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Diffstat (limited to 'servers/rendering/renderer_rd/shaders/blit.glsl')
-rw-r--r--servers/rendering/renderer_rd/shaders/blit.glsl10
1 files changed, 6 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/shaders/blit.glsl b/servers/rendering/renderer_rd/shaders/blit.glsl
index 967da1e6e4..14f190a49f 100644
--- a/servers/rendering/renderer_rd/shaders/blit.glsl
+++ b/servers/rendering/renderer_rd/shaders/blit.glsl
@@ -4,7 +4,8 @@
#VERSION_DEFINES
-layout(push_constant, binding = 0, std140) uniform Pos {
+layout(push_constant, std140) uniform Pos {
+ vec4 src_rect;
vec4 dst_rect;
vec2 eye_center;
@@ -22,8 +23,8 @@ layout(location = 0) out vec2 uv;
void main() {
vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
- uv = base_arr[gl_VertexIndex];
- vec2 vtx = data.dst_rect.xy + uv * data.dst_rect.zw;
+ uv = data.src_rect.xy + base_arr[gl_VertexIndex] * data.src_rect.zw;
+ vec2 vtx = data.dst_rect.xy + base_arr[gl_VertexIndex] * data.dst_rect.zw;
gl_Position = vec4(vtx * 2.0 - 1.0, 0.0, 1.0);
}
@@ -33,7 +34,8 @@ void main() {
#VERSION_DEFINES
-layout(push_constant, binding = 0, std140) uniform Pos {
+layout(push_constant, std140) uniform Pos {
+ vec4 src_rect;
vec4 dst_rect;
vec2 eye_center;