diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 347 |
1 files changed, 237 insertions, 110 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 2e32c69cba..f2e10ee73f 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -135,7 +135,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -147,7 +147,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -174,7 +174,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -195,7 +195,8 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); gi_probe->lights.insert(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_add_collision(A->base, B); + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); + RSG::storage->particles_add_collision(A->base, collision->instance); } } @@ -225,7 +226,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -237,7 +238,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -264,7 +265,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -284,7 +285,8 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); gi_probe->lights.erase(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_remove_collision(A->base, B); + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); + RSG::storage->particles_remove_collision(A->base, collision->instance); } } @@ -386,6 +388,9 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { p_instance->mesh_instance = RID(); } + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + scene_render->geometry_instance_set_mesh_instance(geom->geometry_instance, p_instance->mesh_instance); + if (p_instance->scenario && p_instance->array_index >= 0) { InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; if (p_instance->mesh_instance.is_valid()) { @@ -421,6 +426,13 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } switch (instance->base_type) { + case RS::INSTANCE_MESH: + case RS::INSTANCE_MULTIMESH: + case RS::INSTANCE_IMMEDIATE: + case RS::INSTANCE_PARTICLES: { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_free(geom->geometry_instance); + } break; case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); @@ -439,6 +451,10 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } scene_render->free(light->instance); } break; + case RS::INSTANCE_PARTICLES_COLLISION: { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); + RSG::storage->free(collision->instance); + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); scene_render->free(reflection_probe->instance); @@ -457,6 +473,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { while (lightmap_data->users.front()) { instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0); } + scene_render->free(lightmap_data->instance); } break; case RS::INSTANCE_GI_PROBE: { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); @@ -514,8 +531,29 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_PARTICLES: { InstanceGeometryData *geom = memnew(InstanceGeometryData); instance->base_data = geom; + geom->geometry_instance = scene_render->geometry_instance_create(p_base); + + scene_render->geometry_instance_set_skeleton(geom->geometry_instance, instance->skeleton); + scene_render->geometry_instance_set_material_override(geom->geometry_instance, instance->material_override); + scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, instance->materials); + scene_render->geometry_instance_set_transform(geom->geometry_instance, instance->transform, instance->aabb, instance->transformed_aabb); + scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, instance->layer_mask); + scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, instance->lod_bias); + scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, instance->baked_light); + scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi); + scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); + scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); + if (instance->lightmap_sh.size() == 9) { + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr()); + } } break; + case RS::INSTANCE_PARTICLES_COLLISION: { + InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData); + collision->instance = RSG::storage->particles_collision_instance_create(p_base); + RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible); + instance->base_data = collision; + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData); reflection_probe->owner = instance; @@ -533,7 +571,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_LIGHTMAP: { InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData); instance->base_data = lightmap_data; - //lightmap_data->instance = scene_render->lightmap_data_instance_create(p_base); + lightmap_data->instance = scene_render->lightmap_instance_create(p_base); } break; case RS::INSTANCE_GI_PROBE: { InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData); @@ -659,6 +697,11 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) if (instance->scenario && instance->array_index >= 0) { instance->scenario->instance_data[instance->array_index].layer_mask = p_mask; } + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, p_mask); + } } void RendererSceneCull::instance_set_transform(RID p_instance, const Transform &p_transform) { @@ -739,6 +782,11 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { } else if (instance->indexer_id.is_valid()) { _unpair_instance(instance); } + + if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); + RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible); + } } inline bool is_geometry_instance(RenderingServer::InstanceType p_type) { @@ -785,9 +833,14 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) RSG::storage->skeleton_update_dependency(p_skeleton, instance); } - _instance_update_mesh_instance(instance); - _instance_queue_update(instance, true, true); + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + _instance_update_mesh_instance(instance); + + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_skeleton(geom->geometry_instance, p_skeleton); + } } void RendererSceneCull::instance_set_exterior(RID p_instance, bool p_enabled) { @@ -892,6 +945,11 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF } } + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, p_enabled); + } + } break; case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: { if (p_enabled == instance->dynamic_gi) { @@ -907,6 +965,11 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF //once out of octree, can be changed instance->dynamic_gi = p_enabled; + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, p_enabled); + } + } break; case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: { instance->redraw_if_visible = p_enabled; @@ -948,6 +1011,11 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc } } + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); + } + _instance_queue_update(instance, false, true); } @@ -957,6 +1025,11 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, instance->material_override = p_material; _instance_queue_update(instance, false, true); + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_material_override(geom->geometry_instance, p_material); + } } void RendererSceneCull::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) { @@ -981,9 +1054,17 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig instance->lightmap_uv_scale = p_lightmap_uv_scale; instance->lightmap_slice_index = p_slice_index; + RID lightmap_instance_rid; + if (lightmap_instance) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(lightmap_instance->base_data); lightmap_data->users.insert(instance); + lightmap_instance_rid = lightmap_data->instance; + } + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index); } } @@ -992,16 +1073,21 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l ERR_FAIL_COND(!instance); instance->lod_bias = p_lod_bias; + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, p_lod_bias); + } } void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); - Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); + Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); if (!E) { - RendererSceneRender::InstanceBase::InstanceShaderParameter isp; + Instance::InstanceShaderParameter isp; isp.index = -1; isp.info = PropertyInfo(); isp.value = p_value; @@ -1042,7 +1128,7 @@ void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instan const_cast<RendererSceneCull *>(this)->update_dirty_instances(); Vector<StringName> names; - for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { + for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { names.push_back(E->key()); } names.sort_custom<StringName::AlphCompare>(); @@ -1079,9 +1165,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (light->max_sdfgi_cascade != max_sdfgi_cascade) { light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario } - } - - if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { + } else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); @@ -1090,35 +1174,49 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY; } - } - - if (p_instance->base_type == RS::INSTANCE_DECAL) { + } else if (p_instance->base_type == RS::INSTANCE_DECAL) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); - } + } else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { + InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data); - if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { + scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform); + } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform); - } - - if (p_instance->base_type == RS::INSTANCE_PARTICLES) { + } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform); - } + } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data); - if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { //remove materials no longer used and un-own them if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) { heightfield_particle_colliders_update_list.insert(p_instance); } + RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); } if (p_instance->aabb.has_no_surface()) { return; } + if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { + //if this moved, update the captured objects + InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); + //erase dependencies, since no longer a lightmap + + for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { + Instance *geom = E->get(); + _instance_queue_update(geom, true, false); + } + } + + AABB new_aabb; + new_aabb = p_instance->transform.xform(p_instance->aabb); + p_instance->transformed_aabb = new_aabb; + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); //make sure lights are updated if it casts shadow @@ -1137,29 +1235,13 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (!p_instance->lightmap_sh.is_empty()) { p_instance->lightmap_sh.clear(); //don't need SH p_instance->lightmap_target_sh.clear(); //don't need SH + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, nullptr); } } - } - - if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { - //if this moved, update the captured objects - InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); - //erase dependencies, since no longer a lightmap - for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { - Instance *geom = E->get(); - _instance_queue_update(geom, true, false); - } + scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb); } - p_instance->mirror = p_instance->transform.basis.determinant() < 0.0; - - AABB new_aabb; - - new_aabb = p_instance->transform.xform(p_instance->aabb); - - p_instance->transformed_aabb = new_aabb; - if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) { p_instance->prev_transformed_aabb = p_instance->transformed_aabb; return; @@ -1195,17 +1277,26 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later idata.base_rid = p_instance->base; switch (p_instance->base_type) { + case RS::INSTANCE_MESH: + case RS::INSTANCE_MULTIMESH: + case RS::INSTANCE_IMMEDIATE: + case RS::INSTANCE_PARTICLES: { + idata.instance_geometry = static_cast<InstanceGeometryData *>(p_instance->base_data)->geometry_instance; + } break; case RS::INSTANCE_LIGHT: { - idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance; + idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance.get_id(); } break; case RS::INSTANCE_REFLECTION_PROBE: { - idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance; + idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance.get_id(); } break; case RS::INSTANCE_DECAL: { - idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance; + idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance.get_id(); + } break; + case RS::INSTANCE_LIGHTMAP: { + idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id(); } break; case RS::INSTANCE_GI_PROBE: { - idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance; + idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance.get_id(); } break; default: { } @@ -1258,10 +1349,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE; pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP; - if (pair_volumes_to_mesh) { - pair.pair_mask |= 1 << RS::INSTANCE_DECAL; - pair.pair_mask |= 1 << RS::INSTANCE_REFLECTION_PROBE; - } + pair.pair_mask |= geometry_instance_pair_mask; + pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } else if (p_instance->base_type == RS::INSTANCE_LIGHT) { pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK; @@ -1271,7 +1360,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.pair_mask |= (1 << RS::INSTANCE_GI_PROBE); pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } - } else if (pair_volumes_to_mesh && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL)) { + } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) { + pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; + pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; + } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) { pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { @@ -1325,10 +1417,12 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { p_instance->array_index = -1; if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { // Clear these now because the InstanceData containing the dirty flags is gone - p_instance->light_instances.clear(); - p_instance->reflection_probe_instances.clear(); - //p_instance->decal_instances.clear(); will implement later - p_instance->gi_probe_instances.clear(); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + + scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, nullptr, 0); } } @@ -1486,6 +1580,8 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) } } } + + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr()); } void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { @@ -1849,7 +1945,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -1922,7 +2018,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -1980,7 +2076,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -2257,6 +2353,8 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca uint32_t sdfgi_last_light_index = 0xFFFFFFFF; uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF; + RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; + for (uint64_t i = 0; i < cull_count; i++) { bool mesh_visible = false; @@ -2268,16 +2366,16 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca //failure } else if (base_type == RS::INSTANCE_LIGHT) { light_cull_result.push_back(idata.instance); - light_instance_cull_result.push_back(idata.instance_data_rid); + light_instance_cull_result.push_back(RID::from_uint64(idata.instance_data_rid)); if (p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { - scene_render->light_instance_mark_visible(idata.instance_data_rid); //mark it visible for shadow allocation later + scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later } } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { if (render_reflection_probe != idata.instance) { //avoid entering The Matrix - if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(idata.instance_data_rid)) { + if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); cull.lock.lock(); if (!reflection_probe->update_list.in_list()) { @@ -2289,12 +2387,12 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); } - if (scene_render->reflection_probe_instance_has_reflection(idata.instance_data_rid)) { - reflection_probe_instance_cull_result.push_back(idata.instance_data_rid); + if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { + reflection_probe_instance_cull_result.push_back(RID::from_uint64(idata.instance_data_rid)); } } } else if (base_type == RS::INSTANCE_DECAL) { - decal_instance_cull_result.push_back(idata.instance_data_rid); + decal_instance_cull_result.push_back(RID::from_uint64(idata.instance_data_rid)); } else if (base_type == RS::INSTANCE_GI_PROBE) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data); @@ -2303,10 +2401,10 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca gi_probe_update_list.add(&gi_probe->update_element); } cull.lock.unlock(); - gi_probe_instance_cull_result.push_back(idata.instance_data_rid); + gi_probe_instance_cull_result.push_back(RID::from_uint64(idata.instance_data_rid)); } else if (base_type == RS::INSTANCE_LIGHTMAP) { - lightmap_cull_result.push_back(idata.instance); + lightmap_cull_result.push_back(RID::from_uint64(idata.instance_data_rid)); } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { bool keep = true; @@ -2331,68 +2429,83 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca } } - if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - int l = 0; - //only called when lights AABB enter/exit this geometry - idata.instance->light_instances.resize(geom->lights.size()); + uint32_t idx = 0; for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); - - idata.instance->light_instances.write[l++] = light->instance; + instance_pair_buffer[idx++] = light->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } + scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx); idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); } - if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - idata.instance->reflection_probe_instances.resize(geom->reflection_probes.size()); + uint32_t idx = 0; for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); - idata.instance->reflection_probe_instances.write[l++] = reflection_probe->instance; + instance_pair_buffer[idx++] = reflection_probe->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } + scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); } - if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); //todo for GLES3 idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); + /*for (Set<Instance *>::Element *E = geom->dec.front(); E; E = E->next()) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + + instance_pair_buffer[idx++] = reflection_probe->instance; + if (idx==MAX_INSTANCE_PAIRS) { + break; + } + }*/ + //scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, light_instances, idx); } if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - idata.instance->gi_probe_instances.resize(geom->gi_probes.size()); - + uint32_t idx = 0; for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); - idata.instance->gi_probe_instances.write[l++] = gi_probe->probe_instance; + instance_pair_buffer[idx++] = gi_probe->probe_instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); } if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); Color *sh = idata.instance->lightmap_sh.ptrw(); const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); for (uint32_t j = 0; j < 9; j++) { sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); } + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh); idata.instance->last_frame_pass = frame_number; } if (keep) { - geometry_instances_to_render.push_back(idata.instance); + geometry_instances_to_render.push_back(idata.instance_geometry); } } } @@ -2404,7 +2517,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) { - cull.shadows[j].cascades[k].cull_result.push_back(idata.instance); + cull.shadows[j].cascades[k].cull_result.push_back(idata.instance_geometry); mesh_visible = true; } } @@ -2427,7 +2540,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca } } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) { if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) { - cull.sdfgi.region_cull_result[j].push_back(idata.instance); + cull.sdfgi.region_cull_result[j].push_back(idata.instance_geometry); mesh_visible = true; } } @@ -2654,7 +2767,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, environment = scenario->fallback_environment; } RENDER_TIMESTAMP("Render Empty Scene "); - scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::InstanceBase *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RendererSceneRender::InstanceBase *>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0); + scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0); #endif } @@ -2931,6 +3044,8 @@ void RendererSceneCull::render_probes() { geometry_instances_to_render.clear(); + RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; + for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { Instance *ins = E->get(); if (!ins->visible) { @@ -2939,21 +3054,22 @@ void RendererSceneCull::render_probes() { InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data; if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY)) { - //giprobes may be dirty, so update - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - ins->gi_probe_instances.resize(geom->gi_probes.size()); - + uint32_t idx = 0; for (Set<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) { InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data); - ins->gi_probe_instances.write[l++] = gi_probe2->probe_instance; + instance_pair_buffer[idx++] = gi_probe2->probe_instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); } - geometry_instances_to_render.push_back(E->get()); + geometry_instances_to_render.push_back(geom->geometry_instance); } scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, geometry_instances_to_render); @@ -2992,7 +3108,8 @@ void RendererSceneCull::render_particle_colliders() { if (!instance || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision continue; } - geometry_instances_to_render.push_back(instance); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + geometry_instances_to_render.push_back(geom->geometry_instance); } scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, geometry_instances_to_render); @@ -3001,7 +3118,7 @@ void RendererSceneCull::render_particle_colliders() { } } -void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) { +void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { List<RendererStorage::InstanceShaderParam> plist; RSG::storage->material_get_instance_shader_parameters(p_material, &plist); for (List<RendererStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) { @@ -3016,7 +3133,7 @@ void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<Str continue; //first one found always has priority } - RendererSceneRender::InstanceBase::InstanceShaderParameter isp; + Instance::InstanceShaderParameter isp; isp.index = E->get().index; isp.info = E->get().info; isp.default_value = E->get().default_value; @@ -3059,7 +3176,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { bool can_cast_shadows = true; bool is_animated = false; - Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> isparams; + Map<StringName, Instance::InstanceShaderParameter> isparams; if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { can_cast_shadows = false; @@ -3210,7 +3327,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); if (p_instance->instance_allocated_shader_parameters) { p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self); - for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { + scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset); + + for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { if (E->get().value.get_type() != Variant::NIL) { RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value); } @@ -3218,6 +3337,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } else { RSG::storage->global_variables_instance_free(p_instance->self); p_instance->instance_allocated_shader_parameters_offset = -1; + scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1); } } } @@ -3227,6 +3347,11 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } p_instance->clean_up_dependencies(); + + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, p_instance->materials); + } } _instance_update_list.remove(&p_instance->update_item); @@ -3322,21 +3447,24 @@ TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RI RendererSceneCull *RendererSceneCull::singleton = nullptr; +void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) { + scene_render = p_scene_render; + geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask(); +} + RendererSceneCull::RendererSceneCull() { render_pass = 1; singleton = this; - pair_volumes_to_mesh = false; instance_cull_result.set_page_pool(&instance_cull_page_pool); mesh_instance_cull_result.set_page_pool(&rid_cull_page_pool); instance_shadow_cull_result.set_page_pool(&instance_cull_page_pool); - instance_sdfgi_cull_result.set_page_pool(&instance_cull_page_pool); light_cull_result.set_page_pool(&instance_cull_page_pool); - geometry_instances_to_render.set_page_pool(&base_instance_cull_page_pool); - geometry_instances_to_shadow_render.set_page_pool(&base_instance_cull_page_pool); - lightmap_cull_result.set_page_pool(&base_instance_cull_page_pool); + geometry_instances_to_render.set_page_pool(&geometry_instance_cull_page_pool); + geometry_instances_to_shadow_render.set_page_pool(&geometry_instance_cull_page_pool); + lightmap_cull_result.set_page_pool(&rid_cull_page_pool); reflection_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool); light_instance_cull_result.set_page_pool(&rid_cull_page_pool); gi_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool); @@ -3344,12 +3472,12 @@ RendererSceneCull::RendererSceneCull() { for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { - cull.shadows[i].cascades[j].cull_result.set_page_pool(&base_instance_cull_page_pool); + cull.shadows[i].cascades[j].cull_result.set_page_pool(&geometry_instance_cull_page_pool); } } for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { - cull.sdfgi.region_cull_result[i].set_page_pool(&base_instance_cull_page_pool); + cull.sdfgi.region_cull_result[i].set_page_pool(&geometry_instance_cull_page_pool); } for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { @@ -3363,7 +3491,6 @@ RendererSceneCull::~RendererSceneCull() { instance_cull_result.reset(); mesh_instance_cull_result.reset(); instance_shadow_cull_result.reset(); - instance_sdfgi_cull_result.reset(); light_cull_result.reset(); geometry_instances_to_render.reset(); |