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Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp41
1 files changed, 33 insertions, 8 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 2b25e8962f..348f6e4695 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -869,12 +869,7 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D
for (int i = 0; i < 4; i++) {
const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin;
- ERR_FAIL_COND(Math::is_inf(v.x));
- ERR_FAIL_COND(Math::is_nan(v.x));
- ERR_FAIL_COND(Math::is_inf(v.y));
- ERR_FAIL_COND(Math::is_nan(v.y));
- ERR_FAIL_COND(Math::is_inf(v.z));
- ERR_FAIL_COND(Math::is_nan(v.z));
+ ERR_FAIL_COND(!v.is_finite());
}
#endif
@@ -1454,8 +1449,23 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
} else {
E->value.value = p_value;
if (E->value.index >= 0 && instance->instance_allocated_shader_uniforms) {
+ int flags_count = 0;
+ if (E->value.info.hint == PROPERTY_HINT_FLAGS) {
+ // A small hack to detect boolean flags count and prevent overhead.
+ switch (E->value.info.hint_string.length()) {
+ case 3: // "x,y"
+ flags_count = 1;
+ break;
+ case 5: // "x,y,z"
+ flags_count = 2;
+ break;
+ case 7: // "x,y,z,w"
+ flags_count = 3;
+ break;
+ }
+ }
//update directly
- RSG::material_storage->global_shader_parameters_instance_update(p_instance, E->value.index, p_value);
+ RSG::material_storage->global_shader_parameters_instance_update(p_instance, E->value.index, p_value, flags_count);
}
}
}
@@ -3889,7 +3899,22 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_uniforms) {
if (E.value.value.get_type() != Variant::NIL) {
- RSG::material_storage->global_shader_parameters_instance_update(p_instance->self, E.value.index, E.value.value);
+ int flags_count = 0;
+ if (E.value.info.hint == PROPERTY_HINT_FLAGS) {
+ // A small hack to detect boolean flags count and prevent overhead.
+ switch (E.value.info.hint_string.length()) {
+ case 3: // "x,y"
+ flags_count = 1;
+ break;
+ case 5: // "x,y,z"
+ flags_count = 2;
+ break;
+ case 7: // "x,y,z,w"
+ flags_count = 3;
+ break;
+ }
+ }
+ RSG::material_storage->global_shader_parameters_instance_update(p_instance->self, E.value.index, E.value.value, flags_count);
}
}
} else {