diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl b/servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl new file mode 100644 index 0000000000..0ee4cf6e31 --- /dev/null +++ b/servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl @@ -0,0 +1,82 @@ +#[compute] + +#version 450 + +#VERSION_DEFINES + +#define BLOCK_SIZE 8 + +layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in; + +shared float tmp_data[BLOCK_SIZE * BLOCK_SIZE]; + +#ifdef READ_TEXTURE + +//use for main texture +layout(set = 0, binding = 0) uniform sampler2D source_texture; + +#else + +//use for intermediate textures +layout(r32f, set = 0, binding = 0) uniform restrict readonly image2D source_luminance; + +#endif + +layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_luminance; + +#ifdef WRITE_LUMINANCE +layout(set = 2, binding = 0) uniform sampler2D prev_luminance; +#endif + +layout(push_constant, std430) uniform Params { + ivec2 source_size; + float max_luminance; + float min_luminance; + float exposure_adjust; + float pad[3]; +} +params; + +void main() { + uint t = gl_LocalInvocationID.y * BLOCK_SIZE + gl_LocalInvocationID.x; + ivec2 pos = ivec2(gl_GlobalInvocationID.xy); + + if (any(lessThan(pos, params.source_size))) { +#ifdef READ_TEXTURE + vec3 v = texelFetch(source_texture, pos, 0).rgb; + tmp_data[t] = max(v.r, max(v.g, v.b)); +#else + tmp_data[t] = imageLoad(source_luminance, pos).r; +#endif + } else { + tmp_data[t] = 0.0; + } + + groupMemoryBarrier(); + barrier(); + + uint size = (BLOCK_SIZE * BLOCK_SIZE) >> 1; + + do { + if (t < size) { + tmp_data[t] += tmp_data[t + size]; + } + groupMemoryBarrier(); + barrier(); + + size >>= 1; + } while (size >= 1); + + if (t == 0) { + //compute rect size + ivec2 rect_size = min(params.source_size - pos, ivec2(BLOCK_SIZE)); + float avg = tmp_data[0] / float(rect_size.x * rect_size.y); + //float avg = tmp_data[0] / float(BLOCK_SIZE*BLOCK_SIZE); + pos /= ivec2(BLOCK_SIZE); +#ifdef WRITE_LUMINANCE + float prev_lum = texelFetch(prev_luminance, ivec2(0, 0), 0).r; //1 pixel previous exposure + avg = clamp(prev_lum + (avg - prev_lum) * params.exposure_adjust, params.min_luminance, params.max_luminance); +#endif + imageStore(dest_luminance, pos, vec4(avg)); + } +} |