diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index f2e10ee73f..f32d010d1f 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -596,7 +596,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } //forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it - RSG::storage->base_update_dependency(p_base, instance); + RSG::storage->base_update_dependency(p_base, &instance->dependency_tracker); } _instance_queue_update(instance, true, true); @@ -830,7 +830,7 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) if (p_skeleton.is_valid()) { //update the dependency now, so if cleared, we remove it - RSG::storage->skeleton_update_dependency(p_skeleton, instance); + RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker); } _instance_queue_update(instance, true, true); @@ -3152,14 +3152,14 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->update_dependencies) { - p_instance->instance_increase_version(); + p_instance->dependency_tracker.update_begin(); if (p_instance->base.is_valid()) { - RSG::storage->base_update_dependency(p_instance->base, p_instance); + RSG::storage->base_update_dependency(p_instance->base, &p_instance->dependency_tracker); } if (p_instance->material_override.is_valid()) { - RSG::storage->material_update_dependency(p_instance->material_override, p_instance); + RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker); } if (p_instance->base_type == RS::INSTANCE_MESH) { @@ -3211,7 +3211,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3242,7 +3242,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3250,7 +3250,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { can_cast_shadows = false; } - RSG::storage->base_update_dependency(mesh, p_instance); + RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker); } } else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) { RID mat = RSG::storage->immediate_get_material(p_instance->base); @@ -3268,7 +3268,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (mat.is_valid()) { - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { @@ -3299,7 +3299,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } } @@ -3343,10 +3343,10 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->skeleton.is_valid()) { - RSG::storage->skeleton_update_dependency(p_instance->skeleton, p_instance); + RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker); } - p_instance->clean_up_dependencies(); + p_instance->dependency_tracker.update_end(); if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); |