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path: root/servers/rendering/renderer_scene_cull.cpp
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Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp838
1 files changed, 466 insertions, 372 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 0d5b98f1cb..348f6e4695 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -93,10 +93,10 @@ void RendererSceneCull::camera_set_environment(RID p_camera, RID p_env) {
camera->env = p_env;
}
-void RendererSceneCull::camera_set_camera_effects(RID p_camera, RID p_fx) {
+void RendererSceneCull::camera_set_camera_attributes(RID p_camera, RID p_attributes) {
Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
- camera->effects = p_fx;
+ camera->attributes = p_attributes;
}
void RendererSceneCull::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) {
@@ -228,7 +228,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
voxel_gi->lights.insert(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
- RSG::storage->particles_add_collision(A->base, collision->instance);
+ RSG::particles_storage->particles_add_collision(A->base, collision->instance);
}
}
@@ -344,7 +344,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
voxel_gi->lights.erase(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
- RSG::storage->particles_remove_collision(A->base, collision->instance);
+ RSG::particles_storage->particles_remove_collision(A->base, collision->instance);
}
}
@@ -357,13 +357,14 @@ void RendererSceneCull::scenario_initialize(RID p_rid) {
Scenario *scenario = scenario_owner.get_or_null(p_rid);
scenario->self = p_rid;
- scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create();
- scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest
- scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4);
- scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4);
- scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4);
- scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8);
- scenario->reflection_atlas = scene_render->reflection_atlas_create();
+ scenario->reflection_probe_shadow_atlas = RSG::light_storage->shadow_atlas_create();
+ RSG::light_storage->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest
+ RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4);
+ RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4);
+ RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4);
+ RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8);
+
+ scenario->reflection_atlas = RSG::light_storage->reflection_atlas_create();
scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool);
scenario->instance_data.set_page_pool(&instance_data_page_pool);
@@ -378,10 +379,10 @@ void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environme
scenario->environment = p_environment;
}
-void RendererSceneCull::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) {
+void RendererSceneCull::scenario_set_camera_attributes(RID p_scenario, RID p_camera_attributes) {
Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
- scenario->camera_effects = p_camera_effects;
+ scenario->camera_attributes = p_camera_attributes;
}
void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
@@ -393,7 +394,7 @@ void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_
void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) {
Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
- scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count);
+ RSG::light_storage->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count);
}
bool RendererSceneCull::is_scenario(RID p_scenario) const {
@@ -464,18 +465,18 @@ void RendererSceneCull::instance_initialize(RID p_rid) {
}
void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
- bool needs_instance = RSG::storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid());
+ bool needs_instance = RSG::mesh_storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid());
if (needs_instance != p_instance->mesh_instance.is_valid()) {
if (needs_instance) {
- p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base);
+ p_instance->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_instance->base);
} else {
- RSG::storage->free(p_instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_free(p_instance->mesh_instance);
p_instance->mesh_instance = RID();
}
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
- scene_render->geometry_instance_set_mesh_instance(geom->geometry_instance, p_instance->mesh_instance);
+ geom->geometry_instance->set_mesh_instance(p_instance->mesh_instance);
if (p_instance->scenario && p_instance->array_index >= 0) {
InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
@@ -488,7 +489,7 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
}
if (p_instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton);
+ RSG::mesh_storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton);
}
}
@@ -506,7 +507,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->free(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_free(instance->mesh_instance);
instance->mesh_instance = RID();
// no need to set instance data flag here, as it was freed above
}
@@ -521,7 +522,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
case RS::INSTANCE_LIGHT: {
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
- if (scenario && instance->visible && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
+ if (scenario && instance->visible && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
scenario->dynamic_lights.erase(light->instance);
}
@@ -534,11 +535,11 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
scenario->directional_lights.erase(light->D);
light->D = nullptr;
}
- scene_render->free(light->instance);
+ RSG::light_storage->light_instance_free(light->instance);
} break;
case RS::INSTANCE_PARTICLES_COLLISION: {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
- RSG::storage->free(collision->instance);
+ RSG::utilities->free(collision->instance);
} break;
case RS::INSTANCE_FOG_VOLUME: {
InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(instance->base_data);
@@ -549,23 +550,23 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
} break;
case RS::INSTANCE_REFLECTION_PROBE: {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
- scene_render->free(reflection_probe->instance);
+ RSG::light_storage->reflection_probe_instance_free(reflection_probe->instance);
if (reflection_probe->update_list.in_list()) {
reflection_probe_render_list.remove(&reflection_probe->update_list);
}
} break;
case RS::INSTANCE_DECAL: {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data);
- scene_render->free(decal->instance);
+ RSG::texture_storage->decal_instance_free(decal->instance);
} break;
case RS::INSTANCE_LIGHTMAP: {
InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(instance->base_data);
//erase dependencies, since no longer a lightmap
- while (lightmap_data->users.front()) {
- instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0);
+ while (lightmap_data->users.begin()) {
+ instance_geometry_set_lightmap((*lightmap_data->users.begin())->self, RID(), Rect2(), 0);
}
- scene_render->free(lightmap_data->instance);
+ RSG::light_storage->lightmap_instance_free(lightmap_data->instance);
} break;
case RS::INSTANCE_VOXEL_GI: {
InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
@@ -607,23 +608,26 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
instance->base = RID();
if (p_base.is_valid()) {
- instance->base_type = RSG::storage->get_base_type(p_base);
+ instance->base_type = RSG::utilities->get_base_type(p_base);
+ // fix up a specific malfunctioning case before the switch, so it can be handled
if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) {
instance->base_type = RS::INSTANCE_OCCLUDER;
}
- ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE);
-
switch (instance->base_type) {
+ case RS::INSTANCE_NONE: {
+ ERR_PRINT_ONCE("unimplemented base type encountered in renderer scene cull");
+ return;
+ }
case RS::INSTANCE_LIGHT: {
InstanceLightData *light = memnew(InstanceLightData);
- if (scenario && RSG::storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) {
+ if (scenario && RSG::light_storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) {
light->D = scenario->directional_lights.push_back(instance);
}
- light->instance = scene_render->light_instance_create(p_base);
+ light->instance = RSG::light_storage->light_instance_create(p_base);
instance->base_data = light;
} break;
@@ -634,24 +638,26 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
instance->base_data = geom;
geom->geometry_instance = scene_render->geometry_instance_create(p_base);
- scene_render->geometry_instance_set_skeleton(geom->geometry_instance, instance->skeleton);
- scene_render->geometry_instance_set_material_override(geom->geometry_instance, instance->material_override);
- scene_render->geometry_instance_set_material_overlay(geom->geometry_instance, instance->material_overlay);
- scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, instance->materials);
- scene_render->geometry_instance_set_transform(geom->geometry_instance, instance->transform, instance->aabb, instance->transformed_aabb);
- scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, instance->layer_mask);
- scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, instance->lod_bias);
- scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, instance->baked_light);
- scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi);
- scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
- scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index);
- scene_render->geometry_instance_set_transparency(geom->geometry_instance, instance->transparency);
+ ERR_FAIL_NULL(geom->geometry_instance);
+
+ geom->geometry_instance->set_skeleton(instance->skeleton);
+ geom->geometry_instance->set_material_override(instance->material_override);
+ geom->geometry_instance->set_material_overlay(instance->material_overlay);
+ geom->geometry_instance->set_surface_materials(instance->materials);
+ geom->geometry_instance->set_transform(instance->transform, instance->aabb, instance->transformed_aabb);
+ geom->geometry_instance->set_layer_mask(instance->layer_mask);
+ geom->geometry_instance->set_lod_bias(instance->lod_bias);
+ geom->geometry_instance->set_transparency(instance->transparency);
+ geom->geometry_instance->set_use_baked_light(instance->baked_light);
+ geom->geometry_instance->set_use_dynamic_gi(instance->dynamic_gi);
+ geom->geometry_instance->set_use_lightmap(RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index);
+ geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
if (instance->lightmap_sh.size() == 9) {
- scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr());
+ geom->geometry_instance->set_lightmap_capture(instance->lightmap_sh.ptr());
}
- for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
- Instance *dep_instance = E->get();
+ for (Instance *E : instance->visibility_dependencies) {
+ Instance *dep_instance = E;
ERR_CONTINUE(dep_instance->array_index == -1);
ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1);
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = instance->array_index;
@@ -659,8 +665,8 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
} break;
case RS::INSTANCE_PARTICLES_COLLISION: {
InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
- collision->instance = RSG::storage->particles_collision_instance_create(p_base);
- RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible);
+ collision->instance = RSG::particles_storage->particles_collision_instance_create(p_base);
+ RSG::particles_storage->particles_collision_instance_set_active(collision->instance, instance->visible);
instance->base_data = collision;
} break;
case RS::INSTANCE_FOG_VOLUME: {
@@ -679,19 +685,19 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
reflection_probe->owner = instance;
instance->base_data = reflection_probe;
- reflection_probe->instance = scene_render->reflection_probe_instance_create(p_base);
+ reflection_probe->instance = RSG::light_storage->reflection_probe_instance_create(p_base);
} break;
case RS::INSTANCE_DECAL: {
InstanceDecalData *decal = memnew(InstanceDecalData);
decal->owner = instance;
instance->base_data = decal;
- decal->instance = scene_render->decal_instance_create(p_base);
+ decal->instance = RSG::texture_storage->decal_instance_create(p_base);
} break;
case RS::INSTANCE_LIGHTMAP: {
InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData);
instance->base_data = lightmap_data;
- lightmap_data->instance = scene_render->lightmap_instance_create(p_base);
+ lightmap_data->instance = RSG::light_storage->lightmap_instance_create(p_base);
} break;
case RS::INSTANCE_VOXEL_GI: {
InstanceVoxelGIData *voxel_gi = memnew(InstanceVoxelGIData);
@@ -721,7 +727,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
//forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it
- RSG::storage->base_update_dependency(p_base, &instance->dependency_tracker);
+ RSG::utilities->base_update_dependency(p_base, &instance->dependency_tracker);
}
_instance_queue_update(instance, true, true);
@@ -753,7 +759,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
} break;
case RS::INSTANCE_REFLECTION_PROBE: {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
- scene_render->reflection_probe_release_atlas_index(reflection_probe->instance);
+ RSG::light_storage->reflection_probe_release_atlas_index(reflection_probe->instance);
} break;
case RS::INSTANCE_PARTICLES_COLLISION: {
@@ -801,7 +807,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
case RS::INSTANCE_LIGHT: {
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
- if (RSG::storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) {
+ if (RSG::light_storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) {
light->D = scenario->directional_lights.push_back(instance);
}
} break;
@@ -833,7 +839,8 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, p_mask);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_layer_mask(p_mask);
}
}
@@ -845,7 +852,8 @@ void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- scene_render->geometry_instance_set_transparency(geom->geometry_instance, p_transparency);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_transparency(p_transparency);
}
}
@@ -860,13 +868,8 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D
#ifdef DEBUG_ENABLED
for (int i = 0; i < 4; i++) {
- const Vector3 &v = i < 3 ? p_transform.basis.elements[i] : p_transform.origin;
- ERR_FAIL_COND(Math::is_inf(v.x));
- ERR_FAIL_COND(Math::is_nan(v.x));
- ERR_FAIL_COND(Math::is_inf(v.y));
- ERR_FAIL_COND(Math::is_nan(v.y));
- ERR_FAIL_COND(Math::is_inf(v.z));
- ERR_FAIL_COND(Math::is_nan(v.z));
+ const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin;
+ ERR_FAIL_COND(!v.is_finite());
}
#endif
@@ -890,7 +893,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
+ RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
}
}
@@ -900,7 +903,7 @@ void RendererSceneCull::instance_set_surface_override_material(RID p_instance, i
if (instance->base_type == RS::INSTANCE_MESH) {
//may not have been updated yet, may also have not been set yet. When updated will be correcte, worst case
- instance->materials.resize(MAX(p_surface + 1, RSG::storage->mesh_get_surface_count(instance->base)));
+ instance->materials.resize(MAX(p_surface + 1, RSG::mesh_storage->mesh_get_surface_count(instance->base)));
}
ERR_FAIL_INDEX(p_surface, instance->materials.size());
@@ -930,7 +933,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
if (instance->base_type == RS::INSTANCE_LIGHT) {
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
- if (instance->scenario && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
+ if (instance->scenario && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
if (p_visible) {
instance->scenario->dynamic_lights.push_back(light->instance);
} else {
@@ -941,7 +944,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
- RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible);
+ RSG::particles_storage->particles_collision_instance_set_active(collision->instance, p_visible);
}
if (instance->base_type == RS::INSTANCE_FOG_VOLUME) {
@@ -997,7 +1000,7 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
if (p_skeleton.is_valid()) {
//update the dependency now, so if cleared, we remove it
- RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker);
+ RSG::mesh_storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker);
}
_instance_queue_update(instance, true, true);
@@ -1006,7 +1009,8 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
_instance_update_mesh_instance(instance);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- scene_render->geometry_instance_set_skeleton(geom->geometry_instance, p_skeleton);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_skeleton(p_skeleton);
}
}
@@ -1126,7 +1130,8 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, p_enabled);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_use_baked_light(p_enabled);
}
} break;
@@ -1146,7 +1151,8 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, p_enabled);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_use_dynamic_gi(p_enabled);
}
} break;
@@ -1204,7 +1210,9 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
+ ERR_FAIL_NULL(geom->geometry_instance);
+
+ geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
}
_instance_queue_update(instance, false, true);
@@ -1219,7 +1227,8 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance,
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- scene_render->geometry_instance_set_material_override(geom->geometry_instance, p_material);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_material_override(p_material);
}
}
@@ -1232,7 +1241,8 @@ void RendererSceneCull::instance_geometry_set_material_overlay(RID p_instance, R
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- scene_render->geometry_instance_set_material_overlay(geom->geometry_instance, p_material);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_material_overlay(p_material);
}
}
@@ -1289,15 +1299,15 @@ void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_par
bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
bool cycle_detected = false;
- Set<Instance *> traversed_nodes;
+ HashSet<Instance *> traversed_nodes;
{
Instance *instance = p_instance;
while (instance) {
if (!instance->visibility_dependencies.is_empty()) {
uint32_t depth = 0;
- for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
- depth = MAX(depth, E->get()->visibility_dependencies_depth);
+ for (const Instance *E : instance->visibility_dependencies) {
+ depth = MAX(depth, E->visibility_dependencies_depth);
}
instance->visibility_dependencies_depth = depth + 1;
} else {
@@ -1355,9 +1365,9 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
bool end_enabled = p_instance->visibility_range_end > 0.0f;
float end_min = p_instance->visibility_range_end - p_instance->visibility_range_end_margin;
float end_max = p_instance->visibility_range_end + p_instance->visibility_range_end_margin;
- scene_render->geometry_instance_set_fade_range(idata.instance_geometry, begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max);
+ idata.instance_geometry->set_fade_range(begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max);
} else {
- scene_render->geometry_instance_set_fade_range(idata.instance_geometry, false, 0.0f, 0.0f, false, 0.0f, 0.0f);
+ idata.instance_geometry->set_fade_range(false, 0.0f, 0.0f, false, 0.0f, 0.0f);
}
}
@@ -1372,7 +1382,7 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
} else {
idata.parent_array_index = -1;
if (is_geometry_instance) {
- scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, 1.0f);
+ idata.instance_geometry->set_parent_fade_alpha(1.0f);
}
}
}
@@ -1404,7 +1414,8 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_use_lightmap(lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index);
}
}
@@ -1416,7 +1427,8 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, p_lod_bias);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_lod_bias(p_lod_bias);
}
}
@@ -1426,19 +1438,34 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
- Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
+ HashMap<StringName, Instance::InstanceShaderParameter>::Iterator E = instance->instance_shader_uniforms.find(p_parameter);
if (!E) {
Instance::InstanceShaderParameter isp;
isp.index = -1;
isp.info = PropertyInfo();
isp.value = p_value;
- instance->instance_shader_parameters[p_parameter] = isp;
+ instance->instance_shader_uniforms[p_parameter] = isp;
} else {
- E->get().value = p_value;
- if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) {
+ E->value.value = p_value;
+ if (E->value.index >= 0 && instance->instance_allocated_shader_uniforms) {
+ int flags_count = 0;
+ if (E->value.info.hint == PROPERTY_HINT_FLAGS) {
+ // A small hack to detect boolean flags count and prevent overhead.
+ switch (E->value.info.hint_string.length()) {
+ case 3: // "x,y"
+ flags_count = 1;
+ break;
+ case 5: // "x,y,z"
+ flags_count = 2;
+ break;
+ case 7: // "x,y,z,w"
+ flags_count = 3;
+ break;
+ }
+ }
//update directly
- RSG::storage->global_variables_instance_update(p_instance, E->get().index, p_value);
+ RSG::material_storage->global_shader_parameters_instance_update(p_instance, E->value.index, p_value, flags_count);
}
}
}
@@ -1447,8 +1474,8 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance
const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!instance, Variant());
- if (instance->instance_shader_parameters.has(p_parameter)) {
- return instance->instance_shader_parameters[p_parameter].value;
+ if (instance->instance_shader_uniforms.has(p_parameter)) {
+ return instance->instance_shader_uniforms[p_parameter].value;
}
return Variant();
}
@@ -1457,8 +1484,8 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(
const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!instance, Variant());
- if (instance->instance_shader_parameters.has(p_parameter)) {
- return instance->instance_shader_parameters[p_parameter].default_value;
+ if (instance->instance_shader_uniforms.has(p_parameter)) {
+ return instance->instance_shader_uniforms[p_parameter].default_value;
}
return Variant();
}
@@ -1470,12 +1497,12 @@ void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instan
const_cast<RendererSceneCull *>(this)->update_dirty_instances();
Vector<StringName> names;
- for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_parameters) {
+ for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_uniforms) {
names.push_back(E.key);
}
names.sort_custom<StringName::AlphCompare>();
for (int i = 0; i < names.size(); i++) {
- PropertyInfo pinfo = instance->instance_shader_parameters[names[i]].info;
+ PropertyInfo pinfo = instance->instance_shader_uniforms[names[i]].info;
p_parameters->push_back(pinfo);
}
}
@@ -1486,12 +1513,12 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if (p_instance->base_type == RS::INSTANCE_LIGHT) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
- scene_render->light_instance_set_transform(light->instance, p_instance->transform);
- scene_render->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb));
+ RSG::light_storage->light_instance_set_transform(light->instance, p_instance->transform);
+ RSG::light_storage->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb));
light->shadow_dirty = true;
- RS::LightBakeMode bake_mode = RSG::storage->light_get_bake_mode(p_instance->base);
- if (RSG::storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) {
+ RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base);
+ if (RSG::light_storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) {
if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
p_instance->scenario->dynamic_lights.erase(light->instance);
}
@@ -1503,14 +1530,14 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
}
}
- uint32_t max_sdfgi_cascade = RSG::storage->light_get_max_sdfgi_cascade(p_instance->base);
+ uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(p_instance->base);
if (light->max_sdfgi_cascade != max_sdfgi_cascade) {
light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario
}
} else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
- scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform);
+ RSG::light_storage->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform);
if (p_instance->scenario && p_instance->array_index >= 0) {
InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
@@ -1519,25 +1546,25 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
} else if (p_instance->base_type == RS::INSTANCE_DECAL) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
- scene_render->decal_instance_set_transform(decal->instance, p_instance->transform);
+ RSG::texture_storage->decal_instance_set_transform(decal->instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data);
- scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform);
+ RSG::light_storage->lightmap_instance_set_transform(lightmap->instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) {
InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(p_instance->base_data);
scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
- RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
+ RSG::particles_storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data);
//remove materials no longer used and un-own them
- if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) {
+ if (RSG::particles_storage->particles_collision_is_heightfield(p_instance->base)) {
heightfield_particle_colliders_update_list.insert(p_instance);
}
- RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
+ RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) {
InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data);
scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform);
@@ -1547,7 +1574,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
}
}
- if (p_instance->aabb.has_no_surface()) {
+ if (!p_instance->aabb.has_surface()) {
return;
}
@@ -1556,8 +1583,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data);
//erase dependencies, since no longer a lightmap
- for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) {
- Instance *geom = E->get();
+ for (Instance *E : lightmap_data->geometries) {
+ Instance *geom = E;
_instance_queue_update(geom, true, false);
}
}
@@ -1571,8 +1598,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
//make sure lights are updated if it casts shadow
if (geom->can_cast_shadows) {
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
- InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
+ for (const Instance *E : geom->lights) {
+ InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data);
light->shadow_dirty = true;
}
}
@@ -1584,11 +1611,13 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if (!p_instance->lightmap_sh.is_empty()) {
p_instance->lightmap_sh.clear(); //don't need SH
p_instance->lightmap_target_sh.clear(); //don't need SH
- scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, nullptr);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_lightmap_capture(nullptr);
}
}
- scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_transform(p_instance->transform, p_instance->aabb, p_instance->transformed_aabb);
}
// note: we had to remove is equal approx check here, it meant that det == 0.000004 won't work, which is the case for some of our scenes.
@@ -1629,8 +1658,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1;
idata.visibility_index = p_instance->visibility_index;
- for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
- Instance *dep_instance = E->get();
+ for (Instance *E : p_instance->visibility_dependencies) {
+ Instance *dep_instance = E;
if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
}
@@ -1646,8 +1675,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
case RS::INSTANCE_LIGHT: {
InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data);
idata.instance_data_rid = light_data->instance.get_id();
- light_data->uses_projector = RSG::storage->light_has_projector(p_instance->base);
- light_data->uses_softshadow = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON;
+ light_data->uses_projector = RSG::light_storage->light_has_projector(p_instance->base);
+ light_data->uses_softshadow = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON;
} break;
case RS::INSTANCE_REFLECTION_PROBE: {
@@ -1740,7 +1769,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
- if (RSG::storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) {
+ if (RSG::light_storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) {
pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
}
@@ -1797,8 +1826,8 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index;
}
- for (Set<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) {
- Instance *dep_instance = E->get();
+ for (Instance *E : swapped_instance->visibility_dependencies) {
+ Instance *dep_instance = E;
if (dep_instance != p_instance && dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
}
@@ -1814,19 +1843,20 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
// Clear these now because the InstanceData containing the dirty flags is gone
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
+ ERR_FAIL_NULL(geom->geometry_instance);
- scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0);
- scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0);
- scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0);
- scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0);
+ geom->geometry_instance->pair_light_instances(nullptr, 0);
+ geom->geometry_instance->pair_reflection_probe_instances(nullptr, 0);
+ geom->geometry_instance->pair_decal_instances(nullptr, 0);
+ geom->geometry_instance->pair_voxel_gi_instances(nullptr, 0);
}
- for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
- Instance *dep_instance = E->get();
+ for (Instance *E : p_instance->visibility_dependencies) {
+ Instance *dep_instance = E;
if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
- scene_render->geometry_instance_set_parent_fade_alpha(dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry, 1.0f);
+ dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry->set_parent_fade_alpha(1.0f);
}
}
}
@@ -1847,7 +1877,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
} else {
- new_aabb = RSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
+ new_aabb = RSG::mesh_storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
}
} break;
@@ -1856,7 +1886,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
} else {
- new_aabb = RSG::storage->multimesh_get_aabb(p_instance->base);
+ new_aabb = RSG::mesh_storage->multimesh_get_aabb(p_instance->base);
}
} break;
@@ -1864,38 +1894,38 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
} else {
- new_aabb = RSG::storage->particles_get_aabb(p_instance->base);
+ new_aabb = RSG::particles_storage->particles_get_aabb(p_instance->base);
}
} break;
case RenderingServer::INSTANCE_PARTICLES_COLLISION: {
- new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base);
+ new_aabb = RSG::particles_storage->particles_collision_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_FOG_VOLUME: {
- new_aabb = RSG::storage->fog_volume_get_aabb(p_instance->base);
+ new_aabb = RSG::fog->fog_volume_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_VISIBLITY_NOTIFIER: {
- new_aabb = RSG::storage->visibility_notifier_get_aabb(p_instance->base);
+ new_aabb = RSG::utilities->visibility_notifier_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_LIGHT: {
- new_aabb = RSG::storage->light_get_aabb(p_instance->base);
+ new_aabb = RSG::light_storage->light_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_REFLECTION_PROBE: {
- new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base);
+ new_aabb = RSG::light_storage->reflection_probe_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_DECAL: {
- new_aabb = RSG::decal_atlas_storage->decal_get_aabb(p_instance->base);
+ new_aabb = RSG::texture_storage->decal_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_VOXEL_GI: {
- new_aabb = RSG::storage->voxel_gi_get_bounds(p_instance->base);
+ new_aabb = RSG::gi->voxel_gi_get_bounds(p_instance->base);
} break;
case RenderingServer::INSTANCE_LIGHTMAP: {
- new_aabb = RSG::storage->lightmap_get_aabb(p_instance->base);
+ new_aabb = RSG::light_storage->lightmap_get_aabb(p_instance->base);
} break;
default: {
@@ -1920,10 +1950,10 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
float accum_blend = 0.0;
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
- for (Set<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
- Instance *lightmap = E->get();
+ for (Instance *E : geom->lightmap_captures) {
+ Instance *lightmap = E;
- bool interior = RSG::storage->lightmap_is_interior(lightmap->base);
+ bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base);
if (inside && !interior) {
continue; //we are inside, ignore exteriors
@@ -1934,13 +1964,13 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
Vector3 lm_pos = to_bounds.xform(center);
- AABB bounds = RSG::storage->lightmap_get_aabb(lightmap->base);
+ AABB bounds = RSG::light_storage->lightmap_get_aabb(lightmap->base);
if (!bounds.has_point(lm_pos)) {
continue; //not in this lightmap
}
Color sh[9];
- RSG::storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh);
+ RSG::light_storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh);
//rotate it
Basis rot = lightmap->transform.basis.orthonormalized();
@@ -1987,29 +2017,30 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
}
}
- scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr());
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_lightmap_capture(p_instance->lightmap_sh.ptr());
}
-void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) {
+void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
Transform3D light_transform = p_instance->transform;
light_transform.orthonormalize(); //scale does not count on lights
real_t max_distance = p_cam_projection.get_z_far();
- real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
+ real_t shadow_max = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera
max_distance = MIN(shadow_max, max_distance);
}
max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001);
real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance);
- real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
+ real_t pancake_size = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
real_t range = max_distance - min_distance;
int splits = 0;
- switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) {
+ switch (RSG::light_storage->light_directional_get_shadow_mode(p_instance->base)) {
case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
splits = 1;
break;
@@ -2025,14 +2056,14 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
distances[0] = min_distance;
for (int i = 0; i < splits; i++) {
- distances[i + 1] = min_distance + RSG::storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range;
+ distances[i + 1] = min_distance + RSG::light_storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range;
};
distances[splits] = max_distance;
- real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance);
+ real_t texture_size = RSG::light_storage->get_directional_light_shadow_size(light->instance);
- bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base);
+ bool overlap = RSG::light_storage->light_directional_get_blend_splits(p_instance->base);
cull.shadow_count = p_shadow_index + 1;
cull.shadows[p_shadow_index].cascade_count = splits;
@@ -2042,7 +2073,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
RENDER_TIMESTAMP("Cull DirectionalLight3D, Split " + itos(i));
// setup a camera matrix for that range!
- CameraMatrix camera_matrix;
+ Projection camera_matrix;
real_t aspect = p_cam_projection.get_aspect();
@@ -2065,9 +2096,9 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
Transform3D transform = light_transform; //discard scale and stabilize light
- Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized();
- Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized();
- Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized();
+ Vector3 x_vec = transform.basis.get_column(Vector3::AXIS_X).normalized();
+ Vector3 y_vec = transform.basis.get_column(Vector3::AXIS_Y).normalized();
+ Vector3 z_vec = transform.basis.get_column(Vector3::AXIS_Z).normalized();
//z_vec points against the camera, like in default opengl
real_t x_min = 0.f, x_max = 0.f;
@@ -2139,11 +2170,11 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
z_min_cam = z_vec.dot(center) - radius;
{
- float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE);
+ float soft_shadow_angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE);
if (soft_shadow_angle > 0.0) {
float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam;
- soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range;
+ soft_shadow_expand = Math::tan(Math::deg_to_rad(soft_shadow_angle)) * z_range;
x_max += soft_shadow_expand;
y_max += soft_shadow_expand;
@@ -2182,7 +2213,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
z_max = z_vec.dot(center) + radius + pancake_size;
{
- CameraMatrix ortho_camera;
+ Projection ortho_camera;
real_t half_x = (x_max_cam - x_min_cam) * 0.5;
real_t half_y = (y_max_cam - y_min_cam) * 0.5;
@@ -2207,7 +2238,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
}
}
-bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold) {
+bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
Transform3D light_transform = p_instance->transform;
@@ -2215,13 +2246,13 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
bool animated_material_found = false;
- switch (RSG::storage->light_get_type(p_instance->base)) {
+ switch (RSG::light_storage->light_get_type(p_instance->base)) {
case RS::LIGHT_DIRECTIONAL: {
} break;
case RS::LIGHT_OMNI: {
- RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base);
+ RS::LightOmniShadowMode shadow_mode = RSG::light_storage->light_omni_get_shadow_mode(p_instance->base);
- if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !scene_render->light_instances_can_render_shadow_cube()) {
+ if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !RSG::light_storage->light_instances_can_render_shadow_cube()) {
if (max_shadows_used + 2 > MAX_UPDATE_SHADOWS) {
return true;
}
@@ -2229,7 +2260,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
//using this one ensures that raster deferred will have it
RENDER_TIMESTAMP("Cull OmniLight3D Shadow Paraboloid, Half " + itos(i));
- real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
+ real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
real_t z = i == 0 ? -1 : 1;
Vector<Plane> planes;
@@ -2271,16 +2302,16 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
- RSG::storage->update_mesh_instances();
+ RSG::mesh_storage->update_mesh_instances();
- scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0);
+ RSG::light_storage->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, i, 0);
shadow_data.light = light->instance;
shadow_data.pass = i;
}
@@ -2290,8 +2321,8 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
return true;
}
- real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
- CameraMatrix cm;
+ real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
+ Projection cm;
cm.set_perspective(90, 1, radius * 0.005f, radius);
for (int i = 0; i < 6; i++) {
@@ -2348,22 +2379,22 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
animated_material_found = true;
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
- RSG::storage->update_mesh_instances();
- scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0);
+ RSG::mesh_storage->update_mesh_instances();
+ RSG::light_storage->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0);
shadow_data.light = light->instance;
shadow_data.pass = i;
}
//restore the regular DP matrix
- //scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0, 0);
+ //RSG::light_storage->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, 0, 0);
}
} break;
@@ -2374,10 +2405,10 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
return true;
}
- real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
- real_t angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
+ real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
+ real_t angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- CameraMatrix cm;
+ Projection cm;
cm.set_perspective(angle * 2.0, 1.0, 0.005f * radius, radius);
Vector<Plane> planes = cm.get_projection_planes(light_transform);
@@ -2412,15 +2443,15 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
- RSG::storage->update_mesh_instances();
+ RSG::mesh_storage->update_mesh_instances();
- scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0);
+ RSG::light_storage->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0);
shadow_data.light = light->instance;
shadow_data.pass = 0;
@@ -2430,21 +2461,26 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
return animated_material_found;
}
-void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) {
+void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) {
#ifndef _3D_DISABLED
Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
+ Vector2 jitter;
+ if (p_use_taa) {
+ jitter = taa_jitter_array[RSG::rasterizer->get_frame_number() % TAA_JITTER_COUNT] / p_viewport_size;
+ }
+
RendererSceneRender::CameraData camera_data;
// Setup Camera(s)
if (p_xr_interface.is_null()) {
// Normal camera
Transform3D transform = camera->transform;
- CameraMatrix projection;
+ Projection projection;
bool vaspect = camera->vaspect;
- bool is_ortogonal = false;
+ bool is_orthogonal = false;
switch (camera->type) {
case Camera::ORTHOGONAL: {
@@ -2454,7 +2490,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
camera->znear,
camera->zfar,
camera->vaspect);
- is_ortogonal = true;
+ is_orthogonal = true;
} break;
case Camera::PERSPECTIVE: {
projection.set_perspective(
@@ -2476,12 +2512,12 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
} break;
}
- camera_data.set_camera(transform, projection, is_ortogonal, vaspect);
+ camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter);
} else {
// Setup our camera for our XR interface.
// We can support multiple views here each with their own camera
Transform3D transforms[RendererSceneRender::MAX_RENDER_VIEWS];
- CameraMatrix projections[RendererSceneRender::MAX_RENDER_VIEWS];
+ Projection projections[RendererSceneRender::MAX_RENDER_VIEWS];
uint32_t view_count = p_xr_interface->get_view_count();
ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
@@ -2498,7 +2534,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
}
if (view_count == 1) {
- camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect);
+ camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter);
} else if (view_count == 2) {
camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect);
} else {
@@ -2510,14 +2546,14 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
RENDER_TIMESTAMP("Update Occlusion Buffer")
// For now just cull on the first camera
- RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool);
+ RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_orthogonal);
- _render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_mesh_lod_threshold, true, r_render_info);
+ _render_scene(&camera_data, p_render_buffers, environment, camera->attributes, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_mesh_lod_threshold, true, r_render_info);
#endif
}
void RendererSceneCull::_visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data) {
- uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
+ uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count();
uint32_t bin_from = p_thread * cull_data->cull_count / total_threads;
uint32_t bin_to = (p_thread + 1 == total_threads) ? cull_data->cull_count : ((p_thread + 1) * cull_data->cull_count / total_threads);
@@ -2614,7 +2650,7 @@ bool RendererSceneCull::_visibility_parent_check(const CullData &p_cull_data, co
void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) {
uint32_t cull_total = cull_data->scenario->instance_data.size();
- uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
+ uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count();
uint32_t cull_from = p_thread * cull_total / total_threads;
uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads);
@@ -2623,7 +2659,7 @@ void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_d
void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
uint64_t frame_number = RSG::rasterizer->get_frame_number();
- float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
+ float lightmap_probe_update_speed = RSG::light_storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
uint32_t sdfgi_last_light_index = 0xFFFFFFFF;
uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF;
@@ -2654,15 +2690,15 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
if (base_type == RS::INSTANCE_LIGHT) {
cull_result.lights.push_back(idata.instance);
cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid));
- if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) {
- scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later
+ if (cull_data.shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(idata.base_rid)) {
+ RSG::light_storage->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later
}
} else if (base_type == RS::INSTANCE_REFLECTION_PROBE) {
if (cull_data.render_reflection_probe != idata.instance) {
//avoid entering The Matrix
- if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) {
+ if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || RSG::light_storage->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data);
cull_data.cull->lock.lock();
if (!reflection_probe->update_list.in_list()) {
@@ -2674,7 +2710,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY);
}
- if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) {
+ if (RSG::light_storage->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) {
cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid));
}
}
@@ -2714,14 +2750,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
mesh_visible = true;
} else if (base_type == RS::INSTANCE_PARTICLES) {
//particles visible? process them
- if (RSG::storage->particles_is_inactive(idata.base_rid)) {
+ if (RSG::particles_storage->particles_is_inactive(idata.base_rid)) {
//but if nothing is going on, don't do it.
keep = false;
} else {
cull_data.cull->lock.lock();
- RSG::storage->particles_request_process(idata.base_rid);
+ RSG::particles_storage->particles_request_process(idata.base_rid);
cull_data.cull->lock.unlock();
- RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
+ RSG::particles_storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_column(2).normalized(), cull_data.cam_transform.basis.get_column(1).normalized());
//particles visible? request redraw
RenderingServerDefault::redraw_request();
}
@@ -2734,29 +2770,31 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
const int32_t &parent_idx = cull_data.scenario->instance_data[idata.parent_array_index].visibility_index;
fade = cull_data.scenario->instance_visibility[parent_idx].children_fade_alpha;
}
- scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, fade);
+ idata.instance_geometry->set_parent_fade_alpha(fade);
}
if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
- InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
+ for (const Instance *E : geom->lights) {
+ InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data);
instance_pair_buffer[idx++] = light->instance;
if (idx == MAX_INSTANCE_PAIRS) {
break;
}
}
- scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->pair_light_instances(instance_pair_buffer, idx);
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY);
}
if (idata.flags & InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- scene_render->geometry_instance_set_softshadow_projector_pairing(geom->geometry_instance, geom->softshadow_count > 0, geom->projector_count > 0);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_softshadow_projector_pairing(geom->softshadow_count > 0, geom->projector_count > 0);
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY);
}
@@ -2764,8 +2802,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
+ for (const Instance *E : geom->reflection_probes) {
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->base_data);
instance_pair_buffer[idx++] = reflection_probe->instance;
if (idx == MAX_INSTANCE_PAIRS) {
@@ -2773,7 +2811,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
}
}
- scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->pair_reflection_probe_instances(instance_pair_buffer, idx);
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY);
}
@@ -2781,23 +2820,26 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) {
- InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data);
+ for (const Instance *E : geom->decals) {
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->base_data);
instance_pair_buffer[idx++] = decal->instance;
if (idx == MAX_INSTANCE_PAIRS) {
break;
}
}
- scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx);
+
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->pair_decal_instances(instance_pair_buffer, idx);
+
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
}
if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) {
- InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data);
+ for (const Instance *E : geom->voxel_gi_instances) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->base_data);
instance_pair_buffer[idx++] = voxel_gi->probe_instance;
if (idx == MAX_INSTANCE_PAIRS) {
@@ -2805,7 +2847,9 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
}
}
- scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->pair_voxel_gi_instances(instance_pair_buffer, idx);
+
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY);
}
@@ -2816,7 +2860,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
for (uint32_t j = 0; j < 9; j++) {
sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
}
- scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_lightmap_capture(sh);
idata.instance->last_frame_pass = frame_number;
}
@@ -2876,7 +2921,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
}
}
-void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows, RendererScene::RenderInfo *r_render_info) {
+void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, RID p_force_camera_attributes, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows, RenderingMethod::RenderInfo *r_render_info) {
Instance *render_reflection_probe = instance_owner.get_or_null(p_reflection_probe); //if null, not rendering to it
Scenario *scenario = scenario_owner.get_or_null(p_scenario);
@@ -2911,7 +2956,8 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
}
if (visibility_cull_data.cull_count > thread_cull_threshold) {
- RendererThreadPool::singleton->thread_work_pool.do_work(RendererThreadPool::singleton->thread_work_pool.get_thread_count(), this, &RendererSceneCull::_visibility_cull_threaded, &visibility_cull_data);
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RendererSceneCull::_visibility_cull_threaded, &visibility_cull_data, WorkerThreadPool::get_singleton()->get_thread_count(), -1, true, SNAME("VisibilityCullInstances"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
} else {
_visibility_cull(visibility_cull_data, visibility_cull_data.cull_offset, visibility_cull_data.cull_offset + visibility_cull_data.cull_count);
}
@@ -2920,7 +2966,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
RENDER_TIMESTAMP("Cull 3D Scene");
- //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal);
+ //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_orthogonal);
/* STEP 2 - CULL */
@@ -2948,7 +2994,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
//check shadow..
if (light) {
- if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) {
+ if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(E->base) && !(RSG::light_storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::light_storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) {
lights_with_shadow.push_back(E);
}
//add to list
@@ -2956,10 +3002,10 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
}
}
- scene_render->set_directional_shadow_count(lights_with_shadow.size());
+ RSG::light_storage->set_directional_shadow_count(lights_with_shadow.size());
for (int i = 0; i < lights_with_shadow.size(); i++) {
- _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect);
+ _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect);
}
}
@@ -3016,7 +3062,8 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
scene_cull_result_threads[i].clear();
}
- RendererThreadPool::singleton->thread_work_pool.do_work(scene_cull_result_threads.size(), this, &RendererSceneCull::_scene_cull_threaded, &cull_data);
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RendererSceneCull::_scene_cull_threaded, &cull_data, scene_cull_result_threads.size(), -1, true, SNAME("RenderCullInstances"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
scene_cull_result.append_from(scene_cull_result_threads[i]);
@@ -3037,9 +3084,9 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
if (scene_cull_result.mesh_instances.size()) {
for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) {
- RSG::storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]);
+ RSG::mesh_storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]);
}
- RSG::storage->update_mesh_instances();
+ RSG::mesh_storage->update_mesh_instances();
}
}
@@ -3055,7 +3102,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
for (uint32_t j = 0; j < cull.shadows[i].cascade_count; j++) {
const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j];
// print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size()));
- scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale);
+ RSG::light_storage->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale);
if (max_shadows_used == MAX_UPDATE_SHADOWS) {
continue;
}
@@ -3070,7 +3117,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) {
Instance *ins = scene_cull_result.lights[i];
- if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) {
+ if (!p_shadow_atlas.is_valid() || !RSG::light_storage->light_has_shadow(ins->base)) {
continue;
}
@@ -3082,22 +3129,22 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
Transform3D cam_xf = p_camera_data->main_transform;
float zn = p_camera_data->main_projection.get_z_near();
- Plane p(-cam_xf.basis.get_axis(2), cam_xf.origin + cam_xf.basis.get_axis(2) * -zn); //camera near plane
+ Plane p(-cam_xf.basis.get_column(2), cam_xf.origin + cam_xf.basis.get_column(2) * -zn); //camera near plane
// near plane half width and height
Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents();
- switch (RSG::storage->light_get_type(ins->base)) {
+ switch (RSG::light_storage->light_get_type(ins->base)) {
case RS::LIGHT_OMNI: {
- float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
+ float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
//get two points parallel to near plane
Vector3 points[2] = {
ins->transform.origin,
- ins->transform.origin + cam_xf.basis.get_axis(0) * radius
+ ins->transform.origin + cam_xf.basis.get_column(0) * radius
};
- if (!p_camera_data->is_ortogonal) {
+ if (!p_camera_data->is_orthogonal) {
//if using perspetive, map them to near plane
for (int j = 0; j < 2; j++) {
if (p.distance_to(points[j]) < 0) {
@@ -3112,20 +3159,20 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
} break;
case RS::LIGHT_SPOT: {
- float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
- float angle = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE);
+ float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
+ float angle = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- float w = radius * Math::sin(Math::deg2rad(angle));
- float d = radius * Math::cos(Math::deg2rad(angle));
+ float w = radius * Math::sin(Math::deg_to_rad(angle));
+ float d = radius * Math::cos(Math::deg_to_rad(angle));
- Vector3 base = ins->transform.origin - ins->transform.basis.get_axis(2).normalized() * d;
+ Vector3 base = ins->transform.origin - ins->transform.basis.get_column(2).normalized() * d;
Vector3 points[2] = {
base,
- base + cam_xf.basis.get_axis(0) * w
+ base + cam_xf.basis.get_column(0) * w
};
- if (!p_camera_data->is_ortogonal) {
+ if (!p_camera_data->is_orthogonal) {
//if using perspetive, map them to near plane
for (int j = 0; j < 2; j++) {
if (p.distance_to(points[j]) < 0) {
@@ -3151,12 +3198,12 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
light->shadow_dirty = false;
}
- bool redraw = scene_render->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version);
+ bool redraw = RSG::light_storage->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version);
if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) {
//must redraw!
RENDER_TIMESTAMP("> Render Light3D " + itos(i));
- light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold);
+ light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold);
RENDER_TIMESTAMP("< Render Light3D " + itos(i));
} else {
light->shadow_dirty = redraw;
@@ -3204,21 +3251,27 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
scene_cull_result.light_instances.push_back(directional_lights[i]);
}
- RID camera_effects;
- if (p_force_camera_effects.is_valid()) {
- camera_effects = p_force_camera_effects;
+ RID camera_attributes;
+ if (p_force_camera_attributes.is_valid()) {
+ camera_attributes = p_force_camera_attributes;
} else {
- camera_effects = scenario->camera_effects;
+ camera_attributes = scenario->camera_attributes;
}
/* PROCESS GEOMETRY AND DRAW SCENE */
RID occluders_tex;
+ const RendererSceneRender::CameraData *prev_camera_data = p_camera_data;
if (p_viewport.is_valid()) {
occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport);
+ prev_camera_data = RSG::viewport->viewport_get_prev_camera_data(p_viewport);
}
RENDER_TIMESTAMP("Render 3D Scene");
- scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info);
+ scene_render->render_scene(p_render_buffers, p_camera_data, prev_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_attributes, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info);
+
+ if (p_viewport.is_valid()) {
+ RSG::viewport->viewport_set_prev_camera_data(p_viewport, p_camera_data);
+ }
for (uint32_t i = 0; i < max_shadows_used; i++) {
render_shadow_data[i].instances.clear();
@@ -3228,8 +3281,6 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) {
render_sdfgi_data[i].instances.clear();
}
-
- // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
}
RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
@@ -3253,7 +3304,7 @@ RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
return RID();
}
-void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
+void RendererSceneCull::render_empty_scene(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
#ifndef _3D_DISABLED
Scenario *scenario = scenario_owner.get_or_null(p_scenario);
@@ -3266,9 +3317,9 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario,
RENDER_TIMESTAMP("Render Empty 3D Scene");
RendererSceneRender::CameraData camera_data;
- camera_data.set_camera(Transform3D(), CameraMatrix(), true, false);
+ camera_data.set_camera(Transform3D(), Projection(), true, false);
- scene_render->render_scene(p_render_buffers, &camera_data, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
+ scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
#endif
}
@@ -3280,7 +3331,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
RenderingServerDefault::redraw_request(); //update, so it updates in editor
if (p_step == 0) {
- if (!scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {
+ if (!RSG::light_storage->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {
return true; //all full
}
}
@@ -3303,11 +3354,11 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
Vector3(0, -1, 0)
};
- Vector3 extents = RSG::storage->reflection_probe_get_extents(p_instance->base);
- Vector3 origin_offset = RSG::storage->reflection_probe_get_origin_offset(p_instance->base);
- float max_distance = RSG::storage->reflection_probe_get_origin_max_distance(p_instance->base);
- float size = scene_render->reflection_atlas_get_size(scenario->reflection_atlas);
- float mesh_lod_threshold = RSG::storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size;
+ Vector3 extents = RSG::light_storage->reflection_probe_get_extents(p_instance->base);
+ Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base);
+ float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base);
+ float size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas);
+ float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size;
Vector3 edge = view_normals[p_step] * extents;
float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
@@ -3315,7 +3366,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
max_distance = MAX(max_distance, distance);
//render cubemap side
- CameraMatrix cm;
+ Projection cm;
cm.set_perspective(90, 1, 0.01, max_distance);
Transform3D local_view;
@@ -3325,7 +3376,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
RID shadow_atlas;
- bool use_shadows = RSG::storage->reflection_probe_renders_shadows(p_instance->base);
+ bool use_shadows = RSG::light_storage->reflection_probe_renders_shadows(p_instance->base);
if (use_shadows) {
shadow_atlas = scenario->reflection_probe_shadow_atlas;
}
@@ -3341,12 +3392,13 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
RendererSceneRender::CameraData camera_data;
camera_data.set_camera(xform, cm, false, false);
- _render_scene(&camera_data, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows);
+ Ref<RenderSceneBuffers> render_buffers;
+ _render_scene(&camera_data, render_buffers, environment, RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows);
} else {
//do roughness postprocess step until it believes it's done
RENDER_TIMESTAMP("Post-Process ReflectionProbe, Step " + itos(p_step));
- return scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance);
+ return RSG::light_storage->reflection_probe_instance_postprocess_step(reflection_probe->instance);
}
return false;
@@ -3363,7 +3415,7 @@ void RendererSceneCull::render_probes() {
SelfList<InstanceReflectionProbeData> *next = ref_probe->next();
RID base = ref_probe->self()->owner->base;
- switch (RSG::storage->reflection_probe_get_update_mode(base)) {
+ switch (RSG::light_storage->reflection_probe_get_update_mode(base)) {
case RS::REFLECTION_PROBE_UPDATE_ONCE: {
if (busy) { //already rendering something
break;
@@ -3417,8 +3469,8 @@ void RendererSceneCull::render_probes() {
const RID *instance_caches = probe->light_instances.ptr();
int idx = 0; //must count visible lights
- for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
- Instance *instance = E->get();
+ for (Instance *E : probe->lights) {
+ Instance *instance = E;
InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
if (!instance->visible) {
continue;
@@ -3432,16 +3484,17 @@ void RendererSceneCull::render_probes() {
if (
instance_caches[idx] != instance_light->instance ||
- cache->has_shadow != RSG::storage->light_has_shadow(instance->base) ||
- cache->type != RSG::storage->light_get_type(instance->base) ||
+ cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) ||
+ cache->type != RSG::light_storage->light_get_type(instance->base) ||
cache->transform != instance->transform ||
- cache->color != RSG::storage->light_get_color(instance->base) ||
- cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
- cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
- cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
- cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
- cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
- cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) {
+ cache->color != RSG::light_storage->light_get_color(instance->base) ||
+ cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
+ cache->intensity != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY) ||
+ cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
+ cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
+ cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
+ cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
+ cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) {
cache_dirty = true;
}
}
@@ -3463,17 +3516,18 @@ void RendererSceneCull::render_probes() {
if (
instance_caches[idx] != instance_light->instance ||
- cache->has_shadow != RSG::storage->light_has_shadow(instance->base) ||
- cache->type != RSG::storage->light_get_type(instance->base) ||
+ cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) ||
+ cache->type != RSG::light_storage->light_get_type(instance->base) ||
cache->transform != instance->transform ||
- cache->color != RSG::storage->light_get_color(instance->base) ||
- cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
- cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
- cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
- cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
- cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
- cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) ||
- cache->sky_mode != RSG::storage->light_directional_get_sky_mode(instance->base)) {
+ cache->color != RSG::light_storage->light_get_color(instance->base) ||
+ cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
+ cache->intensity != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY) ||
+ cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
+ cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
+ cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
+ cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
+ cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) ||
+ cache->sky_mode != RSG::light_storage->light_directional_get_sky_mode(instance->base)) {
cache_dirty = true;
}
}
@@ -3499,8 +3553,8 @@ void RendererSceneCull::render_probes() {
RID *instance_caches = probe->light_instances.ptrw();
int idx = 0; //must count visible lights
- for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
- Instance *instance = E->get();
+ for (Instance *E : probe->lights) {
+ Instance *instance = E;
InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
if (!instance->visible) {
continue;
@@ -3509,16 +3563,17 @@ void RendererSceneCull::render_probes() {
InstanceVoxelGIData::LightCache *cache = &caches[idx];
instance_caches[idx] = instance_light->instance;
- cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
- cache->type = RSG::storage->light_get_type(instance->base);
+ cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base);
+ cache->type = RSG::light_storage->light_get_type(instance->base);
cache->transform = instance->transform;
- cache->color = RSG::storage->light_get_color(instance->base);
- cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
- cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
- cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
- cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ cache->color = RSG::light_storage->light_get_color(instance->base);
+ cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
+ cache->intensity = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY);
+ cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
+ cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
+ cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
+ cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
idx++;
}
@@ -3531,17 +3586,18 @@ void RendererSceneCull::render_probes() {
InstanceVoxelGIData::LightCache *cache = &caches[idx];
instance_caches[idx] = instance_light->instance;
- cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
- cache->type = RSG::storage->light_get_type(instance->base);
+ cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base);
+ cache->type = RSG::light_storage->light_get_type(instance->base);
cache->transform = instance->transform;
- cache->color = RSG::storage->light_get_color(instance->base);
- cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
- cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
- cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
- cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
- cache->sky_mode = RSG::storage->light_directional_get_sky_mode(instance->base);
+ cache->color = RSG::light_storage->light_get_color(instance->base);
+ cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
+ cache->intensity = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY);
+ cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
+ cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
+ cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
+ cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ cache->sky_mode = RSG::light_storage->light_directional_get_sky_mode(instance->base);
idx++;
}
@@ -3554,8 +3610,8 @@ void RendererSceneCull::render_probes() {
RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
- for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) {
- Instance *ins = E->get();
+ for (Instance *E : probe->dynamic_geometries) {
+ Instance *ins = E;
if (!ins->visible) {
continue;
}
@@ -3563,8 +3619,8 @@ void RendererSceneCull::render_probes() {
if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) {
uint32_t idx = 0;
- for (Set<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) {
- InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->get()->base_data);
+ for (const Instance *F : geom->voxel_gi_instances) {
+ InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->base_data);
instance_pair_buffer[idx++] = voxel_gi2->probe_instance;
if (idx == MAX_INSTANCE_PAIRS) {
@@ -3572,11 +3628,13 @@ void RendererSceneCull::render_probes() {
}
}
- scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->pair_voxel_gi_instances(instance_pair_buffer, idx);
ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY);
}
+ ERR_FAIL_NULL(geom->geometry_instance);
scene_cull_result.geometry_instances.push_back(geom->geometry_instance);
}
@@ -3589,10 +3647,10 @@ void RendererSceneCull::render_probes() {
}
void RendererSceneCull::render_particle_colliders() {
- while (heightfield_particle_colliders_update_list.front()) {
- Instance *hfpc = heightfield_particle_colliders_update_list.front()->get();
+ while (heightfield_particle_colliders_update_list.begin()) {
+ Instance *hfpc = *heightfield_particle_colliders_update_list.begin();
- if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) {
+ if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::particles_storage->particles_collision_is_heightfield(hfpc->base)) {
//update heightfield
instance_cull_result.clear();
scene_cull_result.geometry_instances.clear();
@@ -3617,19 +3675,20 @@ void RendererSceneCull::render_particle_colliders() {
continue;
}
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ ERR_FAIL_NULL(geom->geometry_instance);
scene_cull_result.geometry_instances.push_back(geom->geometry_instance);
}
scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, scene_cull_result.geometry_instances);
}
- heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front());
+ heightfield_particle_colliders_update_list.remove(heightfield_particle_colliders_update_list.begin());
}
}
-void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) {
- List<RendererStorage::InstanceShaderParam> plist;
- RSG::storage->material_get_instance_shader_parameters(p_material, &plist);
- for (const RendererStorage::InstanceShaderParam &E : plist) {
+void RendererSceneCull::_update_instance_shader_uniforms_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) {
+ List<RendererMaterialStorage::InstanceShaderParam> plist;
+ RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist);
+ for (const RendererMaterialStorage::InstanceShaderParam &E : plist) {
StringName name = E.info.name;
if (isparams.has(name)) {
if (isparams[name].info.type != E.info.type) {
@@ -3663,21 +3722,21 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
p_instance->dependency_tracker.update_begin();
if (p_instance->base.is_valid()) {
- RSG::storage->base_update_dependency(p_instance->base, &p_instance->dependency_tracker);
+ RSG::utilities->base_update_dependency(p_instance->base, &p_instance->dependency_tracker);
}
if (p_instance->material_override.is_valid()) {
- RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker);
}
if (p_instance->material_overlay.is_valid()) {
- RSG::storage->material_update_dependency(p_instance->material_overlay, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(p_instance->material_overlay, &p_instance->dependency_tracker);
}
if (p_instance->base_type == RS::INSTANCE_MESH) {
//remove materials no longer used and un-own them
- int new_mat_count = RSG::storage->mesh_get_surface_count(p_instance->base);
+ int new_mat_count = RSG::mesh_storage->mesh_get_surface_count(p_instance->base);
p_instance->materials.resize(new_mat_count);
_instance_update_mesh_instance(p_instance);
@@ -3686,9 +3745,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
// update the process material dependency
- RID particle_material = RSG::storage->particles_get_process_material(p_instance->base);
+ RID particle_material = RSG::particles_storage->particles_get_process_material(p_instance->base);
if (particle_material.is_valid()) {
- RSG::storage->material_update_dependency(particle_material, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker);
}
}
@@ -3697,18 +3756,18 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
bool can_cast_shadows = true;
bool is_animated = false;
- Map<StringName, Instance::InstanceShaderParameter> isparams;
+ HashMap<StringName, Instance::InstanceShaderParameter> isparams;
if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) {
can_cast_shadows = false;
}
if (p_instance->material_override.is_valid()) {
- if (!RSG::storage->material_casts_shadows(p_instance->material_override)) {
+ if (!RSG::material_storage->material_casts_shadows(p_instance->material_override)) {
can_cast_shadows = false;
}
- is_animated = RSG::storage->material_is_animated(p_instance->material_override);
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override);
+ is_animated = RSG::material_storage->material_is_animated(p_instance->material_override);
+ _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, p_instance->material_override);
} else {
if (p_instance->base_type == RS::INSTANCE_MESH) {
RID mesh = p_instance->base;
@@ -3717,22 +3776,22 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
bool cast_shadows = false;
for (int i = 0; i < p_instance->materials.size(); i++) {
- RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::storage->mesh_surface_get_material(mesh, i);
+ RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::mesh_storage->mesh_surface_get_material(mesh, i);
if (!mat.is_valid()) {
cast_shadows = true;
} else {
- if (RSG::storage->material_casts_shadows(mat)) {
+ if (RSG::material_storage->material_casts_shadows(mat)) {
cast_shadows = true;
}
- if (RSG::storage->material_is_animated(mat)) {
+ if (RSG::material_storage->material_is_animated(mat)) {
is_animated = true;
}
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
+ _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat);
- RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
@@ -3742,28 +3801,28 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
} else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) {
- RID mesh = RSG::storage->multimesh_get_mesh(p_instance->base);
+ RID mesh = RSG::mesh_storage->multimesh_get_mesh(p_instance->base);
if (mesh.is_valid()) {
bool cast_shadows = false;
- int sc = RSG::storage->mesh_get_surface_count(mesh);
+ int sc = RSG::mesh_storage->mesh_get_surface_count(mesh);
for (int i = 0; i < sc; i++) {
- RID mat = RSG::storage->mesh_surface_get_material(mesh, i);
+ RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, i);
if (!mat.is_valid()) {
cast_shadows = true;
} else {
- if (RSG::storage->material_casts_shadows(mat)) {
+ if (RSG::material_storage->material_casts_shadows(mat)) {
cast_shadows = true;
}
- if (RSG::storage->material_is_animated(mat)) {
+ if (RSG::material_storage->material_is_animated(mat)) {
is_animated = true;
}
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
+ _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat);
- RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
@@ -3771,37 +3830,37 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
can_cast_shadows = false;
}
- RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker);
+ RSG::utilities->base_update_dependency(mesh, &p_instance->dependency_tracker);
}
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
bool cast_shadows = false;
- int dp = RSG::storage->particles_get_draw_passes(p_instance->base);
+ int dp = RSG::particles_storage->particles_get_draw_passes(p_instance->base);
for (int i = 0; i < dp; i++) {
- RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i);
+ RID mesh = RSG::particles_storage->particles_get_draw_pass_mesh(p_instance->base, i);
if (!mesh.is_valid()) {
continue;
}
- int sc = RSG::storage->mesh_get_surface_count(mesh);
+ int sc = RSG::mesh_storage->mesh_get_surface_count(mesh);
for (int j = 0; j < sc; j++) {
- RID mat = RSG::storage->mesh_surface_get_material(mesh, j);
+ RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, j);
if (!mat.is_valid()) {
cast_shadows = true;
} else {
- if (RSG::storage->material_casts_shadows(mat)) {
+ if (RSG::material_storage->material_casts_shadows(mat)) {
cast_shadows = true;
}
- if (RSG::storage->material_is_animated(mat)) {
+ if (RSG::material_storage->material_is_animated(mat)) {
is_animated = true;
}
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
+ _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat);
- RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
}
@@ -3813,15 +3872,15 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (p_instance->material_overlay.is_valid()) {
- can_cast_shadows = can_cast_shadows || RSG::storage->material_casts_shadows(p_instance->material_overlay);
- is_animated = is_animated || RSG::storage->material_is_animated(p_instance->material_overlay);
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_overlay);
+ can_cast_shadows = can_cast_shadows && RSG::material_storage->material_casts_shadows(p_instance->material_overlay);
+ is_animated = is_animated || RSG::material_storage->material_is_animated(p_instance->material_overlay);
+ _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, p_instance->material_overlay);
}
if (can_cast_shadows != geom->can_cast_shadows) {
//ability to cast shadows change, let lights now
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
- InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
+ for (const Instance *E : geom->lights) {
+ InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data);
light->shadow_dirty = true;
}
@@ -3829,36 +3888,54 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
geom->material_is_animated = is_animated;
- p_instance->instance_shader_parameters = isparams;
+ p_instance->instance_shader_uniforms = isparams;
- if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) {
- p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0);
- if (p_instance->instance_allocated_shader_parameters) {
- p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self);
- scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset);
+ if (p_instance->instance_allocated_shader_uniforms != (p_instance->instance_shader_uniforms.size() > 0)) {
+ p_instance->instance_allocated_shader_uniforms = (p_instance->instance_shader_uniforms.size() > 0);
+ if (p_instance->instance_allocated_shader_uniforms) {
+ p_instance->instance_allocated_shader_uniforms_offset = RSG::material_storage->global_shader_parameters_instance_allocate(p_instance->self);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_instance_shader_uniforms_offset(p_instance->instance_allocated_shader_uniforms_offset);
- for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) {
+ for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_uniforms) {
if (E.value.value.get_type() != Variant::NIL) {
- RSG::storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value);
+ int flags_count = 0;
+ if (E.value.info.hint == PROPERTY_HINT_FLAGS) {
+ // A small hack to detect boolean flags count and prevent overhead.
+ switch (E.value.info.hint_string.length()) {
+ case 3: // "x,y"
+ flags_count = 1;
+ break;
+ case 5: // "x,y,z"
+ flags_count = 2;
+ break;
+ case 7: // "x,y,z,w"
+ flags_count = 3;
+ break;
+ }
+ }
+ RSG::material_storage->global_shader_parameters_instance_update(p_instance->self, E.value.index, E.value.value, flags_count);
}
}
} else {
- RSG::storage->global_variables_instance_free(p_instance->self);
- p_instance->instance_allocated_shader_parameters_offset = -1;
- scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1);
+ RSG::material_storage->global_shader_parameters_instance_free(p_instance->self);
+ p_instance->instance_allocated_shader_uniforms_offset = -1;
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_instance_shader_uniforms_offset(-1);
}
}
}
if (p_instance->skeleton.is_valid()) {
- RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker);
+ RSG::mesh_storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker);
}
p_instance->dependency_tracker.update_end();
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
- scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, p_instance->materials);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_surface_materials(p_instance->materials);
}
}
@@ -3871,7 +3948,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
void RendererSceneCull::update_dirty_instances() {
- RSG::storage->update_dirty_resources();
+ RSG::utilities->update_dirty_resources();
while (_instance_update_list.first()) {
_update_dirty_instance(_instance_update_list.first()->self());
@@ -3916,8 +3993,8 @@ bool RendererSceneCull::free(RID p_rid) {
scenario->instance_data.reset();
scenario->instance_visibility.reset();
- scene_render->free(scenario->reflection_probe_shadow_atlas);
- scene_render->free(scenario->reflection_atlas);
+ RSG::light_storage->shadow_atlas_free(scenario->reflection_probe_shadow_atlas);
+ RSG::light_storage->reflection_atlas_free(scenario->reflection_atlas);
scenario_owner.free(p_rid);
RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid);
@@ -3937,9 +4014,9 @@ bool RendererSceneCull::free(RID p_rid) {
instance_geometry_set_material_overlay(p_rid, RID());
instance_attach_skeleton(p_rid, RID());
- if (instance->instance_allocated_shader_parameters) {
+ if (instance->instance_allocated_shader_uniforms) {
//free the used shader parameters
- RSG::storage->global_variables_instance_free(instance->self);
+ RSG::material_storage->global_shader_parameters_instance_free(instance->self);
}
update_dirty_instances(); //in case something changed this
@@ -3951,7 +4028,7 @@ bool RendererSceneCull::free(RID p_rid) {
return true;
}
-TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
+TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
return scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size);
}
@@ -3964,12 +4041,12 @@ void RendererSceneCull::update_visibility_notifiers() {
if (visibility_notifier->just_visible) {
visibility_notifier->just_visible = false;
- RSG::storage->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded);
+ RSG::utilities->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded);
} else {
if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
visible_notifier_list.remove(E);
- RSG::storage->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded);
+ RSG::utilities->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded);
}
}
@@ -3990,6 +4067,17 @@ void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) {
geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
}
+float get_halton_value(int index, int base) {
+ float f = 1;
+ float r = 0;
+ while (index > 0) {
+ f = f / static_cast<float>(base);
+ r = r + f * (index % base);
+ index = index / base;
+ }
+ return r * 2.0f - 1.0f;
+};
+
RendererSceneCull::RendererSceneCull() {
render_pass = 1;
singleton = this;
@@ -4005,14 +4093,20 @@ RendererSceneCull::RendererSceneCull() {
}
scene_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
- scene_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
+ scene_cull_result_threads.resize(WorkerThreadPool::get_singleton()->get_thread_count());
for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
scene_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
}
indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame");
thread_cull_threshold = GLOBAL_GET("rendering/limits/spatial_indexer/threaded_cull_minimum_instances");
- thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU
+ thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)WorkerThreadPool::get_singleton()->get_thread_count()); //make sure there is at least one thread per CPU
+
+ taa_jitter_array.resize(TAA_JITTER_COUNT);
+ for (int i = 0; i < TAA_JITTER_COUNT; i++) {
+ taa_jitter_array[i].x = get_halton_value(i, 2);
+ taa_jitter_array[i].y = get_halton_value(i, 3);
+ }
dummy_occlusion_culling = memnew(RendererSceneOcclusionCull);
}