diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/effects/ssao.glsl')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/effects/ssao.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/ssao.glsl b/servers/rendering/renderer_rd/shaders/effects/ssao.glsl index ffaa6872c9..58efc68bc7 100644 --- a/servers/rendering/renderer_rd/shaders/effects/ssao.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/ssao.glsl @@ -307,8 +307,8 @@ void generate_SSAO_shadows_internal(out float r_shadow_term, out vec4 r_edges, o // edge mask for between this and left/right/top/bottom neighbor pixels - not used in quality level 0 so initialize to "no edge" (1 is no edge, 0 is edge) vec4 edgesLRTB = vec4(1.0, 1.0, 1.0, 1.0); - // Move center pixel slightly towards camera to avoid imprecision artifacts due to using of 16bit depth buffer; a lot smaller offsets needed when using 32bit floats - pix_center_pos *= 0.9992; + // Move center pixel slightly towards camera to avoid imprecision artifacts due to using of 16bit depth buffer. + pix_center_pos *= 0.99; if (!p_adaptive_base && (p_quality_level >= SSAO_DEPTH_BASED_EDGES_ENABLE_AT_QUALITY_PRESET)) { edgesLRTB = calculate_edges(pix_z, pix_left_z, pix_right_z, pix_top_z, pix_bottom_z); |