diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 137 |
1 files changed, 84 insertions, 53 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 6e1fa59a7a..6f427272b5 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -562,8 +562,8 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_LIGHTMAP: { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(instance->base_data); //erase dependencies, since no longer a lightmap - while (lightmap_data->users.front()) { - instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0); + while (lightmap_data->users.begin()) { + instance_geometry_set_lightmap((*lightmap_data->users.begin())->self, RID(), Rect2(), 0); } scene_render->free(lightmap_data->instance); } break; @@ -609,13 +609,16 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { if (p_base.is_valid()) { instance->base_type = RSG::storage->get_base_type(p_base); + // fix up a specific malfunctioning case before the switch, so it can be handled if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) { instance->base_type = RS::INSTANCE_OCCLUDER; } - ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE); - switch (instance->base_type) { + case RS::INSTANCE_NONE: { + ERR_PRINT_ONCE("unimplemented base type encountered in renderer scene cull"); + return; + } case RS::INSTANCE_LIGHT: { InstanceLightData *light = memnew(InstanceLightData); @@ -650,8 +653,8 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr()); } - for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : instance->visibility_dependencies) { + Instance *dep_instance = E; ERR_CONTINUE(dep_instance->array_index == -1); ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1); dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = instance->array_index; @@ -1289,15 +1292,15 @@ void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_par bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) { bool cycle_detected = false; - Set<Instance *> traversed_nodes; + HashSet<Instance *> traversed_nodes; { Instance *instance = p_instance; while (instance) { if (!instance->visibility_dependencies.is_empty()) { uint32_t depth = 0; - for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) { - depth = MAX(depth, E->get()->visibility_dependencies_depth); + for (const Instance *E : instance->visibility_dependencies) { + depth = MAX(depth, E->visibility_dependencies_depth); } instance->visibility_dependencies_depth = depth + 1; } else { @@ -1426,7 +1429,7 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); - Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); + HashMap<StringName, Instance::InstanceShaderParameter>::Iterator E = instance->instance_shader_parameters.find(p_parameter); if (!E) { Instance::InstanceShaderParameter isp; @@ -1435,10 +1438,10 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c isp.value = p_value; instance->instance_shader_parameters[p_parameter] = isp; } else { - E->get().value = p_value; - if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) { + E->value.value = p_value; + if (E->value.index >= 0 && instance->instance_allocated_shader_parameters) { //update directly - RSG::material_storage->global_variables_instance_update(p_instance, E->get().index, p_value); + RSG::material_storage->global_variables_instance_update(p_instance, E->value.index, p_value); } } } @@ -1556,8 +1559,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); //erase dependencies, since no longer a lightmap - for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { - Instance *geom = E->get(); + for (Instance *E : lightmap_data->geometries) { + Instance *geom = E; _instance_queue_update(geom, true, false); } } @@ -1571,8 +1574,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { //make sure lights are updated if it casts shadow if (geom->can_cast_shadows) { - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); light->shadow_dirty = true; } } @@ -1629,8 +1632,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1; idata.visibility_index = p_instance->visibility_index; - for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : p_instance->visibility_dependencies) { + Instance *dep_instance = E; if (dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index; } @@ -1797,8 +1800,8 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index; } - for (Set<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : swapped_instance->visibility_dependencies) { + Instance *dep_instance = E; if (dep_instance != p_instance && dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index; } @@ -1821,8 +1824,8 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0); } - for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : p_instance->visibility_dependencies) { + Instance *dep_instance = E; if (dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1; if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { @@ -1920,8 +1923,8 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) float accum_blend = 0.0; InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); - for (Set<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) { - Instance *lightmap = E->get(); + for (Instance *E : geom->lightmap_captures) { + Instance *lightmap = E; bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base); @@ -2430,12 +2433,17 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons return animated_material_found; } -void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) { +void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) { #ifndef _3D_DISABLED Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); + Vector2 jitter; + if (p_use_taa) { + jitter = taa_jitter_array[RSG::rasterizer->get_frame_number() % TAA_JITTER_COUNT] / p_viewport_size; + } + RendererSceneRender::CameraData camera_data; // Setup Camera(s) @@ -2476,7 +2484,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ } break; } - camera_data.set_camera(transform, projection, is_orthogonal, vaspect); + camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter); } else { // Setup our camera for our XR interface. // We can support multiple views here each with their own camera @@ -2498,7 +2506,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ } if (view_count == 1) { - camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect); + camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter); } else if (view_count == 2) { camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect); } else { @@ -2741,8 +2749,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); instance_pair_buffer[idx++] = light->instance; if (idx == MAX_INSTANCE_PAIRS) { break; @@ -2764,8 +2772,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + for (const Instance *E : geom->reflection_probes) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->base_data); instance_pair_buffer[idx++] = reflection_probe->instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -2781,8 +2789,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) { - InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data); + for (const Instance *E : geom->decals) { + InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->base_data); instance_pair_buffer[idx++] = decal->instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -2796,8 +2804,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) { - InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data); + for (const Instance *E : geom->voxel_gi_instances) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->base_data); instance_pair_buffer[idx++] = voxel_gi->probe_instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -3213,12 +3221,18 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c /* PROCESS GEOMETRY AND DRAW SCENE */ RID occluders_tex; + const RendererSceneRender::CameraData *prev_camera_data = p_camera_data; if (p_viewport.is_valid()) { occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport); + prev_camera_data = RSG::viewport->viewport_get_prev_camera_data(p_viewport); } RENDER_TIMESTAMP("Render 3D Scene"); - scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info); + scene_render->render_scene(p_render_buffers, p_camera_data, prev_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info); + + if (p_viewport.is_valid()) { + RSG::viewport->viewport_set_prev_camera_data(p_viewport, p_camera_data); + } for (uint32_t i = 0; i < max_shadows_used; i++) { render_shadow_data[i].instances.clear(); @@ -3268,7 +3282,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RendererSceneRender::CameraData camera_data; camera_data.set_camera(Transform3D(), CameraMatrix(), true, false); - scene_render->render_scene(p_render_buffers, &camera_data, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); + scene_render->render_scene(p_render_buffers, &camera_data, nullptr, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); #endif } @@ -3417,8 +3431,8 @@ void RendererSceneCull::render_probes() { const RID *instance_caches = probe->light_instances.ptr(); int idx = 0; //must count visible lights - for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { - Instance *instance = E->get(); + for (Instance *E : probe->lights) { + Instance *instance = E; InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -3499,8 +3513,8 @@ void RendererSceneCull::render_probes() { RID *instance_caches = probe->light_instances.ptrw(); int idx = 0; //must count visible lights - for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { - Instance *instance = E->get(); + for (Instance *E : probe->lights) { + Instance *instance = E; InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -3554,8 +3568,8 @@ void RendererSceneCull::render_probes() { RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; - for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { - Instance *ins = E->get(); + for (Instance *E : probe->dynamic_geometries) { + Instance *ins = E; if (!ins->visible) { continue; } @@ -3563,8 +3577,8 @@ void RendererSceneCull::render_probes() { if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) { uint32_t idx = 0; - for (Set<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) { - InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->get()->base_data); + for (const Instance *F : geom->voxel_gi_instances) { + InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->base_data); instance_pair_buffer[idx++] = voxel_gi2->probe_instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -3589,8 +3603,8 @@ void RendererSceneCull::render_probes() { } void RendererSceneCull::render_particle_colliders() { - while (heightfield_particle_colliders_update_list.front()) { - Instance *hfpc = heightfield_particle_colliders_update_list.front()->get(); + while (heightfield_particle_colliders_update_list.begin()) { + Instance *hfpc = *heightfield_particle_colliders_update_list.begin(); if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::particles_storage->particles_collision_is_heightfield(hfpc->base)) { //update heightfield @@ -3622,11 +3636,11 @@ void RendererSceneCull::render_particle_colliders() { scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, scene_cull_result.geometry_instances); } - heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front()); + heightfield_particle_colliders_update_list.remove(heightfield_particle_colliders_update_list.begin()); } } -void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { +void RendererSceneCull::_update_instance_shader_parameters_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { List<RendererMaterialStorage::InstanceShaderParam> plist; RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist); for (const RendererMaterialStorage::InstanceShaderParam &E : plist) { @@ -3697,7 +3711,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { bool can_cast_shadows = true; bool is_animated = false; - Map<StringName, Instance::InstanceShaderParameter> isparams; + HashMap<StringName, Instance::InstanceShaderParameter> isparams; if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { can_cast_shadows = false; @@ -3820,8 +3834,8 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (can_cast_shadows != geom->can_cast_shadows) { //ability to cast shadows change, let lights now - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); light->shadow_dirty = true; } @@ -3990,6 +4004,17 @@ void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) { geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask(); } +float get_halton_value(int index, int base) { + float f = 1; + float r = 0; + while (index > 0) { + f = f / static_cast<float>(base); + r = r + f * (index % base); + index = index / base; + } + return r * 2.0f - 1.0f; +}; + RendererSceneCull::RendererSceneCull() { render_pass = 1; singleton = this; @@ -4014,6 +4039,12 @@ RendererSceneCull::RendererSceneCull() { thread_cull_threshold = GLOBAL_GET("rendering/limits/spatial_indexer/threaded_cull_minimum_instances"); thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU + taa_jitter_array.resize(TAA_JITTER_COUNT); + for (int i = 0; i < TAA_JITTER_COUNT; i++) { + taa_jitter_array[i].x = get_halton_value(i, 2); + taa_jitter_array[i].y = get_halton_value(i, 3); + } + dummy_occlusion_culling = memnew(RendererSceneOcclusionCull); } |