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Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 66a64d4372..d0cb46dee9 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -869,12 +869,7 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D
for (int i = 0; i < 4; i++) {
const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin;
- ERR_FAIL_COND(Math::is_inf(v.x));
- ERR_FAIL_COND(Math::is_nan(v.x));
- ERR_FAIL_COND(Math::is_inf(v.y));
- ERR_FAIL_COND(Math::is_nan(v.y));
- ERR_FAIL_COND(Math::is_inf(v.z));
- ERR_FAIL_COND(Math::is_nan(v.z));
+ ERR_FAIL_COND(!v.is_finite());
}
#endif
@@ -3862,7 +3857,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (p_instance->material_overlay.is_valid()) {
- can_cast_shadows = can_cast_shadows || RSG::material_storage->material_casts_shadows(p_instance->material_overlay);
+ can_cast_shadows = can_cast_shadows && RSG::material_storage->material_casts_shadows(p_instance->material_overlay);
is_animated = is_animated || RSG::material_storage->material_is_animated(p_instance->material_overlay);
_update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, p_instance->material_overlay);
}