diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
3 files changed, 4 insertions, 4 deletions
| diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 608b76b108..97f7e0a6e6 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -575,7 +575,7 @@ void main() {  	uint instance_index = instance_index_interp; -	//lay out everything, whathever is unused is optimized away anyway +	//lay out everything, whatever is unused is optimized away anyway  	vec3 vertex = vertex_interp;  	vec3 view = -normalize(vertex_interp);  	vec3 albedo = vec3(1.0); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 9e3732fd2b..4d6a3b5864 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -581,7 +581,7 @@ void main() {  		discard;  #endif -	//lay out everything, whathever is unused is optimized away anyway +	//lay out everything, whatever is unused is optimized away anyway  	vec3 vertex = vertex_interp;  	vec3 view = -normalize(vertex_interp);  	vec3 albedo = vec3(1.0); diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl index 4d9fa85a74..f6ec249b5e 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl @@ -102,7 +102,7 @@ dispatch_data;  struct ProcessVoxel {  	uint position; // xyz 7 bit packed, extra 11 bits for neighbors. -	uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours +	uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neighbours  	uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours  	uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours  	//total neighbours: 26 @@ -135,7 +135,7 @@ dispatch_data;  struct ProcessVoxel {  	uint position; // xyz 7 bit packed, extra 11 bits for neighbors. -	uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours +	uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neighbours  	uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours  	uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours  	//total neighbours: 26 |