diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl index 7e06516d90..2328effe7b 100644 --- a/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl +++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl @@ -36,12 +36,12 @@ void main() { float divisor = 0.0; vec4 color; float depth; - vec3 normal; + vec4 normal; if (params.filtered) { color = vec4(0.0); depth = 0.0; - normal = vec3(0.0); + normal = vec4(0.0); for (int i = 0; i < 4; i++) { ivec2 ofs = ssC << 1; @@ -53,7 +53,9 @@ void main() { } color += texelFetch(source_ssr, ofs, 0); float d = texelFetch(source_depth, ofs, 0).r; - normal += texelFetch(source_normal, ofs, 0).xyz * 2.0 - 1.0; + vec4 nr = texelFetch(source_normal, ofs, 0); + normal.xyz += nr.xyz * 2.0 - 1.0; + normal.w += nr.w; d = d * 2.0 - 1.0; if (params.orthogonal) { @@ -66,11 +68,12 @@ void main() { color /= 4.0; depth /= 4.0; - normal = normalize(normal / 4.0) * 0.5 + 0.5; + normal.xyz = normalize(normal.xyz / 4.0) * 0.5 + 0.5; + normal.w /= 4.0; } else { color = texelFetch(source_ssr, ssC << 1, 0); depth = texelFetch(source_depth, ssC << 1, 0).r; - normal = texelFetch(source_normal, ssC << 1, 0).xyz; + normal = texelFetch(source_normal, ssC << 1, 0); depth = depth * 2.0 - 1.0; if (params.orthogonal) { @@ -83,5 +86,5 @@ void main() { imageStore(dest_ssr, ssC, color); imageStore(dest_depth, ssC, vec4(depth)); - imageStore(dest_normal, ssC, vec4(normal, 0.0)); + imageStore(dest_normal, ssC, normal); } |