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Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 0b20bb372a..80c4ecea2d 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -506,7 +506,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
if (instance->mesh_instance.is_valid()) {
- RSG::mesh_storage->mesh_free(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_free(instance->mesh_instance);
instance->mesh_instance = RID();
// no need to set instance data flag here, as it was freed above
}
@@ -2146,7 +2146,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
if (soft_shadow_angle > 0.0) {
float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam;
- soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range;
+ soft_shadow_expand = Math::tan(Math::deg_to_rad(soft_shadow_angle)) * z_range;
x_max += soft_shadow_expand;
y_max += soft_shadow_expand;
@@ -3125,8 +3125,8 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
float angle = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- float w = radius * Math::sin(Math::deg2rad(angle));
- float d = radius * Math::cos(Math::deg2rad(angle));
+ float w = radius * Math::sin(Math::deg_to_rad(angle));
+ float d = radius * Math::cos(Math::deg_to_rad(angle));
Vector3 base = ins->transform.origin - ins->transform.basis.get_column(2).normalized() * d;