diff options
Diffstat (limited to 'servers/rendering/renderer_rd')
4 files changed, 8 insertions, 8 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 9a1c4505fa..b30a295fa6 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2259,7 +2259,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { String global_defines; - uint32_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE); + uint64_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE); if (uniform_max_size < 65536) { //Yes, you guessed right, ARM again state.max_lights_per_render = 64; diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index bbd1498417..46ec472121 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -291,7 +291,7 @@ RendererCompositorRD::RendererCompositorRD() { canvas = memnew(RendererCanvasRenderRD(storage)); back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end"); - uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); + uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); if (back_end || textures_per_stage < 48) { scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage)); diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index 7d79bf7707..fff7b31de4 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -2456,7 +2456,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c passes = 1; //only re-blitting is necessary } int wg_size = 64; - int wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X); + uint64_t wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X); for (int pass = 0; pass < passes; pass++) { if (p_update_light_instances) { @@ -2479,9 +2479,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c push_constant.cell_offset = mipmaps[i].cell_offset; push_constant.cell_count = mipmaps[i].cell_count; - int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; + int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; while (wg_todo) { - int wg_count = MIN(wg_todo, wg_limit_x); + int64_t wg_count = MIN(wg_todo, wg_limit_x); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1); wg_todo -= wg_count; @@ -2500,9 +2500,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c push_constant.cell_offset = mipmaps[i].cell_offset; push_constant.cell_count = mipmaps[i].cell_count; - int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; + int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; while (wg_todo) { - int wg_count = MIN(wg_todo, wg_limit_x); + int64_t wg_count = MIN(wg_todo, wg_limit_x); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1); wg_todo -= wg_count; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 2a17a86e42..306a9a8320 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -8490,7 +8490,7 @@ RendererStorageRD::RendererStorageRD() { using_lightmap_array = true; // high end if (using_lightmap_array) { - uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); + uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); if (textures_per_stage <= 256) { lightmap_textures.resize(32); |