diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 838 |
1 files changed, 466 insertions, 372 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 0d5b98f1cb..348f6e4695 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -93,10 +93,10 @@ void RendererSceneCull::camera_set_environment(RID p_camera, RID p_env) { camera->env = p_env; } -void RendererSceneCull::camera_set_camera_effects(RID p_camera, RID p_fx) { +void RendererSceneCull::camera_set_camera_attributes(RID p_camera, RID p_attributes) { Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); - camera->effects = p_fx; + camera->attributes = p_attributes; } void RendererSceneCull::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) { @@ -228,7 +228,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { voxel_gi->lights.insert(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); - RSG::storage->particles_add_collision(A->base, collision->instance); + RSG::particles_storage->particles_add_collision(A->base, collision->instance); } } @@ -344,7 +344,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { voxel_gi->lights.erase(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); - RSG::storage->particles_remove_collision(A->base, collision->instance); + RSG::particles_storage->particles_remove_collision(A->base, collision->instance); } } @@ -357,13 +357,14 @@ void RendererSceneCull::scenario_initialize(RID p_rid) { Scenario *scenario = scenario_owner.get_or_null(p_rid); scenario->self = p_rid; - scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create(); - scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest - scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4); - scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4); - scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4); - scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8); - scenario->reflection_atlas = scene_render->reflection_atlas_create(); + scenario->reflection_probe_shadow_atlas = RSG::light_storage->shadow_atlas_create(); + RSG::light_storage->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest + RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4); + RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4); + RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4); + RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8); + + scenario->reflection_atlas = RSG::light_storage->reflection_atlas_create(); scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool); scenario->instance_data.set_page_pool(&instance_data_page_pool); @@ -378,10 +379,10 @@ void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environme scenario->environment = p_environment; } -void RendererSceneCull::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) { +void RendererSceneCull::scenario_set_camera_attributes(RID p_scenario, RID p_camera_attributes) { Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); - scenario->camera_effects = p_camera_effects; + scenario->camera_attributes = p_camera_attributes; } void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_environment) { @@ -393,7 +394,7 @@ void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_ void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) { Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); - scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count); + RSG::light_storage->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count); } bool RendererSceneCull::is_scenario(RID p_scenario) const { @@ -464,18 +465,18 @@ void RendererSceneCull::instance_initialize(RID p_rid) { } void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { - bool needs_instance = RSG::storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid()); + bool needs_instance = RSG::mesh_storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid()); if (needs_instance != p_instance->mesh_instance.is_valid()) { if (needs_instance) { - p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base); + p_instance->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_instance->base); } else { - RSG::storage->free(p_instance->mesh_instance); + RSG::mesh_storage->mesh_instance_free(p_instance->mesh_instance); p_instance->mesh_instance = RID(); } InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); - scene_render->geometry_instance_set_mesh_instance(geom->geometry_instance, p_instance->mesh_instance); + geom->geometry_instance->set_mesh_instance(p_instance->mesh_instance); if (p_instance->scenario && p_instance->array_index >= 0) { InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; @@ -488,7 +489,7 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { } if (p_instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton); + RSG::mesh_storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton); } } @@ -506,7 +507,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } if (instance->mesh_instance.is_valid()) { - RSG::storage->free(instance->mesh_instance); + RSG::mesh_storage->mesh_instance_free(instance->mesh_instance); instance->mesh_instance = RID(); // no need to set instance data flag here, as it was freed above } @@ -521,7 +522,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); - if (scenario && instance->visible && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { + if (scenario && instance->visible && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { scenario->dynamic_lights.erase(light->instance); } @@ -534,11 +535,11 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { scenario->directional_lights.erase(light->D); light->D = nullptr; } - scene_render->free(light->instance); + RSG::light_storage->light_instance_free(light->instance); } break; case RS::INSTANCE_PARTICLES_COLLISION: { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); - RSG::storage->free(collision->instance); + RSG::utilities->free(collision->instance); } break; case RS::INSTANCE_FOG_VOLUME: { InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(instance->base_data); @@ -549,23 +550,23 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); - scene_render->free(reflection_probe->instance); + RSG::light_storage->reflection_probe_instance_free(reflection_probe->instance); if (reflection_probe->update_list.in_list()) { reflection_probe_render_list.remove(&reflection_probe->update_list); } } break; case RS::INSTANCE_DECAL: { InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data); - scene_render->free(decal->instance); + RSG::texture_storage->decal_instance_free(decal->instance); } break; case RS::INSTANCE_LIGHTMAP: { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(instance->base_data); //erase dependencies, since no longer a lightmap - while (lightmap_data->users.front()) { - instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0); + while (lightmap_data->users.begin()) { + instance_geometry_set_lightmap((*lightmap_data->users.begin())->self, RID(), Rect2(), 0); } - scene_render->free(lightmap_data->instance); + RSG::light_storage->lightmap_instance_free(lightmap_data->instance); } break; case RS::INSTANCE_VOXEL_GI: { InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data); @@ -607,23 +608,26 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { instance->base = RID(); if (p_base.is_valid()) { - instance->base_type = RSG::storage->get_base_type(p_base); + instance->base_type = RSG::utilities->get_base_type(p_base); + // fix up a specific malfunctioning case before the switch, so it can be handled if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) { instance->base_type = RS::INSTANCE_OCCLUDER; } - ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE); - switch (instance->base_type) { + case RS::INSTANCE_NONE: { + ERR_PRINT_ONCE("unimplemented base type encountered in renderer scene cull"); + return; + } case RS::INSTANCE_LIGHT: { InstanceLightData *light = memnew(InstanceLightData); - if (scenario && RSG::storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) { + if (scenario && RSG::light_storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) { light->D = scenario->directional_lights.push_back(instance); } - light->instance = scene_render->light_instance_create(p_base); + light->instance = RSG::light_storage->light_instance_create(p_base); instance->base_data = light; } break; @@ -634,24 +638,26 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { instance->base_data = geom; geom->geometry_instance = scene_render->geometry_instance_create(p_base); - scene_render->geometry_instance_set_skeleton(geom->geometry_instance, instance->skeleton); - scene_render->geometry_instance_set_material_override(geom->geometry_instance, instance->material_override); - scene_render->geometry_instance_set_material_overlay(geom->geometry_instance, instance->material_overlay); - scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, instance->materials); - scene_render->geometry_instance_set_transform(geom->geometry_instance, instance->transform, instance->aabb, instance->transformed_aabb); - scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, instance->layer_mask); - scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, instance->lod_bias); - scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, instance->baked_light); - scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi); - scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); - scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); - scene_render->geometry_instance_set_transparency(geom->geometry_instance, instance->transparency); + ERR_FAIL_NULL(geom->geometry_instance); + + geom->geometry_instance->set_skeleton(instance->skeleton); + geom->geometry_instance->set_material_override(instance->material_override); + geom->geometry_instance->set_material_overlay(instance->material_overlay); + geom->geometry_instance->set_surface_materials(instance->materials); + geom->geometry_instance->set_transform(instance->transform, instance->aabb, instance->transformed_aabb); + geom->geometry_instance->set_layer_mask(instance->layer_mask); + geom->geometry_instance->set_lod_bias(instance->lod_bias); + geom->geometry_instance->set_transparency(instance->transparency); + geom->geometry_instance->set_use_baked_light(instance->baked_light); + geom->geometry_instance->set_use_dynamic_gi(instance->dynamic_gi); + geom->geometry_instance->set_use_lightmap(RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); + geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); if (instance->lightmap_sh.size() == 9) { - scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr()); + geom->geometry_instance->set_lightmap_capture(instance->lightmap_sh.ptr()); } - for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : instance->visibility_dependencies) { + Instance *dep_instance = E; ERR_CONTINUE(dep_instance->array_index == -1); ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1); dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = instance->array_index; @@ -659,8 +665,8 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } break; case RS::INSTANCE_PARTICLES_COLLISION: { InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData); - collision->instance = RSG::storage->particles_collision_instance_create(p_base); - RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible); + collision->instance = RSG::particles_storage->particles_collision_instance_create(p_base); + RSG::particles_storage->particles_collision_instance_set_active(collision->instance, instance->visible); instance->base_data = collision; } break; case RS::INSTANCE_FOG_VOLUME: { @@ -679,19 +685,19 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { reflection_probe->owner = instance; instance->base_data = reflection_probe; - reflection_probe->instance = scene_render->reflection_probe_instance_create(p_base); + reflection_probe->instance = RSG::light_storage->reflection_probe_instance_create(p_base); } break; case RS::INSTANCE_DECAL: { InstanceDecalData *decal = memnew(InstanceDecalData); decal->owner = instance; instance->base_data = decal; - decal->instance = scene_render->decal_instance_create(p_base); + decal->instance = RSG::texture_storage->decal_instance_create(p_base); } break; case RS::INSTANCE_LIGHTMAP: { InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData); instance->base_data = lightmap_data; - lightmap_data->instance = scene_render->lightmap_instance_create(p_base); + lightmap_data->instance = RSG::light_storage->lightmap_instance_create(p_base); } break; case RS::INSTANCE_VOXEL_GI: { InstanceVoxelGIData *voxel_gi = memnew(InstanceVoxelGIData); @@ -721,7 +727,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } //forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it - RSG::storage->base_update_dependency(p_base, &instance->dependency_tracker); + RSG::utilities->base_update_dependency(p_base, &instance->dependency_tracker); } _instance_queue_update(instance, true, true); @@ -753,7 +759,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); - scene_render->reflection_probe_release_atlas_index(reflection_probe->instance); + RSG::light_storage->reflection_probe_release_atlas_index(reflection_probe->instance); } break; case RS::INSTANCE_PARTICLES_COLLISION: { @@ -801,7 +807,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); - if (RSG::storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) { + if (RSG::light_storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) { light->D = scenario->directional_lights.push_back(instance); } } break; @@ -833,7 +839,8 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, p_mask); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_layer_mask(p_mask); } } @@ -845,7 +852,8 @@ void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - scene_render->geometry_instance_set_transparency(geom->geometry_instance, p_transparency); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_transparency(p_transparency); } } @@ -860,13 +868,8 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D #ifdef DEBUG_ENABLED for (int i = 0; i < 4; i++) { - const Vector3 &v = i < 3 ? p_transform.basis.elements[i] : p_transform.origin; - ERR_FAIL_COND(Math::is_inf(v.x)); - ERR_FAIL_COND(Math::is_nan(v.x)); - ERR_FAIL_COND(Math::is_inf(v.y)); - ERR_FAIL_COND(Math::is_nan(v.y)); - ERR_FAIL_COND(Math::is_inf(v.z)); - ERR_FAIL_COND(Math::is_nan(v.z)); + const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin; + ERR_FAIL_COND(!v.is_finite()); } #endif @@ -890,7 +893,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight); + RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight); } } @@ -900,7 +903,7 @@ void RendererSceneCull::instance_set_surface_override_material(RID p_instance, i if (instance->base_type == RS::INSTANCE_MESH) { //may not have been updated yet, may also have not been set yet. When updated will be correcte, worst case - instance->materials.resize(MAX(p_surface + 1, RSG::storage->mesh_get_surface_count(instance->base))); + instance->materials.resize(MAX(p_surface + 1, RSG::mesh_storage->mesh_get_surface_count(instance->base))); } ERR_FAIL_INDEX(p_surface, instance->materials.size()); @@ -930,7 +933,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { if (instance->base_type == RS::INSTANCE_LIGHT) { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); - if (instance->scenario && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { + if (instance->scenario && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { if (p_visible) { instance->scenario->dynamic_lights.push_back(light->instance); } else { @@ -941,7 +944,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); - RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible); + RSG::particles_storage->particles_collision_instance_set_active(collision->instance, p_visible); } if (instance->base_type == RS::INSTANCE_FOG_VOLUME) { @@ -997,7 +1000,7 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) if (p_skeleton.is_valid()) { //update the dependency now, so if cleared, we remove it - RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker); + RSG::mesh_storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker); } _instance_queue_update(instance, true, true); @@ -1006,7 +1009,8 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) _instance_update_mesh_instance(instance); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - scene_render->geometry_instance_set_skeleton(geom->geometry_instance, p_skeleton); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_skeleton(p_skeleton); } } @@ -1126,7 +1130,8 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, p_enabled); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_use_baked_light(p_enabled); } } break; @@ -1146,7 +1151,8 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, p_enabled); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_use_dynamic_gi(p_enabled); } } break; @@ -1204,7 +1210,9 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); + ERR_FAIL_NULL(geom->geometry_instance); + + geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); } _instance_queue_update(instance, false, true); @@ -1219,7 +1227,8 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - scene_render->geometry_instance_set_material_override(geom->geometry_instance, p_material); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_material_override(p_material); } } @@ -1232,7 +1241,8 @@ void RendererSceneCull::instance_geometry_set_material_overlay(RID p_instance, R if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - scene_render->geometry_instance_set_material_overlay(geom->geometry_instance, p_material); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_material_overlay(p_material); } } @@ -1289,15 +1299,15 @@ void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_par bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) { bool cycle_detected = false; - Set<Instance *> traversed_nodes; + HashSet<Instance *> traversed_nodes; { Instance *instance = p_instance; while (instance) { if (!instance->visibility_dependencies.is_empty()) { uint32_t depth = 0; - for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) { - depth = MAX(depth, E->get()->visibility_dependencies_depth); + for (const Instance *E : instance->visibility_dependencies) { + depth = MAX(depth, E->visibility_dependencies_depth); } instance->visibility_dependencies_depth = depth + 1; } else { @@ -1355,9 +1365,9 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins bool end_enabled = p_instance->visibility_range_end > 0.0f; float end_min = p_instance->visibility_range_end - p_instance->visibility_range_end_margin; float end_max = p_instance->visibility_range_end + p_instance->visibility_range_end_margin; - scene_render->geometry_instance_set_fade_range(idata.instance_geometry, begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max); + idata.instance_geometry->set_fade_range(begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max); } else { - scene_render->geometry_instance_set_fade_range(idata.instance_geometry, false, 0.0f, 0.0f, false, 0.0f, 0.0f); + idata.instance_geometry->set_fade_range(false, 0.0f, 0.0f, false, 0.0f, 0.0f); } } @@ -1372,7 +1382,7 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins } else { idata.parent_array_index = -1; if (is_geometry_instance) { - scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, 1.0f); + idata.instance_geometry->set_parent_fade_alpha(1.0f); } } } @@ -1404,7 +1414,8 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_use_lightmap(lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index); } } @@ -1416,7 +1427,8 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); - scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, p_lod_bias); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_lod_bias(p_lod_bias); } } @@ -1426,19 +1438,34 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); - Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); + HashMap<StringName, Instance::InstanceShaderParameter>::Iterator E = instance->instance_shader_uniforms.find(p_parameter); if (!E) { Instance::InstanceShaderParameter isp; isp.index = -1; isp.info = PropertyInfo(); isp.value = p_value; - instance->instance_shader_parameters[p_parameter] = isp; + instance->instance_shader_uniforms[p_parameter] = isp; } else { - E->get().value = p_value; - if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) { + E->value.value = p_value; + if (E->value.index >= 0 && instance->instance_allocated_shader_uniforms) { + int flags_count = 0; + if (E->value.info.hint == PROPERTY_HINT_FLAGS) { + // A small hack to detect boolean flags count and prevent overhead. + switch (E->value.info.hint_string.length()) { + case 3: // "x,y" + flags_count = 1; + break; + case 5: // "x,y,z" + flags_count = 2; + break; + case 7: // "x,y,z,w" + flags_count = 3; + break; + } + } //update directly - RSG::storage->global_variables_instance_update(p_instance, E->get().index, p_value); + RSG::material_storage->global_shader_parameters_instance_update(p_instance, E->value.index, p_value, flags_count); } } } @@ -1447,8 +1474,8 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!instance, Variant()); - if (instance->instance_shader_parameters.has(p_parameter)) { - return instance->instance_shader_parameters[p_parameter].value; + if (instance->instance_shader_uniforms.has(p_parameter)) { + return instance->instance_shader_uniforms[p_parameter].value; } return Variant(); } @@ -1457,8 +1484,8 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value( const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!instance, Variant()); - if (instance->instance_shader_parameters.has(p_parameter)) { - return instance->instance_shader_parameters[p_parameter].default_value; + if (instance->instance_shader_uniforms.has(p_parameter)) { + return instance->instance_shader_uniforms[p_parameter].default_value; } return Variant(); } @@ -1470,12 +1497,12 @@ void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instan const_cast<RendererSceneCull *>(this)->update_dirty_instances(); Vector<StringName> names; - for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_parameters) { + for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_uniforms) { names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); for (int i = 0; i < names.size(); i++) { - PropertyInfo pinfo = instance->instance_shader_parameters[names[i]].info; + PropertyInfo pinfo = instance->instance_shader_uniforms[names[i]].info; p_parameters->push_back(pinfo); } } @@ -1486,12 +1513,12 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (p_instance->base_type == RS::INSTANCE_LIGHT) { InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); - scene_render->light_instance_set_transform(light->instance, p_instance->transform); - scene_render->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb)); + RSG::light_storage->light_instance_set_transform(light->instance, p_instance->transform); + RSG::light_storage->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb)); light->shadow_dirty = true; - RS::LightBakeMode bake_mode = RSG::storage->light_get_bake_mode(p_instance->base); - if (RSG::storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) { + RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base); + if (RSG::light_storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) { if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { p_instance->scenario->dynamic_lights.erase(light->instance); } @@ -1503,14 +1530,14 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { } } - uint32_t max_sdfgi_cascade = RSG::storage->light_get_max_sdfgi_cascade(p_instance->base); + uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(p_instance->base); if (light->max_sdfgi_cascade != max_sdfgi_cascade) { light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario } } else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); - scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); + RSG::light_storage->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); if (p_instance->scenario && p_instance->array_index >= 0) { InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; @@ -1519,25 +1546,25 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { } else if (p_instance->base_type == RS::INSTANCE_DECAL) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); - scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); + RSG::texture_storage->decal_instance_set_transform(decal->instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data); - scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform); + RSG::light_storage->lightmap_instance_set_transform(lightmap->instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) { InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(p_instance->base_data); scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform); + RSG::particles_storage->particles_set_emission_transform(p_instance->base, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data); //remove materials no longer used and un-own them - if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) { + if (RSG::particles_storage->particles_collision_is_heightfield(p_instance->base)) { heightfield_particle_colliders_update_list.insert(p_instance); } - RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); + RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) { InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data); scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform); @@ -1547,7 +1574,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { } } - if (p_instance->aabb.has_no_surface()) { + if (!p_instance->aabb.has_surface()) { return; } @@ -1556,8 +1583,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); //erase dependencies, since no longer a lightmap - for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { - Instance *geom = E->get(); + for (Instance *E : lightmap_data->geometries) { + Instance *geom = E; _instance_queue_update(geom, true, false); } } @@ -1571,8 +1598,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { //make sure lights are updated if it casts shadow if (geom->can_cast_shadows) { - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); light->shadow_dirty = true; } } @@ -1584,11 +1611,13 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (!p_instance->lightmap_sh.is_empty()) { p_instance->lightmap_sh.clear(); //don't need SH p_instance->lightmap_target_sh.clear(); //don't need SH - scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, nullptr); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_lightmap_capture(nullptr); } } - scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_transform(p_instance->transform, p_instance->aabb, p_instance->transformed_aabb); } // note: we had to remove is equal approx check here, it meant that det == 0.000004 won't work, which is the case for some of our scenes. @@ -1629,8 +1658,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1; idata.visibility_index = p_instance->visibility_index; - for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : p_instance->visibility_dependencies) { + Instance *dep_instance = E; if (dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index; } @@ -1646,8 +1675,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { case RS::INSTANCE_LIGHT: { InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data); idata.instance_data_rid = light_data->instance.get_id(); - light_data->uses_projector = RSG::storage->light_has_projector(p_instance->base); - light_data->uses_softshadow = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON; + light_data->uses_projector = RSG::light_storage->light_has_projector(p_instance->base); + light_data->uses_softshadow = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON; } break; case RS::INSTANCE_REFLECTION_PROBE: { @@ -1740,7 +1769,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK; pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; - if (RSG::storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) { + if (RSG::light_storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) { pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI); pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } @@ -1797,8 +1826,8 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index; } - for (Set<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : swapped_instance->visibility_dependencies) { + Instance *dep_instance = E; if (dep_instance != p_instance && dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index; } @@ -1814,19 +1843,20 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { // Clear these now because the InstanceData containing the dirty flags is gone InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + ERR_FAIL_NULL(geom->geometry_instance); - scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0); - scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0); - scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0); - scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0); + geom->geometry_instance->pair_light_instances(nullptr, 0); + geom->geometry_instance->pair_reflection_probe_instances(nullptr, 0); + geom->geometry_instance->pair_decal_instances(nullptr, 0); + geom->geometry_instance->pair_voxel_gi_instances(nullptr, 0); } - for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : p_instance->visibility_dependencies) { + Instance *dep_instance = E; if (dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1; if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { - scene_render->geometry_instance_set_parent_fade_alpha(dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry, 1.0f); + dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry->set_parent_fade_alpha(1.0f); } } } @@ -1847,7 +1877,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { if (p_instance->custom_aabb) { new_aabb = *p_instance->custom_aabb; } else { - new_aabb = RSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton); + new_aabb = RSG::mesh_storage->mesh_get_aabb(p_instance->base, p_instance->skeleton); } } break; @@ -1856,7 +1886,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { if (p_instance->custom_aabb) { new_aabb = *p_instance->custom_aabb; } else { - new_aabb = RSG::storage->multimesh_get_aabb(p_instance->base); + new_aabb = RSG::mesh_storage->multimesh_get_aabb(p_instance->base); } } break; @@ -1864,38 +1894,38 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { if (p_instance->custom_aabb) { new_aabb = *p_instance->custom_aabb; } else { - new_aabb = RSG::storage->particles_get_aabb(p_instance->base); + new_aabb = RSG::particles_storage->particles_get_aabb(p_instance->base); } } break; case RenderingServer::INSTANCE_PARTICLES_COLLISION: { - new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base); + new_aabb = RSG::particles_storage->particles_collision_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_FOG_VOLUME: { - new_aabb = RSG::storage->fog_volume_get_aabb(p_instance->base); + new_aabb = RSG::fog->fog_volume_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_VISIBLITY_NOTIFIER: { - new_aabb = RSG::storage->visibility_notifier_get_aabb(p_instance->base); + new_aabb = RSG::utilities->visibility_notifier_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_LIGHT: { - new_aabb = RSG::storage->light_get_aabb(p_instance->base); + new_aabb = RSG::light_storage->light_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_REFLECTION_PROBE: { - new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base); + new_aabb = RSG::light_storage->reflection_probe_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_DECAL: { - new_aabb = RSG::decal_atlas_storage->decal_get_aabb(p_instance->base); + new_aabb = RSG::texture_storage->decal_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_VOXEL_GI: { - new_aabb = RSG::storage->voxel_gi_get_bounds(p_instance->base); + new_aabb = RSG::gi->voxel_gi_get_bounds(p_instance->base); } break; case RenderingServer::INSTANCE_LIGHTMAP: { - new_aabb = RSG::storage->lightmap_get_aabb(p_instance->base); + new_aabb = RSG::light_storage->lightmap_get_aabb(p_instance->base); } break; default: { @@ -1920,10 +1950,10 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) float accum_blend = 0.0; InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); - for (Set<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) { - Instance *lightmap = E->get(); + for (Instance *E : geom->lightmap_captures) { + Instance *lightmap = E; - bool interior = RSG::storage->lightmap_is_interior(lightmap->base); + bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base); if (inside && !interior) { continue; //we are inside, ignore exteriors @@ -1934,13 +1964,13 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) Vector3 lm_pos = to_bounds.xform(center); - AABB bounds = RSG::storage->lightmap_get_aabb(lightmap->base); + AABB bounds = RSG::light_storage->lightmap_get_aabb(lightmap->base); if (!bounds.has_point(lm_pos)) { continue; //not in this lightmap } Color sh[9]; - RSG::storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh); + RSG::light_storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh); //rotate it Basis rot = lightmap->transform.basis.orthonormalized(); @@ -1987,29 +2017,30 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) } } - scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr()); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_lightmap_capture(p_instance->lightmap_sh.ptr()); } -void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { +void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); Transform3D light_transform = p_instance->transform; light_transform.orthonormalize(); //scale does not count on lights real_t max_distance = p_cam_projection.get_z_far(); - real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); + real_t shadow_max = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera max_distance = MIN(shadow_max, max_distance); } max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance); - real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); + real_t pancake_size = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); real_t range = max_distance - min_distance; int splits = 0; - switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) { + switch (RSG::light_storage->light_directional_get_shadow_mode(p_instance->base)) { case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: splits = 1; break; @@ -2025,14 +2056,14 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in distances[0] = min_distance; for (int i = 0; i < splits; i++) { - distances[i + 1] = min_distance + RSG::storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; + distances[i + 1] = min_distance + RSG::light_storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; }; distances[splits] = max_distance; - real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance); + real_t texture_size = RSG::light_storage->get_directional_light_shadow_size(light->instance); - bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base); + bool overlap = RSG::light_storage->light_directional_get_blend_splits(p_instance->base); cull.shadow_count = p_shadow_index + 1; cull.shadows[p_shadow_index].cascade_count = splits; @@ -2042,7 +2073,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in RENDER_TIMESTAMP("Cull DirectionalLight3D, Split " + itos(i)); // setup a camera matrix for that range! - CameraMatrix camera_matrix; + Projection camera_matrix; real_t aspect = p_cam_projection.get_aspect(); @@ -2065,9 +2096,9 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in Transform3D transform = light_transform; //discard scale and stabilize light - Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized(); - Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized(); - Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized(); + Vector3 x_vec = transform.basis.get_column(Vector3::AXIS_X).normalized(); + Vector3 y_vec = transform.basis.get_column(Vector3::AXIS_Y).normalized(); + Vector3 z_vec = transform.basis.get_column(Vector3::AXIS_Z).normalized(); //z_vec points against the camera, like in default opengl real_t x_min = 0.f, x_max = 0.f; @@ -2139,11 +2170,11 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in z_min_cam = z_vec.dot(center) - radius; { - float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); + float soft_shadow_angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); if (soft_shadow_angle > 0.0) { float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam; - soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range; + soft_shadow_expand = Math::tan(Math::deg_to_rad(soft_shadow_angle)) * z_range; x_max += soft_shadow_expand; y_max += soft_shadow_expand; @@ -2182,7 +2213,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in z_max = z_vec.dot(center) + radius + pancake_size; { - CameraMatrix ortho_camera; + Projection ortho_camera; real_t half_x = (x_max_cam - x_min_cam) * 0.5; real_t half_y = (y_max_cam - y_min_cam) * 0.5; @@ -2207,7 +2238,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in } } -bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold) { +bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold) { InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); Transform3D light_transform = p_instance->transform; @@ -2215,13 +2246,13 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons bool animated_material_found = false; - switch (RSG::storage->light_get_type(p_instance->base)) { + switch (RSG::light_storage->light_get_type(p_instance->base)) { case RS::LIGHT_DIRECTIONAL: { } break; case RS::LIGHT_OMNI: { - RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base); + RS::LightOmniShadowMode shadow_mode = RSG::light_storage->light_omni_get_shadow_mode(p_instance->base); - if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !scene_render->light_instances_can_render_shadow_cube()) { + if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !RSG::light_storage->light_instances_can_render_shadow_cube()) { if (max_shadows_used + 2 > MAX_UPDATE_SHADOWS) { return true; } @@ -2229,7 +2260,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons //using this one ensures that raster deferred will have it RENDER_TIMESTAMP("Cull OmniLight3D Shadow Paraboloid, Half " + itos(i)); - real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); + real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); real_t z = i == 0 ? -1 : 1; Vector<Plane> planes; @@ -2271,16 +2302,16 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); } } shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } - RSG::storage->update_mesh_instances(); + RSG::mesh_storage->update_mesh_instances(); - scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0); + RSG::light_storage->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, i, 0); shadow_data.light = light->instance; shadow_data.pass = i; } @@ -2290,8 +2321,8 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons return true; } - real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); - CameraMatrix cm; + real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); + Projection cm; cm.set_perspective(90, 1, radius * 0.005f, radius); for (int i = 0; i < 6; i++) { @@ -2348,22 +2379,22 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons animated_material_found = true; } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); } } shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } - RSG::storage->update_mesh_instances(); - scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0); + RSG::mesh_storage->update_mesh_instances(); + RSG::light_storage->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0); shadow_data.light = light->instance; shadow_data.pass = i; } //restore the regular DP matrix - //scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0, 0); + //RSG::light_storage->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, 0, 0); } } break; @@ -2374,10 +2405,10 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons return true; } - real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); - real_t angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); + real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); + real_t angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); - CameraMatrix cm; + Projection cm; cm.set_perspective(angle * 2.0, 1.0, 0.005f * radius, radius); Vector<Plane> planes = cm.get_projection_planes(light_transform); @@ -2412,15 +2443,15 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); } } shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } - RSG::storage->update_mesh_instances(); + RSG::mesh_storage->update_mesh_instances(); - scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0); + RSG::light_storage->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0); shadow_data.light = light->instance; shadow_data.pass = 0; @@ -2430,21 +2461,26 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons return animated_material_found; } -void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) { +void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) { #ifndef _3D_DISABLED Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); + Vector2 jitter; + if (p_use_taa) { + jitter = taa_jitter_array[RSG::rasterizer->get_frame_number() % TAA_JITTER_COUNT] / p_viewport_size; + } + RendererSceneRender::CameraData camera_data; // Setup Camera(s) if (p_xr_interface.is_null()) { // Normal camera Transform3D transform = camera->transform; - CameraMatrix projection; + Projection projection; bool vaspect = camera->vaspect; - bool is_ortogonal = false; + bool is_orthogonal = false; switch (camera->type) { case Camera::ORTHOGONAL: { @@ -2454,7 +2490,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ camera->znear, camera->zfar, camera->vaspect); - is_ortogonal = true; + is_orthogonal = true; } break; case Camera::PERSPECTIVE: { projection.set_perspective( @@ -2476,12 +2512,12 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ } break; } - camera_data.set_camera(transform, projection, is_ortogonal, vaspect); + camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter); } else { // Setup our camera for our XR interface. // We can support multiple views here each with their own camera Transform3D transforms[RendererSceneRender::MAX_RENDER_VIEWS]; - CameraMatrix projections[RendererSceneRender::MAX_RENDER_VIEWS]; + Projection projections[RendererSceneRender::MAX_RENDER_VIEWS]; uint32_t view_count = p_xr_interface->get_view_count(); ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported"); @@ -2498,7 +2534,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ } if (view_count == 1) { - camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect); + camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter); } else if (view_count == 2) { camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect); } else { @@ -2510,14 +2546,14 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ RENDER_TIMESTAMP("Update Occlusion Buffer") // For now just cull on the first camera - RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool); + RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_orthogonal); - _render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_mesh_lod_threshold, true, r_render_info); + _render_scene(&camera_data, p_render_buffers, environment, camera->attributes, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_mesh_lod_threshold, true, r_render_info); #endif } void RendererSceneCull::_visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data) { - uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); + uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count(); uint32_t bin_from = p_thread * cull_data->cull_count / total_threads; uint32_t bin_to = (p_thread + 1 == total_threads) ? cull_data->cull_count : ((p_thread + 1) * cull_data->cull_count / total_threads); @@ -2614,7 +2650,7 @@ bool RendererSceneCull::_visibility_parent_check(const CullData &p_cull_data, co void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) { uint32_t cull_total = cull_data->scenario->instance_data.size(); - uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); + uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count(); uint32_t cull_from = p_thread * cull_total / total_threads; uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads); @@ -2623,7 +2659,7 @@ void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_d void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to) { uint64_t frame_number = RSG::rasterizer->get_frame_number(); - float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); + float lightmap_probe_update_speed = RSG::light_storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); uint32_t sdfgi_last_light_index = 0xFFFFFFFF; uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF; @@ -2654,15 +2690,15 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul if (base_type == RS::INSTANCE_LIGHT) { cull_result.lights.push_back(idata.instance); cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid)); - if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { - scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later + if (cull_data.shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(idata.base_rid)) { + RSG::light_storage->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later } } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { if (cull_data.render_reflection_probe != idata.instance) { //avoid entering The Matrix - if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { + if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || RSG::light_storage->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); cull_data.cull->lock.lock(); if (!reflection_probe->update_list.in_list()) { @@ -2674,7 +2710,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); } - if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { + if (RSG::light_storage->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid)); } } @@ -2714,14 +2750,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul mesh_visible = true; } else if (base_type == RS::INSTANCE_PARTICLES) { //particles visible? process them - if (RSG::storage->particles_is_inactive(idata.base_rid)) { + if (RSG::particles_storage->particles_is_inactive(idata.base_rid)) { //but if nothing is going on, don't do it. keep = false; } else { cull_data.cull->lock.lock(); - RSG::storage->particles_request_process(idata.base_rid); + RSG::particles_storage->particles_request_process(idata.base_rid); cull_data.cull->lock.unlock(); - RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized()); + RSG::particles_storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_column(2).normalized(), cull_data.cam_transform.basis.get_column(1).normalized()); //particles visible? request redraw RenderingServerDefault::redraw_request(); } @@ -2734,29 +2770,31 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul const int32_t &parent_idx = cull_data.scenario->instance_data[idata.parent_array_index].visibility_index; fade = cull_data.scenario->instance_visibility[parent_idx].children_fade_alpha; } - scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, fade); + idata.instance_geometry->set_parent_fade_alpha(fade); } if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); instance_pair_buffer[idx++] = light->instance; if (idx == MAX_INSTANCE_PAIRS) { break; } } - scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->pair_light_instances(instance_pair_buffer, idx); idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); } if (idata.flags & InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - scene_render->geometry_instance_set_softshadow_projector_pairing(geom->geometry_instance, geom->softshadow_count > 0, geom->projector_count > 0); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_softshadow_projector_pairing(geom->softshadow_count > 0, geom->projector_count > 0); idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY); } @@ -2764,8 +2802,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + for (const Instance *E : geom->reflection_probes) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->base_data); instance_pair_buffer[idx++] = reflection_probe->instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -2773,7 +2811,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul } } - scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->pair_reflection_probe_instances(instance_pair_buffer, idx); idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); } @@ -2781,23 +2820,26 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) { - InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data); + for (const Instance *E : geom->decals) { + InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->base_data); instance_pair_buffer[idx++] = decal->instance; if (idx == MAX_INSTANCE_PAIRS) { break; } } - scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx); + + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->pair_decal_instances(instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); } if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) { - InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data); + for (const Instance *E : geom->voxel_gi_instances) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->base_data); instance_pair_buffer[idx++] = voxel_gi->probe_instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -2805,7 +2847,9 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul } } - scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->pair_voxel_gi_instances(instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); } @@ -2816,7 +2860,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul for (uint32_t j = 0; j < 9; j++) { sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); } - scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_lightmap_capture(sh); idata.instance->last_frame_pass = frame_number; } @@ -2876,7 +2921,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul } } -void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows, RendererScene::RenderInfo *r_render_info) { +void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, RID p_force_camera_attributes, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows, RenderingMethod::RenderInfo *r_render_info) { Instance *render_reflection_probe = instance_owner.get_or_null(p_reflection_probe); //if null, not rendering to it Scenario *scenario = scenario_owner.get_or_null(p_scenario); @@ -2911,7 +2956,8 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } if (visibility_cull_data.cull_count > thread_cull_threshold) { - RendererThreadPool::singleton->thread_work_pool.do_work(RendererThreadPool::singleton->thread_work_pool.get_thread_count(), this, &RendererSceneCull::_visibility_cull_threaded, &visibility_cull_data); + WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RendererSceneCull::_visibility_cull_threaded, &visibility_cull_data, WorkerThreadPool::get_singleton()->get_thread_count(), -1, true, SNAME("VisibilityCullInstances")); + WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); } else { _visibility_cull(visibility_cull_data, visibility_cull_data.cull_offset, visibility_cull_data.cull_offset + visibility_cull_data.cull_count); } @@ -2920,7 +2966,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c RENDER_TIMESTAMP("Cull 3D Scene"); - //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal); + //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_orthogonal); /* STEP 2 - CULL */ @@ -2948,7 +2994,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c //check shadow.. if (light) { - if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) { + if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(E->base) && !(RSG::light_storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::light_storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) { lights_with_shadow.push_back(E); } //add to list @@ -2956,10 +3002,10 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } } - scene_render->set_directional_shadow_count(lights_with_shadow.size()); + RSG::light_storage->set_directional_shadow_count(lights_with_shadow.size()); for (int i = 0; i < lights_with_shadow.size(); i++) { - _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect); + _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect); } } @@ -3016,7 +3062,8 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c scene_cull_result_threads[i].clear(); } - RendererThreadPool::singleton->thread_work_pool.do_work(scene_cull_result_threads.size(), this, &RendererSceneCull::_scene_cull_threaded, &cull_data); + WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RendererSceneCull::_scene_cull_threaded, &cull_data, scene_cull_result_threads.size(), -1, true, SNAME("RenderCullInstances")); + WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) { scene_cull_result.append_from(scene_cull_result_threads[i]); @@ -3037,9 +3084,9 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c if (scene_cull_result.mesh_instances.size()) { for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) { - RSG::storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]); + RSG::mesh_storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]); } - RSG::storage->update_mesh_instances(); + RSG::mesh_storage->update_mesh_instances(); } } @@ -3055,7 +3102,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c for (uint32_t j = 0; j < cull.shadows[i].cascade_count; j++) { const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j]; // print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size())); - scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale); + RSG::light_storage->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale); if (max_shadows_used == MAX_UPDATE_SHADOWS) { continue; } @@ -3070,7 +3117,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) { Instance *ins = scene_cull_result.lights[i]; - if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) { + if (!p_shadow_atlas.is_valid() || !RSG::light_storage->light_has_shadow(ins->base)) { continue; } @@ -3082,22 +3129,22 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c Transform3D cam_xf = p_camera_data->main_transform; float zn = p_camera_data->main_projection.get_z_near(); - Plane p(-cam_xf.basis.get_axis(2), cam_xf.origin + cam_xf.basis.get_axis(2) * -zn); //camera near plane + Plane p(-cam_xf.basis.get_column(2), cam_xf.origin + cam_xf.basis.get_column(2) * -zn); //camera near plane // near plane half width and height Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents(); - switch (RSG::storage->light_get_type(ins->base)) { + switch (RSG::light_storage->light_get_type(ins->base)) { case RS::LIGHT_OMNI: { - float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); + float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); //get two points parallel to near plane Vector3 points[2] = { ins->transform.origin, - ins->transform.origin + cam_xf.basis.get_axis(0) * radius + ins->transform.origin + cam_xf.basis.get_column(0) * radius }; - if (!p_camera_data->is_ortogonal) { + if (!p_camera_data->is_orthogonal) { //if using perspetive, map them to near plane for (int j = 0; j < 2; j++) { if (p.distance_to(points[j]) < 0) { @@ -3112,20 +3159,20 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y); } break; case RS::LIGHT_SPOT: { - float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); - float angle = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE); + float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); + float angle = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE); - float w = radius * Math::sin(Math::deg2rad(angle)); - float d = radius * Math::cos(Math::deg2rad(angle)); + float w = radius * Math::sin(Math::deg_to_rad(angle)); + float d = radius * Math::cos(Math::deg_to_rad(angle)); - Vector3 base = ins->transform.origin - ins->transform.basis.get_axis(2).normalized() * d; + Vector3 base = ins->transform.origin - ins->transform.basis.get_column(2).normalized() * d; Vector3 points[2] = { base, - base + cam_xf.basis.get_axis(0) * w + base + cam_xf.basis.get_column(0) * w }; - if (!p_camera_data->is_ortogonal) { + if (!p_camera_data->is_orthogonal) { //if using perspetive, map them to near plane for (int j = 0; j < 2; j++) { if (p.distance_to(points[j]) < 0) { @@ -3151,12 +3198,12 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c light->shadow_dirty = false; } - bool redraw = scene_render->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version); + bool redraw = RSG::light_storage->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version); if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) { //must redraw! RENDER_TIMESTAMP("> Render Light3D " + itos(i)); - light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold); + light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold); RENDER_TIMESTAMP("< Render Light3D " + itos(i)); } else { light->shadow_dirty = redraw; @@ -3204,21 +3251,27 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c scene_cull_result.light_instances.push_back(directional_lights[i]); } - RID camera_effects; - if (p_force_camera_effects.is_valid()) { - camera_effects = p_force_camera_effects; + RID camera_attributes; + if (p_force_camera_attributes.is_valid()) { + camera_attributes = p_force_camera_attributes; } else { - camera_effects = scenario->camera_effects; + camera_attributes = scenario->camera_attributes; } /* PROCESS GEOMETRY AND DRAW SCENE */ RID occluders_tex; + const RendererSceneRender::CameraData *prev_camera_data = p_camera_data; if (p_viewport.is_valid()) { occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport); + prev_camera_data = RSG::viewport->viewport_get_prev_camera_data(p_viewport); } RENDER_TIMESTAMP("Render 3D Scene"); - scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info); + scene_render->render_scene(p_render_buffers, p_camera_data, prev_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_attributes, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info); + + if (p_viewport.is_valid()) { + RSG::viewport->viewport_set_prev_camera_data(p_viewport, p_camera_data); + } for (uint32_t i = 0; i < max_shadows_used; i++) { render_shadow_data[i].instances.clear(); @@ -3228,8 +3281,6 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { render_sdfgi_data[i].instances.clear(); } - - // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0; } RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { @@ -3253,7 +3304,7 @@ RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { return RID(); } -void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { +void RendererSceneCull::render_empty_scene(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_scenario, RID p_shadow_atlas) { #ifndef _3D_DISABLED Scenario *scenario = scenario_owner.get_or_null(p_scenario); @@ -3266,9 +3317,9 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RENDER_TIMESTAMP("Render Empty 3D Scene"); RendererSceneRender::CameraData camera_data; - camera_data.set_camera(Transform3D(), CameraMatrix(), true, false); + camera_data.set_camera(Transform3D(), Projection(), true, false); - scene_render->render_scene(p_render_buffers, &camera_data, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); + scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); #endif } @@ -3280,7 +3331,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int RenderingServerDefault::redraw_request(); //update, so it updates in editor if (p_step == 0) { - if (!scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) { + if (!RSG::light_storage->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) { return true; //all full } } @@ -3303,11 +3354,11 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int Vector3(0, -1, 0) }; - Vector3 extents = RSG::storage->reflection_probe_get_extents(p_instance->base); - Vector3 origin_offset = RSG::storage->reflection_probe_get_origin_offset(p_instance->base); - float max_distance = RSG::storage->reflection_probe_get_origin_max_distance(p_instance->base); - float size = scene_render->reflection_atlas_get_size(scenario->reflection_atlas); - float mesh_lod_threshold = RSG::storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size; + Vector3 extents = RSG::light_storage->reflection_probe_get_extents(p_instance->base); + Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base); + float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base); + float size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas); + float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size; Vector3 edge = view_normals[p_step] * extents; float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit @@ -3315,7 +3366,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int max_distance = MAX(max_distance, distance); //render cubemap side - CameraMatrix cm; + Projection cm; cm.set_perspective(90, 1, 0.01, max_distance); Transform3D local_view; @@ -3325,7 +3376,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int RID shadow_atlas; - bool use_shadows = RSG::storage->reflection_probe_renders_shadows(p_instance->base); + bool use_shadows = RSG::light_storage->reflection_probe_renders_shadows(p_instance->base); if (use_shadows) { shadow_atlas = scenario->reflection_probe_shadow_atlas; } @@ -3341,12 +3392,13 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int RendererSceneRender::CameraData camera_data; camera_data.set_camera(xform, cm, false, false); - _render_scene(&camera_data, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows); + Ref<RenderSceneBuffers> render_buffers; + _render_scene(&camera_data, render_buffers, environment, RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows); } else { //do roughness postprocess step until it believes it's done RENDER_TIMESTAMP("Post-Process ReflectionProbe, Step " + itos(p_step)); - return scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance); + return RSG::light_storage->reflection_probe_instance_postprocess_step(reflection_probe->instance); } return false; @@ -3363,7 +3415,7 @@ void RendererSceneCull::render_probes() { SelfList<InstanceReflectionProbeData> *next = ref_probe->next(); RID base = ref_probe->self()->owner->base; - switch (RSG::storage->reflection_probe_get_update_mode(base)) { + switch (RSG::light_storage->reflection_probe_get_update_mode(base)) { case RS::REFLECTION_PROBE_UPDATE_ONCE: { if (busy) { //already rendering something break; @@ -3417,8 +3469,8 @@ void RendererSceneCull::render_probes() { const RID *instance_caches = probe->light_instances.ptr(); int idx = 0; //must count visible lights - for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { - Instance *instance = E->get(); + for (Instance *E : probe->lights) { + Instance *instance = E; InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -3432,16 +3484,17 @@ void RendererSceneCull::render_probes() { if ( instance_caches[idx] != instance_light->instance || - cache->has_shadow != RSG::storage->light_has_shadow(instance->base) || - cache->type != RSG::storage->light_get_type(instance->base) || + cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) || + cache->type != RSG::light_storage->light_get_type(instance->base) || cache->transform != instance->transform || - cache->color != RSG::storage->light_get_color(instance->base) || - cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || - cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || - cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || - cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || - cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || - cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) { + cache->color != RSG::light_storage->light_get_color(instance->base) || + cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || + cache->intensity != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY) || + cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || + cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || + cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || + cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || + cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) { cache_dirty = true; } } @@ -3463,17 +3516,18 @@ void RendererSceneCull::render_probes() { if ( instance_caches[idx] != instance_light->instance || - cache->has_shadow != RSG::storage->light_has_shadow(instance->base) || - cache->type != RSG::storage->light_get_type(instance->base) || + cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) || + cache->type != RSG::light_storage->light_get_type(instance->base) || cache->transform != instance->transform || - cache->color != RSG::storage->light_get_color(instance->base) || - cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || - cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || - cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || - cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || - cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || - cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) || - cache->sky_mode != RSG::storage->light_directional_get_sky_mode(instance->base)) { + cache->color != RSG::light_storage->light_get_color(instance->base) || + cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || + cache->intensity != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY) || + cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || + cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || + cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || + cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || + cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) || + cache->sky_mode != RSG::light_storage->light_directional_get_sky_mode(instance->base)) { cache_dirty = true; } } @@ -3499,8 +3553,8 @@ void RendererSceneCull::render_probes() { RID *instance_caches = probe->light_instances.ptrw(); int idx = 0; //must count visible lights - for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { - Instance *instance = E->get(); + for (Instance *E : probe->lights) { + Instance *instance = E; InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -3509,16 +3563,17 @@ void RendererSceneCull::render_probes() { InstanceVoxelGIData::LightCache *cache = &caches[idx]; instance_caches[idx] = instance_light->instance; - cache->has_shadow = RSG::storage->light_has_shadow(instance->base); - cache->type = RSG::storage->light_get_type(instance->base); + cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base); + cache->type = RSG::light_storage->light_get_type(instance->base); cache->transform = instance->transform; - cache->color = RSG::storage->light_get_color(instance->base); - cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); - cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); - cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); - cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); - cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); - cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + cache->color = RSG::light_storage->light_get_color(instance->base); + cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); + cache->intensity = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY); + cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); + cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); + cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); + cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); + cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); idx++; } @@ -3531,17 +3586,18 @@ void RendererSceneCull::render_probes() { InstanceVoxelGIData::LightCache *cache = &caches[idx]; instance_caches[idx] = instance_light->instance; - cache->has_shadow = RSG::storage->light_has_shadow(instance->base); - cache->type = RSG::storage->light_get_type(instance->base); + cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base); + cache->type = RSG::light_storage->light_get_type(instance->base); cache->transform = instance->transform; - cache->color = RSG::storage->light_get_color(instance->base); - cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); - cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); - cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); - cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); - cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); - cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); - cache->sky_mode = RSG::storage->light_directional_get_sky_mode(instance->base); + cache->color = RSG::light_storage->light_get_color(instance->base); + cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); + cache->intensity = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY); + cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); + cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); + cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); + cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); + cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + cache->sky_mode = RSG::light_storage->light_directional_get_sky_mode(instance->base); idx++; } @@ -3554,8 +3610,8 @@ void RendererSceneCull::render_probes() { RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; - for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { - Instance *ins = E->get(); + for (Instance *E : probe->dynamic_geometries) { + Instance *ins = E; if (!ins->visible) { continue; } @@ -3563,8 +3619,8 @@ void RendererSceneCull::render_probes() { if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) { uint32_t idx = 0; - for (Set<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) { - InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->get()->base_data); + for (const Instance *F : geom->voxel_gi_instances) { + InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->base_data); instance_pair_buffer[idx++] = voxel_gi2->probe_instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -3572,11 +3628,13 @@ void RendererSceneCull::render_probes() { } } - scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->pair_voxel_gi_instances(instance_pair_buffer, idx); ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); } + ERR_FAIL_NULL(geom->geometry_instance); scene_cull_result.geometry_instances.push_back(geom->geometry_instance); } @@ -3589,10 +3647,10 @@ void RendererSceneCull::render_probes() { } void RendererSceneCull::render_particle_colliders() { - while (heightfield_particle_colliders_update_list.front()) { - Instance *hfpc = heightfield_particle_colliders_update_list.front()->get(); + while (heightfield_particle_colliders_update_list.begin()) { + Instance *hfpc = *heightfield_particle_colliders_update_list.begin(); - if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) { + if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::particles_storage->particles_collision_is_heightfield(hfpc->base)) { //update heightfield instance_cull_result.clear(); scene_cull_result.geometry_instances.clear(); @@ -3617,19 +3675,20 @@ void RendererSceneCull::render_particle_colliders() { continue; } InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + ERR_FAIL_NULL(geom->geometry_instance); scene_cull_result.geometry_instances.push_back(geom->geometry_instance); } scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, scene_cull_result.geometry_instances); } - heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front()); + heightfield_particle_colliders_update_list.remove(heightfield_particle_colliders_update_list.begin()); } } -void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { - List<RendererStorage::InstanceShaderParam> plist; - RSG::storage->material_get_instance_shader_parameters(p_material, &plist); - for (const RendererStorage::InstanceShaderParam &E : plist) { +void RendererSceneCull::_update_instance_shader_uniforms_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { + List<RendererMaterialStorage::InstanceShaderParam> plist; + RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist); + for (const RendererMaterialStorage::InstanceShaderParam &E : plist) { StringName name = E.info.name; if (isparams.has(name)) { if (isparams[name].info.type != E.info.type) { @@ -3663,21 +3722,21 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { p_instance->dependency_tracker.update_begin(); if (p_instance->base.is_valid()) { - RSG::storage->base_update_dependency(p_instance->base, &p_instance->dependency_tracker); + RSG::utilities->base_update_dependency(p_instance->base, &p_instance->dependency_tracker); } if (p_instance->material_override.is_valid()) { - RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker); } if (p_instance->material_overlay.is_valid()) { - RSG::storage->material_update_dependency(p_instance->material_overlay, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(p_instance->material_overlay, &p_instance->dependency_tracker); } if (p_instance->base_type == RS::INSTANCE_MESH) { //remove materials no longer used and un-own them - int new_mat_count = RSG::storage->mesh_get_surface_count(p_instance->base); + int new_mat_count = RSG::mesh_storage->mesh_get_surface_count(p_instance->base); p_instance->materials.resize(new_mat_count); _instance_update_mesh_instance(p_instance); @@ -3686,9 +3745,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (p_instance->base_type == RS::INSTANCE_PARTICLES) { // update the process material dependency - RID particle_material = RSG::storage->particles_get_process_material(p_instance->base); + RID particle_material = RSG::particles_storage->particles_get_process_material(p_instance->base); if (particle_material.is_valid()) { - RSG::storage->material_update_dependency(particle_material, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker); } } @@ -3697,18 +3756,18 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { bool can_cast_shadows = true; bool is_animated = false; - Map<StringName, Instance::InstanceShaderParameter> isparams; + HashMap<StringName, Instance::InstanceShaderParameter> isparams; if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { can_cast_shadows = false; } if (p_instance->material_override.is_valid()) { - if (!RSG::storage->material_casts_shadows(p_instance->material_override)) { + if (!RSG::material_storage->material_casts_shadows(p_instance->material_override)) { can_cast_shadows = false; } - is_animated = RSG::storage->material_is_animated(p_instance->material_override); - _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override); + is_animated = RSG::material_storage->material_is_animated(p_instance->material_override); + _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, p_instance->material_override); } else { if (p_instance->base_type == RS::INSTANCE_MESH) { RID mesh = p_instance->base; @@ -3717,22 +3776,22 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { bool cast_shadows = false; for (int i = 0; i < p_instance->materials.size(); i++) { - RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::storage->mesh_surface_get_material(mesh, i); + RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::mesh_storage->mesh_surface_get_material(mesh, i); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { + if (RSG::material_storage->material_casts_shadows(mat)) { cast_shadows = true; } - if (RSG::storage->material_is_animated(mat)) { + if (RSG::material_storage->material_is_animated(mat)) { is_animated = true; } - _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); + _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat); - RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3742,28 +3801,28 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } } else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) { - RID mesh = RSG::storage->multimesh_get_mesh(p_instance->base); + RID mesh = RSG::mesh_storage->multimesh_get_mesh(p_instance->base); if (mesh.is_valid()) { bool cast_shadows = false; - int sc = RSG::storage->mesh_get_surface_count(mesh); + int sc = RSG::mesh_storage->mesh_get_surface_count(mesh); for (int i = 0; i < sc; i++) { - RID mat = RSG::storage->mesh_surface_get_material(mesh, i); + RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, i); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { + if (RSG::material_storage->material_casts_shadows(mat)) { cast_shadows = true; } - if (RSG::storage->material_is_animated(mat)) { + if (RSG::material_storage->material_is_animated(mat)) { is_animated = true; } - _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); + _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat); - RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3771,37 +3830,37 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { can_cast_shadows = false; } - RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker); + RSG::utilities->base_update_dependency(mesh, &p_instance->dependency_tracker); } } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { bool cast_shadows = false; - int dp = RSG::storage->particles_get_draw_passes(p_instance->base); + int dp = RSG::particles_storage->particles_get_draw_passes(p_instance->base); for (int i = 0; i < dp; i++) { - RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i); + RID mesh = RSG::particles_storage->particles_get_draw_pass_mesh(p_instance->base, i); if (!mesh.is_valid()) { continue; } - int sc = RSG::storage->mesh_get_surface_count(mesh); + int sc = RSG::mesh_storage->mesh_get_surface_count(mesh); for (int j = 0; j < sc; j++) { - RID mat = RSG::storage->mesh_surface_get_material(mesh, j); + RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, j); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { + if (RSG::material_storage->material_casts_shadows(mat)) { cast_shadows = true; } - if (RSG::storage->material_is_animated(mat)) { + if (RSG::material_storage->material_is_animated(mat)) { is_animated = true; } - _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); + _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat); - RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } } @@ -3813,15 +3872,15 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->material_overlay.is_valid()) { - can_cast_shadows = can_cast_shadows || RSG::storage->material_casts_shadows(p_instance->material_overlay); - is_animated = is_animated || RSG::storage->material_is_animated(p_instance->material_overlay); - _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_overlay); + can_cast_shadows = can_cast_shadows && RSG::material_storage->material_casts_shadows(p_instance->material_overlay); + is_animated = is_animated || RSG::material_storage->material_is_animated(p_instance->material_overlay); + _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, p_instance->material_overlay); } if (can_cast_shadows != geom->can_cast_shadows) { //ability to cast shadows change, let lights now - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); light->shadow_dirty = true; } @@ -3829,36 +3888,54 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } geom->material_is_animated = is_animated; - p_instance->instance_shader_parameters = isparams; + p_instance->instance_shader_uniforms = isparams; - if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) { - p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); - if (p_instance->instance_allocated_shader_parameters) { - p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self); - scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset); + if (p_instance->instance_allocated_shader_uniforms != (p_instance->instance_shader_uniforms.size() > 0)) { + p_instance->instance_allocated_shader_uniforms = (p_instance->instance_shader_uniforms.size() > 0); + if (p_instance->instance_allocated_shader_uniforms) { + p_instance->instance_allocated_shader_uniforms_offset = RSG::material_storage->global_shader_parameters_instance_allocate(p_instance->self); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_instance_shader_uniforms_offset(p_instance->instance_allocated_shader_uniforms_offset); - for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) { + for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_uniforms) { if (E.value.value.get_type() != Variant::NIL) { - RSG::storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value); + int flags_count = 0; + if (E.value.info.hint == PROPERTY_HINT_FLAGS) { + // A small hack to detect boolean flags count and prevent overhead. + switch (E.value.info.hint_string.length()) { + case 3: // "x,y" + flags_count = 1; + break; + case 5: // "x,y,z" + flags_count = 2; + break; + case 7: // "x,y,z,w" + flags_count = 3; + break; + } + } + RSG::material_storage->global_shader_parameters_instance_update(p_instance->self, E.value.index, E.value.value, flags_count); } } } else { - RSG::storage->global_variables_instance_free(p_instance->self); - p_instance->instance_allocated_shader_parameters_offset = -1; - scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1); + RSG::material_storage->global_shader_parameters_instance_free(p_instance->self); + p_instance->instance_allocated_shader_uniforms_offset = -1; + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_instance_shader_uniforms_offset(-1); } } } if (p_instance->skeleton.is_valid()) { - RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker); + RSG::mesh_storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker); } p_instance->dependency_tracker.update_end(); if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); - scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, p_instance->materials); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_surface_materials(p_instance->materials); } } @@ -3871,7 +3948,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } void RendererSceneCull::update_dirty_instances() { - RSG::storage->update_dirty_resources(); + RSG::utilities->update_dirty_resources(); while (_instance_update_list.first()) { _update_dirty_instance(_instance_update_list.first()->self()); @@ -3916,8 +3993,8 @@ bool RendererSceneCull::free(RID p_rid) { scenario->instance_data.reset(); scenario->instance_visibility.reset(); - scene_render->free(scenario->reflection_probe_shadow_atlas); - scene_render->free(scenario->reflection_atlas); + RSG::light_storage->shadow_atlas_free(scenario->reflection_probe_shadow_atlas); + RSG::light_storage->reflection_atlas_free(scenario->reflection_atlas); scenario_owner.free(p_rid); RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid); @@ -3937,9 +4014,9 @@ bool RendererSceneCull::free(RID p_rid) { instance_geometry_set_material_overlay(p_rid, RID()); instance_attach_skeleton(p_rid, RID()); - if (instance->instance_allocated_shader_parameters) { + if (instance->instance_allocated_shader_uniforms) { //free the used shader parameters - RSG::storage->global_variables_instance_free(instance->self); + RSG::material_storage->global_shader_parameters_instance_free(instance->self); } update_dirty_instances(); //in case something changed this @@ -3951,7 +4028,7 @@ bool RendererSceneCull::free(RID p_rid) { return true; } -TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) { +TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) { return scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size); } @@ -3964,12 +4041,12 @@ void RendererSceneCull::update_visibility_notifiers() { if (visibility_notifier->just_visible) { visibility_notifier->just_visible = false; - RSG::storage->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded); + RSG::utilities->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded); } else { if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) { visible_notifier_list.remove(E); - RSG::storage->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded); + RSG::utilities->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded); } } @@ -3990,6 +4067,17 @@ void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) { geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask(); } +float get_halton_value(int index, int base) { + float f = 1; + float r = 0; + while (index > 0) { + f = f / static_cast<float>(base); + r = r + f * (index % base); + index = index / base; + } + return r * 2.0f - 1.0f; +}; + RendererSceneCull::RendererSceneCull() { render_pass = 1; singleton = this; @@ -4005,14 +4093,20 @@ RendererSceneCull::RendererSceneCull() { } scene_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); - scene_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); + scene_cull_result_threads.resize(WorkerThreadPool::get_singleton()->get_thread_count()); for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) { scene_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); } indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame"); thread_cull_threshold = GLOBAL_GET("rendering/limits/spatial_indexer/threaded_cull_minimum_instances"); - thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU + thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)WorkerThreadPool::get_singleton()->get_thread_count()); //make sure there is at least one thread per CPU + + taa_jitter_array.resize(TAA_JITTER_COUNT); + for (int i = 0; i < TAA_JITTER_COUNT; i++) { + taa_jitter_array[i].x = get_halton_value(i, 2); + taa_jitter_array[i].y = get_halton_value(i, 3); + } dummy_occlusion_culling = memnew(RendererSceneOcclusionCull); } |