diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/copy.glsl')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/copy.glsl | 91 |
1 files changed, 40 insertions, 51 deletions
diff --git a/servers/rendering/renderer_rd/shaders/copy.glsl b/servers/rendering/renderer_rd/shaders/copy.glsl index d4d0ed0f56..ecf7bb9817 100644 --- a/servers/rendering/renderer_rd/shaders/copy.glsl +++ b/servers/rendering/renderer_rd/shaders/copy.glsl @@ -61,7 +61,7 @@ layout(rgba8, set = 3, binding = 0) uniform restrict writeonly image2D dest_buff layout(rgba32f, set = 3, binding = 0) uniform restrict writeonly image2D dest_buffer; #endif -#ifdef MODE_GAUSSIAN_GLOW +#ifdef MODE_GAUSSIAN_BLUR shared vec4 local_cache[256]; shared vec4 temp_cache[128]; #endif @@ -70,7 +70,7 @@ void main() { // Pixel being shaded ivec2 pos = ivec2(gl_GlobalInvocationID.xy); -#ifndef MODE_GAUSSIAN_GLOW // Glow needs the extra threads +#ifndef MODE_GAUSSIAN_BLUR // Gaussian blur needs the extra threads if (any(greaterThanEqual(pos, params.section.zw))) { //too large, do nothing return; } @@ -92,35 +92,11 @@ void main() { #ifdef MODE_GAUSSIAN_BLUR - //Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect - - if (bool(params.flags & FLAG_HORIZONTAL)) { - ivec2 base_pos = (pos + params.section.xy) << 1; - vec4 color = texelFetch(source_color, base_pos + ivec2(0, 0), 0) * 0.214607; - color += texelFetch(source_color, base_pos + ivec2(1, 0), 0) * 0.189879; - color += texelFetch(source_color, base_pos + ivec2(2, 0), 0) * 0.131514; - color += texelFetch(source_color, base_pos + ivec2(3, 0), 0) * 0.071303; - color += texelFetch(source_color, base_pos + ivec2(-1, 0), 0) * 0.189879; - color += texelFetch(source_color, base_pos + ivec2(-2, 0), 0) * 0.131514; - color += texelFetch(source_color, base_pos + ivec2(-3, 0), 0) * 0.071303; - imageStore(dest_buffer, pos + params.target, color); - } else { - ivec2 base_pos = (pos + params.section.xy); - vec4 color = texelFetch(source_color, base_pos + ivec2(0, 0), 0) * 0.38774; - color += texelFetch(source_color, base_pos + ivec2(0, 1), 0) * 0.24477; - color += texelFetch(source_color, base_pos + ivec2(0, 2), 0) * 0.06136; - color += texelFetch(source_color, base_pos + ivec2(0, -1), 0) * 0.24477; - color += texelFetch(source_color, base_pos + ivec2(0, -2), 0) * 0.06136; - imageStore(dest_buffer, pos + params.target, color); - } -#endif - -#ifdef MODE_GAUSSIAN_GLOW - // First pass copy texture into 16x16 local memory for every 8x8 thread block vec2 quad_center_uv = clamp(vec2(gl_GlobalInvocationID.xy + gl_LocalInvocationID.xy - 3.5) / params.section.zw, vec2(0.5 / params.section.zw), vec2(1.0 - 1.5 / params.section.zw)); uint dest_index = gl_LocalInvocationID.x * 2 + gl_LocalInvocationID.y * 2 * 16; +#ifdef MODE_GLOW if (bool(params.flags & FLAG_HIGH_QUALITY_GLOW)) { vec2 quad_offset_uv = clamp((vec2(gl_GlobalInvocationID.xy + gl_LocalInvocationID.xy - 3.0)) / params.section.zw, vec2(0.5 / params.section.zw), vec2(1.0 - 1.5 / params.section.zw)); @@ -128,12 +104,15 @@ void main() { local_cache[dest_index + 1] = (textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.z, 0.0), 0) + textureLod(source_color, quad_offset_uv + vec2(1.0 / params.section.z, 0.0), 0)) * 0.5; local_cache[dest_index + 16] = (textureLod(source_color, quad_center_uv + vec2(0.0, 1.0 / params.section.w), 0) + textureLod(source_color, quad_offset_uv + vec2(0.0, 1.0 / params.section.w), 0)) * 0.5; local_cache[dest_index + 16 + 1] = (textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.zw), 0) + textureLod(source_color, quad_offset_uv + vec2(1.0 / params.section.zw), 0)) * 0.5; - } else { + } else +#endif + { local_cache[dest_index] = textureLod(source_color, quad_center_uv, 0); local_cache[dest_index + 1] = textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.z, 0.0), 0); local_cache[dest_index + 16] = textureLod(source_color, quad_center_uv + vec2(0.0, 1.0 / params.section.w), 0); local_cache[dest_index + 16 + 1] = textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.zw), 0); } +#ifdef MODE_GLOW if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) { // Tonemap initial samples to reduce weight of fireflies: https://graphicrants.blogspot.com/2013/12/tone-mapping.html local_cache[dest_index] /= 1.0 + dot(local_cache[dest_index].rgb, vec3(0.299, 0.587, 0.114)); @@ -141,29 +120,33 @@ void main() { local_cache[dest_index + 16] /= 1.0 + dot(local_cache[dest_index + 16].rgb, vec3(0.299, 0.587, 0.114)); local_cache[dest_index + 16 + 1] /= 1.0 + dot(local_cache[dest_index + 16 + 1].rgb, vec3(0.299, 0.587, 0.114)); } - + const float kernel[4] = { 0.174938, 0.165569, 0.140367, 0.106595 }; +#else + // Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect. + const float kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 }; +#endif memoryBarrierShared(); barrier(); // Horizontal pass. Needs to copy into 8x16 chunk of local memory so vertical pass has full resolution uint read_index = gl_LocalInvocationID.x + gl_LocalInvocationID.y * 32 + 4; vec4 color_top = vec4(0.0); - color_top += local_cache[read_index] * 0.174938; - color_top += local_cache[read_index + 1] * 0.165569; - color_top += local_cache[read_index + 2] * 0.140367; - color_top += local_cache[read_index + 3] * 0.106595; - color_top += local_cache[read_index - 1] * 0.165569; - color_top += local_cache[read_index - 2] * 0.140367; - color_top += local_cache[read_index - 3] * 0.106595; + color_top += local_cache[read_index] * kernel[0]; + color_top += local_cache[read_index + 1] * kernel[1]; + color_top += local_cache[read_index + 2] * kernel[2]; + color_top += local_cache[read_index + 3] * kernel[3]; + color_top += local_cache[read_index - 1] * kernel[1]; + color_top += local_cache[read_index - 2] * kernel[2]; + color_top += local_cache[read_index - 3] * kernel[3]; vec4 color_bottom = vec4(0.0); - color_bottom += local_cache[read_index + 16] * 0.174938; - color_bottom += local_cache[read_index + 1 + 16] * 0.165569; - color_bottom += local_cache[read_index + 2 + 16] * 0.140367; - color_bottom += local_cache[read_index + 3 + 16] * 0.106595; - color_bottom += local_cache[read_index - 1 + 16] * 0.165569; - color_bottom += local_cache[read_index - 2 + 16] * 0.140367; - color_bottom += local_cache[read_index - 3 + 16] * 0.106595; + color_bottom += local_cache[read_index + 16] * kernel[0]; + color_bottom += local_cache[read_index + 1 + 16] * kernel[1]; + color_bottom += local_cache[read_index + 2 + 16] * kernel[2]; + color_bottom += local_cache[read_index + 3 + 16] * kernel[3]; + color_bottom += local_cache[read_index - 1 + 16] * kernel[1]; + color_bottom += local_cache[read_index - 2 + 16] * kernel[2]; + color_bottom += local_cache[read_index - 3 + 16] * kernel[3]; // rotate samples to take advantage of cache coherency uint write_index = gl_LocalInvocationID.y * 2 + gl_LocalInvocationID.x * 16; @@ -174,18 +157,24 @@ void main() { memoryBarrierShared(); barrier(); + // If destination outside of texture, can stop doing work now + if (any(greaterThanEqual(pos, params.section.zw))) { + return; + } + // Vertical pass uint index = gl_LocalInvocationID.y + gl_LocalInvocationID.x * 16 + 4; vec4 color = vec4(0.0); - color += temp_cache[index] * 0.174938; - color += temp_cache[index + 1] * 0.165569; - color += temp_cache[index + 2] * 0.140367; - color += temp_cache[index + 3] * 0.106595; - color += temp_cache[index - 1] * 0.165569; - color += temp_cache[index - 2] * 0.140367; - color += temp_cache[index - 3] * 0.106595; + color += temp_cache[index] * kernel[0]; + color += temp_cache[index + 1] * kernel[1]; + color += temp_cache[index + 2] * kernel[2]; + color += temp_cache[index + 3] * kernel[3]; + color += temp_cache[index - 1] * kernel[1]; + color += temp_cache[index - 2] * kernel[2]; + color += temp_cache[index - 3] * kernel[3]; +#ifdef MODE_GLOW if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) { // Undo tonemap to restore range: https://graphicrants.blogspot.com/2013/12/tone-mapping.html color /= 1.0 - dot(color.rgb, vec3(0.299, 0.587, 0.114)); @@ -205,7 +194,7 @@ void main() { color = min(color * feedback, vec4(params.glow_luminance_cap)); } - +#endif imageStore(dest_buffer, pos + params.target, color); #endif |