diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 60c7dbf3b7..5aaecb83c4 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -43,7 +43,7 @@ RID RendererSceneCull::camera_allocate() { return camera_owner.allocate_rid(); } void RendererSceneCull::camera_initialize(RID p_rid) { - camera_owner.initialize_rid(p_rid, memnew(Camera)); + camera_owner.initialize_rid(p_rid); } void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) { @@ -310,7 +310,9 @@ RID RendererSceneCull::scenario_allocate() { return scenario_owner.allocate_rid(); } void RendererSceneCull::scenario_initialize(RID p_rid) { - Scenario *scenario = memnew(Scenario); + scenario_owner.initialize_rid(p_rid); + + Scenario *scenario = scenario_owner.getornull(p_rid); scenario->self = p_rid; scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create(); @@ -326,8 +328,6 @@ void RendererSceneCull::scenario_initialize(RID p_rid) { scenario->instance_visibility.set_page_pool(&instance_visibility_data_page_pool); RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid); - - scenario_owner.initialize_rid(p_rid, scenario); } void RendererSceneCull::scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) { @@ -422,10 +422,9 @@ RID RendererSceneCull::instance_allocate() { return instance_owner.allocate_rid(); } void RendererSceneCull::instance_initialize(RID p_rid) { - Instance *instance = memnew(Instance); + instance_owner.initialize_rid(p_rid); + Instance *instance = instance_owner.getornull(p_rid); instance->self = p_rid; - - instance_owner.initialize_rid(p_rid, instance); } void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { @@ -2578,10 +2577,10 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul #define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) #define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask) #define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f)) -#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_cull_data->viewport_mask) == 0) +#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0) #define VIS_PARENT_CHECK ((idata.parent_array_index == -1) || ((cull_data.scenario->instance_data[idata.parent_array_index].flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE)) #define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check) -#define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near)) +#define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING) == 0 && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near)) if (!HIDDEN_BY_VISIBILITY_CHECKS) { if (LAYER_CHECK && IN_FRUSTUM(cull_data.cull->frustum) && VIS_CHECK && !OCCLUSION_CULLED) { @@ -2808,12 +2807,12 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c RENDER_TIMESTAMP("Visibility Dependencies"); - VisibilityCullData visibility_cull_data; if (scenario->instance_visibility.get_bin_count() > 0) { if (!scenario->viewport_visibility_masks.has(p_viewport)) { scenario_add_viewport_visibility_mask(scenario->self, p_viewport); } + VisibilityCullData visibility_cull_data; visibility_cull_data.scenario = scenario; visibility_cull_data.viewport_mask = scenario->viewport_visibility_masks[p_viewport]; visibility_cull_data.camera_position = p_camera_data->main_transform.origin; @@ -2924,6 +2923,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c cull_data.render_reflection_probe = render_reflection_probe; cull_data.occlusion_buffer = RendererSceneOcclusionCull::get_singleton()->buffer_get_ptr(p_viewport); cull_data.camera_matrix = &p_camera_data->main_projection; + cull_data.visibility_viewport_mask = scenario->viewport_visibility_masks.has(p_viewport) ? scenario->viewport_visibility_masks[p_viewport] : 0; //#define DEBUG_CULL_TIME #ifdef DEBUG_CULL_TIME uint64_t time_from = OS::get_singleton()->get_ticks_usec(); @@ -3817,10 +3817,7 @@ bool RendererSceneCull::free(RID p_rid) { } if (camera_owner.owns(p_rid)) { - Camera *camera = camera_owner.getornull(p_rid); - camera_owner.free(p_rid); - memdelete(camera); } else if (scenario_owner.owns(p_rid)) { Scenario *scenario = scenario_owner.getornull(p_rid); @@ -3836,7 +3833,6 @@ bool RendererSceneCull::free(RID p_rid) { scene_render->free(scenario->reflection_atlas); scenario_owner.free(p_rid); RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid); - memdelete(scenario); } else if (RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) { RendererSceneOcclusionCull::get_singleton()->free_occluder(p_rid); @@ -3860,7 +3856,6 @@ bool RendererSceneCull::free(RID p_rid) { update_dirty_instances(); //in case something changed this instance_owner.free(p_rid); - memdelete(instance); } else { return false; } |