diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 1925 |
1 files changed, 1122 insertions, 803 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 26c50d25ca..2e32c69cba 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,7 @@ #include "renderer_scene_cull.h" +#include "core/config/project_settings.h" #include "core/os/os.h" #include "rendering_server_default.h" #include "rendering_server_globals.h" @@ -108,8 +109,8 @@ bool RendererSceneCull::is_camera(RID p_camera) const { /* SCENARIO API */ -void *RendererSceneCull::_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int) { - //RendererSceneCull *self = (RendererSceneCull*)p_self; +void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { + RendererSceneCull *self = (RendererSceneCull *)singleton; Instance *A = p_A; Instance *B = p_B; @@ -122,90 +123,84 @@ void *RendererSceneCull::_instance_pair(void *p_self, OctreeElementID, Instance InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - InstanceLightData::PairInfo pinfo; - pinfo.geometry = A; - pinfo.L = geom->lighting.push_back(B); - - List<InstanceLightData::PairInfo>::Element *E = light->geometries.push_back(pinfo); + geom->lights.insert(B); + light->geometries.insert(A); if (geom->can_cast_shadows) { light->shadow_dirty = true; } - geom->lighting_dirty = true; - return E; //this element should make freeing faster - } else if (B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; + } + + } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - InstanceReflectionProbeData::PairInfo pinfo; - pinfo.geometry = A; - pinfo.L = geom->reflection_probes.push_back(B); - - List<InstanceReflectionProbeData::PairInfo>::Element *E = reflection_probe->geometries.push_back(pinfo); + geom->reflection_probes.insert(B); + reflection_probe->geometries.insert(A); - geom->reflection_dirty = true; + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; + } - return E; //this element should make freeing faster - } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - InstanceDecalData::PairInfo pinfo; - pinfo.geometry = A; - pinfo.L = geom->decals.push_back(B); - - List<InstanceDecalData::PairInfo>::Element *E = decal->geometries.push_back(pinfo); + geom->decals.insert(B); + decal->geometries.insert(A); - geom->decal_dirty = true; + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY; + } - return E; //this element should make freeing faster } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); if (A->dynamic_gi) { - InstanceLightmapData::PairInfo pinfo; - pinfo.geometry = A; - pinfo.L = geom->lightmap_captures.push_back(B); - List<InstanceLightmapData::PairInfo>::Element *E = lightmap_data->geometries.push_back(pinfo); - ((RendererSceneCull *)p_self)->_instance_queue_update(A, false, false); //need to update capture - return E; //this element should make freeing faster - } else { - return nullptr; + geom->lightmap_captures.insert(A); + lightmap_data->geometries.insert(B); + + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_LIGHTMAP_CAPTURE; + } + ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - InstanceGIProbeData::PairInfo pinfo; - pinfo.geometry = A; - pinfo.L = geom->gi_probes.push_back(B); + geom->gi_probes.insert(B); - List<InstanceGIProbeData::PairInfo>::Element *E; if (A->dynamic_gi) { - E = gi_probe->dynamic_geometries.push_back(pinfo); + gi_probe->dynamic_geometries.insert(A); } else { - E = gi_probe->geometries.push_back(pinfo); + gi_probe->geometries.insert(A); } - geom->gi_probes_dirty = true; - - return E; //this element should make freeing faster + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY; + } } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); - return gi_probe->lights.insert(A); + gi_probe->lights.insert(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { RSG::storage->particles_add_collision(A->base, B); } - - return nullptr; } -void RendererSceneCull::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) { - //RendererSceneCull *self = (RendererSceneCull*)p_self; +void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { + RendererSceneCull *self = (RendererSceneCull *)singleton; Instance *A = p_A; Instance *B = p_B; @@ -218,68 +213,76 @@ void RendererSceneCull::_instance_unpair(void *p_self, OctreeElementID, Instance InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - List<InstanceLightData::PairInfo>::Element *E = reinterpret_cast<List<InstanceLightData::PairInfo>::Element *>(udata); - - geom->lighting.erase(E->get().L); - light->geometries.erase(E); + geom->lights.erase(B); + light->geometries.erase(A); if (geom->can_cast_shadows) { light->shadow_dirty = true; } - geom->lighting_dirty = true; - } else if (B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; + } + + } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - List<InstanceReflectionProbeData::PairInfo>::Element *E = reinterpret_cast<List<InstanceReflectionProbeData::PairInfo>::Element *>(udata); + geom->reflection_probes.erase(B); + reflection_probe->geometries.erase(A); - geom->reflection_probes.erase(E->get().L); - reflection_probe->geometries.erase(E); + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; + } - geom->reflection_dirty = true; - } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - List<InstanceDecalData::PairInfo>::Element *E = reinterpret_cast<List<InstanceDecalData::PairInfo>::Element *>(udata); + geom->decals.erase(B); + decal->geometries.erase(A); - geom->decals.erase(E->get().L); - decal->geometries.erase(E); + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY; + } - geom->decal_dirty = true; } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - if (udata) { //only for dynamic geometries - InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data); - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); + InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); + if (A->dynamic_gi) { + geom->lightmap_captures.erase(B); - List<InstanceLightmapData::PairInfo>::Element *E = reinterpret_cast<List<InstanceLightmapData::PairInfo>::Element *>(udata); + if (geom->lightmap_captures.is_empty() && A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags &= ~uint32_t(InstanceData::FLAG_LIGHTMAP_CAPTURE); + } - geom->lightmap_captures.erase(E->get().L); - lightmap_data->geometries.erase(E); - ((RendererSceneCull *)p_self)->_instance_queue_update(A, false, false); //need to update capture + lightmap_data->geometries.erase(A); + ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - List<InstanceGIProbeData::PairInfo>::Element *E = reinterpret_cast<List<InstanceGIProbeData::PairInfo>::Element *>(udata); - - geom->gi_probes.erase(E->get().L); + geom->gi_probes.erase(B); if (A->dynamic_gi) { - gi_probe->dynamic_geometries.erase(E); + gi_probe->dynamic_geometries.erase(A); } else { - gi_probe->geometries.erase(E); + gi_probe->geometries.erase(A); } - geom->gi_probes_dirty = true; + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY; + } } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); - Set<Instance *>::Element *E = reinterpret_cast<Set<Instance *>::Element *>(udata); - - gi_probe->lights.erase(E); + gi_probe->lights.erase(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { RSG::storage->particles_remove_collision(A->base, B); } @@ -291,8 +294,6 @@ RID RendererSceneCull::scenario_create() { RID scenario_rid = scenario_owner.make_rid(scenario); scenario->self = scenario_rid; - scenario->octree.set_pair_callback(_instance_pair, this); - scenario->octree.set_unpair_callback(_instance_unpair, this); scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create(); scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4); @@ -300,6 +301,10 @@ RID RendererSceneCull::scenario_create() { scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4); scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8); scenario->reflection_atlas = scene_render->reflection_atlas_create(); + + scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool); + scenario->instance_data.set_page_pool(&instance_data_page_pool); + return scenario_rid; } @@ -370,6 +375,32 @@ RID RendererSceneCull::instance_create() { return instance_rid; } +void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { + bool needs_instance = RSG::storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid()); + if (needs_instance != p_instance->mesh_instance.is_valid()) { + if (needs_instance) { + p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base); + + } else { + RSG::storage->free(p_instance->mesh_instance); + p_instance->mesh_instance = RID(); + } + + if (p_instance->scenario && p_instance->array_index >= 0) { + InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; + if (p_instance->mesh_instance.is_valid()) { + idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_USES_MESH_INSTANCE); + } + } + } + + if (p_instance->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton); + } +} + void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -379,9 +410,14 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { if (instance->base_type != RS::INSTANCE_NONE) { //free anything related to that base - if (scenario && instance->octree_id) { - scenario->octree.erase(instance->octree_id); //make dependencies generated by the octree go away - instance->octree_id = 0; + if (scenario && instance->indexer_id.is_valid()) { + _unpair_instance(instance); + } + + if (instance->mesh_instance.is_valid()) { + RSG::storage->free(instance->mesh_instance); + instance->mesh_instance = RID(); + // no need to set instance data flag here, as it was freed above } switch (instance->base_type) { @@ -450,7 +486,6 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { instance->base_data = nullptr; } - instance->blend_values.clear(); instance->materials.clear(); } @@ -479,9 +514,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_PARTICLES: { InstanceGeometryData *geom = memnew(InstanceGeometryData); instance->base_data = geom; - if (instance->base_type == RS::INSTANCE_MESH) { - instance->blend_values.resize(RSG::storage->mesh_get_blend_shape_count(p_base)); - } + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData); @@ -520,6 +553,10 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { instance->base = p_base; + if (instance->base_type == RS::INSTANCE_MESH) { + _instance_update_mesh_instance(instance); + } + //forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it RSG::storage->base_update_dependency(p_base, instance); } @@ -534,9 +571,8 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { if (instance->scenario) { instance->scenario->instances.remove(&instance->scenario_item); - if (instance->octree_id) { - instance->scenario->octree.erase(instance->octree_id); //make dependencies generated by the octree go away - instance->octree_id = 0; + if (instance->indexer_id.is_valid()) { + _unpair_instance(instance); } switch (instance->base_type) { @@ -620,6 +656,9 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) ERR_FAIL_COND(!instance); instance->layer_mask = p_mask; + if (instance->scenario && instance->array_index >= 0) { + instance->scenario->instance_data[instance->array_index].layer_mask = p_mask; + } } void RendererSceneCull::instance_set_transform(RID p_instance, const Transform &p_transform) { @@ -662,8 +701,9 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh _update_dirty_instance(instance); } - ERR_FAIL_INDEX(p_shape, instance->blend_values.size()); - instance->blend_values.write[p_shape] = p_weight; + if (instance->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight); + } } void RendererSceneCull::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) { @@ -692,45 +732,12 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { instance->visible = p_visible; - switch (instance->base_type) { - case RS::INSTANCE_LIGHT: { - if (RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario) { - instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_LIGHT, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0); - } - - } break; - case RS::INSTANCE_REFLECTION_PROBE: { - if (instance->octree_id && instance->scenario) { - instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_REFLECTION_PROBE, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0); - } - - } break; - case RS::INSTANCE_DECAL: { - if (instance->octree_id && instance->scenario) { - instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_DECAL, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0); - } - - } break; - case RS::INSTANCE_LIGHTMAP: { - if (instance->octree_id && instance->scenario) { - instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_LIGHTMAP, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0); - } - - } break; - case RS::INSTANCE_GI_PROBE: { - if (instance->octree_id && instance->scenario) { - instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_GI_PROBE, p_visible ? (RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT)) : 0); - } - - } break; - case RS::INSTANCE_PARTICLES_COLLISION: { - if (instance->octree_id && instance->scenario) { - instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_PARTICLES_COLLISION, p_visible ? (1 << RS::INSTANCE_PARTICLES) : 0); - } - - } break; - default: { + if (p_visible) { + if (instance->scenario != nullptr) { + _instance_queue_update(instance, true, false); } + } else if (instance->indexer_id.is_valid()) { + _unpair_instance(instance); } } @@ -777,6 +784,9 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) //update the dependency now, so if cleared, we remove it RSG::storage->skeleton_update_dependency(p_skeleton, instance); } + + _instance_update_mesh_instance(instance); + _instance_queue_update(instance, true, true); } @@ -798,21 +808,21 @@ Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling - int culled = 0; - Instance *cull[1024]; - culled = scenario->octree.cull_aabb(p_aabb, cull, 1024); - - for (int i = 0; i < culled; i++) { - Instance *instance = cull[i]; - ERR_CONTINUE(!instance); - if (instance->object_id.is_null()) { - continue; + struct CullAABB { + Vector<ObjectID> instances; + _FORCE_INLINE_ bool operator()(void *p_data) { + Instance *p_instance = (Instance *)p_data; + if (!p_instance->object_id.is_null()) { + instances.push_back(p_instance->object_id); + } + return false; } + }; - instances.push_back(instance->object_id); - } - - return instances; + CullAABB cull_aabb; + scenario->indexers[Scenario::INDEXER_GEOMETRY].aabb_query(p_aabb, cull_aabb); + scenario->indexers[Scenario::INDEXER_VOLUMES].aabb_query(p_aabb, cull_aabb); + return cull_aabb.instances; } Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { @@ -821,21 +831,21 @@ Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, co ERR_FAIL_COND_V(!scenario, instances); const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling - int culled = 0; - Instance *cull[1024]; - culled = scenario->octree.cull_segment(p_from, p_from + p_to * 10000, cull, 1024); - - for (int i = 0; i < culled; i++) { - Instance *instance = cull[i]; - ERR_CONTINUE(!instance); - if (instance->object_id.is_null()) { - continue; + struct CullRay { + Vector<ObjectID> instances; + _FORCE_INLINE_ bool operator()(void *p_data) { + Instance *p_instance = (Instance *)p_data; + if (!p_instance->object_id.is_null()) { + instances.push_back(p_instance->object_id); + } + return false; } + }; - instances.push_back(instance->object_id); - } - - return instances; + CullRay cull_ray; + scenario->indexers[Scenario::INDEXER_GEOMETRY].ray_query(p_from, p_to, cull_ray); + scenario->indexers[Scenario::INDEXER_VOLUMES].ray_query(p_from, p_to, cull_ray); + return cull_ray.instances; } Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const { @@ -844,22 +854,23 @@ Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p ERR_FAIL_COND_V(!scenario, instances); const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling - int culled = 0; - Instance *cull[1024]; - - culled = scenario->octree.cull_convex(p_convex, cull, 1024); + Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&p_convex[0], p_convex.size()); - for (int i = 0; i < culled; i++) { - Instance *instance = cull[i]; - ERR_CONTINUE(!instance); - if (instance->object_id.is_null()) { - continue; + struct CullConvex { + Vector<ObjectID> instances; + _FORCE_INLINE_ bool operator()(void *p_data) { + Instance *p_instance = (Instance *)p_data; + if (!p_instance->object_id.is_null()) { + instances.push_back(p_instance->object_id); + } + return false; } + }; - instances.push_back(instance->object_id); - } - - return instances; + CullConvex cull_convex; + scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(p_convex.ptr(), p_convex.size(), points.ptr(), points.size(), cull_convex); + scenario->indexers[Scenario::INDEXER_VOLUMES].convex_query(p_convex.ptr(), p_convex.size(), points.ptr(), points.size(), cull_convex); + return cull_convex.instances; } void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) { @@ -872,6 +883,15 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF case RS::INSTANCE_FLAG_USE_BAKED_LIGHT: { instance->baked_light = p_enabled; + if (instance->scenario && instance->array_index >= 0) { + InstanceData &idata = instance->scenario->instance_data[instance->array_index]; + if (instance->baked_light) { + idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_USES_BAKED_LIGHT); + } + } + } break; case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: { if (p_enabled == instance->dynamic_gi) { @@ -879,10 +899,8 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF return; } - if (instance->octree_id != 0) { - //remove from octree, it needs to be re-paired - instance->scenario->octree.erase(instance->octree_id); - instance->octree_id = 0; + if (instance->indexer_id.is_valid()) { + _unpair_instance(instance); _instance_queue_update(instance, true, true); } @@ -893,6 +911,15 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: { instance->redraw_if_visible = p_enabled; + if (instance->scenario && instance->array_index >= 0) { + InstanceData &idata = instance->scenario->instance_data[instance->array_index]; + if (instance->redraw_if_visible) { + idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_REDRAW_IF_VISIBLE); + } + } + } break; default: { } @@ -904,6 +931,23 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc ERR_FAIL_COND(!instance); instance->cast_shadows = p_shadow_casting_setting; + + if (instance->scenario && instance->array_index >= 0) { + InstanceData &idata = instance->scenario->instance_data[instance->array_index]; + + if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + idata.flags |= InstanceData::FLAG_CAST_SHADOWS; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS); + } + + if (instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS_ONLY); + } + } + _instance_queue_update(instance, false, true); } @@ -943,6 +987,13 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig } } +void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) { + Instance *instance = instance_owner.getornull(p_instance); + ERR_FAIL_COND(!instance); + + instance->lod_bias = p_lod_bias; +} + void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -1034,7 +1085,11 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); - reflection_probe->reflection_dirty = true; + + if (p_instance->scenario && p_instance->array_index >= 0) { + InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; + idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY; + } } if (p_instance->base_type == RS::INSTANCE_DECAL) { @@ -1069,7 +1124,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { //make sure lights are updated if it casts shadow if (geom->can_cast_shadows) { - for (List<Instance *>::Element *E = geom->lighting.front(); E; E = E->next()) { + for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); light->shadow_dirty = true; } @@ -1079,7 +1134,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { //affected by lightmap captures, must update capture info! _update_instance_lightmap_captures(p_instance); } else { - if (!p_instance->lightmap_sh.empty()) { + if (!p_instance->lightmap_sh.is_empty()) { p_instance->lightmap_sh.clear(); //don't need SH p_instance->lightmap_target_sh.clear(); //don't need SH } @@ -1091,8 +1146,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); //erase dependencies, since no longer a lightmap - for (List<InstanceLightmapData::PairInfo>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { - Instance *geom = E->get().geometry; + for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { + Instance *geom = E->get(); _instance_queue_update(geom, true, false); } } @@ -1105,41 +1160,175 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { p_instance->transformed_aabb = new_aabb; - if (!p_instance->scenario) { + if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) { + p_instance->prev_transformed_aabb = p_instance->transformed_aabb; return; } - if (p_instance->octree_id == 0) { - uint32_t base_type = 1 << p_instance->base_type; - uint32_t pairable_mask = 0; - bool pairable = false; + //quantize to improve moving object performance + AABB bvh_aabb = p_instance->transformed_aabb; + + if (p_instance->indexer_id.is_valid() && bvh_aabb != p_instance->prev_transformed_aabb) { + //assume motion, see if bounds need to be quantized + AABB motion_aabb = bvh_aabb.merge(p_instance->prev_transformed_aabb); + float motion_longest_axis = motion_aabb.get_longest_axis_size(); + float longest_axis = p_instance->transformed_aabb.get_longest_axis_size(); + + if (motion_longest_axis < longest_axis * 2) { + //moved but not a lot, use motion aabb quantizing + float quantize_size = Math::pow(2.0, Math::ceil(Math::log(motion_longest_axis) / Math::log(2.0))) * 0.5; //one fifth + bvh_aabb.quantize(quantize_size); + } + } + + if (!p_instance->indexer_id.is_valid()) { + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(bvh_aabb, p_instance); + } else { + p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(bvh_aabb, p_instance); + } + + p_instance->array_index = p_instance->scenario->instance_data.size(); + InstanceData idata; + idata.instance = p_instance; + idata.layer_mask = p_instance->layer_mask; + idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later + idata.base_rid = p_instance->base; + switch (p_instance->base_type) { + case RS::INSTANCE_LIGHT: { + idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance; + } break; + case RS::INSTANCE_REFLECTION_PROBE: { + idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance; + } break; + case RS::INSTANCE_DECAL: { + idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance; + } break; + case RS::INSTANCE_GI_PROBE: { + idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance; + } break; + default: { + } + } - if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL || p_instance->base_type == RS::INSTANCE_LIGHTMAP) { - pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK : 0; - pairable = true; + if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { + //always dirty when added + idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY; + } + if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + idata.flags |= InstanceData::FLAG_CAST_SHADOWS; + } + if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY; + } + if (p_instance->redraw_if_visible) { + idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE; + } + // dirty flags should not be set here, since no pairing has happened + if (p_instance->baked_light) { + idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT; + } + if (p_instance->mesh_instance.is_valid()) { + idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE; } - if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { - pairable_mask = p_instance->visible ? (1 << RS::INSTANCE_PARTICLES) : 0; - pairable = true; + p_instance->scenario->instance_data.push_back(idata); + p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb)); + } else { + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb); + } else { + p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, bvh_aabb); } + p_instance->scenario->instance_aabbs[p_instance->array_index] = InstanceBounds(p_instance->transformed_aabb); + } + + //move instance and repair + pair_pass++; + + PairInstances pair; + + pair.instance = p_instance; + pair.pair_allocator = &pair_allocator; + pair.pair_pass = pair_pass; + pair.pair_mask = 0; + + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + pair.pair_mask |= 1 << RS::INSTANCE_LIGHT; + pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE; + pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP; - if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { - //lights and geometries - pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT) : 0; - pairable = true; + if (pair_volumes_to_mesh) { + pair.pair_mask |= 1 << RS::INSTANCE_DECAL; + pair.pair_mask |= 1 << RS::INSTANCE_REFLECTION_PROBE; } + pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; + } else if (p_instance->base_type == RS::INSTANCE_LIGHT) { + pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK; + pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; + + if (RSG::storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) { + pair.pair_mask |= (1 << RS::INSTANCE_GI_PROBE); + pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; + } + } else if (pair_volumes_to_mesh && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL)) { + pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; + pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; + } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { + pair.pair_mask = (1 << RS::INSTANCE_PARTICLES); + pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; + } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { + //lights and geometries + pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT); + pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; + pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; + } + + pair.pair(); + + p_instance->prev_transformed_aabb = p_instance->transformed_aabb; +} + +void RendererSceneCull::_unpair_instance(Instance *p_instance) { + if (!p_instance->indexer_id.is_valid()) { + return; //nothing to do + } - // not inside octree - p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask); + while (p_instance->pairs.first()) { + InstancePair *pair = p_instance->pairs.first()->self(); + Instance *other_instance = p_instance == pair->a ? pair->b : pair->a; + _instance_unpair(p_instance, other_instance); + pair_allocator.free(pair); + } + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].remove(p_instance->indexer_id); } else { - /* - if (new_aabb==p_instance->data.transformed_aabb) - return; - */ + p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].remove(p_instance->indexer_id); + } - p_instance->scenario->octree.move(p_instance->octree_id, new_aabb); + p_instance->indexer_id = DynamicBVH::ID(); + + //replace this by last + int32_t swap_with_index = p_instance->scenario->instance_data.size() - 1; + if (swap_with_index != p_instance->array_index) { + p_instance->scenario->instance_data[swap_with_index].instance->array_index = p_instance->array_index; //swap + p_instance->scenario->instance_data[p_instance->array_index] = p_instance->scenario->instance_data[swap_with_index]; + p_instance->scenario->instance_aabbs[p_instance->array_index] = p_instance->scenario->instance_aabbs[swap_with_index]; + } + + // pop last + p_instance->scenario->instance_data.pop_back(); + p_instance->scenario->instance_aabbs.pop_back(); + + //uninitialize + p_instance->array_index = -1; + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + // Clear these now because the InstanceData containing the dirty flags is gone + p_instance->light_instances.clear(); + p_instance->reflection_probe_instances.clear(); + //p_instance->decal_instances.clear(); will implement later + p_instance->gi_probe_instances.clear(); } } @@ -1231,7 +1420,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) float accum_blend = 0.0; InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); - for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) { + for (Set<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) { Instance *lightmap = E->get(); bool interior = RSG::storage->lightmap_is_interior(lightmap->base); @@ -1299,381 +1488,311 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) } } -bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario) { +void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); Transform light_transform = p_instance->transform; light_transform.orthonormalize(); //scale does not count on lights - bool animated_material_found = false; - - switch (RSG::storage->light_get_type(p_instance->base)) { - case RS::LIGHT_DIRECTIONAL: { - real_t max_distance = p_cam_projection.get_z_far(); - real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); - if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera - max_distance = MIN(shadow_max, max_distance); - } - max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); - real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance); - - RS::LightDirectionalShadowDepthRangeMode depth_range_mode = RSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base); - - real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); - - if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) { - //optimize min/max - Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform); - int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, RS::INSTANCE_GEOMETRY_MASK); - Plane base(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2)); - //check distance max and min + real_t max_distance = p_cam_projection.get_z_far(); + real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); + if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera + max_distance = MIN(shadow_max, max_distance); + } + max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); + real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance); - bool found_items = false; - real_t z_max = -1e20; - real_t z_min = 1e20; + RS::LightDirectionalShadowDepthRangeMode depth_range_mode = RSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base); - for (int i = 0; i < cull_count; i++) { - Instance *instance = instance_shadow_cull_result[i]; - if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { - continue; - } + real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); - if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) { - animated_material_found = true; - } + real_t range = max_distance - min_distance; - real_t max, min; - instance->transformed_aabb.project_range_in_plane(base, min, max); + int splits = 0; + switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) { + case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: + splits = 1; + break; + case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: + splits = 2; + break; + case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: + splits = 4; + break; + } - if (max > z_max) { - z_max = max; - } + real_t distances[5]; - if (min < z_min) { - z_min = min; - } + distances[0] = min_distance; + for (int i = 0; i < splits; i++) { + distances[i + 1] = min_distance + RSG::storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; + }; - found_items = true; - } + distances[splits] = max_distance; - if (found_items) { - min_distance = MAX(min_distance, z_min); - max_distance = MIN(max_distance, z_max); - } - } + real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance); - real_t range = max_distance - min_distance; + bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base); - int splits = 0; - switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) { - case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: - splits = 1; - break; - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: - splits = 2; - break; - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: - splits = 4; - break; - } + real_t first_radius = 0.0; - real_t distances[5]; + real_t min_distance_bias_scale = distances[1]; - distances[0] = min_distance; - for (int i = 0; i < splits; i++) { - distances[i + 1] = min_distance + RSG::storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; - }; + cull.shadow_count = p_shadow_index + 1; + cull.shadows[p_shadow_index].cascade_count = splits; + cull.shadows[p_shadow_index].light_instance = light->instance; - distances[splits] = max_distance; + for (int i = 0; i < splits; i++) { + RENDER_TIMESTAMP("Culling Directional Light split" + itos(i)); - real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance); + // setup a camera matrix for that range! + CameraMatrix camera_matrix; - bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base); + real_t aspect = p_cam_projection.get_aspect(); - real_t first_radius = 0.0; + if (p_cam_orthogonal) { + Vector2 vp_he = p_cam_projection.get_viewport_half_extents(); - real_t min_distance_bias_scale = pancake_size > 0 ? distances[1] / 10.0 : 0; + camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); + } else { + real_t fov = p_cam_projection.get_fov(); //this is actually yfov, because set aspect tries to keep it + camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); + } - for (int i = 0; i < splits; i++) { - RENDER_TIMESTAMP("Culling Directional Light split" + itos(i)); + //obtain the frustum endpoints - // setup a camera matrix for that range! - CameraMatrix camera_matrix; + Vector3 endpoints[8]; // frustum plane endpoints + bool res = camera_matrix.get_endpoints(p_cam_transform, endpoints); + ERR_CONTINUE(!res); - real_t aspect = p_cam_projection.get_aspect(); + // obtain the light frustum ranges (given endpoints) - if (p_cam_orthogonal) { - Vector2 vp_he = p_cam_projection.get_viewport_half_extents(); + Transform transform = light_transform; //discard scale and stabilize light - camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); - } else { - real_t fov = p_cam_projection.get_fov(); //this is actually yfov, because set aspect tries to keep it - camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); - } + Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized(); + Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized(); + Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized(); + //z_vec points against the camera, like in default opengl - //obtain the frustum endpoints + real_t x_min = 0.f, x_max = 0.f; + real_t y_min = 0.f, y_max = 0.f; + real_t z_min = 0.f, z_max = 0.f; - Vector3 endpoints[8]; // frustum plane endpoints - bool res = camera_matrix.get_endpoints(p_cam_transform, endpoints); - ERR_CONTINUE(!res); + // FIXME: z_max_cam is defined, computed, but not used below when setting up + // ortho_camera. Commented out for now to fix warnings but should be investigated. + real_t x_min_cam = 0.f, x_max_cam = 0.f; + real_t y_min_cam = 0.f, y_max_cam = 0.f; + real_t z_min_cam = 0.f; + //real_t z_max_cam = 0.f; - // obtain the light frustm ranges (given endpoints) + real_t bias_scale = 1.0; + real_t aspect_bias_scale = 1.0; - Transform transform = light_transform; //discard scale and stabilize light + //used for culling - Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized(); - Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized(); - Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized(); - //z_vec points agsint the camera, like in default opengl + for (int j = 0; j < 8; j++) { + real_t d_x = x_vec.dot(endpoints[j]); + real_t d_y = y_vec.dot(endpoints[j]); + real_t d_z = z_vec.dot(endpoints[j]); - real_t x_min = 0.f, x_max = 0.f; - real_t y_min = 0.f, y_max = 0.f; - real_t z_min = 0.f, z_max = 0.f; + if (j == 0 || d_x < x_min) { + x_min = d_x; + } + if (j == 0 || d_x > x_max) { + x_max = d_x; + } - // FIXME: z_max_cam is defined, computed, but not used below when setting up - // ortho_camera. Commented out for now to fix warnings but should be investigated. - real_t x_min_cam = 0.f, x_max_cam = 0.f; - real_t y_min_cam = 0.f, y_max_cam = 0.f; - real_t z_min_cam = 0.f; - //real_t z_max_cam = 0.f; + if (j == 0 || d_y < y_min) { + y_min = d_y; + } + if (j == 0 || d_y > y_max) { + y_max = d_y; + } - real_t bias_scale = 1.0; - real_t aspect_bias_scale = 1.0; + if (j == 0 || d_z < z_min) { + z_min = d_z; + } + if (j == 0 || d_z > z_max) { + z_max = d_z; + } + } - //used for culling + real_t radius = 0; + real_t soft_shadow_expand = 0; + Vector3 center; - for (int j = 0; j < 8; j++) { - real_t d_x = x_vec.dot(endpoints[j]); - real_t d_y = y_vec.dot(endpoints[j]); - real_t d_z = z_vec.dot(endpoints[j]); + { + //camera viewport stuff - if (j == 0 || d_x < x_min) { - x_min = d_x; - } - if (j == 0 || d_x > x_max) { - x_max = d_x; - } + for (int j = 0; j < 8; j++) { + center += endpoints[j]; + } + center /= 8.0; - if (j == 0 || d_y < y_min) { - y_min = d_y; - } - if (j == 0 || d_y > y_max) { - y_max = d_y; - } + //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5; - if (j == 0 || d_z < z_min) { - z_min = d_z; - } - if (j == 0 || d_z > z_max) { - z_max = d_z; - } + for (int j = 0; j < 8; j++) { + real_t d = center.distance_to(endpoints[j]); + if (d > radius) { + radius = d; } + } - real_t radius = 0; - real_t soft_shadow_expand = 0; - Vector3 center; - - { - //camera viewport stuff - - for (int j = 0; j < 8; j++) { - center += endpoints[j]; - } - center /= 8.0; - - //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5; - - for (int j = 0; j < 8; j++) { - real_t d = center.distance_to(endpoints[j]); - if (d > radius) { - radius = d; - } - } - - radius *= texture_size / (texture_size - 2.0); //add a texel by each side - - if (i == 0) { - first_radius = radius; - } else { - bias_scale = radius / first_radius; - } - - z_min_cam = z_vec.dot(center) - radius; + radius *= texture_size / (texture_size - 2.0); //add a texel by each side - { - float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); + if (i == 0) { + first_radius = radius; + } else { + bias_scale = radius / first_radius; + } - if (soft_shadow_angle > 0.0 && pancake_size > 0.0) { - float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam; - soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range; + z_min_cam = z_vec.dot(center) - radius; - x_max += soft_shadow_expand; - y_max += soft_shadow_expand; + { + float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); - x_min -= soft_shadow_expand; - y_min -= soft_shadow_expand; - } - } + if (soft_shadow_angle > 0.0) { + float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam; + soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range; - x_max_cam = x_vec.dot(center) + radius + soft_shadow_expand; - x_min_cam = x_vec.dot(center) - radius - soft_shadow_expand; - y_max_cam = y_vec.dot(center) + radius + soft_shadow_expand; - y_min_cam = y_vec.dot(center) - radius - soft_shadow_expand; + x_max += soft_shadow_expand; + y_max += soft_shadow_expand; - if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { - //this trick here is what stabilizes the shadow (make potential jaggies to not move) - //at the cost of some wasted resolution. Still the quality increase is very well worth it + x_min -= soft_shadow_expand; + y_min -= soft_shadow_expand; + } + } - real_t unit = radius * 2.0 / texture_size; + x_max_cam = x_vec.dot(center) + radius + soft_shadow_expand; + x_min_cam = x_vec.dot(center) - radius - soft_shadow_expand; + y_max_cam = y_vec.dot(center) + radius + soft_shadow_expand; + y_min_cam = y_vec.dot(center) - radius - soft_shadow_expand; - x_max_cam = Math::stepify(x_max_cam, unit); - x_min_cam = Math::stepify(x_min_cam, unit); - y_max_cam = Math::stepify(y_max_cam, unit); - y_min_cam = Math::stepify(y_min_cam, unit); - } - } + if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { + //this trick here is what stabilizes the shadow (make potential jaggies to not move) + //at the cost of some wasted resolution. Still the quality increase is very well worth it - //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree + real_t unit = radius * 2.0 / texture_size; - Vector<Plane> light_frustum_planes; - light_frustum_planes.resize(6); + x_max_cam = Math::snapped(x_max_cam, unit); + x_min_cam = Math::snapped(x_min_cam, unit); + y_max_cam = Math::snapped(y_max_cam, unit); + y_min_cam = Math::snapped(y_min_cam, unit); + } + } - //right/left - light_frustum_planes.write[0] = Plane(x_vec, x_max); - light_frustum_planes.write[1] = Plane(-x_vec, -x_min); - //top/bottom - light_frustum_planes.write[2] = Plane(y_vec, y_max); - light_frustum_planes.write[3] = Plane(-y_vec, -y_min); - //near/far - light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6); - light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed + //now that we know all ranges, we can proceed to make the light frustum planes, for culling octree - int cull_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, RS::INSTANCE_GEOMETRY_MASK); + Vector<Plane> light_frustum_planes; + light_frustum_planes.resize(6); - // a pre pass will need to be needed to determine the actual z-near to be used + //right/left + light_frustum_planes.write[0] = Plane(x_vec, x_max); + light_frustum_planes.write[1] = Plane(-x_vec, -x_min); + //top/bottom + light_frustum_planes.write[2] = Plane(y_vec, y_max); + light_frustum_planes.write[3] = Plane(-y_vec, -y_min); + //near/far + light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6); + light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed - Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2)); + // a pre pass will need to be needed to determine the actual z-near to be used - real_t cull_max = 0; - for (int j = 0; j < cull_count; j++) { - real_t min, max; - Instance *instance = instance_shadow_cull_result[j]; - if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { - cull_count--; - SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]); - j--; - continue; - } + if (pancake_size > 0) { + z_max = z_vec.dot(center) + radius + pancake_size; + } - instance->transformed_aabb.project_range_in_plane(Plane(z_vec, 0), min, max); - instance->depth = near_plane.distance_to(instance->transform.origin); - instance->depth_layer = 0; - if (j == 0 || max > cull_max) { - cull_max = max; - } - } + if (aspect != 1.0) { + // if the aspect is different, then the radius will become larger. + // if this happens, then bias needs to be adjusted too, as depth will increase + // to do this, compare the depth of one that would have resulted from a square frustum - if (cull_max > z_max) { - z_max = cull_max; + CameraMatrix camera_matrix_square; + if (p_cam_orthogonal) { + Vector2 vp_he = camera_matrix.get_viewport_half_extents(); + if (p_cam_vaspect) { + camera_matrix_square.set_orthogonal(vp_he.x * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); + } else { + camera_matrix_square.set_orthogonal(vp_he.y * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); } - - if (pancake_size > 0) { - z_max = z_vec.dot(center) + radius + pancake_size; + } else { + Vector2 vp_he = camera_matrix.get_viewport_half_extents(); + if (p_cam_vaspect) { + camera_matrix_square.set_frustum(vp_he.x * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); + } else { + camera_matrix_square.set_frustum(vp_he.y * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); } + } - if (aspect != 1.0) { - // if the aspect is different, then the radius will become larger. - // if this happens, then bias needs to be adjusted too, as depth will increase - // to do this, compare the depth of one that would have resulted from a square frustum - - CameraMatrix camera_matrix_square; - if (p_cam_orthogonal) { - Vector2 vp_he = camera_matrix.get_viewport_half_extents(); - if (p_cam_vaspect) { - camera_matrix_square.set_orthogonal(vp_he.x * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); - } else { - camera_matrix_square.set_orthogonal(vp_he.y * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); - } - } else { - Vector2 vp_he = camera_matrix.get_viewport_half_extents(); - if (p_cam_vaspect) { - camera_matrix_square.set_frustum(vp_he.x * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); - } else { - camera_matrix_square.set_frustum(vp_he.y * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); - } - } - - Vector3 endpoints_square[8]; // frustum plane endpoints - res = camera_matrix_square.get_endpoints(p_cam_transform, endpoints_square); - ERR_CONTINUE(!res); - Vector3 center_square; - real_t z_max_square = 0; - - for (int j = 0; j < 8; j++) { - center_square += endpoints_square[j]; - - real_t d_z = z_vec.dot(endpoints_square[j]); - - if (j == 0 || d_z > z_max_square) { - z_max_square = d_z; - } - } - - if (cull_max > z_max_square) { - z_max_square = cull_max; - } - - center_square /= 8.0; - - real_t radius_square = 0; + Vector3 endpoints_square[8]; // frustum plane endpoints + res = camera_matrix_square.get_endpoints(p_cam_transform, endpoints_square); + ERR_CONTINUE(!res); + Vector3 center_square; - for (int j = 0; j < 8; j++) { - real_t d = center_square.distance_to(endpoints_square[j]); - if (d > radius_square) { - radius_square = d; - } - } + for (int j = 0; j < 8; j++) { + center_square += endpoints_square[j]; + } - radius_square *= texture_size / (texture_size - 2.0); //add a texel by each side + center_square /= 8.0; - if (pancake_size > 0) { - z_max_square = z_vec.dot(center_square) + radius_square + pancake_size; - } + real_t radius_square = 0; - real_t z_min_cam_square = z_vec.dot(center_square) - radius_square; + for (int j = 0; j < 8; j++) { + real_t d = center_square.distance_to(endpoints_square[j]); + if (d > radius_square) { + radius_square = d; + } + } - aspect_bias_scale = (z_max - z_min_cam) / (z_max_square - z_min_cam_square); + radius_square *= texture_size / (texture_size - 2.0); //add a texel by each side - // this is not entirely perfect, because the cull-adjusted z-max may be different - // but at least it's warranted that it results in a greater bias, so no acne should be present either way. - // pancaking also helps with this. - } + float z_max_square = z_vec.dot(center_square) + radius_square + pancake_size; - { - CameraMatrix ortho_camera; - real_t half_x = (x_max_cam - x_min_cam) * 0.5; - real_t half_y = (y_max_cam - y_min_cam) * 0.5; + real_t z_min_cam_square = z_vec.dot(center_square) - radius_square; - ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam)); + aspect_bias_scale = (z_max - z_min_cam) / (z_max_square - z_min_cam_square); - Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam)); + // this is not entirely perfect, because the cull-adjusted z-max may be different + // but at least it's warranted that it results in a greater bias, so no acne should be present either way. + // pancaking also helps with this. + } - Transform ortho_transform; - ortho_transform.basis = transform.basis; - ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max; + { + CameraMatrix ortho_camera; + real_t half_x = (x_max_cam - x_min_cam) * 0.5; + real_t half_y = (y_max_cam - y_min_cam) * 0.5; + + ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam)); + + Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam)); + + Transform ortho_transform; + ortho_transform.basis = transform.basis; + ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max; + + cull.shadows[p_shadow_index].cascades[i].frustum = Frustum(light_frustum_planes); + cull.shadows[p_shadow_index].cascades[i].projection = ortho_camera; + cull.shadows[p_shadow_index].cascades[i].transform = ortho_transform; + cull.shadows[p_shadow_index].cascades[i].zfar = z_max - z_min_cam; + cull.shadows[p_shadow_index].cascades[i].split = distances[i + 1]; + cull.shadows[p_shadow_index].cascades[i].shadow_texel_size = radius * 2.0 / texture_size; + cull.shadows[p_shadow_index].cascades[i].bias_scale = bias_scale * aspect_bias_scale * min_distance_bias_scale; + cull.shadows[p_shadow_index].cascades[i].range_begin = z_max; + cull.shadows[p_shadow_index].cascades[i].uv_scale = uv_scale; + } + } +} - { - Vector3 max_in_view = p_cam_transform.affine_inverse().xform(z_vec * cull_max); - Vector3 dir_in_view = p_cam_transform.xform_inv(z_vec).normalized(); - cull_max = dir_in_view.dot(max_in_view); - } +bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_lod_threshold) { + InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); - scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, z_max - z_min_cam, distances[i + 1], i, radius * 2.0 / texture_size, bias_scale * aspect_bias_scale * min_distance_bias_scale, z_max, uv_scale); - } + Transform light_transform = p_instance->transform; + light_transform.orthonormalize(); //scale does not count on lights - scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count); - } + bool animated_material_found = false; + switch (RSG::storage->light_get_type(p_instance->base)) { + case RS::LIGHT_DIRECTIONAL: { } break; case RS::LIGHT_OMNI: { RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base); @@ -1695,27 +1814,48 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius)); planes.write[5] = light_transform.xform(Plane(Vector3(0, 0, -z), 0)); - int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, RS::INSTANCE_GEOMETRY_MASK); + geometry_instances_to_shadow_render.clear(); + instance_shadow_cull_result.clear(); + + Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size()); + + struct CullConvex { + PagedArray<Instance *> *result; + _FORCE_INLINE_ bool operator()(void *p_data) { + Instance *p_instance = (Instance *)p_data; + result->push_back(p_instance); + return false; + } + }; + + CullConvex cull_convex; + cull_convex.result = &instance_shadow_cull_result; + + p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex); + Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z); - for (int j = 0; j < cull_count; j++) { + for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { Instance *instance = instance_shadow_cull_result[j]; if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { - cull_count--; - SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]); - j--; + continue; } else { if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) { animated_material_found = true; } - instance->depth = near_plane.distance_to(instance->transform.origin); - instance->depth_layer = 0; + if (instance->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + } } + + geometry_instances_to_shadow_render.push_back(instance); } + RSG::storage->update_mesh_instances(); + scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0); - scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count); + scene_render->render_shadow(light->instance, p_shadow_atlas, i, geometry_instances_to_shadow_render); } } else { //shadow cube @@ -1748,26 +1888,46 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons Vector<Plane> planes = cm.get_projection_planes(xform); - int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, RS::INSTANCE_GEOMETRY_MASK); + geometry_instances_to_shadow_render.clear(); + instance_shadow_cull_result.clear(); + + Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size()); + + struct CullConvex { + PagedArray<Instance *> *result; + _FORCE_INLINE_ bool operator()(void *p_data) { + Instance *p_instance = (Instance *)p_data; + result->push_back(p_instance); + return false; + } + }; + + CullConvex cull_convex; + cull_convex.result = &instance_shadow_cull_result; + + p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex); Plane near_plane(xform.origin, -xform.basis.get_axis(2)); - for (int j = 0; j < cull_count; j++) { + + for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { Instance *instance = instance_shadow_cull_result[j]; if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { - cull_count--; - SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]); - j--; + continue; } else { if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) { animated_material_found = true; } - instance->depth = near_plane.distance_to(instance->transform.origin); - instance->depth_layer = 0; + if (instance->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + } } + + geometry_instances_to_shadow_render.push_back(instance); } + RSG::storage->update_mesh_instances(); scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0); - scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count); + scene_render->render_shadow(light->instance, p_shadow_atlas, i, geometry_instances_to_shadow_render); } //restore the regular DP matrix @@ -1785,26 +1945,48 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons cm.set_perspective(angle * 2.0, 1.0, 0.01, radius); Vector<Plane> planes = cm.get_projection_planes(light_transform); - int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, RS::INSTANCE_GEOMETRY_MASK); + + geometry_instances_to_shadow_render.clear(); + instance_shadow_cull_result.clear(); + + Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size()); + + struct CullConvex { + PagedArray<Instance *> *result; + _FORCE_INLINE_ bool operator()(void *p_data) { + Instance *p_instance = (Instance *)p_data; + result->push_back(p_instance); + return false; + } + }; + + CullConvex cull_convex; + cull_convex.result = &instance_shadow_cull_result; + + p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex); Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2)); - for (int j = 0; j < cull_count; j++) { + + for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { Instance *instance = instance_shadow_cull_result[j]; if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { - cull_count--; - SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]); - j--; + continue; } else { if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) { animated_material_found = true; } - instance->depth = near_plane.distance_to(instance->transform.origin); - instance->depth_layer = 0; + + if (instance->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + } } + geometry_instances_to_shadow_render.push_back(instance); } + RSG::storage->update_mesh_instances(); + scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0); - scene_render->render_shadow(light->instance, p_shadow_atlas, 0, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count); + scene_render->render_shadow(light->instance, p_shadow_atlas, 0, geometry_instances_to_shadow_render); } break; } @@ -1812,7 +1994,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons return animated_material_found; } -void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) { +void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) { // render to mono camera #ifndef _3D_DISABLED @@ -1857,12 +2039,12 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ RID environment = _render_get_environment(p_camera, p_scenario); - _prepare_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID()); - _render_scene(p_render_buffers, camera->transform, camera_matrix, ortho, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1); + _prepare_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold); + _render_scene(p_render_buffers, camera->transform, camera_matrix, ortho, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold); #endif } -void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) { +void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) { // render for AR/VR interface Camera *camera = camera_owner.getornull(p_camera); @@ -1936,25 +2118,26 @@ void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_ mono_transform *= apply_z_shift; // now prepare our scene with our adjusted transform projection matrix - _prepare_scene(mono_transform, combined_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID()); + _prepare_scene(mono_transform, combined_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold); } else if (p_eye == XRInterface::EYE_MONO) { // For mono render, prepare as per usual - _prepare_scene(cam_transform, camera_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID()); + _prepare_scene(cam_transform, camera_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold); } // And render our scene... - _render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1); + _render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold); }; -void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, bool p_using_shadows) { +void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows) { // Note, in stereo rendering: // - p_cam_transform will be a transform in the middle of our two eyes // - p_cam_projection is a wider frustrum that encompasses both eyes + Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it + Scenario *scenario = scenario_owner.getornull(p_scenario); render_pass++; - uint32_t camera_layer_mask = p_visible_layers; scene_render->set_scene_pass(render_pass); @@ -1969,244 +2152,360 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform); Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized()); - float z_far = p_cam_projection.get_z_far(); + + uint64_t frame_number = RSG::rasterizer->get_frame_number(); + float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); /* STEP 2 - CULL */ - instance_cull_count = scenario->octree.cull_convex(planes, instance_cull_result, MAX_INSTANCE_CULL); - light_cull_count = 0; - reflection_probe_cull_count = 0; - decal_cull_count = 0; - gi_probe_cull_count = 0; - lightmap_cull_count = 0; + cull.frustum = Frustum(planes); - //light_samplers_culled=0; + Vector<RID> directional_lights; + // directional lights + { + //reset shadows + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + cull.shadows[i].cascades[j].cull_result.clear(); + } + } - /* - print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0)); - print_line("OTO: "+itos(p_scenario->octree.get_octant_count())); - print_line("OTE: "+itos(p_scenario->octree.get_elem_count())); - print_line("OTP: "+itos(p_scenario->octree.get_pair_count())); - */ + cull.shadow_count = 0; - /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */ - //removed, will replace with culling + Vector<Instance *> lights_with_shadow; - /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */ - uint64_t frame_number = RSG::rasterizer->get_frame_number(); - float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); + for (List<Instance *>::Element *E = scenario->directional_lights.front(); E; E = E->next()) { + if (!E->get()->visible) { + continue; + } - for (int i = 0; i < instance_cull_count; i++) { - Instance *ins = instance_cull_result[i]; + if (directional_lights.size() > RendererSceneRender::MAX_DIRECTIONAL_LIGHTS) { + break; + } - bool keep = false; + InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); - if ((camera_layer_mask & ins->layer_mask) == 0) { - //failure - } else if (ins->base_type == RS::INSTANCE_LIGHT && ins->visible) { - if (light_cull_count < MAX_LIGHTS_CULLED) { - InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data); + //check shadow.. - if (!light->geometries.empty()) { - //do not add this light if no geometry is affected by it.. - light_cull_result[light_cull_count] = ins; - light_instance_cull_result[light_cull_count] = light->instance; - if (p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(ins->base)) { - scene_render->light_instance_mark_visible(light->instance); //mark it visible for shadow allocation later - } + if (light) { + if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->get()->base) && !(RSG::storage->light_get_type(E->get()->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_is_sky_only(E->get()->base))) { + lights_with_shadow.push_back(E->get()); + } + //add to list + directional_lights.push_back(light->instance); + } + } + + scene_render->set_directional_shadow_count(lights_with_shadow.size()); - light_cull_count++; + for (int i = 0; i < lights_with_shadow.size(); i++) { + _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect); + } + } + + { //sdfgi + cull.sdfgi.region_count = 0; + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + cull.sdfgi.region_cull_result[i].clear(); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + cull.sdfgi.cascade_lights[i].clear(); + } + + if (p_render_buffers.is_valid()) { + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + cull.sdfgi.cascade_lights[i].clear(); + } + cull.sdfgi.cascade_light_count = 0; + + uint32_t prev_cascade = 0xFFFFFFFF; + uint32_t pending_region_count = scene_render->sdfgi_get_pending_region_count(p_render_buffers); + + for (uint32_t i = 0; i < pending_region_count; i++) { + cull.sdfgi.region_aabb[i] = scene_render->sdfgi_get_pending_region_bounds(p_render_buffers, i); + uint32_t region_cascade = scene_render->sdfgi_get_pending_region_cascade(p_render_buffers, i); + cull.sdfgi.region_cascade[i] = region_cascade; + + if (region_cascade != prev_cascade) { + cull.sdfgi.cascade_light_index[cull.sdfgi.cascade_light_count] = region_cascade; + cull.sdfgi.cascade_light_count++; + prev_cascade = region_cascade; } } - } else if (ins->base_type == RS::INSTANCE_REFLECTION_PROBE && ins->visible) { - if (reflection_probe_cull_count < MAX_REFLECTION_PROBES_CULLED) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(ins->base_data); - if (p_reflection_probe != reflection_probe->instance) { - //avoid entering The Matrix + cull.sdfgi.region_count = pending_region_count; + } + } + + { + //pre-clear results + geometry_instances_to_render.clear(); + light_cull_result.clear(); + lightmap_cull_result.clear(); + reflection_probe_instance_cull_result.clear(); + light_instance_cull_result.clear(); + gi_probe_instance_cull_result.clear(); + lightmap_cull_result.clear(); + decal_instance_cull_result.clear(); + mesh_instance_cull_result.clear(); + } + + { + uint64_t cull_count = scenario->instance_data.size(); + uint32_t sdfgi_last_light_index = 0xFFFFFFFF; + uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF; + + for (uint64_t i = 0; i < cull_count; i++) { + bool mesh_visible = false; + + if (scenario->instance_aabbs[i].in_frustum(cull.frustum)) { + InstanceData &idata = scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + + if ((p_visible_layers & idata.layer_mask) == 0) { + //failure + } else if (base_type == RS::INSTANCE_LIGHT) { + light_cull_result.push_back(idata.instance); + light_instance_cull_result.push_back(idata.instance_data_rid); + if (p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { + scene_render->light_instance_mark_visible(idata.instance_data_rid); //mark it visible for shadow allocation later + } - if (!reflection_probe->geometries.empty()) { - //do not add this light if no geometry is affected by it.. + } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { + if (render_reflection_probe != idata.instance) { + //avoid entering The Matrix - if (reflection_probe->reflection_dirty || scene_render->reflection_probe_instance_needs_redraw(reflection_probe->instance)) { + if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(idata.instance_data_rid)) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); + cull.lock.lock(); if (!reflection_probe->update_list.in_list()) { reflection_probe->render_step = 0; reflection_probe_render_list.add_last(&reflection_probe->update_list); } + cull.lock.unlock(); - reflection_probe->reflection_dirty = false; + idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); } - if (scene_render->reflection_probe_instance_has_reflection(reflection_probe->instance)) { - reflection_probe_instance_cull_result[reflection_probe_cull_count] = reflection_probe->instance; - reflection_probe_cull_count++; + if (scene_render->reflection_probe_instance_has_reflection(idata.instance_data_rid)) { + reflection_probe_instance_cull_result.push_back(idata.instance_data_rid); } } - } - } - } else if (ins->base_type == RS::INSTANCE_DECAL && ins->visible) { - if (decal_cull_count < MAX_DECALS_CULLED) { - InstanceDecalData *decal = static_cast<InstanceDecalData *>(ins->base_data); + } else if (base_type == RS::INSTANCE_DECAL) { + decal_instance_cull_result.push_back(idata.instance_data_rid); + + } else if (base_type == RS::INSTANCE_GI_PROBE) { + InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data); + cull.lock.lock(); + if (!gi_probe->update_element.in_list()) { + gi_probe_update_list.add(&gi_probe->update_element); + } + cull.lock.unlock(); + gi_probe_instance_cull_result.push_back(idata.instance_data_rid); - if (!decal->geometries.empty()) { - //do not add this decal if no geometry is affected by it.. - decal_instance_cull_result[decal_cull_count] = decal->instance; - decal_cull_count++; - } - } + } else if (base_type == RS::INSTANCE_LIGHTMAP) { + lightmap_cull_result.push_back(idata.instance); + } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { + bool keep = true; - } else if (ins->base_type == RS::INSTANCE_GI_PROBE && ins->visible) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(ins->base_data); - if (!gi_probe->update_element.in_list()) { - gi_probe_update_list.add(&gi_probe->update_element); - } + if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) { + RenderingServerDefault::redraw_request(); + } - if (gi_probe_cull_count < MAX_GI_PROBES_CULLED) { - gi_probe_instance_cull_result[gi_probe_cull_count] = gi_probe->probe_instance; - gi_probe_cull_count++; - } - } else if (ins->base_type == RS::INSTANCE_LIGHTMAP && ins->visible) { - if (lightmap_cull_count < MAX_LIGHTMAPS_CULLED) { - lightmap_cull_result[lightmap_cull_count] = ins; - lightmap_cull_count++; - } + if (base_type == RS::INSTANCE_MESH) { + mesh_visible = true; + } else if (base_type == RS::INSTANCE_PARTICLES) { + //particles visible? process them + if (RSG::storage->particles_is_inactive(idata.base_rid)) { + //but if nothing is going on, don't do it. + keep = false; + } else { + cull.lock.lock(); + RSG::storage->particles_request_process(idata.base_rid); + cull.lock.unlock(); + RSG::storage->particles_set_view_axis(idata.base_rid, -p_cam_transform.basis.get_axis(2).normalized()); + //particles visible? request redraw + RenderingServerDefault::redraw_request(); + } + } - } else if (((1 << ins->base_type) & RS::INSTANCE_GEOMETRY_MASK) && ins->visible && ins->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { - keep = true; + if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + int l = 0; + //only called when lights AABB enter/exit this geometry + idata.instance->light_instances.resize(geom->lights.size()); - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data); + for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); - if (ins->redraw_if_visible) { - RenderingServerDefault::redraw_request(); - } + idata.instance->light_instances.write[l++] = light->instance; + } - if (ins->base_type == RS::INSTANCE_PARTICLES) { - //particles visible? process them - if (RSG::storage->particles_is_inactive(ins->base)) { - //but if nothing is going on, don't do it. - keep = false; - } else { - RSG::storage->particles_request_process(ins->base); - RSG::storage->particles_set_view_axis(ins->base, -p_cam_transform.basis.get_axis(2).normalized()); - //particles visible? request redraw - RenderingServerDefault::redraw_request(); - } - } + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); + } - if (geom->lighting_dirty) { - int l = 0; - //only called when lights AABB enter/exit this geometry - ins->light_instances.resize(geom->lighting.size()); + if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + int l = 0; + //only called when reflection probe AABB enter/exit this geometry + idata.instance->reflection_probe_instances.resize(geom->reflection_probes.size()); - for (List<Instance *>::Element *E = geom->lighting.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); - ins->light_instances.write[l++] = light->instance; - } + idata.instance->reflection_probe_instances.write[l++] = reflection_probe->instance; + } - geom->lighting_dirty = false; - } + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); + } - if (geom->reflection_dirty) { - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - ins->reflection_probe_instances.resize(geom->reflection_probes.size()); + if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { + //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + //todo for GLES3 + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); + } - for (List<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + int l = 0; + //only called when reflection probe AABB enter/exit this geometry + idata.instance->gi_probe_instances.resize(geom->gi_probes.size()); - ins->reflection_probe_instances.write[l++] = reflection_probe->instance; - } + for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { + InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); - geom->reflection_dirty = false; - } + idata.instance->gi_probe_instances.write[l++] = gi_probe->probe_instance; + } - if (geom->gi_probes_dirty) { - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - ins->gi_probe_instances.resize(geom->gi_probes.size()); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); + } - for (List<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); + if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { + Color *sh = idata.instance->lightmap_sh.ptrw(); + const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); + for (uint32_t j = 0; j < 9; j++) { + sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); + } + idata.instance->last_frame_pass = frame_number; + } - ins->gi_probe_instances.write[l++] = gi_probe->probe_instance; + if (keep) { + geometry_instances_to_render.push_back(idata.instance); + } } + } + + for (uint32_t j = 0; j < cull.shadow_count; j++) { + for (uint32_t k = 0; k < cull.shadows[j].cascade_count; k++) { + if (scenario->instance_aabbs[i].in_frustum(cull.shadows[j].cascades[k].frustum)) { + InstanceData &idata = scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - geom->gi_probes_dirty = false; + if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) { + cull.shadows[j].cascades[k].cull_result.push_back(idata.instance); + mesh_visible = true; + } + } + } } - if (ins->last_frame_pass != frame_number && !ins->lightmap_target_sh.empty() && !ins->lightmap_sh.empty()) { - Color *sh = ins->lightmap_sh.ptrw(); - const Color *target_sh = ins->lightmap_target_sh.ptr(); - for (uint32_t j = 0; j < 9; j++) { - sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); + for (uint32_t j = 0; j < cull.sdfgi.region_count; j++) { + if (scenario->instance_aabbs[i].in_aabb(cull.sdfgi.region_aabb[j])) { + InstanceData &idata = scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + + if (base_type == RS::INSTANCE_LIGHT) { + InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data; + if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull.sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) { + if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull.sdfgi.region_cascade[j]) { + sdfgi_last_light_index = i; + sdfgi_last_light_cascade = cull.sdfgi.region_cascade[j]; + cull.sdfgi.cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance); + } + } + } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) { + if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) { + cull.sdfgi.region_cull_result[j].push_back(idata.instance); + mesh_visible = true; + } + } } } - ins->depth = near_plane.distance_to(ins->transform.origin); - ins->depth_layer = CLAMP(int(ins->depth * 16 / z_far), 0, 15); + if (mesh_visible && scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) { + mesh_instance_cull_result.push_back(scenario->instance_data[i].instance->mesh_instance); + } } - if (!keep) { - // remove, no reason to keep - instance_cull_count--; - SWAP(instance_cull_result[i], instance_cull_result[instance_cull_count]); - i--; - ins->last_render_pass = 0; // make invalid - } else { - ins->last_render_pass = render_pass; + if (mesh_instance_cull_result.size()) { + for (uint64_t i = 0; i < mesh_instance_cull_result.size(); i++) { + RSG::storage->mesh_instance_check_for_update(mesh_instance_cull_result[i]); + } + RSG::storage->update_mesh_instances(); } - ins->last_frame_pass = frame_number; } - /* STEP 5 - PROCESS LIGHTS */ + //render shadows - RID *directional_light_ptr = &light_instance_cull_result[light_cull_count]; - directional_light_count = 0; + for (uint32_t i = 0; i < cull.shadow_count; i++) { + for (uint32_t j = 0; j < cull.shadows[i].cascade_count; j++) { + const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j]; + // print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size())); + scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale); + scene_render->render_shadow(cull.shadows[i].light_instance, p_shadow_atlas, j, c.cull_result, near_plane, p_cam_projection.get_lod_multiplier(), p_screen_lod_threshold); + } + } - // directional lights - { - Instance **lights_with_shadow = (Instance **)alloca(sizeof(Instance *) * scenario->directional_lights.size()); - int directional_shadow_count = 0; + //render SDFGI - for (List<Instance *>::Element *E = scenario->directional_lights.front(); E; E = E->next()) { - if (light_cull_count + directional_light_count >= MAX_LIGHTS_CULLED) { - break; + { + if (cull.sdfgi.region_count > 0) { + //update regions + for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { + scene_render->render_sdfgi(p_render_buffers, i, cull.sdfgi.region_cull_result[i]); + } + //check if static lights were culled + bool static_lights_culled = false; + for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) { + if (cull.sdfgi.cascade_lights[i].size()) { + static_lights_culled = true; + break; + } } - if (!E->get()->visible) { - continue; + if (static_lights_culled) { + scene_render->render_sdfgi_static_lights(p_render_buffers, cull.sdfgi.cascade_light_count, cull.sdfgi.cascade_light_index, cull.sdfgi.cascade_lights); } + } - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); - - //check shadow.. - - if (light) { - if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->get()->base) && !(RSG::storage->light_get_type(E->get()->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_is_sky_only(E->get()->base))) { - lights_with_shadow[directional_shadow_count++] = E->get(); - } - //add to list - directional_light_ptr[directional_light_count++] = light->instance; - } + if (p_render_buffers.is_valid()) { + scene_render->sdfgi_update_probes(p_render_buffers, p_environment, directional_lights, scenario->dynamic_lights.ptr(), scenario->dynamic_lights.size()); } + } - scene_render->set_directional_shadow_count(directional_shadow_count); + //light_samplers_culled=0; - for (int i = 0; i < directional_shadow_count; i++) { - RENDER_TIMESTAMP(">Rendering Directional Light " + itos(i)); + /* + print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0)); + print_line("OTO: "+itos(p_scenario->octree.get_octant_count())); + print_line("OTE: "+itos(p_scenario->octree.get_elem_count())); + print_line("OTP: "+itos(p_scenario->octree.get_pair_count())); + */ - _light_instance_update_shadow(lights_with_shadow[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario); + /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */ + //removed, will replace with culling - RENDER_TIMESTAMP("<Rendering Directional Light " + itos(i)); - } - } + /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */ + + /* STEP 5 - PROCESS POSITIONAL LIGHTS */ if (p_using_shadows) { //setup shadow maps //SortArray<Instance*,_InstanceLightsort> sorter; //sorter.sort(light_cull_result,light_cull_count); - for (int i = 0; i < light_cull_count; i++) { + for (uint32_t i = 0; i < (uint32_t)light_cull_result.size(); i++) { Instance *ins = light_cull_result[i]; if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) { @@ -2295,75 +2594,15 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca if (redraw) { //must redraw! RENDER_TIMESTAMP(">Rendering Light " + itos(i)); - light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario); + light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario, p_screen_lod_threshold); RENDER_TIMESTAMP("<Rendering Light " + itos(i)); } } } - /* UPDATE SDFGI */ - - if (p_render_buffers.is_valid()) { - uint32_t cascade_index[8]; - uint32_t cascade_sizes[8]; - const RID *cascade_ptrs[8]; - uint32_t cascade_count = 0; - uint32_t sdfgi_light_cull_count = 0; - - uint32_t prev_cascade = 0xFFFFFFFF; - for (int i = 0; i < scene_render->sdfgi_get_pending_region_count(p_render_buffers); i++) { - AABB region = scene_render->sdfgi_get_pending_region_bounds(p_render_buffers, i); - uint32_t region_cascade = scene_render->sdfgi_get_pending_region_cascade(p_render_buffers, i); - - if (region_cascade != prev_cascade) { - cascade_sizes[cascade_count] = 0; - cascade_index[cascade_count] = region_cascade; - cascade_ptrs[cascade_count] = &sdfgi_light_cull_result[sdfgi_light_cull_count]; - cascade_count++; - sdfgi_light_cull_pass++; - prev_cascade = region_cascade; - } - uint32_t sdfgi_cull_count = scenario->octree.cull_aabb(region, instance_shadow_cull_result, MAX_INSTANCE_CULL); - - for (uint32_t j = 0; j < sdfgi_cull_count; j++) { - Instance *ins = instance_shadow_cull_result[j]; - - bool keep = false; - - if (ins->base_type == RS::INSTANCE_LIGHT && ins->visible) { - InstanceLightData *instance_light = (InstanceLightData *)ins->base_data; - if (instance_light->bake_mode != RS::LIGHT_BAKE_STATIC || region_cascade > instance_light->max_sdfgi_cascade) { - continue; - } - - if (sdfgi_light_cull_pass != instance_light->sdfgi_cascade_light_pass && sdfgi_light_cull_count < MAX_LIGHTS_CULLED) { - instance_light->sdfgi_cascade_light_pass = sdfgi_light_cull_pass; - sdfgi_light_cull_result[sdfgi_light_cull_count++] = instance_light->instance; - cascade_sizes[cascade_count - 1]++; - } - } else if ((1 << ins->base_type) & RS::INSTANCE_GEOMETRY_MASK) { - if (ins->baked_light) { - keep = true; - } - } - - if (!keep) { - // remove, no reason to keep - sdfgi_cull_count--; - SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[sdfgi_cull_count]); - j--; - } - } - - scene_render->render_sdfgi(p_render_buffers, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, sdfgi_cull_count); - //have to save updated cascades, then update static lights. - } - - if (sdfgi_light_cull_count) { - scene_render->render_sdfgi_static_lights(p_render_buffers, cascade_count, cascade_index, cascade_ptrs, cascade_sizes); - } - - scene_render->sdfgi_update_probes(p_render_buffers, p_environment, directional_light_ptr, directional_light_count, scenario->dynamic_lights.ptr(), scenario->dynamic_lights.size()); + //append the directional lights to the lights culled + for (int i = 0; i < directional_lights.size(); i++) { + light_instance_cull_result.push_back(directional_lights[i]); } } @@ -2388,7 +2627,7 @@ RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { return RID(); } -void RendererSceneCull::_render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { +void RendererSceneCull::_render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) { Scenario *scenario = scenario_owner.getornull(p_scenario); RID camera_effects; @@ -2400,7 +2639,7 @@ void RendererSceneCull::_render_scene(RID p_render_buffers, const Transform p_ca /* PROCESS GEOMETRY AND DRAW SCENE */ RENDER_TIMESTAMP("Render Scene "); - scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RendererSceneRender::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, decal_instance_cull_result, decal_cull_count, (RendererSceneRender::InstanceBase **)lightmap_cull_result, lightmap_cull_count, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); + scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, geometry_instances_to_render, light_instance_cull_result, reflection_probe_instance_cull_result, gi_probe_instance_cull_result, decal_instance_cull_result, lightmap_cull_result, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold); } void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { @@ -2415,7 +2654,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, environment = scenario->fallback_environment; } RENDER_TIMESTAMP("Render Empty Scene "); - scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0); + scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::InstanceBase *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RendererSceneRender::InstanceBase *>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0); #endif } @@ -2453,6 +2692,8 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int Vector3 extents = RSG::storage->reflection_probe_get_extents(p_instance->base); Vector3 origin_offset = RSG::storage->reflection_probe_get_origin_offset(p_instance->base); float max_distance = RSG::storage->reflection_probe_get_origin_max_distance(p_instance->base); + float size = scene_render->reflection_atlas_get_size(scenario->reflection_atlas); + float lod_threshold = RSG::storage->reflection_probe_get_lod_threshold(p_instance->base) / size; Vector3 edge = view_normals[p_step] * extents; float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit @@ -2476,8 +2717,8 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int } RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step)); - _prepare_scene(xform, cm, false, false, RID(), RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, use_shadows); - _render_scene(RID(), xform, cm, false, RID(), RID(), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step); + _prepare_scene(xform, cm, false, false, RID(), RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, lod_threshold, use_shadows); + _render_scene(RID(), xform, cm, false, RID(), RID(), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step, lod_threshold); } else { //do roughness postprocess step until it believes it's done @@ -2688,35 +2929,34 @@ void RendererSceneCull::render_probes() { update_lights = true; } - instance_cull_count = 0; - for (List<InstanceGIProbeData::PairInfo>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { - if (instance_cull_count < MAX_INSTANCE_CULL) { - Instance *ins = E->get().geometry; - if (!ins->visible) { - continue; - } - InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data; + geometry_instances_to_render.clear(); - if (geom->gi_probes_dirty) { - //giprobes may be dirty, so update - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - ins->gi_probe_instances.resize(geom->gi_probes.size()); + for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { + Instance *ins = E->get(); + if (!ins->visible) { + continue; + } + InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data; - for (List<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) { - InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data); + if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY)) { + //giprobes may be dirty, so update + int l = 0; + //only called when reflection probe AABB enter/exit this geometry + ins->gi_probe_instances.resize(geom->gi_probes.size()); - ins->gi_probe_instances.write[l++] = gi_probe2->probe_instance; - } + for (Set<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) { + InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data); - geom->gi_probes_dirty = false; + ins->gi_probe_instances.write[l++] = gi_probe2->probe_instance; } - instance_cull_result[instance_cull_count++] = E->get().geometry; + ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); } + + geometry_instances_to_render.push_back(E->get()); } - scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, instance_cull_count, (RendererSceneRender::InstanceBase **)instance_cull_result); + scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, geometry_instances_to_render); gi_probe_update_list.remove(gi_probe); @@ -2730,16 +2970,32 @@ void RendererSceneCull::render_particle_colliders() { if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) { //update heightfield - int cull_count = hfpc->scenario->octree.cull_aabb(hfpc->transformed_aabb, instance_cull_result, MAX_INSTANCE_CULL); //@TODO: cull mask missing - for (int i = 0; i < cull_count; i++) { + instance_cull_result.clear(); + geometry_instances_to_render.clear(); + + struct CullAABB { + PagedArray<Instance *> *result; + _FORCE_INLINE_ bool operator()(void *p_data) { + Instance *p_instance = (Instance *)p_data; + result->push_back(p_instance); + return false; + } + }; + + CullAABB cull_aabb; + cull_aabb.result = &instance_cull_result; + hfpc->scenario->indexers[Scenario::INDEXER_GEOMETRY].aabb_query(hfpc->transformed_aabb, cull_aabb); + hfpc->scenario->indexers[Scenario::INDEXER_VOLUMES].aabb_query(hfpc->transformed_aabb, cull_aabb); + + for (int i = 0; i < (int)instance_cull_result.size(); i++) { Instance *instance = instance_cull_result[i]; - if (!instance->visible || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision - cull_count--; - SWAP(instance_cull_result[i], instance_cull_result[cull_count]); + if (!instance || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision + continue; } + geometry_instances_to_render.push_back(instance); } - scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, (RendererSceneRender::InstanceBase **)instance_cull_result, cull_count); + scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, geometry_instances_to_render); } heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front()); } @@ -2795,13 +3051,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { int new_mat_count = RSG::storage->mesh_get_surface_count(p_instance->base); p_instance->materials.resize(new_mat_count); - int new_blend_shape_count = RSG::storage->mesh_get_blend_shape_count(p_instance->base); - if (new_blend_shape_count != p_instance->blend_values.size()) { - p_instance->blend_values.resize(new_blend_shape_count); - for (int i = 0; i < new_blend_shape_count; i++) { - p_instance->blend_values.write[i] = 0; - } - } + _instance_update_mesh_instance(p_instance); } if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { @@ -2945,7 +3195,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (can_cast_shadows != geom->can_cast_shadows) { //ability to cast shadows change, let lights now - for (List<Instance *>::Element *E = geom->lighting.front(); E; E = E->next()) { + for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); light->shadow_dirty = true; } @@ -2996,6 +3246,12 @@ void RendererSceneCull::update_dirty_instances() { } void RendererSceneCull::update() { + //optimize bvhs + for (uint32_t i = 0; i < scenario_owner.get_rid_count(); i++) { + Scenario *s = scenario_owner.get_ptr_by_index(i); + s->indexers[Scenario::INDEXER_GEOMETRY].optimize_incremental(indexer_update_iterations); + s->indexers[Scenario::INDEXER_VOLUMES].optimize_incremental(indexer_update_iterations); + } scene_render->update(); update_dirty_instances(); render_particle_colliders(); @@ -3018,6 +3274,9 @@ bool RendererSceneCull::free(RID p_rid) { while (scenario->instances.first()) { instance_set_scenario(scenario->instances.first()->self()->self, RID()); } + scenario->instance_aabbs.reset(); + scenario->instance_data.reset(); + scene_render->free(scenario->reflection_probe_shadow_atlas); scene_render->free(scenario->reflection_atlas); scenario_owner.free(p_rid); @@ -3066,7 +3325,67 @@ RendererSceneCull *RendererSceneCull::singleton = nullptr; RendererSceneCull::RendererSceneCull() { render_pass = 1; singleton = this; + pair_volumes_to_mesh = false; + + instance_cull_result.set_page_pool(&instance_cull_page_pool); + mesh_instance_cull_result.set_page_pool(&rid_cull_page_pool); + instance_shadow_cull_result.set_page_pool(&instance_cull_page_pool); + instance_sdfgi_cull_result.set_page_pool(&instance_cull_page_pool); + light_cull_result.set_page_pool(&instance_cull_page_pool); + + geometry_instances_to_render.set_page_pool(&base_instance_cull_page_pool); + geometry_instances_to_shadow_render.set_page_pool(&base_instance_cull_page_pool); + lightmap_cull_result.set_page_pool(&base_instance_cull_page_pool); + + reflection_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool); + light_instance_cull_result.set_page_pool(&rid_cull_page_pool); + gi_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool); + decal_instance_cull_result.set_page_pool(&rid_cull_page_pool); + + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + cull.shadows[i].cascades[j].cull_result.set_page_pool(&base_instance_cull_page_pool); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + cull.sdfgi.region_cull_result[i].set_page_pool(&base_instance_cull_page_pool); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + cull.sdfgi.cascade_lights[i].set_page_pool(&rid_cull_page_pool); + } + + indexer_update_iterations = GLOBAL_GET("rendering/spatial_indexer/update_iterations_per_frame"); } RendererSceneCull::~RendererSceneCull() { + instance_cull_result.reset(); + mesh_instance_cull_result.reset(); + instance_shadow_cull_result.reset(); + instance_sdfgi_cull_result.reset(); + light_cull_result.reset(); + + geometry_instances_to_render.reset(); + geometry_instances_to_shadow_render.reset(); + lightmap_cull_result.reset(); + + reflection_probe_instance_cull_result.reset(); + light_instance_cull_result.reset(); + gi_probe_instance_cull_result.reset(); + decal_instance_cull_result.reset(); + + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + cull.shadows[i].cascades[j].cull_result.reset(); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + cull.sdfgi.region_cull_result[i].reset(); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + cull.sdfgi.cascade_lights[i].reset(); + } } |