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-rw-r--r--servers/rendering/renderer_scene.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index 807fc09498..b6404f946e 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -155,7 +155,7 @@ public:
virtual float environment_get_white(RID p_env) const = 0;
// Fog
- virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0;
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect) = 0;
virtual bool environment_get_fog_enabled(RID p_env) const = 0;
virtual Color environment_get_fog_light_color(RID p_env) const = 0;
@@ -165,9 +165,10 @@ public:
virtual float environment_get_fog_height(RID p_env) const = 0;
virtual float environment_get_fog_height_density(RID p_env) const = 0;
virtual float environment_get_fog_aerial_perspective(RID p_env) const = 0;
+ virtual float environment_get_fog_sky_affect(RID p_env) const = 0;
// Volumetric Fog
- virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) = 0;
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) = 0;
virtual bool environment_get_volumetric_fog_enabled(RID p_env) const = 0;
virtual float environment_get_volumetric_fog_density(RID p_env) const = 0;
@@ -178,6 +179,7 @@ public:
virtual float environment_get_volumetric_fog_length(RID p_env) const = 0;
virtual float environment_get_volumetric_fog_detail_spread(RID p_env) const = 0;
virtual float environment_get_volumetric_fog_gi_inject(RID p_env) const = 0;
+ virtual float environment_get_volumetric_fog_sky_affect(RID p_env) const = 0;
virtual bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const = 0;
virtual float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const = 0;
virtual float environment_get_volumetric_fog_ambient_inject(RID p_env) const = 0;