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-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp58
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h12
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp166
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h64
4 files changed, 256 insertions, 44 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
index 1b2237b505..0c2092f03e 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
@@ -178,7 +178,7 @@ void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_interna
// Create our depth buffer
{
- // TODO If we have depth buffer supplied externally, pick this up
+ // TODO Lazy create this in case we've got an external depth buffer
RD::DataFormat format;
uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
@@ -490,6 +490,28 @@ Ref<RenderBufferCustomDataRD> RenderSceneBuffersRD::get_custom_data(const String
return ret;
}
+// Depth texture
+
+RID RenderSceneBuffersRD::get_depth_texture() {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RID depth = texture_storage->render_target_get_override_depth(render_target);
+ if (depth.is_valid()) {
+ return depth;
+ } else {
+ return get_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH);
+ }
+}
+
+RID RenderSceneBuffersRD::get_depth_texture(const uint32_t p_layer) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RID depth_slice = texture_storage->render_target_get_override_depth_slice(render_target, p_layer);
+ if (depth_slice.is_valid()) {
+ return depth_slice;
+ } else {
+ return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_DEPTH, p_layer, 0);
+ }
+}
+
// Velocity texture.
void RenderSceneBuffersRD::ensure_velocity() {
@@ -516,6 +538,20 @@ void RenderSceneBuffersRD::ensure_velocity() {
}
}
+bool RenderSceneBuffersRD::has_velocity_buffer(bool p_has_msaa) {
+ if (p_has_msaa) {
+ return has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA);
+ } else {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RID velocity = texture_storage->render_target_get_override_velocity(render_target);
+ if (velocity.is_valid()) {
+ return true;
+ } else {
+ return has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY);
+ }
+ }
+}
+
RID RenderSceneBuffersRD::get_velocity_buffer(bool p_get_msaa) {
if (p_get_msaa) {
if (!has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA)) {
@@ -524,10 +560,28 @@ RID RenderSceneBuffersRD::get_velocity_buffer(bool p_get_msaa) {
return get_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA);
}
} else {
- if (!has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY)) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RID velocity = texture_storage->render_target_get_override_velocity(render_target);
+ if (velocity.is_valid()) {
+ return velocity;
+ } else if (!has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY)) {
return RID();
} else {
return get_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY);
}
}
}
+
+RID RenderSceneBuffersRD::get_velocity_buffer(bool p_get_msaa, uint32_t p_layer) {
+ if (p_get_msaa) {
+ return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, p_layer, 0);
+ } else {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RID velocity_slice = texture_storage->render_target_get_override_velocity_slice(render_target, p_layer);
+ if (velocity_slice.is_valid()) {
+ return velocity_slice;
+ } else {
+ return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY, p_layer, 0);
+ }
+ }
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
index 169ee2e2b1..6907f69b93 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
@@ -189,12 +189,8 @@ public:
return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_COLOR, p_layer, 0);
}
- _FORCE_INLINE_ RID get_depth_texture() const {
- return get_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH);
- }
- _FORCE_INLINE_ RID get_depth_texture(const uint32_t p_layer) {
- return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_DEPTH, p_layer, 0);
- }
+ RID get_depth_texture();
+ RID get_depth_texture(const uint32_t p_layer);
// back buffer (color)
RID get_back_buffer_texture() const { return has_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0) ? get_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0) : RID(); } // We (re)use our blur texture here.
@@ -202,9 +198,9 @@ public:
// Velocity, currently only used by TAA (Clustered) but we'll be using this in other places soon too.
void ensure_velocity();
- bool has_velocity_buffer(bool p_has_msaa) { return has_texture(RB_SCOPE_BUFFERS, p_has_msaa ? RB_TEX_VELOCITY_MSAA : RB_TEX_VELOCITY); }
+ bool has_velocity_buffer(bool p_has_msaa);
RID get_velocity_buffer(bool p_get_msaa);
- RID get_velocity_buffer(bool p_get_msaa, uint32_t p_layer) { return get_texture_slice(RB_SCOPE_BUFFERS, p_get_msaa ? RB_TEX_VELOCITY_MSAA : RB_TEX_VELOCITY, p_layer, 0); }
+ RID get_velocity_buffer(bool p_get_msaa, uint32_t p_layer);
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Everything after this needs to be re-evaluated, this is all old implementation
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 14e41a0d6b..b3a7e05ff5 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -30,6 +30,7 @@
#include "texture_storage.h"
#include "../effects/copy_effects.h"
+#include "../framebuffer_cache_rd.h"
#include "material_storage.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
@@ -2359,10 +2360,26 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
/* RENDER TARGET API */
+RID TextureStorage::RenderTarget::get_framebuffer() {
+ // Note that if we're using an overridden color buffer, we're likely cycling through a texture chain.
+ // this is where our framebuffer cache comes in clutch..
+
+ if (msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, color_multisample, overridden.color.is_valid() ? overridden.color : color);
+ } else {
+ return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, overridden.color.is_valid() ? overridden.color : color);
+ }
+}
+
void TextureStorage::_clear_render_target(RenderTarget *rt) {
- //free in reverse dependency order
- if (rt->framebuffer.is_valid()) {
- RD::get_singleton()->free(rt->framebuffer);
+ // clear overrides, we assume these are freed by the object that created them
+ rt->overridden.color = RID();
+ rt->overridden.depth = RID();
+ rt->overridden.velocity = RID();
+ rt->overridden.cached_slices.clear(); // these are automatically freed when their parent textures are freed so just clear
+
+ // free in reverse dependency order
+ if (rt->framebuffer_uniform_set.is_valid()) {
rt->framebuffer_uniform_set = RID(); //chain deleted
}
@@ -2384,7 +2401,6 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
_render_target_clear_sdf(rt);
- rt->framebuffer = RID();
rt->color = RID();
rt->color_multisample = RID();
}
@@ -2432,11 +2448,10 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
}
}
+ // TODO see if we can lazy create this once we actually use it as we may not need to create this if we have an overridden color buffer...
rt->color = RD::get_singleton()->texture_create(rd_color_attachment_format, rd_view);
ERR_FAIL_COND(rt->color.is_null());
- Vector<RID> fb_textures;
-
if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) {
// Use the texture format of the color attachment for the multisample color attachment.
RD::TextureFormat rd_color_multisample_format = rd_color_attachment_format;
@@ -2450,15 +2465,8 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
RD::TextureView rd_view_multisample;
rd_color_multisample_format.is_resolve_buffer = false;
rt->color_multisample = RD::get_singleton()->texture_create(rd_color_multisample_format, rd_view_multisample);
- fb_textures.push_back(rt->color_multisample);
ERR_FAIL_COND(rt->color_multisample.is_null());
}
- fb_textures.push_back(rt->color);
- rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
- if (rt->framebuffer.is_null()) {
- _clear_render_target(rt);
- ERR_FAIL_COND(rt->framebuffer.is_null());
- }
{ //update texture
@@ -2568,6 +2576,11 @@ void TextureStorage::render_target_set_position(RID p_render_target, int p_x, in
//unused for this render target
}
+Point2i TextureStorage::render_target_get_position(RID p_render_target) const {
+ //unused for this render target
+ return Point2i();
+}
+
void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
@@ -2579,6 +2592,13 @@ void TextureStorage::render_target_set_size(RID p_render_target, int p_width, in
}
}
+Size2i TextureStorage::render_target_get_size(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, Size2i());
+
+ return rt->size;
+}
+
RID TextureStorage::render_target_get_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
@@ -2586,7 +2606,84 @@ RID TextureStorage::render_target_get_texture(RID p_render_target) {
return rt->texture;
}
-void TextureStorage::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
+void TextureStorage::render_target_set_override_color(RID p_render_target, RID p_texture) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->overridden.color = p_texture;
+}
+
+RID TextureStorage::render_target_get_override_color(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->overridden.color;
+}
+
+void TextureStorage::render_target_set_override_depth(RID p_render_target, RID p_texture) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->overridden.depth = p_texture;
+}
+
+RID TextureStorage::render_target_get_override_depth(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->overridden.depth;
+}
+
+RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ if (rt->overridden.depth.is_null()) {
+ return RID();
+ } else if (rt->view_count == 1) {
+ return rt->overridden.depth;
+ } else {
+ RenderTarget::RTOverridden::SliceKey key(rt->overridden.depth, p_layer);
+
+ if (!rt->overridden.cached_slices.has(key)) {
+ rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.depth, p_layer, 0);
+ }
+
+ return rt->overridden.cached_slices[key];
+ }
+}
+
+void TextureStorage::render_target_set_override_velocity(RID p_render_target, RID p_texture) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->overridden.velocity = p_texture;
+}
+
+RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->overridden.velocity;
+}
+
+RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ if (rt->overridden.velocity.is_null()) {
+ return RID();
+ } else if (rt->view_count == 1) {
+ return rt->overridden.velocity;
+ } else {
+ RenderTarget::RTOverridden::SliceKey key(rt->overridden.velocity, p_layer);
+
+ if (!rt->overridden.cached_slices.has(key)) {
+ rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.velocity, p_layer, 0);
+ }
+
+ return rt->overridden.cached_slices[key];
+ }
}
void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_is_transparent) {
@@ -2596,10 +2693,21 @@ void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_i
_update_render_target(rt);
}
+bool TextureStorage::render_target_get_transparent(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+
+ return rt->is_transparent;
+}
+
void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_value) {
}
-bool TextureStorage::render_target_was_used(RID p_render_target) {
+bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const {
+ return false;
+}
+
+bool TextureStorage::render_target_was_used(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->was_used;
@@ -2622,25 +2730,29 @@ void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSA
_update_render_target(rt);
}
-Size2 TextureStorage::render_target_get_size(RID p_render_target) {
+RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Size2());
+ ERR_FAIL_COND_V(!rt, RS::VIEWPORT_MSAA_DISABLED);
- return rt->size;
+ return rt->msaa;
}
RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
- return rt->framebuffer;
+ return rt->get_framebuffer();
}
RID TextureStorage::render_target_get_rd_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
- return rt->color;
+ if (rt->overridden.color.is_valid()) {
+ return rt->overridden.color;
+ } else {
+ return rt->color;
+ }
}
RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer) {
@@ -2711,7 +2823,7 @@ void TextureStorage::render_target_do_clear_request(RID p_render_target) {
}
Vector<Color> clear_colors;
clear_colors.push_back(rt->clear_color);
- RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
+ RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
RD::get_singleton()->draw_list_end();
rt->clear_requested = false;
}
@@ -3140,18 +3252,18 @@ void TextureStorage::render_target_set_vrs_mode(RID p_render_target, RS::Viewpor
rt->vrs_mode = p_mode;
}
-void TextureStorage::render_target_set_vrs_texture(RID p_render_target, RID p_texture) {
+RS::ViewportVRSMode TextureStorage::render_target_get_vrs_mode(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_COND_V(!rt, RS::VIEWPORT_VRS_DISABLED);
- rt->vrs_texture = p_texture;
+ return rt->vrs_mode;
}
-RS::ViewportVRSMode TextureStorage::render_target_get_vrs_mode(RID p_render_target) const {
+void TextureStorage::render_target_set_vrs_texture(RID p_render_target, RID p_texture) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RS::VIEWPORT_VRS_DISABLED);
+ ERR_FAIL_COND(!rt);
- return rt->vrs_mode;
+ rt->vrs_texture = p_texture;
}
RID TextureStorage::render_target_get_vrs_texture(RID p_render_target) const {
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index 327a21a1fc..00b4e50737 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -301,7 +301,6 @@ private:
struct RenderTarget {
Size2i size;
uint32_t view_count;
- RID framebuffer;
RID color;
Vector<RID> color_slices;
RID color_multisample; // Needed when MSAA is enabled.
@@ -339,6 +338,43 @@ private:
RS::ViewportVRSMode vrs_mode = RS::VIEWPORT_VRS_DISABLED;
RID vrs_texture;
+ // overridden textures
+ struct RTOverridden {
+ RID color;
+ RID depth;
+ RID velocity;
+
+ // In a multiview scenario, which is the most likely where we
+ // override our destination textures, we need to obtain slices
+ // for each layer of these textures.
+ // These are likely changing every frame as we loop through
+ // texture chains hence we add a cache to manage these slices.
+ // For this we define a key using the RID of the texture and
+ // the layer for which we create a slice.
+ struct SliceKey {
+ RID rid;
+ uint32_t layer = 0;
+
+ bool operator==(const SliceKey &p_val) const {
+ return (rid == p_val.rid) && (layer == p_val.layer);
+ }
+
+ static uint32_t hash(const SliceKey &p_val) {
+ uint32_t h = hash_one_uint64(p_val.rid.get_id());
+ h = hash_murmur3_one_32(p_val.layer, h);
+ return hash_fmix32(h);
+ }
+
+ SliceKey() {}
+ SliceKey(RID p_rid, uint32_t p_layer) {
+ rid = p_rid;
+ layer = p_layer;
+ }
+ };
+
+ mutable HashMap<SliceKey, RID, SliceKey> cached_slices;
+ } overridden;
+
//texture generated for this owner (nor RD).
RID texture;
bool was_used;
@@ -346,6 +382,8 @@ private:
//clear request
bool clear_requested;
Color clear_color;
+
+ RID get_framebuffer();
};
mutable RID_Owner<RenderTarget> render_target_owner;
@@ -644,14 +682,17 @@ public:
virtual void render_target_free(RID p_rid) override;
virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
+ virtual Point2i render_target_get_position(RID p_render_target) const override;
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
- virtual RID render_target_get_texture(RID p_render_target) override;
- virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override;
+ virtual Size2i render_target_get_size(RID p_render_target) const override;
virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override;
+ virtual bool render_target_get_transparent(RID p_render_target) const override;
virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override;
- virtual bool render_target_was_used(RID p_render_target) override;
+ virtual bool render_target_get_direct_to_screen(RID p_render_target) const override;
+ virtual bool render_target_was_used(RID p_render_target) const override;
virtual void render_target_set_as_unused(RID p_render_target) override;
virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
+ virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override;
void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
@@ -673,12 +714,21 @@ public:
bool render_target_is_sdf_enabled(RID p_render_target) const;
virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override;
+ virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override;
virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override;
+ virtual RID render_target_get_vrs_texture(RID p_render_target) const override;
- RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const;
- RID render_target_get_vrs_texture(RID p_render_target) const;
+ virtual void render_target_set_override_color(RID p_render_target, RID p_texture) override;
+ virtual RID render_target_get_override_color(RID p_render_target) const override;
+ virtual void render_target_set_override_depth(RID p_render_target, RID p_texture) override;
+ virtual RID render_target_get_override_depth(RID p_render_target) const override;
+ RID render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const;
+ virtual void render_target_set_override_velocity(RID p_render_target, RID p_texture) override;
+ virtual RID render_target_get_override_velocity(RID p_render_target) const override;
+ RID render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const;
+
+ virtual RID render_target_get_texture(RID p_render_target) override;
- Size2 render_target_get_size(RID p_render_target);
RID render_target_get_rd_framebuffer(RID p_render_target);
RID render_target_get_rd_texture(RID p_render_target);
RID render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer);