diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 37bbab86ff..89bd12ea3d 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -653,8 +653,8 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr()); } - for (RBSet<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : instance->visibility_dependencies) { + Instance *dep_instance = E; ERR_CONTINUE(dep_instance->array_index == -1); ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1); dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = instance->array_index; @@ -1299,8 +1299,8 @@ bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) while (instance) { if (!instance->visibility_dependencies.is_empty()) { uint32_t depth = 0; - for (RBSet<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) { - depth = MAX(depth, E->get()->visibility_dependencies_depth); + for (const Instance *E : instance->visibility_dependencies) { + depth = MAX(depth, E->visibility_dependencies_depth); } instance->visibility_dependencies_depth = depth + 1; } else { @@ -1559,8 +1559,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); //erase dependencies, since no longer a lightmap - for (RBSet<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { - Instance *geom = E->get(); + for (Instance *E : lightmap_data->geometries) { + Instance *geom = E; _instance_queue_update(geom, true, false); } } @@ -1574,8 +1574,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { //make sure lights are updated if it casts shadow if (geom->can_cast_shadows) { - for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); light->shadow_dirty = true; } } @@ -1632,8 +1632,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1; idata.visibility_index = p_instance->visibility_index; - for (RBSet<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : p_instance->visibility_dependencies) { + Instance *dep_instance = E; if (dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index; } @@ -1800,8 +1800,8 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index; } - for (RBSet<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : swapped_instance->visibility_dependencies) { + Instance *dep_instance = E; if (dep_instance != p_instance && dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index; } @@ -1824,8 +1824,8 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0); } - for (RBSet<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) { - Instance *dep_instance = E->get(); + for (Instance *E : p_instance->visibility_dependencies) { + Instance *dep_instance = E; if (dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1; if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { @@ -1923,8 +1923,8 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) float accum_blend = 0.0; InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); - for (RBSet<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) { - Instance *lightmap = E->get(); + for (Instance *E : geom->lightmap_captures) { + Instance *lightmap = E; bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base); @@ -2744,8 +2744,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); instance_pair_buffer[idx++] = light->instance; if (idx == MAX_INSTANCE_PAIRS) { break; @@ -2767,8 +2767,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (RBSet<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + for (const Instance *E : geom->reflection_probes) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->base_data); instance_pair_buffer[idx++] = reflection_probe->instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -2784,8 +2784,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (RBSet<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) { - InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data); + for (const Instance *E : geom->decals) { + InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->base_data); instance_pair_buffer[idx++] = decal->instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -2799,8 +2799,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (RBSet<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) { - InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data); + for (const Instance *E : geom->voxel_gi_instances) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->base_data); instance_pair_buffer[idx++] = voxel_gi->probe_instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -3420,8 +3420,8 @@ void RendererSceneCull::render_probes() { const RID *instance_caches = probe->light_instances.ptr(); int idx = 0; //must count visible lights - for (RBSet<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { - Instance *instance = E->get(); + for (Instance *E : probe->lights) { + Instance *instance = E; InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -3502,8 +3502,8 @@ void RendererSceneCull::render_probes() { RID *instance_caches = probe->light_instances.ptrw(); int idx = 0; //must count visible lights - for (RBSet<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { - Instance *instance = E->get(); + for (Instance *E : probe->lights) { + Instance *instance = E; InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -3557,8 +3557,8 @@ void RendererSceneCull::render_probes() { RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; - for (RBSet<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { - Instance *ins = E->get(); + for (Instance *E : probe->dynamic_geometries) { + Instance *ins = E; if (!ins->visible) { continue; } @@ -3566,8 +3566,8 @@ void RendererSceneCull::render_probes() { if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) { uint32_t idx = 0; - for (RBSet<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) { - InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->get()->base_data); + for (const Instance *F : geom->voxel_gi_instances) { + InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->base_data); instance_pair_buffer[idx++] = voxel_gi2->probe_instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -3823,8 +3823,8 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (can_cast_shadows != geom->can_cast_shadows) { //ability to cast shadows change, let lights now - for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (const Instance *E : geom->lights) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); light->shadow_dirty = true; } |