diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 49 |
1 files changed, 37 insertions, 12 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 2b25e8962f..cfc25fc577 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -869,12 +869,7 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D for (int i = 0; i < 4; i++) { const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin; - ERR_FAIL_COND(Math::is_inf(v.x)); - ERR_FAIL_COND(Math::is_nan(v.x)); - ERR_FAIL_COND(Math::is_inf(v.y)); - ERR_FAIL_COND(Math::is_nan(v.y)); - ERR_FAIL_COND(Math::is_inf(v.z)); - ERR_FAIL_COND(Math::is_nan(v.z)); + ERR_FAIL_COND(!v.is_finite()); } #endif @@ -1454,8 +1449,23 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c } else { E->value.value = p_value; if (E->value.index >= 0 && instance->instance_allocated_shader_uniforms) { + int flags_count = 0; + if (E->value.info.hint == PROPERTY_HINT_FLAGS) { + // A small hack to detect boolean flags count and prevent overhead. + switch (E->value.info.hint_string.length()) { + case 3: // "x,y" + flags_count = 1; + break; + case 5: // "x,y,z" + flags_count = 2; + break; + case 7: // "x,y,z,w" + flags_count = 3; + break; + } + } //update directly - RSG::material_storage->global_shader_parameters_instance_update(p_instance, E->value.index, p_value); + RSG::material_storage->global_shader_parameters_instance_update(p_instance, E->value.index, p_value, flags_count); } } } @@ -2502,7 +2512,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu } break; } - camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter); + camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter, camera->visible_layers); } else { // Setup our camera for our XR interface. // We can support multiple views here each with their own camera @@ -2510,7 +2520,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu Projection projections[RendererSceneRender::MAX_RENDER_VIEWS]; uint32_t view_count = p_xr_interface->get_view_count(); - ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported"); + ERR_FAIL_COND_MSG(view_count == 0 || view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported"); float aspect = p_viewport_size.width / (float)p_viewport_size.height; @@ -2524,7 +2534,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu } if (view_count == 1) { - camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter); + camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter, camera->visible_layers); } else if (view_count == 2) { camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect); } else { @@ -3309,7 +3319,7 @@ void RendererSceneCull::render_empty_scene(const Ref<RenderSceneBuffers> &p_rend RendererSceneRender::CameraData camera_data; camera_data.set_camera(Transform3D(), Projection(), true, false); - scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); + scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), environment, RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); #endif } @@ -3889,7 +3899,22 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_uniforms) { if (E.value.value.get_type() != Variant::NIL) { - RSG::material_storage->global_shader_parameters_instance_update(p_instance->self, E.value.index, E.value.value); + int flags_count = 0; + if (E.value.info.hint == PROPERTY_HINT_FLAGS) { + // A small hack to detect boolean flags count and prevent overhead. + switch (E.value.info.hint_string.length()) { + case 3: // "x,y" + flags_count = 1; + break; + case 5: // "x,y,z" + flags_count = 2; + break; + case 7: // "x,y,z,w" + flags_count = 3; + break; + } + } + RSG::material_storage->global_shader_parameters_instance_update(p_instance->self, E.value.index, E.value.value, flags_count); } } } else { |