diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index d85f314c5c..37bbab86ff 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -653,7 +653,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr()); } - for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) { Instance *dep_instance = E->get(); ERR_CONTINUE(dep_instance->array_index == -1); ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1); @@ -1292,14 +1292,14 @@ void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_par bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) { bool cycle_detected = false; - Set<Instance *> traversed_nodes; + RBSet<Instance *> traversed_nodes; { Instance *instance = p_instance; while (instance) { if (!instance->visibility_dependencies.is_empty()) { uint32_t depth = 0; - for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) { depth = MAX(depth, E->get()->visibility_dependencies_depth); } instance->visibility_dependencies_depth = depth + 1; @@ -1429,7 +1429,7 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); - Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); + HashMap<StringName, Instance::InstanceShaderParameter>::Iterator E = instance->instance_shader_parameters.find(p_parameter); if (!E) { Instance::InstanceShaderParameter isp; @@ -1438,10 +1438,10 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c isp.value = p_value; instance->instance_shader_parameters[p_parameter] = isp; } else { - E->get().value = p_value; - if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) { + E->value.value = p_value; + if (E->value.index >= 0 && instance->instance_allocated_shader_parameters) { //update directly - RSG::material_storage->global_variables_instance_update(p_instance, E->get().index, p_value); + RSG::material_storage->global_variables_instance_update(p_instance, E->value.index, p_value); } } } @@ -1559,7 +1559,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); //erase dependencies, since no longer a lightmap - for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { Instance *geom = E->get(); _instance_queue_update(geom, true, false); } @@ -1574,7 +1574,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { //make sure lights are updated if it casts shadow if (geom->can_cast_shadows) { - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); light->shadow_dirty = true; } @@ -1632,7 +1632,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1; idata.visibility_index = p_instance->visibility_index; - for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) { Instance *dep_instance = E->get(); if (dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index; @@ -1800,7 +1800,7 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index; } - for (Set<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) { Instance *dep_instance = E->get(); if (dep_instance != p_instance && dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index; @@ -1824,7 +1824,7 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0); } - for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) { Instance *dep_instance = E->get(); if (dep_instance->array_index != -1) { dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1; @@ -1923,7 +1923,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) float accum_blend = 0.0; InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); - for (Set<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) { Instance *lightmap = E->get(); bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base); @@ -2744,7 +2744,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); instance_pair_buffer[idx++] = light->instance; if (idx == MAX_INSTANCE_PAIRS) { @@ -2767,7 +2767,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); instance_pair_buffer[idx++] = reflection_probe->instance; @@ -2784,7 +2784,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data); instance_pair_buffer[idx++] = decal->instance; @@ -2799,7 +2799,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) { InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data); instance_pair_buffer[idx++] = voxel_gi->probe_instance; @@ -3420,7 +3420,7 @@ void RendererSceneCull::render_probes() { const RID *instance_caches = probe->light_instances.ptr(); int idx = 0; //must count visible lights - for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { Instance *instance = E->get(); InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { @@ -3502,7 +3502,7 @@ void RendererSceneCull::render_probes() { RID *instance_caches = probe->light_instances.ptrw(); int idx = 0; //must count visible lights - for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) { Instance *instance = E->get(); InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { @@ -3557,7 +3557,7 @@ void RendererSceneCull::render_probes() { RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; - for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { Instance *ins = E->get(); if (!ins->visible) { continue; @@ -3566,7 +3566,7 @@ void RendererSceneCull::render_probes() { if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) { uint32_t idx = 0; - for (Set<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) { + for (RBSet<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) { InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->get()->base_data); instance_pair_buffer[idx++] = voxel_gi2->probe_instance; @@ -3629,7 +3629,7 @@ void RendererSceneCull::render_particle_colliders() { } } -void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { +void RendererSceneCull::_update_instance_shader_parameters_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { List<RendererMaterialStorage::InstanceShaderParam> plist; RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist); for (const RendererMaterialStorage::InstanceShaderParam &E : plist) { @@ -3700,7 +3700,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { bool can_cast_shadows = true; bool is_animated = false; - Map<StringName, Instance::InstanceShaderParameter> isparams; + HashMap<StringName, Instance::InstanceShaderParameter> isparams; if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { can_cast_shadows = false; @@ -3823,7 +3823,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (can_cast_shadows != geom->can_cast_shadows) { //ability to cast shadows change, let lights now - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { + for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); light->shadow_dirty = true; } |