diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
| -rw-r--r-- | servers/rendering/renderer_rd/shaders/blit.glsl | 6 | 
1 files changed, 4 insertions, 2 deletions
| diff --git a/servers/rendering/renderer_rd/shaders/blit.glsl b/servers/rendering/renderer_rd/shaders/blit.glsl index 967da1e6e4..8051f96738 100644 --- a/servers/rendering/renderer_rd/shaders/blit.glsl +++ b/servers/rendering/renderer_rd/shaders/blit.glsl @@ -5,6 +5,7 @@  #VERSION_DEFINES  layout(push_constant, binding = 0, std140) uniform Pos { +	vec4 src_rect;  	vec4 dst_rect;  	vec2 eye_center; @@ -22,8 +23,8 @@ layout(location = 0) out vec2 uv;  void main() {  	vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); -	uv = base_arr[gl_VertexIndex]; -	vec2 vtx = data.dst_rect.xy + uv * data.dst_rect.zw; +	uv = data.src_rect.xy + base_arr[gl_VertexIndex] * data.src_rect.zw; +	vec2 vtx = data.dst_rect.xy + base_arr[gl_VertexIndex] * data.dst_rect.zw;  	gl_Position = vec4(vtx * 2.0 - 1.0, 0.0, 1.0);  } @@ -34,6 +35,7 @@ void main() {  #VERSION_DEFINES  layout(push_constant, binding = 0, std140) uniform Pos { +	vec4 src_rect;  	vec4 dst_rect;  	vec2 eye_center; |