diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 5bdc7ce600..1304c811f7 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -464,10 +464,10 @@ void RendererSceneCull::instance_initialize(RID p_rid) { } void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { - bool needs_instance = RSG::storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid()); + bool needs_instance = RSG::mesh_storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid()); if (needs_instance != p_instance->mesh_instance.is_valid()) { if (needs_instance) { - p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base); + p_instance->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_instance->base); } else { RSG::storage->free(p_instance->mesh_instance); @@ -488,7 +488,7 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { } if (p_instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton); + RSG::mesh_storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton); } } @@ -890,7 +890,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight); + RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight); } } @@ -900,7 +900,7 @@ void RendererSceneCull::instance_set_surface_override_material(RID p_instance, i if (instance->base_type == RS::INSTANCE_MESH) { //may not have been updated yet, may also have not been set yet. When updated will be correcte, worst case - instance->materials.resize(MAX(p_surface + 1, RSG::storage->mesh_get_surface_count(instance->base))); + instance->materials.resize(MAX(p_surface + 1, RSG::mesh_storage->mesh_get_surface_count(instance->base))); } ERR_FAIL_INDEX(p_surface, instance->materials.size()); @@ -997,7 +997,7 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) if (p_skeleton.is_valid()) { //update the dependency now, so if cleared, we remove it - RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker); + RSG::mesh_storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker); } _instance_queue_update(instance, true, true); @@ -1438,7 +1438,7 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c E->get().value = p_value; if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) { //update directly - RSG::storage->global_variables_instance_update(p_instance, E->get().index, p_value); + RSG::material_storage->global_variables_instance_update(p_instance, E->get().index, p_value); } } } @@ -1847,7 +1847,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { if (p_instance->custom_aabb) { new_aabb = *p_instance->custom_aabb; } else { - new_aabb = RSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton); + new_aabb = RSG::mesh_storage->mesh_get_aabb(p_instance->base, p_instance->skeleton); } } break; @@ -1856,7 +1856,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { if (p_instance->custom_aabb) { new_aabb = *p_instance->custom_aabb; } else { - new_aabb = RSG::storage->multimesh_get_aabb(p_instance->base); + new_aabb = RSG::mesh_storage->multimesh_get_aabb(p_instance->base); } } break; @@ -1887,7 +1887,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { } break; case RenderingServer::INSTANCE_DECAL: { - new_aabb = RSG::storage->decal_get_aabb(p_instance->base); + new_aabb = RSG::decal_atlas_storage->decal_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_VOXEL_GI: { @@ -2039,7 +2039,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in cull.shadows[p_shadow_index].light_instance = light->instance; for (int i = 0; i < splits; i++) { - RENDER_TIMESTAMP("Culling Directional Light split" + itos(i)); + RENDER_TIMESTAMP("Cull DirectionalLight3D, Split " + itos(i)); // setup a camera matrix for that range! CameraMatrix camera_matrix; @@ -2227,7 +2227,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } for (int i = 0; i < 2; i++) { //using this one ensures that raster deferred will have it - RENDER_TIMESTAMP("Culling Shadow Paraboloid" + itos(i)); + RENDER_TIMESTAMP("Cull OmniLight3D Shadow Paraboloid, Half " + itos(i)); real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); @@ -2271,14 +2271,14 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); } } shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } - RSG::storage->update_mesh_instances(); + RSG::mesh_storage->update_mesh_instances(); scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0); shadow_data.light = light->instance; @@ -2295,7 +2295,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons cm.set_perspective(90, 1, radius * 0.005f, radius); for (int i = 0; i < 6; i++) { - RENDER_TIMESTAMP("Culling Shadow Cube side" + itos(i)); + RENDER_TIMESTAMP("Cull OmniLight3D Shadow Cube, Side " + itos(i)); //using this one ensures that raster deferred will have it static const Vector3 view_normals[6] = { @@ -2348,14 +2348,14 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons animated_material_found = true; } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); } } shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } - RSG::storage->update_mesh_instances(); + RSG::mesh_storage->update_mesh_instances(); scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0); shadow_data.light = light->instance; @@ -2368,7 +2368,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } break; case RS::LIGHT_SPOT: { - RENDER_TIMESTAMP("Culling Spot Light"); + RENDER_TIMESTAMP("Cull SpotLight3D Shadow"); if (max_shadows_used + 1 > MAX_UPDATE_SHADOWS) { return true; @@ -2412,13 +2412,13 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); } } shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } - RSG::storage->update_mesh_instances(); + RSG::mesh_storage->update_mesh_instances(); scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0); shadow_data.light = light->instance; @@ -2508,7 +2508,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ RID environment = _render_get_environment(p_camera, p_scenario); - RENDER_TIMESTAMP("Update occlusion buffer") + RENDER_TIMESTAMP("Update Occlusion Buffer") // For now just cull on the first camera RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool); @@ -2890,7 +2890,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not) } - RENDER_TIMESTAMP("Visibility Dependencies"); + RENDER_TIMESTAMP("Update Visibility Dependencies"); if (scenario->instance_visibility.get_bin_count() > 0) { if (!scenario->viewport_visibility_masks.has(p_viewport)) { @@ -2918,7 +2918,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } } - RENDER_TIMESTAMP("Culling"); + RENDER_TIMESTAMP("Cull 3D Scene"); //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal); @@ -2948,7 +2948,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c //check shadow.. if (light) { - if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_is_sky_only(E->base))) { + if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) { lights_with_shadow.push_back(E); } //add to list @@ -3037,9 +3037,9 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c if (scene_cull_result.mesh_instances.size()) { for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) { - RSG::storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]); + RSG::mesh_storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]); } - RSG::storage->update_mesh_instances(); + RSG::mesh_storage->update_mesh_instances(); } } @@ -3155,9 +3155,9 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) { //must redraw! - RENDER_TIMESTAMP(">Rendering Light " + itos(i)); + RENDER_TIMESTAMP("> Render Light3D " + itos(i)); light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold); - RENDER_TIMESTAMP("<Rendering Light " + itos(i)); + RENDER_TIMESTAMP("< Render Light3D " + itos(i)); } else { light->shadow_dirty = redraw; } @@ -3217,7 +3217,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport); } - RENDER_TIMESTAMP("Render Scene "); + RENDER_TIMESTAMP("Render 3D Scene"); scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info); for (uint32_t i = 0; i < max_shadows_used; i++) { @@ -3263,7 +3263,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, } else { environment = scenario->fallback_environment; } - RENDER_TIMESTAMP("Render Empty Scene "); + RENDER_TIMESTAMP("Render Empty 3D Scene"); RendererSceneRender::CameraData camera_data; camera_data.set_camera(Transform3D(), CameraMatrix(), true, false); @@ -3337,7 +3337,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int environment = scenario->fallback_environment; } - RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step)); + RENDER_TIMESTAMP("Render ReflectionProbe, Step " + itos(p_step)); RendererSceneRender::CameraData camera_data; camera_data.set_camera(xform, cm, false, false); @@ -3345,7 +3345,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int } else { //do roughness postprocess step until it believes it's done - RENDER_TIMESTAMP("Post-Process Reflection Probe, Step " + itos(p_step)); + RENDER_TIMESTAMP("Post-Process ReflectionProbe, Step " + itos(p_step)); return scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance); } @@ -3398,7 +3398,7 @@ void RendererSceneCull::render_probes() { SelfList<InstanceVoxelGIData> *voxel_gi = voxel_gi_update_list.first(); if (voxel_gi) { - RENDER_TIMESTAMP("Render GI Probes"); + RENDER_TIMESTAMP("Render VoxelGI"); } while (voxel_gi) { @@ -3473,7 +3473,7 @@ void RendererSceneCull::render_probes() { cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) || - cache->sky_only != RSG::storage->light_directional_is_sky_only(instance->base)) { + cache->sky_mode != RSG::storage->light_directional_get_sky_mode(instance->base)) { cache_dirty = true; } } @@ -3541,7 +3541,7 @@ void RendererSceneCull::render_probes() { cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); - cache->sky_only = RSG::storage->light_directional_is_sky_only(instance->base); + cache->sky_mode = RSG::storage->light_directional_get_sky_mode(instance->base); idx++; } @@ -3627,9 +3627,9 @@ void RendererSceneCull::render_particle_colliders() { } void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { - List<RendererStorage::InstanceShaderParam> plist; - RSG::storage->material_get_instance_shader_parameters(p_material, &plist); - for (const RendererStorage::InstanceShaderParam &E : plist) { + List<RendererMaterialStorage::InstanceShaderParam> plist; + RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist); + for (const RendererMaterialStorage::InstanceShaderParam &E : plist) { StringName name = E.info.name; if (isparams.has(name)) { if (isparams[name].info.type != E.info.type) { @@ -3667,17 +3667,17 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->material_override.is_valid()) { - RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker); } if (p_instance->material_overlay.is_valid()) { - RSG::storage->material_update_dependency(p_instance->material_overlay, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(p_instance->material_overlay, &p_instance->dependency_tracker); } if (p_instance->base_type == RS::INSTANCE_MESH) { //remove materials no longer used and un-own them - int new_mat_count = RSG::storage->mesh_get_surface_count(p_instance->base); + int new_mat_count = RSG::mesh_storage->mesh_get_surface_count(p_instance->base); p_instance->materials.resize(new_mat_count); _instance_update_mesh_instance(p_instance); @@ -3688,7 +3688,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { RID particle_material = RSG::storage->particles_get_process_material(p_instance->base); if (particle_material.is_valid()) { - RSG::storage->material_update_dependency(particle_material, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker); } } @@ -3704,10 +3704,10 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->material_override.is_valid()) { - if (!RSG::storage->material_casts_shadows(p_instance->material_override)) { + if (!RSG::material_storage->material_casts_shadows(p_instance->material_override)) { can_cast_shadows = false; } - is_animated = RSG::storage->material_is_animated(p_instance->material_override); + is_animated = RSG::material_storage->material_is_animated(p_instance->material_override); _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override); } else { if (p_instance->base_type == RS::INSTANCE_MESH) { @@ -3717,22 +3717,22 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { bool cast_shadows = false; for (int i = 0; i < p_instance->materials.size(); i++) { - RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::storage->mesh_surface_get_material(mesh, i); + RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::mesh_storage->mesh_surface_get_material(mesh, i); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { + if (RSG::material_storage->material_casts_shadows(mat)) { cast_shadows = true; } - if (RSG::storage->material_is_animated(mat)) { + if (RSG::material_storage->material_is_animated(mat)) { is_animated = true; } _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3742,28 +3742,28 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } } else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) { - RID mesh = RSG::storage->multimesh_get_mesh(p_instance->base); + RID mesh = RSG::mesh_storage->multimesh_get_mesh(p_instance->base); if (mesh.is_valid()) { bool cast_shadows = false; - int sc = RSG::storage->mesh_get_surface_count(mesh); + int sc = RSG::mesh_storage->mesh_get_surface_count(mesh); for (int i = 0; i < sc; i++) { - RID mat = RSG::storage->mesh_surface_get_material(mesh, i); + RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, i); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { + if (RSG::material_storage->material_casts_shadows(mat)) { cast_shadows = true; } - if (RSG::storage->material_is_animated(mat)) { + if (RSG::material_storage->material_is_animated(mat)) { is_animated = true; } _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3784,24 +3784,24 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { continue; } - int sc = RSG::storage->mesh_get_surface_count(mesh); + int sc = RSG::mesh_storage->mesh_get_surface_count(mesh); for (int j = 0; j < sc; j++) { - RID mat = RSG::storage->mesh_surface_get_material(mesh, j); + RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, j); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { + if (RSG::material_storage->material_casts_shadows(mat)) { cast_shadows = true; } - if (RSG::storage->material_is_animated(mat)) { + if (RSG::material_storage->material_is_animated(mat)) { is_animated = true; } _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); + RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } } @@ -3813,8 +3813,8 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->material_overlay.is_valid()) { - can_cast_shadows = can_cast_shadows || RSG::storage->material_casts_shadows(p_instance->material_overlay); - is_animated = is_animated || RSG::storage->material_is_animated(p_instance->material_overlay); + can_cast_shadows = can_cast_shadows || RSG::material_storage->material_casts_shadows(p_instance->material_overlay); + is_animated = is_animated || RSG::material_storage->material_is_animated(p_instance->material_overlay); _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_overlay); } @@ -3834,16 +3834,16 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) { p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); if (p_instance->instance_allocated_shader_parameters) { - p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self); + p_instance->instance_allocated_shader_parameters_offset = RSG::material_storage->global_variables_instance_allocate(p_instance->self); scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset); for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) { if (E.value.value.get_type() != Variant::NIL) { - RSG::storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value); + RSG::material_storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value); } } } else { - RSG::storage->global_variables_instance_free(p_instance->self); + RSG::material_storage->global_variables_instance_free(p_instance->self); p_instance->instance_allocated_shader_parameters_offset = -1; scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1); } @@ -3851,7 +3851,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->skeleton.is_valid()) { - RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker); + RSG::mesh_storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker); } p_instance->dependency_tracker.update_end(); @@ -3939,7 +3939,7 @@ bool RendererSceneCull::free(RID p_rid) { if (instance->instance_allocated_shader_parameters) { //free the used shader parameters - RSG::storage->global_variables_instance_free(instance->self); + RSG::material_storage->global_variables_instance_free(instance->self); } update_dirty_instances(); //in case something changed this |