diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 643 |
1 files changed, 474 insertions, 169 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 290f058fc7..2c66b22089 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -323,6 +323,7 @@ void RendererSceneCull::scenario_initialize(RID p_rid) { scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool); scenario->instance_data.set_page_pool(&instance_data_page_pool); + scenario->instance_visibility.set_page_pool(&instance_visibility_data_page_pool); RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid); @@ -369,6 +370,37 @@ RID RendererSceneCull::scenario_get_environment(RID p_scenario) { return scenario->environment; } +void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) { + Scenario *scenario = scenario_owner.getornull(p_scenario); + ERR_FAIL_COND(!scenario); + if (!scenario->viewport_visibility_masks.has(p_viewport)) { + return; + } + + uint64_t mask = scenario->viewport_visibility_masks[p_viewport]; + scenario->used_viewport_visibility_bits &= ~mask; + scenario->viewport_visibility_masks.erase(p_viewport); +} + +void RendererSceneCull::scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) { + Scenario *scenario = scenario_owner.getornull(p_scenario); + ERR_FAIL_COND(!scenario); + ERR_FAIL_COND(scenario->viewport_visibility_masks.has(p_viewport)); + + uint64_t new_mask = 1; + while (new_mask & scenario->used_viewport_visibility_bits) { + new_mask <<= 1; + } + + if (new_mask == 0) { + ERR_PRINT("Only 64 viewports per scenario allowed when using visibility ranges."); + new_mask = ((uint64_t)1) << 63; + } + + scenario->viewport_visibility_masks[p_viewport] = new_mask; + scenario->used_viewport_visibility_bits |= new_mask; +} + /* INSTANCING API */ void RendererSceneCull::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) { @@ -1103,10 +1135,142 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, } } -void RendererSceneCull::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) { +void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) { + Instance *instance = instance_owner.getornull(p_instance); + ERR_FAIL_COND(!instance); + + instance->visibility_range_begin = p_min; + instance->visibility_range_end = p_max; + instance->visibility_range_begin_margin = p_min_margin; + instance->visibility_range_end_margin = p_max_margin; + + _update_instance_visibility_dependencies(instance); + + if (instance->scenario && instance->visibility_index != -1) { + InstanceVisibilityData &vd = instance->scenario->instance_visibility[instance->visibility_index]; + vd.range_begin = instance->visibility_range_begin; + vd.range_end = instance->visibility_range_end; + vd.range_begin_margin = instance->visibility_range_begin_margin; + vd.range_end_margin = instance->visibility_range_end_margin; + } +} + +void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_parent_instance) { + Instance *instance = instance_owner.getornull(p_instance); + ERR_FAIL_COND(!instance); + + Instance *old_parent = instance->visibility_parent; + if (old_parent) { + if ((1 << old_parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && old_parent->base_data) { + InstanceGeometryData *old_parent_geom = static_cast<InstanceGeometryData *>(old_parent->base_data); + old_parent_geom->visibility_dependencies.erase(instance); + _update_instance_visibility_depth(old_parent); + } + instance->visibility_parent = nullptr; + } + + Instance *parent = instance_owner.getornull(p_parent_instance); + ERR_FAIL_COND(p_parent_instance.is_valid() && !parent); + + if (parent) { + if ((1 << parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && parent->base_data) { + InstanceGeometryData *parent_geom = static_cast<InstanceGeometryData *>(parent->base_data); + parent_geom->visibility_dependencies.insert(instance); + _update_instance_visibility_depth(parent); + } + instance->visibility_parent = parent; + } + + _update_instance_visibility_dependencies(instance); +} + +void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) { + bool cycle_detected = false; + Set<Instance *> traversed_nodes; + + { + Instance *instance = p_instance; + while (instance && ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + if (!geom->visibility_dependencies.is_empty()) { + uint32_t depth = 0; + for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) { + if (((1 << E->get()->base_type) & RS::INSTANCE_GEOMETRY_MASK) == 0 || !E->get()->base_data) { + continue; + } + InstanceGeometryData *child_geom = static_cast<InstanceGeometryData *>(E->get()->base_data); + depth = MAX(depth, child_geom->visibility_dependencies_depth); + } + geom->visibility_dependencies_depth = depth + 1; + } else { + geom->visibility_dependencies_depth = 0; + } + + if (instance->scenario && instance->visibility_index != -1) { + instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth); + } + + traversed_nodes.insert(instance); + + instance = instance->visibility_parent; + if (traversed_nodes.has(instance)) { + cycle_detected = true; + break; + } + } + } + + if (cycle_detected) { + ERR_PRINT("Cycle detected in the visibility dependecies tree."); + for (Set<Instance *>::Element *E = traversed_nodes.front(); E; E = E->next()) { + Instance *instance = E->get(); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + geom->visibility_dependencies_depth = 0; + if (instance->scenario && instance->visibility_index != -1) { + instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth); + } + } + } } -void RendererSceneCull::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) { +void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_instance) { + bool is_geometry_instance = ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && p_instance->base_data; + bool has_visibility_range = p_instance->visibility_range_begin > 0.0 || p_instance->visibility_range_end > 0.0; + bool needs_visibility_cull = has_visibility_range && is_geometry_instance && p_instance->array_index != -1; + + if (!needs_visibility_cull && p_instance->visibility_index != -1) { + p_instance->scenario->instance_visibility.remove(p_instance->visibility_index); + p_instance->visibility_index = -1; + } else if (needs_visibility_cull && p_instance->visibility_index == -1) { + InstanceVisibilityData vd; + vd.instance = p_instance; + vd.range_begin = p_instance->visibility_range_begin; + vd.range_end = p_instance->visibility_range_end; + vd.range_begin_margin = p_instance->visibility_range_begin_margin; + vd.range_end_margin = p_instance->visibility_range_end_margin; + vd.position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f; + vd.array_index = p_instance->array_index; + + InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data); + p_instance->scenario->instance_visibility.insert(vd, geom_data->visibility_dependencies_depth); + } + + if (p_instance->scenario && p_instance->array_index != -1) { + p_instance->scenario->instance_data[p_instance->array_index].visibility_index = p_instance->visibility_index; + + InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data); + if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || (geom_data && geom_data->visibility_dependencies_depth == 0))) { + p_instance->scenario->instance_data[p_instance->array_index].flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK; + } else { + p_instance->scenario->instance_data[p_instance->array_index].flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK; + } + + if (p_instance->visibility_parent) { + p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = p_instance->visibility_parent->array_index; + } else { + p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = -1; + } + } } void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) { @@ -1352,12 +1516,23 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { idata.layer_mask = p_instance->layer_mask; idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later idata.base_rid = p_instance->base; + idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1; + idata.visibility_index = p_instance->visibility_index; + switch (p_instance->base_type) { case RS::INSTANCE_MESH: case RS::INSTANCE_MULTIMESH: case RS::INSTANCE_IMMEDIATE: case RS::INSTANCE_PARTICLES: { - idata.instance_geometry = static_cast<InstanceGeometryData *>(p_instance->base_data)->geometry_instance; + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + idata.instance_geometry = geom->geometry_instance; + + for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) { + Instance *dep_instance = E->get(); + if (dep_instance->array_index != -1) { + dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index; + } + } } break; case RS::INSTANCE_LIGHT: { idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance.get_id(); @@ -1404,6 +1579,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { p_instance->scenario->instance_data.push_back(idata); p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb)); + _update_instance_visibility_dependencies(p_instance); } else { if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb); @@ -1413,6 +1589,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { p_instance->scenario->instance_aabbs[p_instance->array_index] = InstanceBounds(p_instance->transformed_aabb); } + if (p_instance->visibility_index != -1) { + p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f; + } + //move instance and repair pair_pass++; @@ -1486,9 +1666,24 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { //replace this by last int32_t swap_with_index = p_instance->scenario->instance_data.size() - 1; if (swap_with_index != p_instance->array_index) { - p_instance->scenario->instance_data[swap_with_index].instance->array_index = p_instance->array_index; //swap + Instance *swapped_instance = p_instance->scenario->instance_data[swap_with_index].instance; + swapped_instance->array_index = p_instance->array_index; //swap p_instance->scenario->instance_data[p_instance->array_index] = p_instance->scenario->instance_data[swap_with_index]; p_instance->scenario->instance_aabbs[p_instance->array_index] = p_instance->scenario->instance_aabbs[swap_with_index]; + + if (swapped_instance->visibility_index != -1) { + swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index; + } + + if ((1 << swapped_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(swapped_instance->base_data); + for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) { + Instance *dep_instance = E->get(); + if (dep_instance != p_instance && dep_instance->array_index != -1) { + dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index; + } + } + } } // pop last @@ -1505,7 +1700,16 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0); scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0); scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0); + + for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) { + Instance *dep_instance = E->get(); + if (dep_instance->array_index != -1) { + dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1; + } + } } + + _update_instance_visibility_dependencies(p_instance); } void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { @@ -2272,16 +2476,73 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ #endif } -void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, CullData *cull_data) { +void RendererSceneCull::_visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data) { + uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); + uint32_t bin_from = p_thread * cull_data->cull_count / total_threads; + uint32_t bin_to = (p_thread + 1 == total_threads) ? cull_data->cull_count : ((p_thread + 1) * cull_data->cull_count / total_threads); + + _visibility_cull(*cull_data, cull_data->cull_offset + bin_from, cull_data->cull_offset + bin_to); +} + +void RendererSceneCull::_visibility_cull(const VisibilityCullData &cull_data, uint64_t p_from, uint64_t p_to) { + Scenario *scenario = cull_data.scenario; + for (unsigned int i = p_from; i < p_to; i++) { + InstanceVisibilityData &vd = scenario->instance_visibility[i]; + InstanceData &idata = scenario->instance_data[vd.array_index]; + + if (idata.parent_array_index >= 0) { + uint32_t parent_flags = scenario->instance_data[idata.parent_array_index].flags; + if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) == 0) { + idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; + continue; + } + } + + int range_check = _visibility_range_check(vd, cull_data.camera_position, cull_data.viewport_mask); + + if (range_check == -1) { + idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; + } else if (range_check == 1) { + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; + idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; + } else { + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; + } + } +} + +int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask) { + float dist = p_camera_pos.distance_to(r_vis_data.position); + + bool in_range_last_frame = p_viewport_mask & r_vis_data.viewport_state; + float begin_offset = in_range_last_frame ? -r_vis_data.range_begin_margin : r_vis_data.range_begin_margin; + float end_offset = in_range_last_frame ? r_vis_data.range_end_margin : -r_vis_data.range_end_margin; + + if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end + end_offset) { + r_vis_data.viewport_state &= ~p_viewport_mask; + return -1; + } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin + begin_offset) { + r_vis_data.viewport_state &= ~p_viewport_mask; + return 1; + } else { + r_vis_data.viewport_state |= p_viewport_mask; + return 0; + } +} + +void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) { uint32_t cull_total = cull_data->scenario->instance_data.size(); uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); uint32_t cull_from = p_thread * cull_total / total_threads; uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads); - _frustum_cull(*cull_data, frustum_cull_result_threads[p_thread], cull_from, cull_to); + _scene_cull(*cull_data, scene_cull_result_threads[p_thread], cull_from, cull_to); } -void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) { +void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to) { uint64_t frame_number = RSG::rasterizer->get_frame_number(); float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); @@ -2296,177 +2557,192 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu for (uint64_t i = p_from; i < p_to; i++) { bool mesh_visible = false; - if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum) && (cull_data.occlusion_buffer == nullptr || cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING || - !cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))) { - InstanceData &idata = cull_data.scenario->instance_data[i]; - uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - - if ((cull_data.visible_layers & idata.layer_mask) == 0) { - //failure - } else if (base_type == RS::INSTANCE_LIGHT) { - cull_result.lights.push_back(idata.instance); - cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid)); - if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { - scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later - } - - } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { - if (cull_data.render_reflection_probe != idata.instance) { - //avoid entering The Matrix + InstanceData &idata = cull_data.scenario->instance_data[i]; + uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN); + int32_t visibility_check = -1; - if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); - cull_data.cull->lock.lock(); - if (!reflection_probe->update_list.in_list()) { - reflection_probe->render_step = 0; - reflection_probe_render_list.add_last(&reflection_probe->update_list); - } - cull_data.cull->lock.unlock(); +#define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) +#define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask) +#define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f)) +#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_cull_data->viewport_mask) == 0) +#define VIS_PARENT_CHECK ((idata.parent_array_index == -1) || ((cull_data.scenario->instance_data[idata.parent_array_index].flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE)) +#define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check) +#define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near)) - idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); + if (!HIDDEN_BY_VISIBILITY_CHECKS) { + if (LAYER_CHECK && IN_FRUSTUM(cull_data.cull->frustum) && VIS_CHECK && !OCCLUSION_CULLED) { + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + if (base_type == RS::INSTANCE_LIGHT) { + cull_result.lights.push_back(idata.instance); + cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid)); + if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { + scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later } - if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { - cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid)); - } - } - } else if (base_type == RS::INSTANCE_DECAL) { - cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid)); + } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { + if (cull_data.render_reflection_probe != idata.instance) { + //avoid entering The Matrix - } else if (base_type == RS::INSTANCE_VOXEL_GI) { - InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(idata.instance->base_data); - cull_data.cull->lock.lock(); - if (!voxel_gi->update_element.in_list()) { - voxel_gi_update_list.add(&voxel_gi->update_element); - } - cull_data.cull->lock.unlock(); - cull_result.voxel_gi_instances.push_back(RID::from_uint64(idata.instance_data_rid)); + if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); + cull_data.cull->lock.lock(); + if (!reflection_probe->update_list.in_list()) { + reflection_probe->render_step = 0; + reflection_probe_render_list.add_last(&reflection_probe->update_list); + } + cull_data.cull->lock.unlock(); + + idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); + } - } else if (base_type == RS::INSTANCE_LIGHTMAP) { - cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid)); - } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { - bool keep = true; + if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { + cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid)); + } + } + } else if (base_type == RS::INSTANCE_DECAL) { + cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid)); + + } else if (base_type == RS::INSTANCE_VOXEL_GI) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(idata.instance->base_data); + cull_data.cull->lock.lock(); + if (!voxel_gi->update_element.in_list()) { + voxel_gi_update_list.add(&voxel_gi->update_element); + } + cull_data.cull->lock.unlock(); + cull_result.voxel_gi_instances.push_back(RID::from_uint64(idata.instance_data_rid)); - if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) { - RenderingServerDefault::redraw_request(); - } + } else if (base_type == RS::INSTANCE_LIGHTMAP) { + cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid)); + } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { + bool keep = true; - if (base_type == RS::INSTANCE_MESH) { - mesh_visible = true; - } else if (base_type == RS::INSTANCE_PARTICLES) { - //particles visible? process them - if (RSG::storage->particles_is_inactive(idata.base_rid)) { - //but if nothing is going on, don't do it. - keep = false; - } else { - cull_data.cull->lock.lock(); - RSG::storage->particles_request_process(idata.base_rid); - cull_data.cull->lock.unlock(); - RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized()); - //particles visible? request redraw + if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) { RenderingServerDefault::redraw_request(); } - } - - if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); - instance_pair_buffer[idx++] = light->instance; - if (idx == MAX_INSTANCE_PAIRS) { - break; + if (base_type == RS::INSTANCE_MESH) { + mesh_visible = true; + } else if (base_type == RS::INSTANCE_PARTICLES) { + //particles visible? process them + if (RSG::storage->particles_is_inactive(idata.base_rid)) { + //but if nothing is going on, don't do it. + keep = false; + } else { + cull_data.cull->lock.lock(); + RSG::storage->particles_request_process(idata.base_rid); + cull_data.cull->lock.unlock(); + RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized()); + //particles visible? request redraw + RenderingServerDefault::redraw_request(); } } - scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx); - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); - } + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; + + for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + instance_pair_buffer[idx++] = light->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } + } + + scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); + } - if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - uint32_t idx = 0; + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); - instance_pair_buffer[idx++] = reflection_probe->instance; - if (idx == MAX_INSTANCE_PAIRS) { - break; + instance_pair_buffer[idx++] = reflection_probe->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } - } - scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); - } + scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); + } - if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - uint32_t idx = 0; + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) { - InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data); + for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) { + InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data); - instance_pair_buffer[idx++] = decal->instance; - if (idx == MAX_INSTANCE_PAIRS) { - break; + instance_pair_buffer[idx++] = decal->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } + scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); } - scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx); - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); - } - if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) { - InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data); + if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; + for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data); - instance_pair_buffer[idx++] = voxel_gi->probe_instance; - if (idx == MAX_INSTANCE_PAIRS) { - break; + instance_pair_buffer[idx++] = voxel_gi->probe_instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } - } - scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx); - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); - } + scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); + } - if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - Color *sh = idata.instance->lightmap_sh.ptrw(); - const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); - for (uint32_t j = 0; j < 9; j++) { - sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); + if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + Color *sh = idata.instance->lightmap_sh.ptrw(); + const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); + for (uint32_t j = 0; j < 9; j++) { + sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); + } + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh); + idata.instance->last_frame_pass = frame_number; } - scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh); - idata.instance->last_frame_pass = frame_number; - } - if (keep) { - cull_result.geometry_instances.push_back(idata.instance_geometry); + if (keep) { + cull_result.geometry_instances.push_back(idata.instance_geometry); + } } } - } - for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) { - for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) { - if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->shadows[j].cascades[k].frustum)) { - InstanceData &idata = cull_data.scenario->instance_data[i]; - uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) { + for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) { + if (IN_FRUSTUM(cull_data.cull->shadows[j].cascades[k].frustum) && VIS_CHECK) { + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) { - cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry); - mesh_visible = true; + if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) { + cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry); + mesh_visible = true; + } } } } } +#undef HIDDEN_BY_VISIBILITY_CHECKS +#undef LAYER_CHECK +#undef IN_FRUSTUM +#undef VIS_RANGE_CHECK +#undef VIS_PARENT_CHECK +#undef VIS_CHECK +#undef OCCLUSION_CULLED + for (uint32_t j = 0; j < cull_data.cull->sdfgi.region_count; j++) { if (cull_data.scenario->instance_aabbs[i].in_aabb(cull_data.cull->sdfgi.region_aabb[j])) { - InstanceData &idata = cull_data.scenario->instance_data[i]; uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; if (base_type == RS::INSTANCE_LIGHT) { @@ -2507,7 +2783,35 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not) } - RENDER_TIMESTAMP("Frustum Culling"); + RENDER_TIMESTAMP("Visibility Dependencies"); + + VisibilityCullData visibility_cull_data; + if (scenario->instance_visibility.get_bin_count() > 0) { + if (!scenario->viewport_visibility_masks.has(p_viewport)) { + scenario_add_viewport_visibility_mask(scenario->self, p_viewport); + } + + visibility_cull_data.scenario = scenario; + visibility_cull_data.viewport_mask = scenario->viewport_visibility_masks[p_viewport]; + visibility_cull_data.camera_position = p_camera_data->main_transform.origin; + + for (int i = scenario->instance_visibility.get_bin_count() - 1; i > 0; i--) { // We skip bin 0 + visibility_cull_data.cull_offset = scenario->instance_visibility.get_bin_start(i); + visibility_cull_data.cull_count = scenario->instance_visibility.get_bin_size(i); + + if (visibility_cull_data.cull_count == 0) { + continue; + } + + if (visibility_cull_data.cull_count > thread_cull_threshold) { + RendererThreadPool::singleton->thread_work_pool.do_work(RendererThreadPool::singleton->thread_work_pool.get_thread_count(), this, &RendererSceneCull::_visibility_cull_threaded, &visibility_cull_data); + } else { + _visibility_cull(visibility_cull_data, visibility_cull_data.cull_offset, visibility_cull_data.cull_offset + visibility_cull_data.cull_count); + } + } + } + + RENDER_TIMESTAMP("Culling"); //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal); @@ -2580,7 +2884,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } } - frustum_cull_result.clear(); + scene_cull_result.clear(); { uint64_t cull_from = 0; @@ -2603,19 +2907,19 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c #endif if (cull_to > thread_cull_threshold) { //multiple threads - for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { - frustum_cull_result_threads[i].clear(); + for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) { + scene_cull_result_threads[i].clear(); } - RendererThreadPool::singleton->thread_work_pool.do_work(frustum_cull_result_threads.size(), this, &RendererSceneCull::_frustum_cull_threaded, &cull_data); + RendererThreadPool::singleton->thread_work_pool.do_work(scene_cull_result_threads.size(), this, &RendererSceneCull::_scene_cull_threaded, &cull_data); - for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { - frustum_cull_result.append_from(frustum_cull_result_threads[i]); + for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) { + scene_cull_result.append_from(scene_cull_result_threads[i]); } } else { //single threaded - _frustum_cull(cull_data, frustum_cull_result, cull_from, cull_to); + _scene_cull(cull_data, scene_cull_result, cull_from, cull_to); } #ifdef DEBUG_CULL_TIME @@ -2626,9 +2930,9 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c print_line("time taken: " + rtos(time_avg / time_count)); #endif - if (frustum_cull_result.mesh_instances.size()) { - for (uint64_t i = 0; i < frustum_cull_result.mesh_instances.size(); i++) { - RSG::storage->mesh_instance_check_for_update(frustum_cull_result.mesh_instances[i]); + if (scene_cull_result.mesh_instances.size()) { + for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) { + RSG::storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]); } RSG::storage->update_mesh_instances(); } @@ -2652,14 +2956,14 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } render_shadow_data[max_shadows_used].light = cull.shadows[i].light_instance; render_shadow_data[max_shadows_used].pass = j; - render_shadow_data[max_shadows_used].instances.merge_unordered(frustum_cull_result.directional_shadows[i].cascade_geometry_instances[j]); + render_shadow_data[max_shadows_used].instances.merge_unordered(scene_cull_result.directional_shadows[i].cascade_geometry_instances[j]); max_shadows_used++; } } // Positional Shadowss - for (uint32_t i = 0; i < (uint32_t)frustum_cull_result.lights.size(); i++) { - Instance *ins = frustum_cull_result.lights[i]; + for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) { + Instance *ins = scene_cull_result.lights[i]; if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) { continue; @@ -2763,13 +3067,13 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c if (cull.sdfgi.region_count > 0) { //update regions for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { - render_sdfgi_data[i].instances.merge_unordered(frustum_cull_result.sdfgi_region_geometry_instances[i]); + render_sdfgi_data[i].instances.merge_unordered(scene_cull_result.sdfgi_region_geometry_instances[i]); render_sdfgi_data[i].region = i; } //check if static lights were culled bool static_lights_culled = false; for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) { - if (frustum_cull_result.sdfgi_cascade_lights[i].size()) { + if (scene_cull_result.sdfgi_cascade_lights[i].size()) { static_lights_culled = true; break; } @@ -2778,7 +3082,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c if (static_lights_culled) { sdfgi_update_data.static_cascade_count = cull.sdfgi.cascade_light_count; sdfgi_update_data.static_cascade_indices = cull.sdfgi.cascade_light_index; - sdfgi_update_data.static_positional_lights = frustum_cull_result.sdfgi_cascade_lights; + sdfgi_update_data.static_positional_lights = scene_cull_result.sdfgi_cascade_lights; sdfgi_update_data.update_static = true; } } @@ -2792,7 +3096,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c //append the directional lights to the lights culled for (int i = 0; i < directional_lights.size(); i++) { - frustum_cull_result.light_instances.push_back(directional_lights[i]); + scene_cull_result.light_instances.push_back(directional_lights[i]); } RID camera_effects; @@ -2809,7 +3113,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } RENDER_TIMESTAMP("Render Scene "); - scene_render->render_scene(p_render_buffers, p_camera_data, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.voxel_gi_instances, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data); + scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data); for (uint32_t i = 0; i < max_shadows_used; i++) { render_shadow_data[i].instances.clear(); @@ -3144,7 +3448,7 @@ void RendererSceneCull::render_probes() { update_lights = true; } - frustum_cull_result.geometry_instances.clear(); + scene_cull_result.geometry_instances.clear(); RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; @@ -3171,10 +3475,10 @@ void RendererSceneCull::render_probes() { ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); } - frustum_cull_result.geometry_instances.push_back(geom->geometry_instance); + scene_cull_result.geometry_instances.push_back(geom->geometry_instance); } - scene_render->voxel_gi_update(probe->probe_instance, update_lights, probe->light_instances, frustum_cull_result.geometry_instances); + scene_render->voxel_gi_update(probe->probe_instance, update_lights, probe->light_instances, scene_cull_result.geometry_instances); voxel_gi_update_list.remove(voxel_gi); @@ -3189,7 +3493,7 @@ void RendererSceneCull::render_particle_colliders() { if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) { //update heightfield instance_cull_result.clear(); - frustum_cull_result.geometry_instances.clear(); + scene_cull_result.geometry_instances.clear(); struct CullAABB { PagedArray<Instance *> *result; @@ -3211,10 +3515,10 @@ void RendererSceneCull::render_particle_colliders() { continue; } InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - frustum_cull_result.geometry_instances.push_back(geom->geometry_instance); + scene_cull_result.geometry_instances.push_back(geom->geometry_instance); } - scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, frustum_cull_result.geometry_instances); + scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, scene_cull_result.geometry_instances); } heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front()); } @@ -3503,6 +3807,7 @@ bool RendererSceneCull::free(RID p_rid) { } scenario->instance_aabbs.reset(); scenario->instance_data.reset(); + scenario->instance_visibility.reset(); scene_render->free(scenario->reflection_probe_shadow_atlas); scene_render->free(scenario->reflection_atlas); @@ -3571,10 +3876,10 @@ RendererSceneCull::RendererSceneCull() { render_sdfgi_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool); } - frustum_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); - frustum_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); - for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { - frustum_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); + scene_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); + scene_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); + for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) { + scene_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); } indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame"); @@ -3595,11 +3900,11 @@ RendererSceneCull::~RendererSceneCull() { render_sdfgi_data[i].instances.reset(); } - frustum_cull_result.reset(); - for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { - frustum_cull_result_threads[i].reset(); + scene_cull_result.reset(); + for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) { + scene_cull_result_threads[i].reset(); } - frustum_cull_result_threads.clear(); + scene_cull_result_threads.clear(); if (dummy_occlusion_culling) { memdelete(dummy_occlusion_culling); |