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path: root/servers/rendering/renderer_scene_cull.cpp
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Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp835
1 files changed, 476 insertions, 359 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 2e32c69cba..d3979521b1 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -135,7 +135,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY;
}
- } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -147,7 +147,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY;
}
- } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -174,7 +174,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture
}
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -195,7 +195,8 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
gi_probe->lights.insert(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
- RSG::storage->particles_add_collision(A->base, B);
+ InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
+ RSG::storage->particles_add_collision(A->base, collision->instance);
}
}
@@ -225,7 +226,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY;
}
- } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -237,7 +238,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY;
}
- } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -264,7 +265,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture
}
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -284,7 +285,8 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
gi_probe->lights.erase(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
- RSG::storage->particles_remove_collision(A->base, B);
+ InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
+ RSG::storage->particles_remove_collision(A->base, collision->instance);
}
}
@@ -386,6 +388,9 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
p_instance->mesh_instance = RID();
}
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
+ scene_render->geometry_instance_set_mesh_instance(geom->geometry_instance, p_instance->mesh_instance);
+
if (p_instance->scenario && p_instance->array_index >= 0) {
InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
if (p_instance->mesh_instance.is_valid()) {
@@ -421,6 +426,13 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
switch (instance->base_type) {
+ case RS::INSTANCE_MESH:
+ case RS::INSTANCE_MULTIMESH:
+ case RS::INSTANCE_IMMEDIATE:
+ case RS::INSTANCE_PARTICLES: {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ scene_render->geometry_instance_free(geom->geometry_instance);
+ } break;
case RS::INSTANCE_LIGHT: {
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
@@ -439,6 +451,10 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
scene_render->free(light->instance);
} break;
+ case RS::INSTANCE_PARTICLES_COLLISION: {
+ InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
+ RSG::storage->free(collision->instance);
+ } break;
case RS::INSTANCE_REFLECTION_PROBE: {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
scene_render->free(reflection_probe->instance);
@@ -457,6 +473,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
while (lightmap_data->users.front()) {
instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0);
}
+ scene_render->free(lightmap_data->instance);
} break;
case RS::INSTANCE_GI_PROBE: {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
@@ -514,8 +531,29 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
case RS::INSTANCE_PARTICLES: {
InstanceGeometryData *geom = memnew(InstanceGeometryData);
instance->base_data = geom;
+ geom->geometry_instance = scene_render->geometry_instance_create(p_base);
+
+ scene_render->geometry_instance_set_skeleton(geom->geometry_instance, instance->skeleton);
+ scene_render->geometry_instance_set_material_override(geom->geometry_instance, instance->material_override);
+ scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, instance->materials);
+ scene_render->geometry_instance_set_transform(geom->geometry_instance, instance->transform, instance->aabb, instance->transformed_aabb);
+ scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, instance->layer_mask);
+ scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, instance->lod_bias);
+ scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, instance->baked_light);
+ scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi);
+ scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
+ scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index);
+ if (instance->lightmap_sh.size() == 9) {
+ scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr());
+ }
} break;
+ case RS::INSTANCE_PARTICLES_COLLISION: {
+ InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
+ collision->instance = RSG::storage->particles_collision_instance_create(p_base);
+ RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible);
+ instance->base_data = collision;
+ } break;
case RS::INSTANCE_REFLECTION_PROBE: {
InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData);
reflection_probe->owner = instance;
@@ -533,7 +571,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
case RS::INSTANCE_LIGHTMAP: {
InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData);
instance->base_data = lightmap_data;
- //lightmap_data->instance = scene_render->lightmap_data_instance_create(p_base);
+ lightmap_data->instance = scene_render->lightmap_instance_create(p_base);
} break;
case RS::INSTANCE_GI_PROBE: {
InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData);
@@ -558,7 +596,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
//forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it
- RSG::storage->base_update_dependency(p_base, instance);
+ RSG::storage->base_update_dependency(p_base, &instance->dependency_tracker);
}
_instance_queue_update(instance, true, true);
@@ -659,6 +697,11 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
if (instance->scenario && instance->array_index >= 0) {
instance->scenario->instance_data[instance->array_index].layer_mask = p_mask;
}
+
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, p_mask);
+ }
}
void RendererSceneCull::instance_set_transform(RID p_instance, const Transform &p_transform) {
@@ -739,6 +782,11 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
} else if (instance->indexer_id.is_valid()) {
_unpair_instance(instance);
}
+
+ if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
+ InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
+ RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible);
+ }
}
inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
@@ -782,12 +830,17 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
if (p_skeleton.is_valid()) {
//update the dependency now, so if cleared, we remove it
- RSG::storage->skeleton_update_dependency(p_skeleton, instance);
+ RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker);
}
- _instance_update_mesh_instance(instance);
-
_instance_queue_update(instance, true, true);
+
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
+ _instance_update_mesh_instance(instance);
+
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ scene_render->geometry_instance_set_skeleton(geom->geometry_instance, p_skeleton);
+ }
}
void RendererSceneCull::instance_set_exterior(RID p_instance, bool p_enabled) {
@@ -892,6 +945,11 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF
}
}
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, p_enabled);
+ }
+
} break;
case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: {
if (p_enabled == instance->dynamic_gi) {
@@ -907,6 +965,11 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF
//once out of octree, can be changed
instance->dynamic_gi = p_enabled;
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, p_enabled);
+ }
+
} break;
case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: {
instance->redraw_if_visible = p_enabled;
@@ -948,6 +1011,11 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc
}
}
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
+ }
+
_instance_queue_update(instance, false, true);
}
@@ -957,6 +1025,11 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance,
instance->material_override = p_material;
_instance_queue_update(instance, false, true);
+
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ scene_render->geometry_instance_set_material_override(geom->geometry_instance, p_material);
+ }
}
void RendererSceneCull::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
@@ -981,9 +1054,17 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig
instance->lightmap_uv_scale = p_lightmap_uv_scale;
instance->lightmap_slice_index = p_slice_index;
+ RID lightmap_instance_rid;
+
if (lightmap_instance) {
InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(lightmap_instance->base_data);
lightmap_data->users.insert(instance);
+ lightmap_instance_rid = lightmap_data->instance;
+ }
+
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index);
}
}
@@ -992,16 +1073,21 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l
ERR_FAIL_COND(!instance);
instance->lod_bias = p_lod_bias;
+
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, p_lod_bias);
+ }
}
void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
- Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
+ Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
if (!E) {
- RendererSceneRender::InstanceBase::InstanceShaderParameter isp;
+ Instance::InstanceShaderParameter isp;
isp.index = -1;
isp.info = PropertyInfo();
isp.value = p_value;
@@ -1042,7 +1128,7 @@ void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instan
const_cast<RendererSceneCull *>(this)->update_dirty_instances();
Vector<StringName> names;
- for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) {
+ for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) {
names.push_back(E->key());
}
names.sort_custom<StringName::AlphCompare>();
@@ -1079,9 +1165,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if (light->max_sdfgi_cascade != max_sdfgi_cascade) {
light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario
}
- }
-
- if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
+ } else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform);
@@ -1090,35 +1174,49 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY;
}
- }
-
- if (p_instance->base_type == RS::INSTANCE_DECAL) {
+ } else if (p_instance->base_type == RS::INSTANCE_DECAL) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
scene_render->decal_instance_set_transform(decal->instance, p_instance->transform);
- }
+ } else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
+ InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data);
- if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
+ scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform);
+ } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data);
scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform);
- }
-
- if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
+ } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
- }
+ } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
+ InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data);
- if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
//remove materials no longer used and un-own them
if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) {
heightfield_particle_colliders_update_list.insert(p_instance);
}
+ RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
}
if (p_instance->aabb.has_no_surface()) {
return;
}
+ if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
+ //if this moved, update the captured objects
+ InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data);
+ //erase dependencies, since no longer a lightmap
+
+ for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) {
+ Instance *geom = E->get();
+ _instance_queue_update(geom, true, false);
+ }
+ }
+
+ AABB new_aabb;
+ new_aabb = p_instance->transform.xform(p_instance->aabb);
+ p_instance->transformed_aabb = new_aabb;
+
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
//make sure lights are updated if it casts shadow
@@ -1137,29 +1235,13 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if (!p_instance->lightmap_sh.is_empty()) {
p_instance->lightmap_sh.clear(); //don't need SH
p_instance->lightmap_target_sh.clear(); //don't need SH
+ scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, nullptr);
}
}
- }
- if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
- //if this moved, update the captured objects
- InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data);
- //erase dependencies, since no longer a lightmap
-
- for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) {
- Instance *geom = E->get();
- _instance_queue_update(geom, true, false);
- }
+ scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb);
}
- p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
-
- AABB new_aabb;
-
- new_aabb = p_instance->transform.xform(p_instance->aabb);
-
- p_instance->transformed_aabb = new_aabb;
-
if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) {
p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
return;
@@ -1195,17 +1277,26 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later
idata.base_rid = p_instance->base;
switch (p_instance->base_type) {
+ case RS::INSTANCE_MESH:
+ case RS::INSTANCE_MULTIMESH:
+ case RS::INSTANCE_IMMEDIATE:
+ case RS::INSTANCE_PARTICLES: {
+ idata.instance_geometry = static_cast<InstanceGeometryData *>(p_instance->base_data)->geometry_instance;
+ } break;
case RS::INSTANCE_LIGHT: {
- idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance;
+ idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance.get_id();
} break;
case RS::INSTANCE_REFLECTION_PROBE: {
- idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance;
+ idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance.get_id();
} break;
case RS::INSTANCE_DECAL: {
- idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance;
+ idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance.get_id();
+ } break;
+ case RS::INSTANCE_LIGHTMAP: {
+ idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id();
} break;
case RS::INSTANCE_GI_PROBE: {
- idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance;
+ idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance.get_id();
} break;
default: {
}
@@ -1258,10 +1349,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE;
pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP;
- if (pair_volumes_to_mesh) {
- pair.pair_mask |= 1 << RS::INSTANCE_DECAL;
- pair.pair_mask |= 1 << RS::INSTANCE_REFLECTION_PROBE;
- }
+ pair.pair_mask |= geometry_instance_pair_mask;
+
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
} else if (p_instance->base_type == RS::INSTANCE_LIGHT) {
pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK;
@@ -1271,7 +1360,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_mask |= (1 << RS::INSTANCE_GI_PROBE);
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
}
- } else if (pair_volumes_to_mesh && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL)) {
+ } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) {
+ pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
+ pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
+ } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) {
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
@@ -1325,10 +1417,12 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
p_instance->array_index = -1;
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
// Clear these now because the InstanceData containing the dirty flags is gone
- p_instance->light_instances.clear();
- p_instance->reflection_probe_instances.clear();
- //p_instance->decal_instances.clear(); will implement later
- p_instance->gi_probe_instances.clear();
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
+
+ scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0);
+ scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0);
+ scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0);
+ scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, nullptr, 0);
}
}
@@ -1486,6 +1580,8 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
}
}
}
+
+ scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr());
}
void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) {
@@ -1849,7 +1945,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
}
- geometry_instances_to_shadow_render.push_back(instance);
+ geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
RSG::storage->update_mesh_instances();
@@ -1922,7 +2018,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
}
- geometry_instances_to_shadow_render.push_back(instance);
+ geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
RSG::storage->update_mesh_instances();
@@ -1980,7 +2076,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
- geometry_instances_to_shadow_render.push_back(instance);
+ geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
RSG::storage->update_mesh_instances();
@@ -2128,6 +2224,222 @@ void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_
_render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
};
+void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data) {
+ uint32_t cull_total = cull_data->scenario->instance_data.size();
+ uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
+ uint32_t cull_from = p_thread * cull_total / total_threads;
+ uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads);
+
+ _frustum_cull(*cull_data, frustum_cull_result_threads[p_thread], cull_from, cull_to);
+}
+
+void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
+ uint64_t frame_number = RSG::rasterizer->get_frame_number();
+ float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
+
+ uint32_t sdfgi_last_light_index = 0xFFFFFFFF;
+ uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF;
+
+ RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
+
+ for (uint64_t i = p_from; i < p_to; i++) {
+ bool mesh_visible = false;
+
+ if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum)) {
+ InstanceData &idata = cull_data.scenario->instance_data[i];
+ uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
+
+ if ((cull_data.visible_layers & idata.layer_mask) == 0) {
+ //failure
+ } else if (base_type == RS::INSTANCE_LIGHT) {
+ cull_result.lights.push_back(idata.instance);
+ cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid));
+ if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) {
+ scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later
+ }
+
+ } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) {
+ if (cull_data.render_reflection_probe != idata.instance) {
+ //avoid entering The Matrix
+
+ if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) {
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data);
+ cull_data.cull->lock.lock();
+ if (!reflection_probe->update_list.in_list()) {
+ reflection_probe->render_step = 0;
+ reflection_probe_render_list.add_last(&reflection_probe->update_list);
+ }
+ cull_data.cull->lock.unlock();
+
+ idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY);
+ }
+
+ if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) {
+ cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid));
+ }
+ }
+ } else if (base_type == RS::INSTANCE_DECAL) {
+ cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid));
+
+ } else if (base_type == RS::INSTANCE_GI_PROBE) {
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data);
+ cull_data.cull->lock.lock();
+ if (!gi_probe->update_element.in_list()) {
+ gi_probe_update_list.add(&gi_probe->update_element);
+ }
+ cull_data.cull->lock.unlock();
+ cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid));
+
+ } else if (base_type == RS::INSTANCE_LIGHTMAP) {
+ cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid));
+ } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
+ bool keep = true;
+
+ if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) {
+ RenderingServerDefault::redraw_request();
+ }
+
+ if (base_type == RS::INSTANCE_MESH) {
+ mesh_visible = true;
+ } else if (base_type == RS::INSTANCE_PARTICLES) {
+ //particles visible? process them
+ if (RSG::storage->particles_is_inactive(idata.base_rid)) {
+ //but if nothing is going on, don't do it.
+ keep = false;
+ } else {
+ cull_data.cull->lock.lock();
+ RSG::storage->particles_request_process(idata.base_rid);
+ cull_data.cull->lock.unlock();
+ RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized());
+ //particles visible? request redraw
+ RenderingServerDefault::redraw_request();
+ }
+ }
+
+ if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
+
+ for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
+ InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
+ instance_pair_buffer[idx++] = light->instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
+ }
+
+ scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY);
+ }
+
+ if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
+
+ for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
+
+ instance_pair_buffer[idx++] = reflection_probe->instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
+ }
+
+ scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY);
+ }
+
+ if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) {
+ //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ //todo for GLES3
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
+ /*for (Set<Instance *>::Element *E = geom->dec.front(); E; E = E->next()) {
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
+
+ instance_pair_buffer[idx++] = reflection_probe->instance;
+ if (idx==MAX_INSTANCE_PAIRS) {
+ break;
+ }
+ }*/
+ //scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, light_instances, idx);
+ }
+
+ if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
+ for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) {
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data);
+
+ instance_pair_buffer[idx++] = gi_probe->probe_instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
+ }
+
+ scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY);
+ }
+
+ if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ Color *sh = idata.instance->lightmap_sh.ptrw();
+ const Color *target_sh = idata.instance->lightmap_target_sh.ptr();
+ for (uint32_t j = 0; j < 9; j++) {
+ sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
+ }
+ scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh);
+ idata.instance->last_frame_pass = frame_number;
+ }
+
+ if (keep) {
+ cull_result.geometry_instances.push_back(idata.instance_geometry);
+ }
+ }
+ }
+
+ for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) {
+ for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) {
+ if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->shadows[j].cascades[k].frustum)) {
+ InstanceData &idata = cull_data.scenario->instance_data[i];
+ uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
+
+ if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) {
+ cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry);
+ mesh_visible = true;
+ }
+ }
+ }
+ }
+
+ for (uint32_t j = 0; j < cull_data.cull->sdfgi.region_count; j++) {
+ if (cull_data.scenario->instance_aabbs[i].in_aabb(cull_data.cull->sdfgi.region_aabb[j])) {
+ InstanceData &idata = cull_data.scenario->instance_data[i];
+ uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
+
+ if (base_type == RS::INSTANCE_LIGHT) {
+ InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data;
+ if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull_data.cull->sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) {
+ if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull_data.cull->sdfgi.region_cascade[j]) {
+ sdfgi_last_light_index = i;
+ sdfgi_last_light_cascade = cull_data.cull->sdfgi.region_cascade[j];
+ cull_result.sdfgi_cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance);
+ }
+ }
+ } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) {
+ if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) {
+ cull_result.sdfgi_region_geometry_instances[j].push_back(idata.instance_geometry);
+ mesh_visible = true;
+ }
+ }
+ }
+ }
+
+ if (mesh_visible && cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) {
+ cull_result.mesh_instances.push_back(cull_data.scenario->instance_data[i].instance->mesh_instance);
+ }
+ }
+}
+
void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows) {
// Note, in stereo rendering:
// - p_cam_transform will be a transform in the middle of our two eyes
@@ -2153,9 +2465,6 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized());
- uint64_t frame_number = RSG::rasterizer->get_frame_number();
- float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
-
/* STEP 2 - CULL */
cull.frustum = Frustum(planes);
@@ -2163,13 +2472,6 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
Vector<RID> directional_lights;
// directional lights
{
- //reset shadows
- for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
- for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
- cull.shadows[i].cascades[j].cull_result.clear();
- }
- }
-
cull.shadow_count = 0;
Vector<Instance *> lights_with_shadow;
@@ -2206,18 +2508,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
{ //sdfgi
cull.sdfgi.region_count = 0;
- for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) {
- cull.sdfgi.region_cull_result[i].clear();
- }
-
- for (int i = 0; i < SDFGI_MAX_CASCADES; i++) {
- cull.sdfgi.cascade_lights[i].clear();
- }
-
if (p_render_buffers.is_valid()) {
- for (int i = 0; i < SDFGI_MAX_CASCADES; i++) {
- cull.sdfgi.cascade_lights[i].clear();
- }
cull.sdfgi.cascade_light_count = 0;
uint32_t prev_cascade = 0xFFFFFFFF;
@@ -2239,209 +2530,53 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
}
}
- {
- //pre-clear results
- geometry_instances_to_render.clear();
- light_cull_result.clear();
- lightmap_cull_result.clear();
- reflection_probe_instance_cull_result.clear();
- light_instance_cull_result.clear();
- gi_probe_instance_cull_result.clear();
- lightmap_cull_result.clear();
- decal_instance_cull_result.clear();
- mesh_instance_cull_result.clear();
- }
+ frustum_cull_result.clear();
{
- uint64_t cull_count = scenario->instance_data.size();
- uint32_t sdfgi_last_light_index = 0xFFFFFFFF;
- uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF;
-
- for (uint64_t i = 0; i < cull_count; i++) {
- bool mesh_visible = false;
-
- if (scenario->instance_aabbs[i].in_frustum(cull.frustum)) {
- InstanceData &idata = scenario->instance_data[i];
- uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
-
- if ((p_visible_layers & idata.layer_mask) == 0) {
- //failure
- } else if (base_type == RS::INSTANCE_LIGHT) {
- light_cull_result.push_back(idata.instance);
- light_instance_cull_result.push_back(idata.instance_data_rid);
- if (p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) {
- scene_render->light_instance_mark_visible(idata.instance_data_rid); //mark it visible for shadow allocation later
- }
-
- } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) {
- if (render_reflection_probe != idata.instance) {
- //avoid entering The Matrix
-
- if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(idata.instance_data_rid)) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data);
- cull.lock.lock();
- if (!reflection_probe->update_list.in_list()) {
- reflection_probe->render_step = 0;
- reflection_probe_render_list.add_last(&reflection_probe->update_list);
- }
- cull.lock.unlock();
-
- idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY);
- }
-
- if (scene_render->reflection_probe_instance_has_reflection(idata.instance_data_rid)) {
- reflection_probe_instance_cull_result.push_back(idata.instance_data_rid);
- }
- }
- } else if (base_type == RS::INSTANCE_DECAL) {
- decal_instance_cull_result.push_back(idata.instance_data_rid);
-
- } else if (base_type == RS::INSTANCE_GI_PROBE) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data);
- cull.lock.lock();
- if (!gi_probe->update_element.in_list()) {
- gi_probe_update_list.add(&gi_probe->update_element);
- }
- cull.lock.unlock();
- gi_probe_instance_cull_result.push_back(idata.instance_data_rid);
-
- } else if (base_type == RS::INSTANCE_LIGHTMAP) {
- lightmap_cull_result.push_back(idata.instance);
- } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
- bool keep = true;
-
- if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) {
- RenderingServerDefault::redraw_request();
- }
-
- if (base_type == RS::INSTANCE_MESH) {
- mesh_visible = true;
- } else if (base_type == RS::INSTANCE_PARTICLES) {
- //particles visible? process them
- if (RSG::storage->particles_is_inactive(idata.base_rid)) {
- //but if nothing is going on, don't do it.
- keep = false;
- } else {
- cull.lock.lock();
- RSG::storage->particles_request_process(idata.base_rid);
- cull.lock.unlock();
- RSG::storage->particles_set_view_axis(idata.base_rid, -p_cam_transform.basis.get_axis(2).normalized());
- //particles visible? request redraw
- RenderingServerDefault::redraw_request();
- }
- }
-
- if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- int l = 0;
- //only called when lights AABB enter/exit this geometry
- idata.instance->light_instances.resize(geom->lights.size());
-
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
- InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
-
- idata.instance->light_instances.write[l++] = light->instance;
- }
-
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY);
- }
-
- if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- int l = 0;
- //only called when reflection probe AABB enter/exit this geometry
- idata.instance->reflection_probe_instances.resize(geom->reflection_probes.size());
-
- for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
-
- idata.instance->reflection_probe_instances.write[l++] = reflection_probe->instance;
- }
-
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY);
- }
-
- if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) {
- //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- //todo for GLES3
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
- }
-
- if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- int l = 0;
- //only called when reflection probe AABB enter/exit this geometry
- idata.instance->gi_probe_instances.resize(geom->gi_probes.size());
-
- for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data);
-
- idata.instance->gi_probe_instances.write[l++] = gi_probe->probe_instance;
- }
-
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY);
- }
-
- if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) {
- Color *sh = idata.instance->lightmap_sh.ptrw();
- const Color *target_sh = idata.instance->lightmap_target_sh.ptr();
- for (uint32_t j = 0; j < 9; j++) {
- sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
- }
- idata.instance->last_frame_pass = frame_number;
- }
-
- if (keep) {
- geometry_instances_to_render.push_back(idata.instance);
- }
- }
- }
-
- for (uint32_t j = 0; j < cull.shadow_count; j++) {
- for (uint32_t k = 0; k < cull.shadows[j].cascade_count; k++) {
- if (scenario->instance_aabbs[i].in_frustum(cull.shadows[j].cascades[k].frustum)) {
- InstanceData &idata = scenario->instance_data[i];
- uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
-
- if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) {
- cull.shadows[j].cascades[k].cull_result.push_back(idata.instance);
- mesh_visible = true;
- }
- }
- }
+ uint64_t cull_from = 0;
+ uint64_t cull_to = scenario->instance_data.size();
+
+ FrustumCullData cull_data;
+
+ //prepare for eventual thread usage
+ cull_data.cull = &cull;
+ cull_data.scenario = scenario;
+ cull_data.shadow_atlas = p_shadow_atlas;
+ cull_data.cam_transform = p_cam_transform;
+ cull_data.visible_layers = p_visible_layers;
+ cull_data.render_reflection_probe = render_reflection_probe;
+//#define DEBUG_CULL_TIME
+#ifdef DEBUG_CULL_TIME
+ uint64_t time_from = OS::get_singleton()->get_ticks_usec();
+#endif
+ if (cull_to > thread_cull_threshold) {
+ //multiple threads
+ for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
+ frustum_cull_result_threads[i].clear();
}
- for (uint32_t j = 0; j < cull.sdfgi.region_count; j++) {
- if (scenario->instance_aabbs[i].in_aabb(cull.sdfgi.region_aabb[j])) {
- InstanceData &idata = scenario->instance_data[i];
- uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
+ RendererThreadPool::singleton->thread_work_pool.do_work(frustum_cull_result_threads.size(), this, &RendererSceneCull::_frustum_cull_threaded, &cull_data);
- if (base_type == RS::INSTANCE_LIGHT) {
- InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data;
- if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull.sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) {
- if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull.sdfgi.region_cascade[j]) {
- sdfgi_last_light_index = i;
- sdfgi_last_light_cascade = cull.sdfgi.region_cascade[j];
- cull.sdfgi.cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance);
- }
- }
- } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) {
- if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) {
- cull.sdfgi.region_cull_result[j].push_back(idata.instance);
- mesh_visible = true;
- }
- }
- }
+ for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
+ frustum_cull_result.append_from(frustum_cull_result_threads[i]);
}
- if (mesh_visible && scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) {
- mesh_instance_cull_result.push_back(scenario->instance_data[i].instance->mesh_instance);
- }
+ } else {
+ //single threaded
+ _frustum_cull(cull_data, frustum_cull_result, cull_from, cull_to);
}
- if (mesh_instance_cull_result.size()) {
- for (uint64_t i = 0; i < mesh_instance_cull_result.size(); i++) {
- RSG::storage->mesh_instance_check_for_update(mesh_instance_cull_result[i]);
+#ifdef DEBUG_CULL_TIME
+ static float time_avg = 0;
+ static uint32_t time_count = 0;
+ time_avg += double(OS::get_singleton()->get_ticks_usec() - time_from) / 1000.0;
+ time_count++;
+ print_line("time taken: " + rtos(time_avg / time_count));
+#endif
+
+ if (frustum_cull_result.mesh_instances.size()) {
+ for (uint64_t i = 0; i < frustum_cull_result.mesh_instances.size(); i++) {
+ RSG::storage->mesh_instance_check_for_update(frustum_cull_result.mesh_instances[i]);
}
RSG::storage->update_mesh_instances();
}
@@ -2454,7 +2589,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j];
// print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size()));
scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale);
- scene_render->render_shadow(cull.shadows[i].light_instance, p_shadow_atlas, j, c.cull_result, near_plane, p_cam_projection.get_lod_multiplier(), p_screen_lod_threshold);
+ scene_render->render_shadow(cull.shadows[i].light_instance, p_shadow_atlas, j, frustum_cull_result.directional_shadows[i].cascade_geometry_instances[j], near_plane, p_cam_projection.get_lod_multiplier(), p_screen_lod_threshold);
}
}
@@ -2464,19 +2599,19 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
if (cull.sdfgi.region_count > 0) {
//update regions
for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) {
- scene_render->render_sdfgi(p_render_buffers, i, cull.sdfgi.region_cull_result[i]);
+ scene_render->render_sdfgi(p_render_buffers, i, frustum_cull_result.sdfgi_region_geometry_instances[i]);
}
//check if static lights were culled
bool static_lights_culled = false;
for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) {
- if (cull.sdfgi.cascade_lights[i].size()) {
+ if (frustum_cull_result.sdfgi_cascade_lights[i].size()) {
static_lights_culled = true;
break;
}
}
if (static_lights_culled) {
- scene_render->render_sdfgi_static_lights(p_render_buffers, cull.sdfgi.cascade_light_count, cull.sdfgi.cascade_light_index, cull.sdfgi.cascade_lights);
+ scene_render->render_sdfgi_static_lights(p_render_buffers, cull.sdfgi.cascade_light_count, cull.sdfgi.cascade_light_index, frustum_cull_result.sdfgi_cascade_lights);
}
}
@@ -2505,8 +2640,8 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
//SortArray<Instance*,_InstanceLightsort> sorter;
//sorter.sort(light_cull_result,light_cull_count);
- for (uint32_t i = 0; i < (uint32_t)light_cull_result.size(); i++) {
- Instance *ins = light_cull_result[i];
+ for (uint32_t i = 0; i < (uint32_t)frustum_cull_result.lights.size(); i++) {
+ Instance *ins = frustum_cull_result.lights[i];
if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) {
continue;
@@ -2602,7 +2737,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
//append the directional lights to the lights culled
for (int i = 0; i < directional_lights.size(); i++) {
- light_instance_cull_result.push_back(directional_lights[i]);
+ frustum_cull_result.light_instances.push_back(directional_lights[i]);
}
}
@@ -2639,7 +2774,7 @@ void RendererSceneCull::_render_scene(RID p_render_buffers, const Transform p_ca
/* PROCESS GEOMETRY AND DRAW SCENE */
RENDER_TIMESTAMP("Render Scene ");
- scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, geometry_instances_to_render, light_instance_cull_result, reflection_probe_instance_cull_result, gi_probe_instance_cull_result, decal_instance_cull_result, lightmap_cull_result, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold);
+ scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold);
}
void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
@@ -2654,7 +2789,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario,
environment = scenario->fallback_environment;
}
RENDER_TIMESTAMP("Render Empty Scene ");
- scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::InstanceBase *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RendererSceneRender::InstanceBase *>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0);
+ scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0);
#endif
}
@@ -2929,7 +3064,9 @@ void RendererSceneCull::render_probes() {
update_lights = true;
}
- geometry_instances_to_render.clear();
+ frustum_cull_result.geometry_instances.clear();
+
+ RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) {
Instance *ins = E->get();
@@ -2939,24 +3076,25 @@ void RendererSceneCull::render_probes() {
InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data;
if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY)) {
- //giprobes may be dirty, so update
- int l = 0;
- //only called when reflection probe AABB enter/exit this geometry
- ins->gi_probe_instances.resize(geom->gi_probes.size());
-
+ uint32_t idx = 0;
for (Set<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) {
InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data);
- ins->gi_probe_instances.write[l++] = gi_probe2->probe_instance;
+ instance_pair_buffer[idx++] = gi_probe2->probe_instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
}
+ scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
+
ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY);
}
- geometry_instances_to_render.push_back(E->get());
+ frustum_cull_result.geometry_instances.push_back(geom->geometry_instance);
}
- scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, geometry_instances_to_render);
+ scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, frustum_cull_result.geometry_instances);
gi_probe_update_list.remove(gi_probe);
@@ -2971,7 +3109,7 @@ void RendererSceneCull::render_particle_colliders() {
if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) {
//update heightfield
instance_cull_result.clear();
- geometry_instances_to_render.clear();
+ frustum_cull_result.geometry_instances.clear();
struct CullAABB {
PagedArray<Instance *> *result;
@@ -2992,16 +3130,17 @@ void RendererSceneCull::render_particle_colliders() {
if (!instance || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision
continue;
}
- geometry_instances_to_render.push_back(instance);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ frustum_cull_result.geometry_instances.push_back(geom->geometry_instance);
}
- scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, geometry_instances_to_render);
+ scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, frustum_cull_result.geometry_instances);
}
heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front());
}
}
-void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) {
+void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) {
List<RendererStorage::InstanceShaderParam> plist;
RSG::storage->material_get_instance_shader_parameters(p_material, &plist);
for (List<RendererStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) {
@@ -3016,7 +3155,7 @@ void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<Str
continue; //first one found always has priority
}
- RendererSceneRender::InstanceBase::InstanceShaderParameter isp;
+ Instance::InstanceShaderParameter isp;
isp.index = E->get().index;
isp.info = E->get().info;
isp.default_value = E->get().default_value;
@@ -3035,14 +3174,14 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (p_instance->update_dependencies) {
- p_instance->instance_increase_version();
+ p_instance->dependency_tracker.update_begin();
if (p_instance->base.is_valid()) {
- RSG::storage->base_update_dependency(p_instance->base, p_instance);
+ RSG::storage->base_update_dependency(p_instance->base, &p_instance->dependency_tracker);
}
if (p_instance->material_override.is_valid()) {
- RSG::storage->material_update_dependency(p_instance->material_override, p_instance);
+ RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker);
}
if (p_instance->base_type == RS::INSTANCE_MESH) {
@@ -3059,7 +3198,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
bool can_cast_shadows = true;
bool is_animated = false;
- Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> isparams;
+ Map<StringName, Instance::InstanceShaderParameter> isparams;
if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) {
can_cast_shadows = false;
@@ -3094,7 +3233,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, p_instance);
+ RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
@@ -3125,7 +3264,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, p_instance);
+ RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
@@ -3133,7 +3272,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
can_cast_shadows = false;
}
- RSG::storage->base_update_dependency(mesh, p_instance);
+ RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker);
}
} else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) {
RID mat = RSG::storage->immediate_get_material(p_instance->base);
@@ -3151,7 +3290,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (mat.is_valid()) {
- RSG::storage->material_update_dependency(mat, p_instance);
+ RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
@@ -3182,7 +3321,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, p_instance);
+ RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
}
@@ -3210,7 +3349,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0);
if (p_instance->instance_allocated_shader_parameters) {
p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self);
- for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) {
+ scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset);
+
+ for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) {
if (E->get().value.get_type() != Variant::NIL) {
RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value);
}
@@ -3218,15 +3359,21 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
} else {
RSG::storage->global_variables_instance_free(p_instance->self);
p_instance->instance_allocated_shader_parameters_offset = -1;
+ scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1);
}
}
}
if (p_instance->skeleton.is_valid()) {
- RSG::storage->skeleton_update_dependency(p_instance->skeleton, p_instance);
+ RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker);
}
- p_instance->clean_up_dependencies();
+ p_instance->dependency_tracker.update_end();
+
+ if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
+ scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, p_instance->materials);
+ }
}
_instance_update_list.remove(&p_instance->update_item);
@@ -3322,70 +3469,40 @@ TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RI
RendererSceneCull *RendererSceneCull::singleton = nullptr;
+void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) {
+ scene_render = p_scene_render;
+ geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
+}
+
RendererSceneCull::RendererSceneCull() {
render_pass = 1;
singleton = this;
- pair_volumes_to_mesh = false;
instance_cull_result.set_page_pool(&instance_cull_page_pool);
- mesh_instance_cull_result.set_page_pool(&rid_cull_page_pool);
instance_shadow_cull_result.set_page_pool(&instance_cull_page_pool);
- instance_sdfgi_cull_result.set_page_pool(&instance_cull_page_pool);
- light_cull_result.set_page_pool(&instance_cull_page_pool);
- geometry_instances_to_render.set_page_pool(&base_instance_cull_page_pool);
- geometry_instances_to_shadow_render.set_page_pool(&base_instance_cull_page_pool);
- lightmap_cull_result.set_page_pool(&base_instance_cull_page_pool);
-
- reflection_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool);
- light_instance_cull_result.set_page_pool(&rid_cull_page_pool);
- gi_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool);
- decal_instance_cull_result.set_page_pool(&rid_cull_page_pool);
-
- for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
- for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
- cull.shadows[i].cascades[j].cull_result.set_page_pool(&base_instance_cull_page_pool);
- }
- }
+ geometry_instances_to_shadow_render.set_page_pool(&geometry_instance_cull_page_pool);
- for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) {
- cull.sdfgi.region_cull_result[i].set_page_pool(&base_instance_cull_page_pool);
- }
-
- for (int i = 0; i < SDFGI_MAX_CASCADES; i++) {
- cull.sdfgi.cascade_lights[i].set_page_pool(&rid_cull_page_pool);
+ frustum_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
+ frustum_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
+ for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
+ frustum_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
}
indexer_update_iterations = GLOBAL_GET("rendering/spatial_indexer/update_iterations_per_frame");
+ thread_cull_threshold = GLOBAL_GET("rendering/spatial_indexer/threaded_cull_minimum_instances");
+ thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU
}
RendererSceneCull::~RendererSceneCull() {
instance_cull_result.reset();
- mesh_instance_cull_result.reset();
instance_shadow_cull_result.reset();
- instance_sdfgi_cull_result.reset();
- light_cull_result.reset();
- geometry_instances_to_render.reset();
geometry_instances_to_shadow_render.reset();
- lightmap_cull_result.reset();
-
- reflection_probe_instance_cull_result.reset();
- light_instance_cull_result.reset();
- gi_probe_instance_cull_result.reset();
- decal_instance_cull_result.reset();
-
- for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
- for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
- cull.shadows[i].cascades[j].cull_result.reset();
- }
- }
-
- for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) {
- cull.sdfgi.region_cull_result[i].reset();
- }
- for (int i = 0; i < SDFGI_MAX_CASCADES; i++) {
- cull.sdfgi.cascade_lights[i].reset();
+ frustum_cull_result.reset();
+ for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
+ frustum_cull_result_threads[i].reset();
}
+ frustum_cull_result_threads.clear();
}