diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 2104 |
1 files changed, 1309 insertions, 795 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index e8155e4025..6f427272b5 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,11 +43,11 @@ RID RendererSceneCull::camera_allocate() { return camera_owner.allocate_rid(); } void RendererSceneCull::camera_initialize(RID p_rid) { - camera_owner.initialize_rid(p_rid, memnew(Camera)); + camera_owner.initialize_rid(p_rid); } void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->type = Camera::PERSPECTIVE; camera->fov = p_fovy_degrees; @@ -56,7 +56,7 @@ void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degree } void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->type = Camera::ORTHOGONAL; camera->size = p_size; @@ -65,7 +65,7 @@ void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float } void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->type = Camera::FRUSTUM; camera->size = p_size; @@ -74,33 +74,33 @@ void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p camera->zfar = p_z_far; } -void RendererSceneCull::camera_set_transform(RID p_camera, const Transform &p_transform) { - Camera *camera = camera_owner.getornull(p_camera); +void RendererSceneCull::camera_set_transform(RID p_camera, const Transform3D &p_transform) { + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->transform = p_transform.orthonormalized(); } void RendererSceneCull::camera_set_cull_mask(RID p_camera, uint32_t p_layers) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->visible_layers = p_layers; } void RendererSceneCull::camera_set_environment(RID p_camera, RID p_env) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->env = p_env; } void RendererSceneCull::camera_set_camera_effects(RID p_camera, RID p_fx) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->effects = p_fx; } void RendererSceneCull::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->vaspect = p_enable; } @@ -109,6 +109,20 @@ bool RendererSceneCull::is_camera(RID p_camera) const { return camera_owner.owns(p_camera); } +/* OCCLUDER API */ + +RID RendererSceneCull::occluder_allocate() { + return RendererSceneOcclusionCull::get_singleton()->occluder_allocate(); +} + +void RendererSceneCull::occluder_initialize(RID p_rid) { + RendererSceneOcclusionCull::get_singleton()->occluder_initialize(p_rid); +} + +void RendererSceneCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { + RendererSceneOcclusionCull::get_singleton()->occluder_set_mesh(p_occluder, p_vertices, p_indices); +} + /* SCENARIO API */ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { @@ -137,6 +151,22 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; } + if (light->uses_projector) { + geom->projector_count++; + if (geom->projector_count == 1) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY; + } + } + + if (light->uses_softshadow) { + geom->softshadow_count++; + if (geom->softshadow_count == 1) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY; + } + } + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -176,29 +206,29 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - geom->gi_probes.insert(B); + geom->voxel_gi_instances.insert(B); if (A->dynamic_gi) { - gi_probe->dynamic_geometries.insert(A); + voxel_gi->dynamic_geometries.insert(A); } else { - gi_probe->geometries.insert(A); + voxel_gi->geometries.insert(A); } if (A->scenario && A->array_index >= 0) { InstanceData &idata = A->scenario->instance_data[A->array_index]; - idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY; + idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY; } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); - gi_probe->lights.insert(A); + } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); + voxel_gi->lights.insert(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); - RSG::storage->particles_add_collision(A->base, collision->instance); + RSG::particles_storage->particles_add_collision(A->base, collision->instance); } } @@ -228,6 +258,32 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; } + if (light->uses_projector) { +#ifdef DEBUG_ENABLED + if (geom->projector_count == 0) { + ERR_PRINT("geom->projector_count==0 - BUG!"); + } +#endif + geom->projector_count--; + if (geom->projector_count == 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY; + } + } + + if (light->uses_softshadow) { +#ifdef DEBUG_ENABLED + if (geom->softshadow_count == 0) { + ERR_PRINT("geom->softshadow_count==0 - BUG!"); + } +#endif + geom->softshadow_count--; + if (geom->softshadow_count == 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY; + } + } + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -267,28 +323,28 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - geom->gi_probes.erase(B); + geom->voxel_gi_instances.erase(B); if (A->dynamic_gi) { - gi_probe->dynamic_geometries.erase(A); + voxel_gi->dynamic_geometries.erase(A); } else { - gi_probe->geometries.erase(A); + voxel_gi->geometries.erase(A); } if (A->scenario && A->array_index >= 0) { InstanceData &idata = A->scenario->instance_data[A->array_index]; - idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY; + idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY; } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); - gi_probe->lights.erase(A); + } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); + voxel_gi->lights.erase(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); - RSG::storage->particles_remove_collision(A->base, collision->instance); + RSG::particles_storage->particles_remove_collision(A->base, collision->instance); } } @@ -296,7 +352,9 @@ RID RendererSceneCull::scenario_allocate() { return scenario_owner.allocate_rid(); } void RendererSceneCull::scenario_initialize(RID p_rid) { - Scenario *scenario = memnew(Scenario); + scenario_owner.initialize_rid(p_rid); + + Scenario *scenario = scenario_owner.get_or_null(p_rid); scenario->self = p_rid; scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create(); @@ -309,36 +367,31 @@ void RendererSceneCull::scenario_initialize(RID p_rid) { scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool); scenario->instance_data.set_page_pool(&instance_data_page_pool); + scenario->instance_visibility.set_page_pool(&instance_visibility_data_page_pool); - scenario_owner.initialize_rid(p_rid, scenario); -} - -void RendererSceneCull::scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) { - Scenario *scenario = scenario_owner.getornull(p_scenario); - ERR_FAIL_COND(!scenario); - scenario->debug = p_debug_mode; + RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid); } void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environment) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); scenario->environment = p_environment; } void RendererSceneCull::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); scenario->camera_effects = p_camera_effects; } void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_environment) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); scenario->fallback_environment = p_environment; } void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count); } @@ -348,11 +401,42 @@ bool RendererSceneCull::is_scenario(RID p_scenario) const { } RID RendererSceneCull::scenario_get_environment(RID p_scenario) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND_V(!scenario, RID()); return scenario->environment; } +void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) { + Scenario *scenario = scenario_owner.get_or_null(p_scenario); + ERR_FAIL_COND(!scenario); + if (!scenario->viewport_visibility_masks.has(p_viewport)) { + return; + } + + uint64_t mask = scenario->viewport_visibility_masks[p_viewport]; + scenario->used_viewport_visibility_bits &= ~mask; + scenario->viewport_visibility_masks.erase(p_viewport); +} + +void RendererSceneCull::scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) { + Scenario *scenario = scenario_owner.get_or_null(p_scenario); + ERR_FAIL_COND(!scenario); + ERR_FAIL_COND(scenario->viewport_visibility_masks.has(p_viewport)); + + uint64_t new_mask = 1; + while (new_mask & scenario->used_viewport_visibility_bits) { + new_mask <<= 1; + } + + if (new_mask == 0) { + ERR_PRINT("Only 64 viewports per scenario allowed when using visibility ranges."); + new_mask = ((uint64_t)1) << 63; + } + + scenario->viewport_visibility_masks[p_viewport] = new_mask; + scenario->used_viewport_visibility_bits |= new_mask; +} + /* INSTANCING API */ void RendererSceneCull::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) { @@ -374,17 +458,16 @@ RID RendererSceneCull::instance_allocate() { return instance_owner.allocate_rid(); } void RendererSceneCull::instance_initialize(RID p_rid) { - Instance *instance = memnew(Instance); + instance_owner.initialize_rid(p_rid); + Instance *instance = instance_owner.get_or_null(p_rid); instance->self = p_rid; - - instance_owner.initialize_rid(p_rid, instance); } void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { - bool needs_instance = RSG::storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid()); + bool needs_instance = RSG::mesh_storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid()); if (needs_instance != p_instance->mesh_instance.is_valid()) { if (needs_instance) { - p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base); + p_instance->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_instance->base); } else { RSG::storage->free(p_instance->mesh_instance); @@ -405,12 +488,12 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { } if (p_instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton); + RSG::mesh_storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton); } } void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); Scenario *scenario = instance->scenario; @@ -431,7 +514,6 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { switch (instance->base_type) { case RS::INSTANCE_MESH: case RS::INSTANCE_MULTIMESH: - case RS::INSTANCE_IMMEDIATE: case RS::INSTANCE_PARTICLES: { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); scene_render->geometry_instance_free(geom->geometry_instance); @@ -439,7 +521,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); - if (scenario && instance->visible && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { + if (scenario && instance->visible && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { scenario->dynamic_lights.erase(light->instance); } @@ -458,6 +540,13 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); RSG::storage->free(collision->instance); } break; + case RS::INSTANCE_FOG_VOLUME: { + InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(instance->base_data); + scene_render->free(volume->instance); + } break; + case RS::INSTANCE_VISIBLITY_NOTIFIER: { + //none + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); scene_render->free(reflection_probe->instance); @@ -473,30 +562,35 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_LIGHTMAP: { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(instance->base_data); //erase dependencies, since no longer a lightmap - while (lightmap_data->users.front()) { - instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0); + while (lightmap_data->users.begin()) { + instance_geometry_set_lightmap((*lightmap_data->users.begin())->self, RID(), Rect2(), 0); } scene_render->free(lightmap_data->instance); } break; - case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); + case RS::INSTANCE_VOXEL_GI: { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data); #ifdef DEBUG_ENABLED - if (gi_probe->geometries.size()) { - ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe."); + if (voxel_gi->geometries.size()) { + ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI."); } #endif #ifdef DEBUG_ENABLED - if (gi_probe->lights.size()) { - ERR_PRINT("BUG, indexing did not unpair lights from GIProbe."); + if (voxel_gi->lights.size()) { + ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI."); } #endif - if (gi_probe->update_element.in_list()) { - gi_probe_update_list.remove(&gi_probe->update_element); + if (voxel_gi->update_element.in_list()) { + voxel_gi_update_list.remove(&voxel_gi->update_element); } - scene_render->free(gi_probe->probe_instance); + scene_render->free(voxel_gi->probe_instance); } break; + case RS::INSTANCE_OCCLUDER: { + if (scenario && instance->visible) { + RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance); + } + } break; default: { } } @@ -514,13 +608,21 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { if (p_base.is_valid()) { instance->base_type = RSG::storage->get_base_type(p_base); - ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE); + + // fix up a specific malfunctioning case before the switch, so it can be handled + if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) { + instance->base_type = RS::INSTANCE_OCCLUDER; + } switch (instance->base_type) { + case RS::INSTANCE_NONE: { + ERR_PRINT_ONCE("unimplemented base type encountered in renderer scene cull"); + return; + } case RS::INSTANCE_LIGHT: { InstanceLightData *light = memnew(InstanceLightData); - if (scenario && RSG::storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) { + if (scenario && RSG::light_storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) { light->D = scenario->directional_lights.push_back(instance); } @@ -530,7 +632,6 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } break; case RS::INSTANCE_MESH: case RS::INSTANCE_MULTIMESH: - case RS::INSTANCE_IMMEDIATE: case RS::INSTANCE_PARTICLES: { InstanceGeometryData *geom = memnew(InstanceGeometryData); instance->base_data = geom; @@ -538,6 +639,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { scene_render->geometry_instance_set_skeleton(geom->geometry_instance, instance->skeleton); scene_render->geometry_instance_set_material_override(geom->geometry_instance, instance->material_override); + scene_render->geometry_instance_set_material_overlay(geom->geometry_instance, instance->material_overlay); scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, instance->materials); scene_render->geometry_instance_set_transform(geom->geometry_instance, instance->transform, instance->aabb, instance->transformed_aabb); scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, instance->layer_mask); @@ -546,17 +648,35 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi); scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); + scene_render->geometry_instance_set_transparency(geom->geometry_instance, instance->transparency); if (instance->lightmap_sh.size() == 9) { scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr()); } + for (Instance *E : instance->visibility_dependencies) { + Instance *dep_instance = E; + ERR_CONTINUE(dep_instance->array_index == -1); + ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1); + dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = instance->array_index; + } } break; case RS::INSTANCE_PARTICLES_COLLISION: { InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData); - collision->instance = RSG::storage->particles_collision_instance_create(p_base); - RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible); + collision->instance = RSG::particles_storage->particles_collision_instance_create(p_base); + RSG::particles_storage->particles_collision_instance_set_active(collision->instance, instance->visible); instance->base_data = collision; } break; + case RS::INSTANCE_FOG_VOLUME: { + InstanceFogVolumeData *volume = memnew(InstanceFogVolumeData); + volume->instance = scene_render->fog_volume_instance_create(p_base); + scene_render->fog_volume_instance_set_active(volume->instance, instance->visible); + instance->base_data = volume; + } break; + case RS::INSTANCE_VISIBLITY_NOTIFIER: { + InstanceVisibilityNotifierData *vnd = memnew(InstanceVisibilityNotifierData); + vnd->base = p_base; + instance->base_data = vnd; + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData); reflection_probe->owner = instance; @@ -576,18 +696,23 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { instance->base_data = lightmap_data; lightmap_data->instance = scene_render->lightmap_instance_create(p_base); } break; - case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData); - instance->base_data = gi_probe; - gi_probe->owner = instance; + case RS::INSTANCE_VOXEL_GI: { + InstanceVoxelGIData *voxel_gi = memnew(InstanceVoxelGIData); + instance->base_data = voxel_gi; + voxel_gi->owner = instance; - if (scenario && !gi_probe->update_element.in_list()) { - gi_probe_update_list.add(&gi_probe->update_element); + if (scenario && !voxel_gi->update_element.in_list()) { + voxel_gi_update_list.add(&voxel_gi->update_element); } - gi_probe->probe_instance = scene_render->gi_probe_instance_create(p_base); + voxel_gi->probe_instance = scene_render->voxel_gi_instance_create(p_base); } break; + case RS::INSTANCE_OCCLUDER: { + if (scenario) { + RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, p_base, instance->transform, instance->visible); + } + } break; default: { } } @@ -606,7 +731,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->scenario) { @@ -637,22 +762,27 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { case RS::INSTANCE_PARTICLES_COLLISION: { heightfield_particle_colliders_update_list.erase(instance); } break; - case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); + case RS::INSTANCE_VOXEL_GI: { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data); #ifdef DEBUG_ENABLED - if (gi_probe->geometries.size()) { - ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe."); + if (voxel_gi->geometries.size()) { + ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI."); } #endif #ifdef DEBUG_ENABLED - if (gi_probe->lights.size()) { - ERR_PRINT("BUG, indexing did not unpair lights from GIProbe."); + if (voxel_gi->lights.size()) { + ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI."); } #endif - if (gi_probe->update_element.in_list()) { - gi_probe_update_list.remove(&gi_probe->update_element); + if (voxel_gi->update_element.in_list()) { + voxel_gi_update_list.remove(&voxel_gi->update_element); + } + } break; + case RS::INSTANCE_OCCLUDER: { + if (instance->visible) { + RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance); } } break; default: { @@ -663,7 +793,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { } if (p_scenario.is_valid()) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); instance->scenario = scenario; @@ -674,16 +804,19 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); - if (RSG::storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) { + if (RSG::light_storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) { light->D = scenario->directional_lights.push_back(instance); } } break; - case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); - if (!gi_probe->update_element.in_list()) { - gi_probe_update_list.add(&gi_probe->update_element); + case RS::INSTANCE_VOXEL_GI: { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data); + if (!voxel_gi->update_element.in_list()) { + voxel_gi_update_list.add(&voxel_gi->update_element); } } break; + case RS::INSTANCE_OCCLUDER: { + RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, instance->base, instance->transform, instance->visible); + } break; default: { } } @@ -693,7 +826,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { } void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->layer_mask = p_mask; @@ -707,8 +840,20 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) } } -void RendererSceneCull::instance_set_transform(RID p_instance, const Transform &p_transform) { - Instance *instance = instance_owner.getornull(p_instance); +void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float p_transparency) { + Instance *instance = instance_owner.get_or_null(p_instance); + ERR_FAIL_COND(!instance); + + instance->transparency = p_transparency; + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_transparency(geom->geometry_instance, p_transparency); + } +} + +void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) { + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->transform == p_transform) { @@ -718,7 +863,7 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform & #ifdef DEBUG_ENABLED for (int i = 0; i < 4; i++) { - const Vector3 &v = i < 3 ? p_transform.basis.elements[i] : p_transform.origin; + const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin; ERR_FAIL_COND(Math::is_inf(v.x)); ERR_FAIL_COND(Math::is_nan(v.x)); ERR_FAIL_COND(Math::is_inf(v.y)); @@ -733,14 +878,14 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform & } void RendererSceneCull::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->object_id = p_id; } void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->update_item.in_list()) { @@ -748,17 +893,17 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight); + RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight); } } -void RendererSceneCull::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) { - Instance *instance = instance_owner.getornull(p_instance); +void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) { + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->base_type == RS::INSTANCE_MESH) { //may not have been updated yet, may also have not been set yet. When updated will be correcte, worst case - instance->materials.resize(MAX(p_surface + 1, RSG::storage->mesh_get_surface_count(instance->base))); + instance->materials.resize(MAX(p_surface + 1, RSG::mesh_storage->mesh_get_surface_count(instance->base))); } ERR_FAIL_INDEX(p_surface, instance->materials.size()); @@ -769,7 +914,7 @@ void RendererSceneCull::instance_set_surface_material(RID p_instance, int p_surf } void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->visible == p_visible) { @@ -788,7 +933,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { if (instance->base_type == RS::INSTANCE_LIGHT) { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); - if (instance->scenario && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { + if (instance->scenario && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { if (p_visible) { instance->scenario->dynamic_lights.push_back(light->instance); } else { @@ -799,16 +944,27 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); - RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible); + RSG::particles_storage->particles_collision_instance_set_active(collision->instance, p_visible); + } + + if (instance->base_type == RS::INSTANCE_FOG_VOLUME) { + InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(instance->base_data); + scene_render->fog_volume_instance_set_active(volume->instance, p_visible); + } + + if (instance->base_type == RS::INSTANCE_OCCLUDER) { + if (instance->scenario) { + RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(instance->scenario->self, p_instance, instance->base, instance->transform, p_visible); + } } } inline bool is_geometry_instance(RenderingServer::InstanceType p_type) { - return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES || p_type == RS::INSTANCE_IMMEDIATE; + return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES; } void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); ERR_FAIL_COND(!is_geometry_instance(instance->base_type)); @@ -833,7 +989,7 @@ void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) { } void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->skeleton == p_skeleton) { @@ -844,7 +1000,7 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) if (p_skeleton.is_valid()) { //update the dependency now, so if cleared, we remove it - RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker); + RSG::mesh_storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker); } _instance_queue_update(instance, true, true); @@ -857,20 +1013,32 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) } } -void RendererSceneCull::instance_set_exterior(RID p_instance, bool p_enabled) { -} - void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->extra_margin = p_margin; _instance_queue_update(instance, true, false); } +void RendererSceneCull::instance_set_ignore_culling(RID p_instance, bool p_enabled) { + Instance *instance = instance_owner.get_or_null(p_instance); + ERR_FAIL_COND(!instance); + instance->ignore_all_culling = p_enabled; + + if (instance->scenario && instance->array_index >= 0) { + InstanceData &idata = instance->scenario->instance_data[instance->array_index]; + if (instance->ignore_all_culling) { + idata.flags |= InstanceData::FLAG_IGNORE_ALL_CULLING; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_IGNORE_ALL_CULLING); + } + } +} + Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { Vector<ObjectID> instances; - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND_V(!scenario, instances); const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling @@ -894,7 +1062,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { Vector<ObjectID> instances; - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND_V(!scenario, instances); const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling @@ -917,7 +1085,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, co Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const { Vector<ObjectID> instances; - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND_V(!scenario, instances); const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling @@ -941,7 +1109,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p } void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); //ERR_FAIL_COND(((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK)); @@ -998,13 +1166,25 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF } } break; + case RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING: { + instance->ignore_occlusion_culling = p_enabled; + + if (instance->scenario && instance->array_index >= 0) { + InstanceData &idata = instance->scenario->instance_data[instance->array_index]; + if (instance->ignore_occlusion_culling) { + idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_IGNORE_OCCLUSION_CULLING); + } + } + } break; default: { } } } void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->cast_shadows = p_shadow_casting_setting; @@ -1012,7 +1192,7 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc if (instance->scenario && instance->array_index >= 0) { InstanceData &idata = instance->scenario->instance_data[instance->array_index]; - if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) { idata.flags |= InstanceData::FLAG_CAST_SHADOWS; } else { idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS); @@ -1034,7 +1214,7 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc } void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, RID p_material) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->material_override = p_material; @@ -1046,14 +1226,163 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, } } -void RendererSceneCull::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) { +void RendererSceneCull::instance_geometry_set_material_overlay(RID p_instance, RID p_material) { + Instance *instance = instance_owner.get_or_null(p_instance); + ERR_FAIL_COND(!instance); + + instance->material_overlay = p_material; + _instance_queue_update(instance, false, true); + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_material_overlay(geom->geometry_instance, p_material); + } +} + +void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) { + Instance *instance = instance_owner.get_or_null(p_instance); + ERR_FAIL_COND(!instance); + + instance->visibility_range_begin = p_min; + instance->visibility_range_end = p_max; + instance->visibility_range_begin_margin = p_min_margin; + instance->visibility_range_end_margin = p_max_margin; + instance->visibility_range_fade_mode = p_fade_mode; + + _update_instance_visibility_dependencies(instance); + + if (instance->scenario && instance->visibility_index != -1) { + InstanceVisibilityData &vd = instance->scenario->instance_visibility[instance->visibility_index]; + vd.range_begin = instance->visibility_range_begin; + vd.range_end = instance->visibility_range_end; + vd.range_begin_margin = instance->visibility_range_begin_margin; + vd.range_end_margin = instance->visibility_range_end_margin; + vd.fade_mode = p_fade_mode; + } +} + +void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_parent_instance) { + Instance *instance = instance_owner.get_or_null(p_instance); + ERR_FAIL_COND(!instance); + + Instance *old_parent = instance->visibility_parent; + if (old_parent) { + old_parent->visibility_dependencies.erase(instance); + instance->visibility_parent = nullptr; + _update_instance_visibility_depth(old_parent); + } + + Instance *parent = instance_owner.get_or_null(p_parent_instance); + ERR_FAIL_COND(p_parent_instance.is_valid() && !parent); + + if (parent) { + parent->visibility_dependencies.insert(instance); + instance->visibility_parent = parent; + + bool cycle_detected = _update_instance_visibility_depth(parent); + if (cycle_detected) { + ERR_PRINT("Cycle detected in the visibility dependencies tree. The latest change to visibility_parent will have no effect."); + parent->visibility_dependencies.erase(instance); + instance->visibility_parent = nullptr; + } + } + + _update_instance_visibility_dependencies(instance); } -void RendererSceneCull::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) { +bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) { + bool cycle_detected = false; + HashSet<Instance *> traversed_nodes; + + { + Instance *instance = p_instance; + while (instance) { + if (!instance->visibility_dependencies.is_empty()) { + uint32_t depth = 0; + for (const Instance *E : instance->visibility_dependencies) { + depth = MAX(depth, E->visibility_dependencies_depth); + } + instance->visibility_dependencies_depth = depth + 1; + } else { + instance->visibility_dependencies_depth = 0; + } + + if (instance->scenario && instance->visibility_index != -1) { + instance->scenario->instance_visibility.move(instance->visibility_index, instance->visibility_dependencies_depth); + } + + traversed_nodes.insert(instance); + + instance = instance->visibility_parent; + if (traversed_nodes.has(instance)) { + cycle_detected = true; + break; + } + } + } + + return cycle_detected; +} + +void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_instance) { + bool is_geometry_instance = ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && p_instance->base_data; + bool has_visibility_range = p_instance->visibility_range_begin > 0.0 || p_instance->visibility_range_end > 0.0; + bool needs_visibility_cull = has_visibility_range && is_geometry_instance && p_instance->array_index != -1; + + if (!needs_visibility_cull && p_instance->visibility_index != -1) { + p_instance->scenario->instance_visibility.remove_at(p_instance->visibility_index); + p_instance->visibility_index = -1; + } else if (needs_visibility_cull && p_instance->visibility_index == -1) { + InstanceVisibilityData vd; + vd.instance = p_instance; + vd.range_begin = p_instance->visibility_range_begin; + vd.range_end = p_instance->visibility_range_end; + vd.range_begin_margin = p_instance->visibility_range_begin_margin; + vd.range_end_margin = p_instance->visibility_range_end_margin; + vd.position = p_instance->transformed_aabb.get_center(); + vd.array_index = p_instance->array_index; + vd.fade_mode = p_instance->visibility_range_fade_mode; + + p_instance->scenario->instance_visibility.insert(vd, p_instance->visibility_dependencies_depth); + } + + if (p_instance->scenario && p_instance->array_index != -1) { + InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; + idata.visibility_index = p_instance->visibility_index; + + if (is_geometry_instance) { + if (has_visibility_range && p_instance->visibility_range_fade_mode == RS::VISIBILITY_RANGE_FADE_SELF) { + bool begin_enabled = p_instance->visibility_range_begin > 0.0f; + float begin_min = p_instance->visibility_range_begin - p_instance->visibility_range_begin_margin; + float begin_max = p_instance->visibility_range_begin + p_instance->visibility_range_begin_margin; + bool end_enabled = p_instance->visibility_range_end > 0.0f; + float end_min = p_instance->visibility_range_end - p_instance->visibility_range_end_margin; + float end_max = p_instance->visibility_range_end + p_instance->visibility_range_end_margin; + scene_render->geometry_instance_set_fade_range(idata.instance_geometry, begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max); + } else { + scene_render->geometry_instance_set_fade_range(idata.instance_geometry, false, 0.0f, 0.0f, false, 0.0f, 0.0f); + } + } + + if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || p_instance->visibility_dependencies_depth == 0)) { + idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK; + } else { + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK; + } + + if (p_instance->visibility_parent) { + idata.parent_array_index = p_instance->visibility_parent->array_index; + } else { + idata.parent_array_index = -1; + if (is_geometry_instance) { + scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, 1.0f); + } + } + } } void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->lightmap) { @@ -1062,7 +1391,7 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig instance->lightmap = nullptr; } - Instance *lightmap_instance = instance_owner.getornull(p_lightmap); + Instance *lightmap_instance = instance_owner.get_or_null(p_lightmap); instance->lightmap = lightmap_instance; instance->lightmap_uv_scale = p_lightmap_uv_scale; @@ -1083,7 +1412,7 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig } void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->lod_bias = p_lod_bias; @@ -1095,10 +1424,12 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l } void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); - Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); + ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); + + HashMap<StringName, Instance::InstanceShaderParameter>::Iterator E = instance->instance_shader_parameters.find(p_parameter); if (!E) { Instance::InstanceShaderParameter isp; @@ -1107,16 +1438,16 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c isp.value = p_value; instance->instance_shader_parameters[p_parameter] = isp; } else { - E->get().value = p_value; - if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) { + E->value.value = p_value; + if (E->value.index >= 0 && instance->instance_allocated_shader_parameters) { //update directly - RSG::storage->global_variables_instance_update(p_instance, E->get().index, p_value); + RSG::material_storage->global_variables_instance_update(p_instance, E->value.index, p_value); } } } Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const { - const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance); + const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!instance, Variant()); if (instance->instance_shader_parameters.has(p_parameter)) { @@ -1126,7 +1457,7 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance } Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const { - const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance); + const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!instance, Variant()); if (instance->instance_shader_parameters.has(p_parameter)) { @@ -1136,14 +1467,14 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value( } void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const { - const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance); + const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); const_cast<RendererSceneCull *>(this)->update_dirty_instances(); Vector<StringName> names; - for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_parameters) { + names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); for (int i = 0; i < names.size(); i++) { @@ -1162,8 +1493,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { scene_render->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb)); light->shadow_dirty = true; - RS::LightBakeMode bake_mode = RSG::storage->light_get_bake_mode(p_instance->base); - if (RSG::storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) { + RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base); + if (RSG::light_storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) { if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { p_instance->scenario->dynamic_lights.erase(light->instance); } @@ -1175,7 +1506,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { } } - uint32_t max_sdfgi_cascade = RSG::storage->light_get_max_sdfgi_cascade(p_instance->base); + uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(p_instance->base); if (light->max_sdfgi_cascade != max_sdfgi_cascade) { light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario } @@ -1196,20 +1527,27 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data); scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform); - } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); + } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(p_instance->base_data); - scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform); + scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform); + RSG::particles_storage->particles_set_emission_transform(p_instance->base, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data); //remove materials no longer used and un-own them - if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) { + if (RSG::particles_storage->particles_collision_is_heightfield(p_instance->base)) { heightfield_particle_colliders_update_list.insert(p_instance); } - RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); + RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); + } else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) { + InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data); + scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform); + } else if (p_instance->base_type == RS::INSTANCE_OCCLUDER) { + if (p_instance->scenario) { + RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(p_instance->scenario->self, p_instance->self, p_instance->base, p_instance->transform, p_instance->visible); + } } if (p_instance->aabb.has_no_surface()) { @@ -1221,8 +1559,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); //erase dependencies, since no longer a lightmap - for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { - Instance *geom = E->get(); + for (Instance *E : lightmap_data->geometries) { + Instance *geom = E; _instance_queue_update(geom, true, false); } } @@ -1236,8 +1574,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { //make sure lights are updated if it casts shadow if (geom->can_cast_shadows) { - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); light->shadow_dirty = true; } } @@ -1291,15 +1629,29 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { idata.layer_mask = p_instance->layer_mask; idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later idata.base_rid = p_instance->base; + idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1; + idata.visibility_index = p_instance->visibility_index; + + for (Instance *E : p_instance->visibility_dependencies) { + Instance *dep_instance = E; + if (dep_instance->array_index != -1) { + dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index; + } + } + switch (p_instance->base_type) { case RS::INSTANCE_MESH: case RS::INSTANCE_MULTIMESH: - case RS::INSTANCE_IMMEDIATE: case RS::INSTANCE_PARTICLES: { - idata.instance_geometry = static_cast<InstanceGeometryData *>(p_instance->base_data)->geometry_instance; + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + idata.instance_geometry = geom->geometry_instance; } break; case RS::INSTANCE_LIGHT: { - idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance.get_id(); + InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data); + idata.instance_data_rid = light_data->instance.get_id(); + light_data->uses_projector = RSG::light_storage->light_has_projector(p_instance->base); + light_data->uses_softshadow = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON; + } break; case RS::INSTANCE_REFLECTION_PROBE: { idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance.get_id(); @@ -1310,8 +1662,14 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { case RS::INSTANCE_LIGHTMAP: { idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id(); } break; - case RS::INSTANCE_GI_PROBE: { - idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance.get_id(); + case RS::INSTANCE_VOXEL_GI: { + idata.instance_data_rid = static_cast<InstanceVoxelGIData *>(p_instance->base_data)->probe_instance.get_id(); + } break; + case RS::INSTANCE_FOG_VOLUME: { + idata.instance_data_rid = static_cast<InstanceFogVolumeData *>(p_instance->base_data)->instance.get_id(); + } break; + case RS::INSTANCE_VISIBLITY_NOTIFIER: { + idata.visibility_notifier = static_cast<InstanceVisibilityNotifierData *>(p_instance->base_data); } break; default: { } @@ -1321,7 +1679,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { //always dirty when added idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY; } - if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) { idata.flags |= InstanceData::FLAG_CAST_SHADOWS; } if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { @@ -1337,9 +1695,16 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (p_instance->mesh_instance.is_valid()) { idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE; } + if (p_instance->ignore_occlusion_culling) { + idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING; + } + if (p_instance->ignore_all_culling) { + idata.flags |= InstanceData::FLAG_IGNORE_ALL_CULLING; + } p_instance->scenario->instance_data.push_back(idata); p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb)); + _update_instance_visibility_dependencies(p_instance); } else { if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb); @@ -1349,6 +1714,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { p_instance->scenario->instance_aabbs[p_instance->array_index] = InstanceBounds(p_instance->transformed_aabb); } + if (p_instance->visibility_index != -1) { + p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_center(); + } + //move instance and repair pair_pass++; @@ -1361,8 +1730,11 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { pair.pair_mask |= 1 << RS::INSTANCE_LIGHT; - pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE; + pair.pair_mask |= 1 << RS::INSTANCE_VOXEL_GI; pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP; + if (p_instance->base_type == RS::INSTANCE_PARTICLES) { + pair.pair_mask |= 1 << RS::INSTANCE_PARTICLES_COLLISION; + } pair.pair_mask |= geometry_instance_pair_mask; @@ -1371,8 +1743,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK; pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; - if (RSG::storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) { - pair.pair_mask |= (1 << RS::INSTANCE_GI_PROBE); + if (RSG::light_storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) { + pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI); pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) { @@ -1384,7 +1756,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { pair.pair_mask = (1 << RS::INSTANCE_PARTICLES); pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; - } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { + } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) { //lights and geometries pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT); pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; @@ -1419,9 +1791,21 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { //replace this by last int32_t swap_with_index = p_instance->scenario->instance_data.size() - 1; if (swap_with_index != p_instance->array_index) { - p_instance->scenario->instance_data[swap_with_index].instance->array_index = p_instance->array_index; //swap + Instance *swapped_instance = p_instance->scenario->instance_data[swap_with_index].instance; + swapped_instance->array_index = p_instance->array_index; //swap p_instance->scenario->instance_data[p_instance->array_index] = p_instance->scenario->instance_data[swap_with_index]; p_instance->scenario->instance_aabbs[p_instance->array_index] = p_instance->scenario->instance_aabbs[swap_with_index]; + + if (swapped_instance->visibility_index != -1) { + swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index; + } + + for (Instance *E : swapped_instance->visibility_dependencies) { + Instance *dep_instance = E; + if (dep_instance != p_instance && dep_instance->array_index != -1) { + dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index; + } + } } // pop last @@ -1437,8 +1821,20 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0); scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0); scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0); - scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0); + } + + for (Instance *E : p_instance->visibility_dependencies) { + Instance *dep_instance = E; + if (dep_instance->array_index != -1) { + dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1; + if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + scene_render->geometry_instance_set_parent_fade_alpha(dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry, 1.0f); + } + } } + + _update_instance_visibility_dependencies(p_instance); } void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { @@ -1454,7 +1850,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { if (p_instance->custom_aabb) { new_aabb = *p_instance->custom_aabb; } else { - new_aabb = RSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton); + new_aabb = RSG::mesh_storage->mesh_get_aabb(p_instance->base, p_instance->skeleton); } } break; @@ -1463,15 +1859,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { if (p_instance->custom_aabb) { new_aabb = *p_instance->custom_aabb; } else { - new_aabb = RSG::storage->multimesh_get_aabb(p_instance->base); - } - - } break; - case RenderingServer::INSTANCE_IMMEDIATE: { - if (p_instance->custom_aabb) { - new_aabb = *p_instance->custom_aabb; - } else { - new_aabb = RSG::storage->immediate_get_aabb(p_instance->base); + new_aabb = RSG::mesh_storage->multimesh_get_aabb(p_instance->base); } } break; @@ -1479,32 +1867,38 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { if (p_instance->custom_aabb) { new_aabb = *p_instance->custom_aabb; } else { - new_aabb = RSG::storage->particles_get_aabb(p_instance->base); + new_aabb = RSG::particles_storage->particles_get_aabb(p_instance->base); } } break; case RenderingServer::INSTANCE_PARTICLES_COLLISION: { - new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base); + new_aabb = RSG::particles_storage->particles_collision_get_aabb(p_instance->base); } break; + case RenderingServer::INSTANCE_FOG_VOLUME: { + new_aabb = RSG::storage->fog_volume_get_aabb(p_instance->base); + } break; + case RenderingServer::INSTANCE_VISIBLITY_NOTIFIER: { + new_aabb = RSG::storage->visibility_notifier_get_aabb(p_instance->base); + } break; case RenderingServer::INSTANCE_LIGHT: { - new_aabb = RSG::storage->light_get_aabb(p_instance->base); + new_aabb = RSG::light_storage->light_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_REFLECTION_PROBE: { - new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base); + new_aabb = RSG::light_storage->reflection_probe_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_DECAL: { - new_aabb = RSG::storage->decal_get_aabb(p_instance->base); + new_aabb = RSG::texture_storage->decal_get_aabb(p_instance->base); } break; - case RenderingServer::INSTANCE_GI_PROBE: { - new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base); + case RenderingServer::INSTANCE_VOXEL_GI: { + new_aabb = RSG::storage->voxel_gi_get_bounds(p_instance->base); } break; case RenderingServer::INSTANCE_LIGHTMAP: { - new_aabb = RSG::storage->lightmap_get_aabb(p_instance->base); + new_aabb = RSG::light_storage->lightmap_get_aabb(p_instance->base); } break; default: { @@ -1529,32 +1923,32 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) float accum_blend = 0.0; InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); - for (Set<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) { - Instance *lightmap = E->get(); + for (Instance *E : geom->lightmap_captures) { + Instance *lightmap = E; - bool interior = RSG::storage->lightmap_is_interior(lightmap->base); + bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base); if (inside && !interior) { continue; //we are inside, ignore exteriors } - Transform to_bounds = lightmap->transform.affine_inverse(); - Vector3 center = p_instance->transform.xform(p_instance->aabb.position + p_instance->aabb.size * 0.5); //use aabb center + Transform3D to_bounds = lightmap->transform.affine_inverse(); + Vector3 center = p_instance->transform.xform(p_instance->aabb.get_center()); //use aabb center Vector3 lm_pos = to_bounds.xform(center); - AABB bounds = RSG::storage->lightmap_get_aabb(lightmap->base); + AABB bounds = RSG::light_storage->lightmap_get_aabb(lightmap->base); if (!bounds.has_point(lm_pos)) { continue; //not in this lightmap } Color sh[9]; - RSG::storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh); + RSG::light_storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh); //rotate it Basis rot = lightmap->transform.basis.orthonormalized(); for (int i = 0; i < 3; i++) { - float csh[9]; + real_t csh[9]; for (int j = 0; j < 9; j++) { csh[j] = sh[j][i]; } @@ -1566,7 +1960,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) Vector3 inner_pos = ((lm_pos - bounds.position) / bounds.size) * 2.0 - Vector3(1.0, 1.0, 1.0); - float blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z)); + real_t blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z)); //make blend more rounded blend = Math::lerp(inner_pos.length(), blend, blend); blend *= blend; @@ -1599,28 +1993,26 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr()); } -void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { +void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); - Transform light_transform = p_instance->transform; + Transform3D light_transform = p_instance->transform; light_transform.orthonormalize(); //scale does not count on lights real_t max_distance = p_cam_projection.get_z_far(); - real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); + real_t shadow_max = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera max_distance = MIN(shadow_max, max_distance); } max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance); - RS::LightDirectionalShadowDepthRangeMode depth_range_mode = RSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base); - - real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); + real_t pancake_size = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); real_t range = max_distance - min_distance; int splits = 0; - switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) { + switch (RSG::light_storage->light_directional_get_shadow_mode(p_instance->base)) { case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: splits = 1; break; @@ -1636,25 +2028,21 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in distances[0] = min_distance; for (int i = 0; i < splits; i++) { - distances[i + 1] = min_distance + RSG::storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; + distances[i + 1] = min_distance + RSG::light_storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; }; distances[splits] = max_distance; real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance); - bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base); - - real_t first_radius = 0.0; - - real_t min_distance_bias_scale = distances[1]; + bool overlap = RSG::light_storage->light_directional_get_blend_splits(p_instance->base); cull.shadow_count = p_shadow_index + 1; cull.shadows[p_shadow_index].cascade_count = splits; cull.shadows[p_shadow_index].light_instance = light->instance; for (int i = 0; i < splits; i++) { - RENDER_TIMESTAMP("Culling Directional Light split" + itos(i)); + RENDER_TIMESTAMP("Cull DirectionalLight3D, Split " + itos(i)); // setup a camera matrix for that range! CameraMatrix camera_matrix; @@ -1678,11 +2066,11 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in // obtain the light frustum ranges (given endpoints) - Transform transform = light_transform; //discard scale and stabilize light + Transform3D transform = light_transform; //discard scale and stabilize light - Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized(); - Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized(); - Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized(); + Vector3 x_vec = transform.basis.get_column(Vector3::AXIS_X).normalized(); + Vector3 y_vec = transform.basis.get_column(Vector3::AXIS_Y).normalized(); + Vector3 z_vec = transform.basis.get_column(Vector3::AXIS_Z).normalized(); //z_vec points against the camera, like in default opengl real_t x_min = 0.f, x_max = 0.f; @@ -1696,8 +2084,8 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in real_t z_min_cam = 0.f; //real_t z_max_cam = 0.f; - real_t bias_scale = 1.0; - real_t aspect_bias_scale = 1.0; + //real_t bias_scale = 1.0; + //real_t aspect_bias_scale = 1.0; //used for culling @@ -1751,16 +2139,10 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in radius *= texture_size / (texture_size - 2.0); //add a texel by each side - if (i == 0) { - first_radius = radius; - } else { - bias_scale = radius / first_radius; - } - z_min_cam = z_vec.dot(center) - radius; { - float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); + float soft_shadow_angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); if (soft_shadow_angle > 0.0) { float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam; @@ -1774,22 +2156,13 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in } } - x_max_cam = x_vec.dot(center) + radius + soft_shadow_expand; - x_min_cam = x_vec.dot(center) - radius - soft_shadow_expand; - y_max_cam = y_vec.dot(center) + radius + soft_shadow_expand; - y_min_cam = y_vec.dot(center) - radius - soft_shadow_expand; - - if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { - //this trick here is what stabilizes the shadow (make potential jaggies to not move) - //at the cost of some wasted resolution. Still the quality increase is very well worth it - - real_t unit = radius * 2.0 / texture_size; - - x_max_cam = Math::snapped(x_max_cam, unit); - x_min_cam = Math::snapped(x_min_cam, unit); - y_max_cam = Math::snapped(y_max_cam, unit); - y_min_cam = Math::snapped(y_min_cam, unit); - } + // This trick here is what stabilizes the shadow (make potential jaggies to not move) + // at the cost of some wasted resolution. Still, the quality increase is very well worth it. + const real_t unit = (radius + soft_shadow_expand) * 2.0 / texture_size; + x_max_cam = Math::snapped(x_vec.dot(center) + radius + soft_shadow_expand, unit); + x_min_cam = Math::snapped(x_vec.dot(center) - radius - soft_shadow_expand, unit); + y_max_cam = Math::snapped(y_vec.dot(center) + radius + soft_shadow_expand, unit); + y_min_cam = Math::snapped(y_vec.dot(center) - radius - soft_shadow_expand, unit); } //now that we know all ranges, we can proceed to make the light frustum planes, for culling octree @@ -1809,64 +2182,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in // a pre pass will need to be needed to determine the actual z-near to be used - if (pancake_size > 0) { - z_max = z_vec.dot(center) + radius + pancake_size; - } - - if (aspect != 1.0) { - // if the aspect is different, then the radius will become larger. - // if this happens, then bias needs to be adjusted too, as depth will increase - // to do this, compare the depth of one that would have resulted from a square frustum - - CameraMatrix camera_matrix_square; - if (p_cam_orthogonal) { - Vector2 vp_he = camera_matrix.get_viewport_half_extents(); - if (p_cam_vaspect) { - camera_matrix_square.set_orthogonal(vp_he.x * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); - } else { - camera_matrix_square.set_orthogonal(vp_he.y * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); - } - } else { - Vector2 vp_he = camera_matrix.get_viewport_half_extents(); - if (p_cam_vaspect) { - camera_matrix_square.set_frustum(vp_he.x * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); - } else { - camera_matrix_square.set_frustum(vp_he.y * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); - } - } - - Vector3 endpoints_square[8]; // frustum plane endpoints - res = camera_matrix_square.get_endpoints(p_cam_transform, endpoints_square); - ERR_CONTINUE(!res); - Vector3 center_square; - - for (int j = 0; j < 8; j++) { - center_square += endpoints_square[j]; - } - - center_square /= 8.0; - - real_t radius_square = 0; - - for (int j = 0; j < 8; j++) { - real_t d = center_square.distance_to(endpoints_square[j]); - if (d > radius_square) { - radius_square = d; - } - } - - radius_square *= texture_size / (texture_size - 2.0); //add a texel by each side - - float z_max_square = z_vec.dot(center_square) + radius_square + pancake_size; - - real_t z_min_cam_square = z_vec.dot(center_square) - radius_square; - - aspect_bias_scale = (z_max - z_min_cam) / (z_max_square - z_min_cam_square); - - // this is not entirely perfect, because the cull-adjusted z-max may be different - // but at least it's warranted that it results in a greater bias, so no acne should be present either way. - // pancaking also helps with this. - } + z_max = z_vec.dot(center) + radius + pancake_size; { CameraMatrix ortho_camera; @@ -1877,7 +2193,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam)); - Transform ortho_transform; + Transform3D ortho_transform; ortho_transform.basis = transform.basis; ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max; @@ -1887,26 +2203,26 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in cull.shadows[p_shadow_index].cascades[i].zfar = z_max - z_min_cam; cull.shadows[p_shadow_index].cascades[i].split = distances[i + 1]; cull.shadows[p_shadow_index].cascades[i].shadow_texel_size = radius * 2.0 / texture_size; - cull.shadows[p_shadow_index].cascades[i].bias_scale = bias_scale * aspect_bias_scale * min_distance_bias_scale; + cull.shadows[p_shadow_index].cascades[i].bias_scale = (z_max - z_min_cam); cull.shadows[p_shadow_index].cascades[i].range_begin = z_max; cull.shadows[p_shadow_index].cascades[i].uv_scale = uv_scale; } } } -bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_lod_threshold) { +bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold) { InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); - Transform light_transform = p_instance->transform; + Transform3D light_transform = p_instance->transform; light_transform.orthonormalize(); //scale does not count on lights bool animated_material_found = false; - switch (RSG::storage->light_get_type(p_instance->base)) { + switch (RSG::light_storage->light_get_type(p_instance->base)) { case RS::LIGHT_DIRECTIONAL: { } break; case RS::LIGHT_OMNI: { - RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base); + RS::LightOmniShadowMode shadow_mode = RSG::light_storage->light_omni_get_shadow_mode(p_instance->base); if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !scene_render->light_instances_can_render_shadow_cube()) { if (max_shadows_used + 2 > MAX_UPDATE_SHADOWS) { @@ -1914,9 +2230,9 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } for (int i = 0; i < 2; i++) { //using this one ensures that raster deferred will have it - RENDER_TIMESTAMP("Culling Shadow Paraboloid" + itos(i)); + RENDER_TIMESTAMP("Cull OmniLight3D Shadow Paraboloid, Half " + itos(i)); - real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); + real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); real_t z = i == 0 ? -1 : 1; Vector<Plane> planes; @@ -1946,8 +2262,6 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex); - Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z); - RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++]; for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { @@ -1960,14 +2274,14 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); } } shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } - RSG::storage->update_mesh_instances(); + RSG::mesh_storage->update_mesh_instances(); scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0); shadow_data.light = light->instance; @@ -1979,12 +2293,12 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons return true; } - real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); + real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); CameraMatrix cm; - cm.set_perspective(90, 1, 0.01, radius); + cm.set_perspective(90, 1, radius * 0.005f, radius); for (int i = 0; i < 6; i++) { - RENDER_TIMESTAMP("Culling Shadow Cube side" + itos(i)); + RENDER_TIMESTAMP("Cull OmniLight3D Shadow Cube, Side " + itos(i)); //using this one ensures that raster deferred will have it static const Vector3 view_normals[6] = { @@ -2004,7 +2318,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons Vector3(0, -1, 0) }; - Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]); + Transform3D xform = light_transform * Transform3D().looking_at(view_normals[i], view_up[i]); Vector<Plane> planes = cm.get_projection_planes(xform); @@ -2037,14 +2351,14 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons animated_material_found = true; } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); } } shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } - RSG::storage->update_mesh_instances(); + RSG::mesh_storage->update_mesh_instances(); scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0); shadow_data.light = light->instance; @@ -2057,17 +2371,17 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } break; case RS::LIGHT_SPOT: { - RENDER_TIMESTAMP("Culling Spot Light"); + RENDER_TIMESTAMP("Cull SpotLight3D Shadow"); if (max_shadows_used + 1 > MAX_UPDATE_SHADOWS) { return true; } - real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); - real_t angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); + real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); + real_t angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); CameraMatrix cm; - cm.set_perspective(angle * 2.0, 1.0, 0.01, radius); + cm.set_perspective(angle * 2.0, 1.0, 0.005f * radius, radius); Vector<Plane> planes = cm.get_projection_planes(light_transform); @@ -2101,13 +2415,13 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); } } shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } - RSG::storage->update_mesh_instances(); + RSG::mesh_storage->update_mesh_instances(); scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0); shadow_data.light = light->instance; @@ -2119,330 +2433,431 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons return animated_material_found; } -void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) { -// render to mono camera +void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) { #ifndef _3D_DISABLED - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); - /* STEP 1 - SETUP CAMERA */ - CameraMatrix camera_matrix; - bool ortho = false; - - switch (camera->type) { - case Camera::ORTHOGONAL: { - camera_matrix.set_orthogonal( - camera->size, - p_viewport_size.width / (float)p_viewport_size.height, - camera->znear, - camera->zfar, - camera->vaspect); - ortho = true; - } break; - case Camera::PERSPECTIVE: { - camera_matrix.set_perspective( - camera->fov, - p_viewport_size.width / (float)p_viewport_size.height, - camera->znear, - camera->zfar, - camera->vaspect); - ortho = false; + Vector2 jitter; + if (p_use_taa) { + jitter = taa_jitter_array[RSG::rasterizer->get_frame_number() % TAA_JITTER_COUNT] / p_viewport_size; + } + + RendererSceneRender::CameraData camera_data; + + // Setup Camera(s) + if (p_xr_interface.is_null()) { + // Normal camera + Transform3D transform = camera->transform; + CameraMatrix projection; + bool vaspect = camera->vaspect; + bool is_orthogonal = false; + + switch (camera->type) { + case Camera::ORTHOGONAL: { + projection.set_orthogonal( + camera->size, + p_viewport_size.width / (float)p_viewport_size.height, + camera->znear, + camera->zfar, + camera->vaspect); + is_orthogonal = true; + } break; + case Camera::PERSPECTIVE: { + projection.set_perspective( + camera->fov, + p_viewport_size.width / (float)p_viewport_size.height, + camera->znear, + camera->zfar, + camera->vaspect); - } break; - case Camera::FRUSTUM: { - camera_matrix.set_frustum( - camera->size, - p_viewport_size.width / (float)p_viewport_size.height, - camera->offset, - camera->znear, - camera->zfar, - camera->vaspect); - ortho = false; - } break; + } break; + case Camera::FRUSTUM: { + projection.set_frustum( + camera->size, + p_viewport_size.width / (float)p_viewport_size.height, + camera->offset, + camera->znear, + camera->zfar, + camera->vaspect); + } break; + } + + camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter); + } else { + // Setup our camera for our XR interface. + // We can support multiple views here each with their own camera + Transform3D transforms[RendererSceneRender::MAX_RENDER_VIEWS]; + CameraMatrix projections[RendererSceneRender::MAX_RENDER_VIEWS]; + + uint32_t view_count = p_xr_interface->get_view_count(); + ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported"); + + float aspect = p_viewport_size.width / (float)p_viewport_size.height; + + Transform3D world_origin = XRServer::get_singleton()->get_world_origin(); + + // We ignore our camera position, it will have been positioned with a slightly old tracking position. + // Instead we take our origin point and have our XR interface add fresh tracking data! Whoohoo! + for (uint32_t v = 0; v < view_count; v++) { + transforms[v] = p_xr_interface->get_transform_for_view(v, world_origin); + projections[v] = p_xr_interface->get_projection_for_view(v, aspect, camera->znear, camera->zfar); + } + + if (view_count == 1) { + camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter); + } else if (view_count == 2) { + camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect); + } else { + // this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future... + } } RID environment = _render_get_environment(p_camera, p_scenario); - _render_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold); + RENDER_TIMESTAMP("Update Occlusion Buffer") + // For now just cull on the first camera + RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_orthogonal, RendererThreadPool::singleton->thread_work_pool); + + _render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_mesh_lod_threshold, true, r_render_info); #endif } -void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) { - // render for AR/VR interface -#if 0 - Camera *camera = camera_owner.getornull(p_camera); - ERR_FAIL_COND(!camera); +void RendererSceneCull::_visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data) { + uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); + uint32_t bin_from = p_thread * cull_data->cull_count / total_threads; + uint32_t bin_to = (p_thread + 1 == total_threads) ? cull_data->cull_count : ((p_thread + 1) * cull_data->cull_count / total_threads); - /* SETUP CAMERA, we are ignoring type and FOV here */ - float aspect = p_viewport_size.width / (float)p_viewport_size.height; - CameraMatrix camera_matrix = p_interface->get_projection_for_eye(p_eye, aspect, camera->znear, camera->zfar); + _visibility_cull(*cull_data, cull_data->cull_offset + bin_from, cull_data->cull_offset + bin_to); +} - // We also ignore our camera position, it will have been positioned with a slightly old tracking position. - // Instead we take our origin point and have our ar/vr interface add fresh tracking data! Whoohoo! - Transform world_origin = XRServer::get_singleton()->get_world_origin(); - Transform cam_transform = p_interface->get_transform_for_eye(p_eye, world_origin); +void RendererSceneCull::_visibility_cull(const VisibilityCullData &cull_data, uint64_t p_from, uint64_t p_to) { + Scenario *scenario = cull_data.scenario; + for (unsigned int i = p_from; i < p_to; i++) { + InstanceVisibilityData &vd = scenario->instance_visibility[i]; + InstanceData &idata = scenario->instance_data[vd.array_index]; - RID environment = _render_get_environment(p_camera, p_scenario); + if (idata.parent_array_index >= 0) { + uint32_t parent_flags = scenario->instance_data[idata.parent_array_index].flags; - // For stereo render we only prepare for our left eye and then reuse the outcome for our right eye - if (p_eye == XRInterface::EYE_LEFT) { - // Center our transform, we assume basis is equal. - Transform mono_transform = cam_transform; - Transform right_transform = p_interface->get_transform_for_eye(XRInterface::EYE_RIGHT, world_origin); - mono_transform.origin += right_transform.origin; - mono_transform.origin *= 0.5; - - // We need to combine our projection frustums for culling. - // Ideally we should use our clipping planes for this and combine them, - // however our shadow map logic uses our projection matrix. - // Note: as our left and right frustums should be mirrored, we don't need our right projection matrix. - - // - get some base values we need - float eye_dist = (mono_transform.origin - cam_transform.origin).length(); - float z_near = camera_matrix.get_z_near(); // get our near plane - float z_far = camera_matrix.get_z_far(); // get our far plane - float width = (2.0 * z_near) / camera_matrix.matrix[0][0]; - float x_shift = width * camera_matrix.matrix[2][0]; - float height = (2.0 * z_near) / camera_matrix.matrix[1][1]; - float y_shift = height * camera_matrix.matrix[2][1]; - - // printf("Eye_dist = %f, Near = %f, Far = %f, Width = %f, Shift = %f\n", eye_dist, z_near, z_far, width, x_shift); - - // - calculate our near plane size (horizontal only, right_near is mirrored) - float left_near = -eye_dist - ((width - x_shift) * 0.5); - - // - calculate our far plane size (horizontal only, right_far is mirrored) - float left_far = -eye_dist - (z_far * (width - x_shift) * 0.5 / z_near); - float left_far_right_eye = eye_dist - (z_far * (width + x_shift) * 0.5 / z_near); - if (left_far > left_far_right_eye) { - // on displays smaller then double our iod, the right eye far frustrum can overtake the left eyes. - left_far = left_far_right_eye; - } - - // - figure out required z-shift - float slope = (left_far - left_near) / (z_far - z_near); - float z_shift = (left_near / slope) - z_near; - - // - figure out new vertical near plane size (this will be slightly oversized thanks to our z-shift) - float top_near = (height - y_shift) * 0.5; - top_near += (top_near / z_near) * z_shift; - float bottom_near = -(height + y_shift) * 0.5; - bottom_near += (bottom_near / z_near) * z_shift; - - // printf("Left_near = %f, Left_far = %f, Top_near = %f, Bottom_near = %f, Z_shift = %f\n", left_near, left_far, top_near, bottom_near, z_shift); - - // - generate our frustum - CameraMatrix combined_matrix; - combined_matrix.set_frustum(left_near, -left_near, bottom_near, top_near, z_near + z_shift, z_far + z_shift); - - // and finally move our camera back - Transform apply_z_shift; - apply_z_shift.origin = Vector3(0.0, 0.0, z_shift); // z negative is forward so this moves it backwards - mono_transform *= apply_z_shift; - - // now prepare our scene with our adjusted transform projection matrix - _prepare_scene(mono_transform, combined_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold); - } else if (p_eye == XRInterface::EYE_MONO) { - // For mono render, prepare as per usual - _prepare_scene(cam_transform, camera_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold); - } - - // And render our scene... - _render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold); -#endif -}; + if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || !(parent_flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN))) { + idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN; + continue; + } + } + + int range_check = _visibility_range_check<true>(vd, cull_data.camera_position, cull_data.viewport_mask); + + if (range_check == -1) { + idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN; + } else if (range_check == 1) { + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; + idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN; + } else { + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; + if (range_check == 2) { + idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN; + } else { + idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN; + } + } + } +} + +template <bool p_fade_check> +int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask) { + float dist = p_camera_pos.distance_to(r_vis_data.position); + const RS::VisibilityRangeFadeMode &fade_mode = r_vis_data.fade_mode; + + float begin_offset = -r_vis_data.range_begin_margin; + float end_offset = r_vis_data.range_end_margin; + + if (fade_mode == RS::VISIBILITY_RANGE_FADE_DISABLED && !(p_viewport_mask & r_vis_data.viewport_state)) { + begin_offset = -begin_offset; + end_offset = -end_offset; + } + + if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end + end_offset) { + r_vis_data.viewport_state &= ~p_viewport_mask; + return -1; + } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin + begin_offset) { + r_vis_data.viewport_state &= ~p_viewport_mask; + return 1; + } else { + r_vis_data.viewport_state |= p_viewport_mask; + if (p_fade_check) { + if (fade_mode != RS::VISIBILITY_RANGE_FADE_DISABLED) { + r_vis_data.children_fade_alpha = 1.0f; + if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end - end_offset) { + if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) { + r_vis_data.children_fade_alpha = MIN(1.0f, (dist - (r_vis_data.range_end - end_offset)) / (2.0f * r_vis_data.range_end_margin)); + } + return 2; + } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin - begin_offset) { + if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) { + r_vis_data.children_fade_alpha = MIN(1.0f, 1.0 - (dist - (r_vis_data.range_begin + begin_offset)) / (2.0f * r_vis_data.range_begin_margin)); + } + return 2; + } + } + } + return 0; + } +} + +bool RendererSceneCull::_visibility_parent_check(const CullData &p_cull_data, const InstanceData &p_instance_data) { + if (p_instance_data.parent_array_index == -1) { + return true; + } + const uint32_t &parent_flags = p_cull_data.scenario->instance_data[p_instance_data.parent_array_index].flags; + return ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN); +} -void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data) { +void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) { uint32_t cull_total = cull_data->scenario->instance_data.size(); uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); uint32_t cull_from = p_thread * cull_total / total_threads; uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads); - _frustum_cull(*cull_data, frustum_cull_result_threads[p_thread], cull_from, cull_to); + _scene_cull(*cull_data, scene_cull_result_threads[p_thread], cull_from, cull_to); } -void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) { +void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to) { uint64_t frame_number = RSG::rasterizer->get_frame_number(); - float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); + float lightmap_probe_update_speed = RSG::light_storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); uint32_t sdfgi_last_light_index = 0xFFFFFFFF; uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF; RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; + Transform3D inv_cam_transform = cull_data.cam_transform.inverse(); + float z_near = cull_data.camera_matrix->get_z_near(); + for (uint64_t i = p_from; i < p_to; i++) { bool mesh_visible = false; - if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum)) { - InstanceData &idata = cull_data.scenario->instance_data[i]; - uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - - if ((cull_data.visible_layers & idata.layer_mask) == 0) { - //failure - } else if (base_type == RS::INSTANCE_LIGHT) { - cull_result.lights.push_back(idata.instance); - cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid)); - if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { - scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later - } + InstanceData &idata = cull_data.scenario->instance_data[i]; + uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN); + int32_t visibility_check = -1; + +#define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) +#define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask) +#define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f)) +#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check<false>(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0) +#define VIS_PARENT_CHECK (_visibility_parent_check(cull_data, idata)) +#define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check) +#define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING) == 0 && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near)) + + if (!HIDDEN_BY_VISIBILITY_CHECKS) { + if ((LAYER_CHECK && IN_FRUSTUM(cull_data.cull->frustum) && VIS_CHECK && !OCCLUSION_CULLED) || (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_ALL_CULLING)) { + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + if (base_type == RS::INSTANCE_LIGHT) { + cull_result.lights.push_back(idata.instance); + cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid)); + if (cull_data.shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(idata.base_rid)) { + scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later + } - } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { - if (cull_data.render_reflection_probe != idata.instance) { - //avoid entering The Matrix + } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { + if (cull_data.render_reflection_probe != idata.instance) { + //avoid entering The Matrix - if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); - cull_data.cull->lock.lock(); - if (!reflection_probe->update_list.in_list()) { - reflection_probe->render_step = 0; - reflection_probe_render_list.add_last(&reflection_probe->update_list); + if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); + cull_data.cull->lock.lock(); + if (!reflection_probe->update_list.in_list()) { + reflection_probe->render_step = 0; + reflection_probe_render_list.add_last(&reflection_probe->update_list); + } + cull_data.cull->lock.unlock(); + + idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); } - cull_data.cull->lock.unlock(); - idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); + if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { + cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid)); + } } - - if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { - cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid)); + } else if (base_type == RS::INSTANCE_DECAL) { + cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid)); + + } else if (base_type == RS::INSTANCE_VOXEL_GI) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(idata.instance->base_data); + cull_data.cull->lock.lock(); + if (!voxel_gi->update_element.in_list()) { + voxel_gi_update_list.add(&voxel_gi->update_element); } - } - } else if (base_type == RS::INSTANCE_DECAL) { - cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid)); - - } else if (base_type == RS::INSTANCE_GI_PROBE) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data); - cull_data.cull->lock.lock(); - if (!gi_probe->update_element.in_list()) { - gi_probe_update_list.add(&gi_probe->update_element); - } - cull_data.cull->lock.unlock(); - cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid)); + cull_data.cull->lock.unlock(); + cull_result.voxel_gi_instances.push_back(RID::from_uint64(idata.instance_data_rid)); + + } else if (base_type == RS::INSTANCE_LIGHTMAP) { + cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid)); + } else if (base_type == RS::INSTANCE_FOG_VOLUME) { + cull_result.fog_volumes.push_back(RID::from_uint64(idata.instance_data_rid)); + } else if (base_type == RS::INSTANCE_VISIBLITY_NOTIFIER) { + InstanceVisibilityNotifierData *vnd = idata.visibility_notifier; + if (!vnd->list_element.in_list()) { + visible_notifier_list_lock.lock(); + visible_notifier_list.add(&vnd->list_element); + visible_notifier_list_lock.unlock(); + vnd->just_visible = true; + } + vnd->visible_in_frame = RSG::rasterizer->get_frame_number(); + } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { + bool keep = true; - } else if (base_type == RS::INSTANCE_LIGHTMAP) { - cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid)); - } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { - bool keep = true; + if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) { + RenderingServerDefault::redraw_request(); + } - if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) { - RenderingServerDefault::redraw_request(); - } + if (base_type == RS::INSTANCE_MESH) { + mesh_visible = true; + } else if (base_type == RS::INSTANCE_PARTICLES) { + //particles visible? process them + if (RSG::particles_storage->particles_is_inactive(idata.base_rid)) { + //but if nothing is going on, don't do it. + keep = false; + } else { + cull_data.cull->lock.lock(); + RSG::particles_storage->particles_request_process(idata.base_rid); + cull_data.cull->lock.unlock(); + RSG::particles_storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_column(2).normalized(), cull_data.cam_transform.basis.get_column(1).normalized()); + //particles visible? request redraw + RenderingServerDefault::redraw_request(); + } + } - if (base_type == RS::INSTANCE_MESH) { - mesh_visible = true; - } else if (base_type == RS::INSTANCE_PARTICLES) { - //particles visible? process them - if (RSG::storage->particles_is_inactive(idata.base_rid)) { - //but if nothing is going on, don't do it. - keep = false; - } else { - cull_data.cull->lock.lock(); - RSG::storage->particles_request_process(idata.base_rid); - cull_data.cull->lock.unlock(); - RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized()); - //particles visible? request redraw - RenderingServerDefault::redraw_request(); + if (idata.parent_array_index != -1) { + float fade = 1.0f; + const uint32_t &parent_flags = cull_data.scenario->instance_data[idata.parent_array_index].flags; + if (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN) { + const int32_t &parent_idx = cull_data.scenario->instance_data[idata.parent_array_index].visibility_index; + fade = cull_data.scenario->instance_visibility[parent_idx].children_fade_alpha; + } + scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, fade); } - } - if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - uint32_t idx = 0; + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); - instance_pair_buffer[idx++] = light->instance; - if (idx == MAX_INSTANCE_PAIRS) { - break; + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); + instance_pair_buffer[idx++] = light->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } + + scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); } - scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx); - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); - } + if (idata.flags & InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + + scene_render->geometry_instance_set_softshadow_projector_pairing(geom->geometry_instance, geom->softshadow_count > 0, geom->projector_count > 0); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY); + } - if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - uint32_t idx = 0; + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + for (const Instance *E : geom->reflection_probes) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->base_data); - instance_pair_buffer[idx++] = reflection_probe->instance; - if (idx == MAX_INSTANCE_PAIRS) { - break; + instance_pair_buffer[idx++] = reflection_probe->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } + + scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); } - scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); - } + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; - if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { - //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - //todo for GLES3 - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); - /*for (Set<Instance *>::Element *E = geom->dec.front(); E; E = E->next()) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + for (const Instance *E : geom->decals) { + InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->base_data); - instance_pair_buffer[idx++] = reflection_probe->instance; - if (idx==MAX_INSTANCE_PAIRS) { - break; + instance_pair_buffer[idx++] = decal->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } + } + scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); } - }*/ - //scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, light_instances, idx); - } - if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); + if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; + for (const Instance *E : geom->voxel_gi_instances) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->base_data); - instance_pair_buffer[idx++] = gi_probe->probe_instance; - if (idx == MAX_INSTANCE_PAIRS) { - break; + instance_pair_buffer[idx++] = voxel_gi->probe_instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } - } - scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); - } + scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); + } - if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - Color *sh = idata.instance->lightmap_sh.ptrw(); - const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); - for (uint32_t j = 0; j < 9; j++) { - sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); + if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + Color *sh = idata.instance->lightmap_sh.ptrw(); + const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); + for (uint32_t j = 0; j < 9; j++) { + sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); + } + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh); + idata.instance->last_frame_pass = frame_number; } - scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh); - idata.instance->last_frame_pass = frame_number; - } - if (keep) { - cull_result.geometry_instances.push_back(idata.instance_geometry); + if (keep) { + cull_result.geometry_instances.push_back(idata.instance_geometry); + } } } - } - for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) { - for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) { - if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->shadows[j].cascades[k].frustum)) { - InstanceData &idata = cull_data.scenario->instance_data[i]; - uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) { + for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) { + if (IN_FRUSTUM(cull_data.cull->shadows[j].cascades[k].frustum) && VIS_CHECK) { + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) { - cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry); - mesh_visible = true; + if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) { + cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry); + mesh_visible = true; + } } } } } +#undef HIDDEN_BY_VISIBILITY_CHECKS +#undef LAYER_CHECK +#undef IN_FRUSTUM +#undef VIS_RANGE_CHECK +#undef VIS_PARENT_CHECK +#undef VIS_CHECK +#undef OCCLUSION_CULLED + for (uint32_t j = 0; j < cull_data.cull->sdfgi.region_count; j++) { if (cull_data.scenario->instance_aabbs[i].in_aabb(cull_data.cull->sdfgi.region_aabb[j])) { - InstanceData &idata = cull_data.scenario->instance_data[i]; uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; if (base_type == RS::INSTANCE_LIGHT) { @@ -2469,14 +2884,10 @@ void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullRes } } -void RendererSceneCull::_render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) { - // Note, in stereo rendering: - // - p_cam_transform will be a transform in the middle of our two eyes - // - p_cam_projection is a wider frustrum that encompasses both eyes - - Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it +void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows, RendererScene::RenderInfo *r_render_info) { + Instance *render_reflection_probe = instance_owner.get_or_null(p_reflection_probe); //if null, not rendering to it - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); render_pass++; @@ -2484,19 +2895,44 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam if (p_render_buffers.is_valid()) { //no rendering code here, this is only to set up what needs to be done, request regions, etc. - scene_render->sdfgi_update(p_render_buffers, p_environment, p_cam_transform.origin); //update conditions for SDFGI (whether its used or not) + scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not) } - RENDER_TIMESTAMP("Frustum Culling"); + RENDER_TIMESTAMP("Update Visibility Dependencies"); + + if (scenario->instance_visibility.get_bin_count() > 0) { + if (!scenario->viewport_visibility_masks.has(p_viewport)) { + scenario_add_viewport_visibility_mask(scenario->self, p_viewport); + } + + VisibilityCullData visibility_cull_data; + visibility_cull_data.scenario = scenario; + visibility_cull_data.viewport_mask = scenario->viewport_visibility_masks[p_viewport]; + visibility_cull_data.camera_position = p_camera_data->main_transform.origin; + + for (int i = scenario->instance_visibility.get_bin_count() - 1; i > 0; i--) { // We skip bin 0 + visibility_cull_data.cull_offset = scenario->instance_visibility.get_bin_start(i); + visibility_cull_data.cull_count = scenario->instance_visibility.get_bin_size(i); - //rasterizer->set_camera(camera->transform, camera_matrix,ortho); + if (visibility_cull_data.cull_count == 0) { + continue; + } + + if (visibility_cull_data.cull_count > thread_cull_threshold) { + RendererThreadPool::singleton->thread_work_pool.do_work(RendererThreadPool::singleton->thread_work_pool.get_thread_count(), this, &RendererSceneCull::_visibility_cull_threaded, &visibility_cull_data); + } else { + _visibility_cull(visibility_cull_data, visibility_cull_data.cull_offset, visibility_cull_data.cull_offset + visibility_cull_data.cull_count); + } + } + } - Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform); + RENDER_TIMESTAMP("Cull 3D Scene"); - Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized()); + //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_orthogonal); /* STEP 2 - CULL */ + Vector<Plane> planes = p_camera_data->main_projection.get_projection_planes(p_camera_data->main_transform); cull.frustum = Frustum(planes); Vector<RID> directional_lights; @@ -2506,8 +2942,8 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam Vector<Instance *> lights_with_shadow; - for (List<Instance *>::Element *E = scenario->directional_lights.front(); E; E = E->next()) { - if (!E->get()->visible) { + for (Instance *E : scenario->directional_lights) { + if (!E->visible) { continue; } @@ -2515,13 +2951,13 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam break; } - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); //check shadow.. if (light) { - if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->get()->base) && !(RSG::storage->light_get_type(E->get()->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_is_sky_only(E->get()->base))) { - lights_with_shadow.push_back(E->get()); + if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(E->base) && !(RSG::light_storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::light_storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) { + lights_with_shadow.push_back(E); } //add to list directional_lights.push_back(light->instance); @@ -2531,7 +2967,7 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam scene_render->set_directional_shadow_count(lights_with_shadow.size()); for (int i = 0; i < lights_with_shadow.size(); i++) { - _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect); + _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect); } } @@ -2560,40 +2996,43 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam } } - frustum_cull_result.clear(); + scene_cull_result.clear(); { uint64_t cull_from = 0; uint64_t cull_to = scenario->instance_data.size(); - FrustumCullData cull_data; + CullData cull_data; //prepare for eventual thread usage cull_data.cull = &cull; cull_data.scenario = scenario; cull_data.shadow_atlas = p_shadow_atlas; - cull_data.cam_transform = p_cam_transform; + cull_data.cam_transform = p_camera_data->main_transform; cull_data.visible_layers = p_visible_layers; cull_data.render_reflection_probe = render_reflection_probe; + cull_data.occlusion_buffer = RendererSceneOcclusionCull::get_singleton()->buffer_get_ptr(p_viewport); + cull_data.camera_matrix = &p_camera_data->main_projection; + cull_data.visibility_viewport_mask = scenario->viewport_visibility_masks.has(p_viewport) ? scenario->viewport_visibility_masks[p_viewport] : 0; //#define DEBUG_CULL_TIME #ifdef DEBUG_CULL_TIME uint64_t time_from = OS::get_singleton()->get_ticks_usec(); #endif if (cull_to > thread_cull_threshold) { //multiple threads - for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { - frustum_cull_result_threads[i].clear(); + for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) { + scene_cull_result_threads[i].clear(); } - RendererThreadPool::singleton->thread_work_pool.do_work(frustum_cull_result_threads.size(), this, &RendererSceneCull::_frustum_cull_threaded, &cull_data); + RendererThreadPool::singleton->thread_work_pool.do_work(scene_cull_result_threads.size(), this, &RendererSceneCull::_scene_cull_threaded, &cull_data); - for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { - frustum_cull_result.append_from(frustum_cull_result_threads[i]); + for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) { + scene_cull_result.append_from(scene_cull_result_threads[i]); } } else { //single threaded - _frustum_cull(cull_data, frustum_cull_result, cull_from, cull_to); + _scene_cull(cull_data, scene_cull_result, cull_from, cull_to); } #ifdef DEBUG_CULL_TIME @@ -2604,11 +3043,11 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam print_line("time taken: " + rtos(time_avg / time_count)); #endif - if (frustum_cull_result.mesh_instances.size()) { - for (uint64_t i = 0; i < frustum_cull_result.mesh_instances.size(); i++) { - RSG::storage->mesh_instance_check_for_update(frustum_cull_result.mesh_instances[i]); + if (scene_cull_result.mesh_instances.size()) { + for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) { + RSG::mesh_storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]); } - RSG::storage->update_mesh_instances(); + RSG::mesh_storage->update_mesh_instances(); } } @@ -2630,16 +3069,16 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam } render_shadow_data[max_shadows_used].light = cull.shadows[i].light_instance; render_shadow_data[max_shadows_used].pass = j; - render_shadow_data[max_shadows_used].instances.merge_unordered(frustum_cull_result.directional_shadows[i].cascade_geometry_instances[j]); + render_shadow_data[max_shadows_used].instances.merge_unordered(scene_cull_result.directional_shadows[i].cascade_geometry_instances[j]); max_shadows_used++; } } // Positional Shadowss - for (uint32_t i = 0; i < (uint32_t)frustum_cull_result.lights.size(); i++) { - Instance *ins = frustum_cull_result.lights[i]; + for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) { + Instance *ins = scene_cull_result.lights[i]; - if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) { + if (!p_shadow_atlas.is_valid() || !RSG::light_storage->light_has_shadow(ins->base)) { continue; } @@ -2649,24 +3088,24 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam { //compute coverage - Transform cam_xf = p_cam_transform; - float zn = p_cam_projection.get_z_near(); - Plane p(cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2)); //camera near plane + Transform3D cam_xf = p_camera_data->main_transform; + float zn = p_camera_data->main_projection.get_z_near(); + Plane p(-cam_xf.basis.get_column(2), cam_xf.origin + cam_xf.basis.get_column(2) * -zn); //camera near plane // near plane half width and height - Vector2 vp_half_extents = p_cam_projection.get_viewport_half_extents(); + Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents(); - switch (RSG::storage->light_get_type(ins->base)) { + switch (RSG::light_storage->light_get_type(ins->base)) { case RS::LIGHT_OMNI: { - float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); + float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); //get two points parallel to near plane Vector3 points[2] = { ins->transform.origin, - ins->transform.origin + cam_xf.basis.get_axis(0) * radius + ins->transform.origin + cam_xf.basis.get_column(0) * radius }; - if (!p_cam_orthogonal) { + if (!p_camera_data->is_orthogonal) { //if using perspetive, map them to near plane for (int j = 0; j < 2; j++) { if (p.distance_to(points[j]) < 0) { @@ -2681,20 +3120,20 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y); } break; case RS::LIGHT_SPOT: { - float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); - float angle = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE); + float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); + float angle = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE); float w = radius * Math::sin(Math::deg2rad(angle)); float d = radius * Math::cos(Math::deg2rad(angle)); - Vector3 base = ins->transform.origin - ins->transform.basis.get_axis(2).normalized() * d; + Vector3 base = ins->transform.origin - ins->transform.basis.get_column(2).normalized() * d; Vector3 points[2] = { base, - base + cam_xf.basis.get_axis(0) * w + base + cam_xf.basis.get_column(0) * w }; - if (!p_cam_orthogonal) { + if (!p_camera_data->is_orthogonal) { //if using perspetive, map them to near plane for (int j = 0; j < 2; j++) { if (p.distance_to(points[j]) < 0) { @@ -2724,9 +3163,9 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) { //must redraw! - RENDER_TIMESTAMP(">Rendering Light " + itos(i)); - light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario, p_screen_lod_threshold); - RENDER_TIMESTAMP("<Rendering Light " + itos(i)); + RENDER_TIMESTAMP("> Render Light3D " + itos(i)); + light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold); + RENDER_TIMESTAMP("< Render Light3D " + itos(i)); } else { light->shadow_dirty = redraw; } @@ -2741,13 +3180,13 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam if (cull.sdfgi.region_count > 0) { //update regions for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { - render_sdfgi_data[i].instances.merge_unordered(frustum_cull_result.sdfgi_region_geometry_instances[i]); + render_sdfgi_data[i].instances.merge_unordered(scene_cull_result.sdfgi_region_geometry_instances[i]); render_sdfgi_data[i].region = i; } //check if static lights were culled bool static_lights_culled = false; for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) { - if (frustum_cull_result.sdfgi_cascade_lights[i].size()) { + if (scene_cull_result.sdfgi_cascade_lights[i].size()) { static_lights_culled = true; break; } @@ -2756,7 +3195,7 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam if (static_lights_culled) { sdfgi_update_data.static_cascade_count = cull.sdfgi.cascade_light_count; sdfgi_update_data.static_cascade_indices = cull.sdfgi.cascade_light_index; - sdfgi_update_data.static_positional_lights = frustum_cull_result.sdfgi_cascade_lights; + sdfgi_update_data.static_positional_lights = scene_cull_result.sdfgi_cascade_lights; sdfgi_update_data.update_static = true; } } @@ -2770,7 +3209,7 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam //append the directional lights to the lights culled for (int i = 0; i < directional_lights.size(); i++) { - frustum_cull_result.light_instances.push_back(directional_lights[i]); + scene_cull_result.light_instances.push_back(directional_lights[i]); } RID camera_effects; @@ -2781,8 +3220,19 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam } /* PROCESS GEOMETRY AND DRAW SCENE */ - RENDER_TIMESTAMP("Render Scene "); - scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data); + RID occluders_tex; + const RendererSceneRender::CameraData *prev_camera_data = p_camera_data; + if (p_viewport.is_valid()) { + occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport); + prev_camera_data = RSG::viewport->viewport_get_prev_camera_data(p_viewport); + } + + RENDER_TIMESTAMP("Render 3D Scene"); + scene_render->render_scene(p_render_buffers, p_camera_data, prev_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info); + + if (p_viewport.is_valid()) { + RSG::viewport->viewport_set_prev_camera_data(p_viewport, p_camera_data); + } for (uint32_t i = 0; i < max_shadows_used; i++) { render_shadow_data[i].instances.clear(); @@ -2793,16 +3243,16 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam render_sdfgi_data[i].instances.clear(); } - // virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0; + // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0; } RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); if (camera && scene_render->is_environment(camera->env)) { return camera->env; } - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); if (!scenario) { return RID(); } @@ -2819,8 +3269,7 @@ RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { #ifndef _3D_DISABLED - - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); RID environment; if (scenario->environment.is_valid()) { @@ -2828,8 +3277,12 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, } else { environment = scenario->fallback_environment; } - RENDER_TIMESTAMP("Render Empty Scene "); - scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); + RENDER_TIMESTAMP("Render Empty 3D Scene"); + + RendererSceneRender::CameraData camera_data; + camera_data.set_camera(Transform3D(), CameraMatrix(), true, false); + + scene_render->render_scene(p_render_buffers, &camera_data, nullptr, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); #endif } @@ -2864,11 +3317,11 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int Vector3(0, -1, 0) }; - Vector3 extents = RSG::storage->reflection_probe_get_extents(p_instance->base); - Vector3 origin_offset = RSG::storage->reflection_probe_get_origin_offset(p_instance->base); - float max_distance = RSG::storage->reflection_probe_get_origin_max_distance(p_instance->base); + Vector3 extents = RSG::light_storage->reflection_probe_get_extents(p_instance->base); + Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base); + float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base); float size = scene_render->reflection_atlas_get_size(scenario->reflection_atlas); - float lod_threshold = RSG::storage->reflection_probe_get_lod_threshold(p_instance->base) / size; + float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size; Vector3 edge = view_normals[p_step] * extents; float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit @@ -2879,24 +3332,34 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int CameraMatrix cm; cm.set_perspective(90, 1, 0.01, max_distance); - Transform local_view; + Transform3D local_view; local_view.set_look_at(origin_offset, origin_offset + view_normals[p_step], view_up[p_step]); - Transform xform = p_instance->transform * local_view; + Transform3D xform = p_instance->transform * local_view; RID shadow_atlas; - bool use_shadows = RSG::storage->reflection_probe_renders_shadows(p_instance->base); + bool use_shadows = RSG::light_storage->reflection_probe_renders_shadows(p_instance->base); if (use_shadows) { shadow_atlas = scenario->reflection_probe_shadow_atlas; } - RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step)); - _render_scene(xform, cm, false, false, RID(), RID(), RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows); + RID environment; + if (scenario->environment.is_valid()) { + environment = scenario->environment; + } else { + environment = scenario->fallback_environment; + } + + RENDER_TIMESTAMP("Render ReflectionProbe, Step " + itos(p_step)); + RendererSceneRender::CameraData camera_data; + camera_data.set_camera(xform, cm, false, false); + + _render_scene(&camera_data, RID(), environment, RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows); } else { //do roughness postprocess step until it believes it's done - RENDER_TIMESTAMP("Post-Process Reflection Probe, Step " + itos(p_step)); + RENDER_TIMESTAMP("Post-Process ReflectionProbe, Step " + itos(p_step)); return scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance); } @@ -2914,7 +3377,7 @@ void RendererSceneCull::render_probes() { SelfList<InstanceReflectionProbeData> *next = ref_probe->next(); RID base = ref_probe->self()->owner->base; - switch (RSG::storage->reflection_probe_get_update_mode(base)) { + switch (RSG::light_storage->reflection_probe_get_update_mode(base)) { case RS::REFLECTION_PROBE_UPDATE_ONCE: { if (busy) { //already rendering something break; @@ -2944,18 +3407,18 @@ void RendererSceneCull::render_probes() { ref_probe = next; } - /* GI PROBES */ + /* VOXEL GIS */ - SelfList<InstanceGIProbeData> *gi_probe = gi_probe_update_list.first(); + SelfList<InstanceVoxelGIData> *voxel_gi = voxel_gi_update_list.first(); - if (gi_probe) { - RENDER_TIMESTAMP("Render GI Probes"); + if (voxel_gi) { + RENDER_TIMESTAMP("Render VoxelGI"); } - while (gi_probe) { - SelfList<InstanceGIProbeData> *next = gi_probe->next(); + while (voxel_gi) { + SelfList<InstanceVoxelGIData> *next = voxel_gi->next(); - InstanceGIProbeData *probe = gi_probe->self(); + InstanceVoxelGIData *probe = voxel_gi->self(); //Instance *instance_probe = probe->owner; //check if probe must be setup, but don't do if on the lighting thread @@ -2964,12 +3427,12 @@ void RendererSceneCull::render_probes() { int cache_count = 0; { int light_cache_size = probe->light_cache.size(); - const InstanceGIProbeData::LightCache *caches = probe->light_cache.ptr(); + const InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptr(); const RID *instance_caches = probe->light_instances.ptr(); int idx = 0; //must count visible lights - for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { - Instance *instance = E->get(); + for (Instance *E : probe->lights) { + Instance *instance = E; InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -2979,20 +3442,20 @@ void RendererSceneCull::render_probes() { } else if (idx >= light_cache_size) { cache_dirty = true; } else { - const InstanceGIProbeData::LightCache *cache = &caches[idx]; + const InstanceVoxelGIData::LightCache *cache = &caches[idx]; if ( instance_caches[idx] != instance_light->instance || - cache->has_shadow != RSG::storage->light_has_shadow(instance->base) || - cache->type != RSG::storage->light_get_type(instance->base) || + cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) || + cache->type != RSG::light_storage->light_get_type(instance->base) || cache->transform != instance->transform || - cache->color != RSG::storage->light_get_color(instance->base) || - cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || - cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || - cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || - cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || - cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || - cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) { + cache->color != RSG::light_storage->light_get_color(instance->base) || + cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || + cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || + cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || + cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || + cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || + cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) { cache_dirty = true; } } @@ -3000,8 +3463,7 @@ void RendererSceneCull::render_probes() { idx++; } - for (List<Instance *>::Element *E = probe->owner->scenario->directional_lights.front(); E; E = E->next()) { - Instance *instance = E->get(); + for (const Instance *instance : probe->owner->scenario->directional_lights) { InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -3011,21 +3473,21 @@ void RendererSceneCull::render_probes() { } else if (idx >= light_cache_size) { cache_dirty = true; } else { - const InstanceGIProbeData::LightCache *cache = &caches[idx]; + const InstanceVoxelGIData::LightCache *cache = &caches[idx]; if ( instance_caches[idx] != instance_light->instance || - cache->has_shadow != RSG::storage->light_has_shadow(instance->base) || - cache->type != RSG::storage->light_get_type(instance->base) || + cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) || + cache->type != RSG::light_storage->light_get_type(instance->base) || cache->transform != instance->transform || - cache->color != RSG::storage->light_get_color(instance->base) || - cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || - cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || - cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || - cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || - cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || - cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) || - cache->sky_only != RSG::storage->light_directional_is_sky_only(instance->base)) { + cache->color != RSG::light_storage->light_get_color(instance->base) || + cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || + cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || + cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || + cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || + cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || + cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) || + cache->sky_mode != RSG::light_storage->light_directional_get_sky_mode(instance->base)) { cache_dirty = true; } } @@ -3040,61 +3502,60 @@ void RendererSceneCull::render_probes() { cache_count = idx; } - bool update_lights = scene_render->gi_probe_needs_update(probe->probe_instance); + bool update_lights = scene_render->voxel_gi_needs_update(probe->probe_instance); if (cache_dirty) { probe->light_cache.resize(cache_count); probe->light_instances.resize(cache_count); if (cache_count) { - InstanceGIProbeData::LightCache *caches = probe->light_cache.ptrw(); + InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptrw(); RID *instance_caches = probe->light_instances.ptrw(); int idx = 0; //must count visible lights - for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { - Instance *instance = E->get(); + for (Instance *E : probe->lights) { + Instance *instance = E; InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; } - InstanceGIProbeData::LightCache *cache = &caches[idx]; + InstanceVoxelGIData::LightCache *cache = &caches[idx]; instance_caches[idx] = instance_light->instance; - cache->has_shadow = RSG::storage->light_has_shadow(instance->base); - cache->type = RSG::storage->light_get_type(instance->base); + cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base); + cache->type = RSG::light_storage->light_get_type(instance->base); cache->transform = instance->transform; - cache->color = RSG::storage->light_get_color(instance->base); - cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); - cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); - cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); - cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); - cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); - cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + cache->color = RSG::light_storage->light_get_color(instance->base); + cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); + cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); + cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); + cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); + cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); + cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); idx++; } - for (List<Instance *>::Element *E = probe->owner->scenario->directional_lights.front(); E; E = E->next()) { - Instance *instance = E->get(); + for (const Instance *instance : probe->owner->scenario->directional_lights) { InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; } - InstanceGIProbeData::LightCache *cache = &caches[idx]; + InstanceVoxelGIData::LightCache *cache = &caches[idx]; instance_caches[idx] = instance_light->instance; - cache->has_shadow = RSG::storage->light_has_shadow(instance->base); - cache->type = RSG::storage->light_get_type(instance->base); + cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base); + cache->type = RSG::light_storage->light_get_type(instance->base); cache->transform = instance->transform; - cache->color = RSG::storage->light_get_color(instance->base); - cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); - cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); - cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); - cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); - cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); - cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); - cache->sky_only = RSG::storage->light_directional_is_sky_only(instance->base); + cache->color = RSG::light_storage->light_get_color(instance->base); + cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); + cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); + cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); + cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); + cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); + cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + cache->sky_mode = RSG::light_storage->light_directional_get_sky_mode(instance->base); idx++; } @@ -3103,52 +3564,52 @@ void RendererSceneCull::render_probes() { update_lights = true; } - frustum_cull_result.geometry_instances.clear(); + scene_cull_result.geometry_instances.clear(); RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; - for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { - Instance *ins = E->get(); + for (Instance *E : probe->dynamic_geometries) { + Instance *ins = E; if (!ins->visible) { continue; } InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data; - if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY)) { + if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) { uint32_t idx = 0; - for (Set<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) { - InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data); + for (const Instance *F : geom->voxel_gi_instances) { + InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->base_data); - instance_pair_buffer[idx++] = gi_probe2->probe_instance; + instance_pair_buffer[idx++] = voxel_gi2->probe_instance; if (idx == MAX_INSTANCE_PAIRS) { break; } } - scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx); - ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); + ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); } - frustum_cull_result.geometry_instances.push_back(geom->geometry_instance); + scene_cull_result.geometry_instances.push_back(geom->geometry_instance); } - scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, frustum_cull_result.geometry_instances); + scene_render->voxel_gi_update(probe->probe_instance, update_lights, probe->light_instances, scene_cull_result.geometry_instances); - gi_probe_update_list.remove(gi_probe); + voxel_gi_update_list.remove(voxel_gi); - gi_probe = next; + voxel_gi = next; } } void RendererSceneCull::render_particle_colliders() { - while (heightfield_particle_colliders_update_list.front()) { - Instance *hfpc = heightfield_particle_colliders_update_list.front()->get(); + while (heightfield_particle_colliders_update_list.begin()) { + Instance *hfpc = *heightfield_particle_colliders_update_list.begin(); - if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) { + if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::particles_storage->particles_collision_is_heightfield(hfpc->base)) { //update heightfield instance_cull_result.clear(); - frustum_cull_result.geometry_instances.clear(); + scene_cull_result.geometry_instances.clear(); struct CullAABB { PagedArray<Instance *> *result; @@ -3170,38 +3631,38 @@ void RendererSceneCull::render_particle_colliders() { continue; } InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - frustum_cull_result.geometry_instances.push_back(geom->geometry_instance); + scene_cull_result.geometry_instances.push_back(geom->geometry_instance); } - scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, frustum_cull_result.geometry_instances); + scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, scene_cull_result.geometry_instances); } - heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front()); + heightfield_particle_colliders_update_list.remove(heightfield_particle_colliders_update_list.begin()); } } -void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { - List<RendererStorage::InstanceShaderParam> plist; - RSG::storage->material_get_instance_shader_parameters(p_material, &plist); - for (List<RendererStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) { - StringName name = E->get().info.name; +void RendererSceneCull::_update_instance_shader_parameters_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { + List<RendererMaterialStorage::InstanceShaderParam> plist; + RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist); + for (const RendererMaterialStorage::InstanceShaderParam &E : plist) { + StringName name = E.info.name; if (isparams.has(name)) { - if (isparams[name].info.type != E->get().info.type) { - WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different data types. Only the first one (in order) will display correctly."); + if (isparams[name].info.type != E.info.type) { + WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E.info.name + "', but they do it with different data types. Only the first one (in order) will display correctly."); } - if (isparams[name].index != E->get().index) { - WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different indices. Only the first one (in order) will display correctly."); + if (isparams[name].index != E.index) { + WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E.info.name + "', but they do it with different indices. Only the first one (in order) will display correctly."); } continue; //first one found always has priority } Instance::InstanceShaderParameter isp; - isp.index = E->get().index; - isp.info = E->get().info; - isp.default_value = E->get().default_value; + isp.index = E.index; + isp.info = E.info; + isp.default_value = E.default_value; if (existing_isparams.has(name)) { isp.value = existing_isparams[name].value; } else { - isp.value = E->get().default_value; + isp.value = E.default_value; } isparams[name] = isp; } @@ -3220,34 +3681,47 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->material_override.is_valid()) { - RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker); + } + + if (p_instance->material_overlay.is_valid()) { + RSG::material_storage->material_update_dependency(p_instance->material_overlay, &p_instance->dependency_tracker); } if (p_instance->base_type == RS::INSTANCE_MESH) { //remove materials no longer used and un-own them - int new_mat_count = RSG::storage->mesh_get_surface_count(p_instance->base); + int new_mat_count = RSG::mesh_storage->mesh_get_surface_count(p_instance->base); p_instance->materials.resize(new_mat_count); _instance_update_mesh_instance(p_instance); } + if (p_instance->base_type == RS::INSTANCE_PARTICLES) { + // update the process material dependency + + RID particle_material = RSG::particles_storage->particles_get_process_material(p_instance->base); + if (particle_material.is_valid()) { + RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker); + } + } + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); bool can_cast_shadows = true; bool is_animated = false; - Map<StringName, Instance::InstanceShaderParameter> isparams; + HashMap<StringName, Instance::InstanceShaderParameter> isparams; if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { can_cast_shadows = false; } if (p_instance->material_override.is_valid()) { - if (!RSG::storage->material_casts_shadows(p_instance->material_override)) { + if (!RSG::material_storage->material_casts_shadows(p_instance->material_override)) { can_cast_shadows = false; } - is_animated = RSG::storage->material_is_animated(p_instance->material_override); + is_animated = RSG::material_storage->material_is_animated(p_instance->material_override); _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override); } else { if (p_instance->base_type == RS::INSTANCE_MESH) { @@ -3257,22 +3731,22 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { bool cast_shadows = false; for (int i = 0; i < p_instance->materials.size(); i++) { - RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::storage->mesh_surface_get_material(mesh, i); + RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::mesh_storage->mesh_surface_get_material(mesh, i); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { + if (RSG::material_storage->material_casts_shadows(mat)) { cast_shadows = true; } - if (RSG::storage->material_is_animated(mat)) { + if (RSG::material_storage->material_is_animated(mat)) { is_animated = true; } _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3282,28 +3756,28 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } } else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) { - RID mesh = RSG::storage->multimesh_get_mesh(p_instance->base); + RID mesh = RSG::mesh_storage->multimesh_get_mesh(p_instance->base); if (mesh.is_valid()) { bool cast_shadows = false; - int sc = RSG::storage->mesh_get_surface_count(mesh); + int sc = RSG::mesh_storage->mesh_get_surface_count(mesh); for (int i = 0; i < sc; i++) { - RID mat = RSG::storage->mesh_surface_get_material(mesh, i); + RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, i); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { + if (RSG::material_storage->material_casts_shadows(mat)) { cast_shadows = true; } - if (RSG::storage->material_is_animated(mat)) { + if (RSG::material_storage->material_is_animated(mat)) { is_animated = true; } _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3313,54 +3787,35 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker); } - } else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) { - RID mat = RSG::storage->immediate_get_material(p_instance->base); - - if (!(!mat.is_valid() || RSG::storage->material_casts_shadows(mat))) { - can_cast_shadows = false; - } - - if (mat.is_valid() && RSG::storage->material_is_animated(mat)) { - is_animated = true; - } - - if (mat.is_valid()) { - _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - } - - if (mat.is_valid()) { - RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); - } - } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { bool cast_shadows = false; - int dp = RSG::storage->particles_get_draw_passes(p_instance->base); + int dp = RSG::particles_storage->particles_get_draw_passes(p_instance->base); for (int i = 0; i < dp; i++) { - RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i); + RID mesh = RSG::particles_storage->particles_get_draw_pass_mesh(p_instance->base, i); if (!mesh.is_valid()) { continue; } - int sc = RSG::storage->mesh_get_surface_count(mesh); + int sc = RSG::mesh_storage->mesh_get_surface_count(mesh); for (int j = 0; j < sc; j++) { - RID mat = RSG::storage->mesh_surface_get_material(mesh, j); + RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, j); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { + if (RSG::material_storage->material_casts_shadows(mat)) { cast_shadows = true; } - if (RSG::storage->material_is_animated(mat)) { + if (RSG::material_storage->material_is_animated(mat)) { is_animated = true; } _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } } @@ -3371,10 +3826,16 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } } + if (p_instance->material_overlay.is_valid()) { + can_cast_shadows = can_cast_shadows || RSG::material_storage->material_casts_shadows(p_instance->material_overlay); + is_animated = is_animated || RSG::material_storage->material_is_animated(p_instance->material_overlay); + _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_overlay); + } + if (can_cast_shadows != geom->can_cast_shadows) { //ability to cast shadows change, let lights now - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); light->shadow_dirty = true; } @@ -3387,16 +3848,16 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) { p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); if (p_instance->instance_allocated_shader_parameters) { - p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self); + p_instance->instance_allocated_shader_parameters_offset = RSG::material_storage->global_variables_instance_allocate(p_instance->self); scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset); - for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { - if (E->get().value.get_type() != Variant::NIL) { - RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value); + for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) { + if (E.value.value.get_type() != Variant::NIL) { + RSG::material_storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value); } } } else { - RSG::storage->global_variables_instance_free(p_instance->self); + RSG::material_storage->global_variables_instance_free(p_instance->self); p_instance->instance_allocated_shader_parameters_offset = -1; scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1); } @@ -3404,7 +3865,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->skeleton.is_valid()) { - RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker); + RSG::mesh_storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker); } p_instance->dependency_tracker.update_end(); @@ -3433,8 +3894,12 @@ void RendererSceneCull::update_dirty_instances() { void RendererSceneCull::update() { //optimize bvhs - for (uint32_t i = 0; i < scenario_owner.get_rid_count(); i++) { - Scenario *s = scenario_owner.get_ptr_by_index(i); + + uint32_t rid_count = scenario_owner.get_rid_count(); + RID *rids = (RID *)alloca(sizeof(RID) * rid_count); + scenario_owner.fill_owned_buffer(rids); + for (uint32_t i = 0; i < rid_count; i++) { + Scenario *s = scenario_owner.get_or_null(rids[i]); s->indexers[Scenario::INDEXER_GEOMETRY].optimize_incremental(indexer_update_iterations); s->indexers[Scenario::INDEXER_VOLUMES].optimize_incremental(indexer_update_iterations); } @@ -3444,51 +3909,55 @@ void RendererSceneCull::update() { } bool RendererSceneCull::free(RID p_rid) { + if (p_rid.is_null()) { + return true; + } + if (scene_render->free(p_rid)) { return true; } if (camera_owner.owns(p_rid)) { - Camera *camera = camera_owner.getornull(p_rid); - camera_owner.free(p_rid); - memdelete(camera); } else if (scenario_owner.owns(p_rid)) { - Scenario *scenario = scenario_owner.getornull(p_rid); + Scenario *scenario = scenario_owner.get_or_null(p_rid); while (scenario->instances.first()) { instance_set_scenario(scenario->instances.first()->self()->self, RID()); } scenario->instance_aabbs.reset(); scenario->instance_data.reset(); + scenario->instance_visibility.reset(); scene_render->free(scenario->reflection_probe_shadow_atlas); scene_render->free(scenario->reflection_atlas); scenario_owner.free(p_rid); - memdelete(scenario); + RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid); + } else if (RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) { + RendererSceneOcclusionCull::get_singleton()->free_occluder(p_rid); } else if (instance_owner.owns(p_rid)) { // delete the instance update_dirty_instances(); - Instance *instance = instance_owner.getornull(p_rid); + Instance *instance = instance_owner.get_or_null(p_rid); instance_geometry_set_lightmap(p_rid, RID(), Rect2(), 0); instance_set_scenario(p_rid, RID()); instance_set_base(p_rid, RID()); instance_geometry_set_material_override(p_rid, RID()); + instance_geometry_set_material_overlay(p_rid, RID()); instance_attach_skeleton(p_rid, RID()); if (instance->instance_allocated_shader_parameters) { //free the used shader parameters - RSG::storage->global_variables_instance_free(instance->self); + RSG::material_storage->global_variables_instance_free(instance->self); } update_dirty_instances(); //in case something changed this instance_owner.free(p_rid); - memdelete(instance); } else { return false; } @@ -3500,6 +3969,28 @@ TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RI return scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size); } +void RendererSceneCull::update_visibility_notifiers() { + SelfList<InstanceVisibilityNotifierData> *E = visible_notifier_list.first(); + while (E) { + SelfList<InstanceVisibilityNotifierData> *N = E->next(); + + InstanceVisibilityNotifierData *visibility_notifier = E->self(); + if (visibility_notifier->just_visible) { + visibility_notifier->just_visible = false; + + RSG::storage->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded); + } else { + if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) { + visible_notifier_list.remove(E); + + RSG::storage->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded); + } + } + + E = N; + } +} + /*******************************/ /* Passthrough to Scene Render */ /*******************************/ @@ -3513,6 +4004,17 @@ void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) { geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask(); } +float get_halton_value(int index, int base) { + float f = 1; + float r = 0; + while (index > 0) { + f = f / static_cast<float>(base); + r = r + f * (index % base); + index = index / base; + } + return r * 2.0f - 1.0f; +}; + RendererSceneCull::RendererSceneCull() { render_pass = 1; singleton = this; @@ -3527,15 +4029,23 @@ RendererSceneCull::RendererSceneCull() { render_sdfgi_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool); } - frustum_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); - frustum_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); - for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { - frustum_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); + scene_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); + scene_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); + for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) { + scene_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); } indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame"); thread_cull_threshold = GLOBAL_GET("rendering/limits/spatial_indexer/threaded_cull_minimum_instances"); thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU + + taa_jitter_array.resize(TAA_JITTER_COUNT); + for (int i = 0; i < TAA_JITTER_COUNT; i++) { + taa_jitter_array[i].x = get_halton_value(i, 2); + taa_jitter_array[i].y = get_halton_value(i, 3); + } + + dummy_occlusion_culling = memnew(RendererSceneOcclusionCull); } RendererSceneCull::~RendererSceneCull() { @@ -3549,9 +4059,13 @@ RendererSceneCull::~RendererSceneCull() { render_sdfgi_data[i].instances.reset(); } - frustum_cull_result.reset(); - for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { - frustum_cull_result_threads[i].reset(); + scene_cull_result.reset(); + for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) { + scene_cull_result_threads[i].reset(); + } + scene_cull_result_threads.clear(); + + if (dummy_occlusion_culling) { + memdelete(dummy_occlusion_culling); } - frustum_cull_result_threads.clear(); } |