diff options
Diffstat (limited to 'servers/rendering/renderer_scene.h')
| -rw-r--r-- | servers/rendering/renderer_scene.h | 10 | 
1 files changed, 6 insertions, 4 deletions
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index 02c845581c..ecafb7bc08 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -5,8 +5,8 @@  /*                           GODOT ENGINE                                */  /*                      https://godotengine.org                          */  /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */  /*                                                                       */  /* Permission is hereby granted, free of charge, to any person obtaining */  /* a copy of this software and associated documentation files (the       */ @@ -143,9 +143,11 @@ public:  	virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0;  	virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) = 0; -  	virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; +	virtual void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) = 0; +	virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; +  	virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;  	virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; @@ -208,7 +210,7 @@ public:  		int info[RS::VIEWPORT_RENDER_INFO_TYPE_MAX][RS::VIEWPORT_RENDER_INFO_MAX] = {};  	}; -	virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info = nullptr) = 0; +	virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info = nullptr) = 0;  	virtual void update() = 0;  	virtual void render_probes() = 0;  |