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path: root/servers/rendering/renderer_scene_cull.cpp
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Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp104
1 files changed, 52 insertions, 52 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 485cd7ba9d..1304c811f7 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -464,10 +464,10 @@ void RendererSceneCull::instance_initialize(RID p_rid) {
}
void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
- bool needs_instance = RSG::storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid());
+ bool needs_instance = RSG::mesh_storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid());
if (needs_instance != p_instance->mesh_instance.is_valid()) {
if (needs_instance) {
- p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base);
+ p_instance->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_instance->base);
} else {
RSG::storage->free(p_instance->mesh_instance);
@@ -488,7 +488,7 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
}
if (p_instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton);
+ RSG::mesh_storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton);
}
}
@@ -890,7 +890,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
+ RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
}
}
@@ -900,7 +900,7 @@ void RendererSceneCull::instance_set_surface_override_material(RID p_instance, i
if (instance->base_type == RS::INSTANCE_MESH) {
//may not have been updated yet, may also have not been set yet. When updated will be correcte, worst case
- instance->materials.resize(MAX(p_surface + 1, RSG::storage->mesh_get_surface_count(instance->base)));
+ instance->materials.resize(MAX(p_surface + 1, RSG::mesh_storage->mesh_get_surface_count(instance->base)));
}
ERR_FAIL_INDEX(p_surface, instance->materials.size());
@@ -997,7 +997,7 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
if (p_skeleton.is_valid()) {
//update the dependency now, so if cleared, we remove it
- RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker);
+ RSG::mesh_storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker);
}
_instance_queue_update(instance, true, true);
@@ -1438,7 +1438,7 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
E->get().value = p_value;
if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) {
//update directly
- RSG::storage->global_variables_instance_update(p_instance, E->get().index, p_value);
+ RSG::material_storage->global_variables_instance_update(p_instance, E->get().index, p_value);
}
}
}
@@ -1847,7 +1847,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
} else {
- new_aabb = RSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
+ new_aabb = RSG::mesh_storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
}
} break;
@@ -1856,7 +1856,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
} else {
- new_aabb = RSG::storage->multimesh_get_aabb(p_instance->base);
+ new_aabb = RSG::mesh_storage->multimesh_get_aabb(p_instance->base);
}
} break;
@@ -1887,7 +1887,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
} break;
case RenderingServer::INSTANCE_DECAL: {
- new_aabb = RSG::storage->decal_get_aabb(p_instance->base);
+ new_aabb = RSG::decal_atlas_storage->decal_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_VOXEL_GI: {
@@ -2271,14 +2271,14 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
- RSG::storage->update_mesh_instances();
+ RSG::mesh_storage->update_mesh_instances();
scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0);
shadow_data.light = light->instance;
@@ -2348,14 +2348,14 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
animated_material_found = true;
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
- RSG::storage->update_mesh_instances();
+ RSG::mesh_storage->update_mesh_instances();
scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0);
shadow_data.light = light->instance;
@@ -2412,13 +2412,13 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
- RSG::storage->update_mesh_instances();
+ RSG::mesh_storage->update_mesh_instances();
scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0);
shadow_data.light = light->instance;
@@ -2948,7 +2948,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
//check shadow..
if (light) {
- if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_is_sky_only(E->base))) {
+ if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) {
lights_with_shadow.push_back(E);
}
//add to list
@@ -3037,9 +3037,9 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
if (scene_cull_result.mesh_instances.size()) {
for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) {
- RSG::storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]);
+ RSG::mesh_storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]);
}
- RSG::storage->update_mesh_instances();
+ RSG::mesh_storage->update_mesh_instances();
}
}
@@ -3473,7 +3473,7 @@ void RendererSceneCull::render_probes() {
cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) ||
- cache->sky_only != RSG::storage->light_directional_is_sky_only(instance->base)) {
+ cache->sky_mode != RSG::storage->light_directional_get_sky_mode(instance->base)) {
cache_dirty = true;
}
}
@@ -3541,7 +3541,7 @@ void RendererSceneCull::render_probes() {
cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
- cache->sky_only = RSG::storage->light_directional_is_sky_only(instance->base);
+ cache->sky_mode = RSG::storage->light_directional_get_sky_mode(instance->base);
idx++;
}
@@ -3627,9 +3627,9 @@ void RendererSceneCull::render_particle_colliders() {
}
void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) {
- List<RendererStorage::InstanceShaderParam> plist;
- RSG::storage->material_get_instance_shader_parameters(p_material, &plist);
- for (const RendererStorage::InstanceShaderParam &E : plist) {
+ List<RendererMaterialStorage::InstanceShaderParam> plist;
+ RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist);
+ for (const RendererMaterialStorage::InstanceShaderParam &E : plist) {
StringName name = E.info.name;
if (isparams.has(name)) {
if (isparams[name].info.type != E.info.type) {
@@ -3667,17 +3667,17 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (p_instance->material_override.is_valid()) {
- RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker);
}
if (p_instance->material_overlay.is_valid()) {
- RSG::storage->material_update_dependency(p_instance->material_overlay, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(p_instance->material_overlay, &p_instance->dependency_tracker);
}
if (p_instance->base_type == RS::INSTANCE_MESH) {
//remove materials no longer used and un-own them
- int new_mat_count = RSG::storage->mesh_get_surface_count(p_instance->base);
+ int new_mat_count = RSG::mesh_storage->mesh_get_surface_count(p_instance->base);
p_instance->materials.resize(new_mat_count);
_instance_update_mesh_instance(p_instance);
@@ -3688,7 +3688,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
RID particle_material = RSG::storage->particles_get_process_material(p_instance->base);
if (particle_material.is_valid()) {
- RSG::storage->material_update_dependency(particle_material, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker);
}
}
@@ -3704,10 +3704,10 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (p_instance->material_override.is_valid()) {
- if (!RSG::storage->material_casts_shadows(p_instance->material_override)) {
+ if (!RSG::material_storage->material_casts_shadows(p_instance->material_override)) {
can_cast_shadows = false;
}
- is_animated = RSG::storage->material_is_animated(p_instance->material_override);
+ is_animated = RSG::material_storage->material_is_animated(p_instance->material_override);
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override);
} else {
if (p_instance->base_type == RS::INSTANCE_MESH) {
@@ -3717,22 +3717,22 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
bool cast_shadows = false;
for (int i = 0; i < p_instance->materials.size(); i++) {
- RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::storage->mesh_surface_get_material(mesh, i);
+ RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::mesh_storage->mesh_surface_get_material(mesh, i);
if (!mat.is_valid()) {
cast_shadows = true;
} else {
- if (RSG::storage->material_casts_shadows(mat)) {
+ if (RSG::material_storage->material_casts_shadows(mat)) {
cast_shadows = true;
}
- if (RSG::storage->material_is_animated(mat)) {
+ if (RSG::material_storage->material_is_animated(mat)) {
is_animated = true;
}
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
@@ -3742,28 +3742,28 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
} else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) {
- RID mesh = RSG::storage->multimesh_get_mesh(p_instance->base);
+ RID mesh = RSG::mesh_storage->multimesh_get_mesh(p_instance->base);
if (mesh.is_valid()) {
bool cast_shadows = false;
- int sc = RSG::storage->mesh_get_surface_count(mesh);
+ int sc = RSG::mesh_storage->mesh_get_surface_count(mesh);
for (int i = 0; i < sc; i++) {
- RID mat = RSG::storage->mesh_surface_get_material(mesh, i);
+ RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, i);
if (!mat.is_valid()) {
cast_shadows = true;
} else {
- if (RSG::storage->material_casts_shadows(mat)) {
+ if (RSG::material_storage->material_casts_shadows(mat)) {
cast_shadows = true;
}
- if (RSG::storage->material_is_animated(mat)) {
+ if (RSG::material_storage->material_is_animated(mat)) {
is_animated = true;
}
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
@@ -3784,24 +3784,24 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
continue;
}
- int sc = RSG::storage->mesh_get_surface_count(mesh);
+ int sc = RSG::mesh_storage->mesh_get_surface_count(mesh);
for (int j = 0; j < sc; j++) {
- RID mat = RSG::storage->mesh_surface_get_material(mesh, j);
+ RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, j);
if (!mat.is_valid()) {
cast_shadows = true;
} else {
- if (RSG::storage->material_casts_shadows(mat)) {
+ if (RSG::material_storage->material_casts_shadows(mat)) {
cast_shadows = true;
}
- if (RSG::storage->material_is_animated(mat)) {
+ if (RSG::material_storage->material_is_animated(mat)) {
is_animated = true;
}
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
+ RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
}
@@ -3813,8 +3813,8 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (p_instance->material_overlay.is_valid()) {
- can_cast_shadows = can_cast_shadows || RSG::storage->material_casts_shadows(p_instance->material_overlay);
- is_animated = is_animated || RSG::storage->material_is_animated(p_instance->material_overlay);
+ can_cast_shadows = can_cast_shadows || RSG::material_storage->material_casts_shadows(p_instance->material_overlay);
+ is_animated = is_animated || RSG::material_storage->material_is_animated(p_instance->material_overlay);
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_overlay);
}
@@ -3834,16 +3834,16 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) {
p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0);
if (p_instance->instance_allocated_shader_parameters) {
- p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self);
+ p_instance->instance_allocated_shader_parameters_offset = RSG::material_storage->global_variables_instance_allocate(p_instance->self);
scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset);
for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) {
if (E.value.value.get_type() != Variant::NIL) {
- RSG::storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value);
+ RSG::material_storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value);
}
}
} else {
- RSG::storage->global_variables_instance_free(p_instance->self);
+ RSG::material_storage->global_variables_instance_free(p_instance->self);
p_instance->instance_allocated_shader_parameters_offset = -1;
scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1);
}
@@ -3851,7 +3851,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (p_instance->skeleton.is_valid()) {
- RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker);
+ RSG::mesh_storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker);
}
p_instance->dependency_tracker.update_end();
@@ -3939,7 +3939,7 @@ bool RendererSceneCull::free(RID p_rid) {
if (instance->instance_allocated_shader_parameters) {
//free the used shader parameters
- RSG::storage->global_variables_instance_free(instance->self);
+ RSG::material_storage->global_variables_instance_free(instance->self);
}
update_dirty_instances(); //in case something changed this