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path: root/servers/rendering/renderer_scene_cull.cpp
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Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp111
1 files changed, 97 insertions, 14 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index b8752dde7a..2bcec74123 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -825,6 +825,16 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
}
}
+void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float p_transparency) {
+ Instance *instance = instance_owner.get_or_null(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ scene_render->geometry_instance_set_transparency(geom->geometry_instance, p_transparency);
+ }
+}
+
void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) {
Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
@@ -1179,7 +1189,7 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance,
}
}
-void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
+void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) {
Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
@@ -1187,6 +1197,7 @@ void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, f
instance->visibility_range_end = p_max;
instance->visibility_range_begin_margin = p_min_margin;
instance->visibility_range_end_margin = p_max_margin;
+ instance->visibility_range_fade_mode = p_fade_mode;
_update_instance_visibility_dependencies(instance);
@@ -1196,6 +1207,7 @@ void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, f
vd.range_end = instance->visibility_range_end;
vd.range_begin_margin = instance->visibility_range_begin_margin;
vd.range_end_margin = instance->visibility_range_end_margin;
+ vd.fade_mode = p_fade_mode;
}
}
@@ -1279,23 +1291,42 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
vd.range_end_margin = p_instance->visibility_range_end_margin;
vd.position = p_instance->transformed_aabb.get_center();
vd.array_index = p_instance->array_index;
+ vd.fade_mode = p_instance->visibility_range_fade_mode;
p_instance->scenario->instance_visibility.insert(vd, p_instance->visibility_dependencies_depth);
}
if (p_instance->scenario && p_instance->array_index != -1) {
- p_instance->scenario->instance_data[p_instance->array_index].visibility_index = p_instance->visibility_index;
+ InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
+ idata.visibility_index = p_instance->visibility_index;
+
+ if (is_geometry_instance) {
+ if (has_visibility_range && p_instance->visibility_range_fade_mode == RS::VISIBILITY_RANGE_FADE_SELF) {
+ bool begin_enabled = p_instance->visibility_range_begin > 0.0f;
+ float begin_min = p_instance->visibility_range_begin - p_instance->visibility_range_begin_margin;
+ float begin_max = p_instance->visibility_range_begin + p_instance->visibility_range_begin_margin;
+ bool end_enabled = p_instance->visibility_range_end > 0.0f;
+ float end_min = p_instance->visibility_range_end - p_instance->visibility_range_end_margin;
+ float end_max = p_instance->visibility_range_end + p_instance->visibility_range_end_margin;
+ scene_render->geometry_instance_set_fade_range(idata.instance_geometry, begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max);
+ } else {
+ scene_render->geometry_instance_set_fade_range(idata.instance_geometry, false, 0.0f, 0.0f, false, 0.0f, 0.0f);
+ }
+ }
if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || p_instance->visibility_dependencies_depth == 0)) {
- p_instance->scenario->instance_data[p_instance->array_index].flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
} else {
- p_instance->scenario->instance_data[p_instance->array_index].flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
}
if (p_instance->visibility_parent) {
- p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = p_instance->visibility_parent->array_index;
+ idata.parent_array_index = p_instance->visibility_parent->array_index;
} else {
- p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = -1;
+ idata.parent_array_index = -1;
+ if (is_geometry_instance) {
+ scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, 1.0f);
+ }
}
}
}
@@ -1738,6 +1769,9 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
Instance *dep_instance = E->get();
if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
+ if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
+ scene_render->geometry_instance_set_parent_fade_alpha(dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry, 1.0f);
+ }
}
}
@@ -2439,34 +2473,49 @@ void RendererSceneCull::_visibility_cull(const VisibilityCullData &cull_data, ui
if (idata.parent_array_index >= 0) {
uint32_t parent_flags = scenario->instance_data[idata.parent_array_index].flags;
- if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) == 0) {
+
+ if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || !(parent_flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN))) {
idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
continue;
}
}
- int range_check = _visibility_range_check(vd, cull_data.camera_position, cull_data.viewport_mask);
+ int range_check = _visibility_range_check<true>(vd, cull_data.camera_position, cull_data.viewport_mask);
if (range_check == -1) {
idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
} else if (range_check == 1) {
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
} else {
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ if (range_check == 2) {
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
+ } else {
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
+ }
}
}
}
+template <bool p_fade_check>
int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask) {
float dist = p_camera_pos.distance_to(r_vis_data.position);
+ const RS::VisibilityRangeFadeMode &fade_mode = r_vis_data.fade_mode;
- bool in_range_last_frame = p_viewport_mask & r_vis_data.viewport_state;
- float begin_offset = in_range_last_frame ? -r_vis_data.range_begin_margin : r_vis_data.range_begin_margin;
- float end_offset = in_range_last_frame ? r_vis_data.range_end_margin : -r_vis_data.range_end_margin;
+ float begin_offset = -r_vis_data.range_begin_margin;
+ float end_offset = r_vis_data.range_end_margin;
+
+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DISABLED && !(p_viewport_mask & r_vis_data.viewport_state)) {
+ begin_offset = -begin_offset;
+ end_offset = -end_offset;
+ }
if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end + end_offset) {
r_vis_data.viewport_state &= ~p_viewport_mask;
@@ -2476,10 +2525,34 @@ int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_dat
return 1;
} else {
r_vis_data.viewport_state |= p_viewport_mask;
+ if (p_fade_check) {
+ if (fade_mode != RS::VISIBILITY_RANGE_FADE_DISABLED) {
+ r_vis_data.children_fade_alpha = 1.0f;
+ if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end - end_offset) {
+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) {
+ r_vis_data.children_fade_alpha = MIN(1.0f, (dist - (r_vis_data.range_end - end_offset)) / (2.0f * r_vis_data.range_end_margin));
+ }
+ return 2;
+ } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin - begin_offset) {
+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) {
+ r_vis_data.children_fade_alpha = MIN(1.0f, 1.0 - (dist - (r_vis_data.range_begin + begin_offset)) / (2.0f * r_vis_data.range_begin_margin));
+ }
+ return 2;
+ }
+ }
+ }
return 0;
}
}
+bool RendererSceneCull::_visibility_parent_check(const CullData &p_cull_data, const InstanceData &p_instance_data) {
+ if (p_instance_data.parent_array_index == -1) {
+ return true;
+ }
+ const uint32_t &parent_flags = p_cull_data.scenario->instance_data[p_instance_data.parent_array_index].flags;
+ return ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN);
+}
+
void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) {
uint32_t cull_total = cull_data->scenario->instance_data.size();
uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
@@ -2505,14 +2578,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
bool mesh_visible = false;
InstanceData &idata = cull_data.scenario->instance_data[i];
- uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN);
+ uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN);
int32_t visibility_check = -1;
#define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN)
#define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask)
#define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f))
-#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0)
-#define VIS_PARENT_CHECK ((idata.parent_array_index == -1) || ((cull_data.scenario->instance_data[idata.parent_array_index].flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE))
+#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check<false>(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0)
+#define VIS_PARENT_CHECK (_visibility_parent_check(cull_data, idata))
#define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check)
#define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING) == 0 && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))
@@ -2593,6 +2666,16 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
}
}
+ if (idata.parent_array_index != -1) {
+ float fade = 1.0f;
+ const uint32_t &parent_flags = cull_data.scenario->instance_data[idata.parent_array_index].flags;
+ if (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN) {
+ const int32_t &parent_idx = cull_data.scenario->instance_data[idata.parent_array_index].visibility_index;
+ fade = cull_data.scenario->instance_visibility[parent_idx].children_fade_alpha;
+ }
+ scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, fade);
+ }
+
if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;