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Diffstat (limited to 'servers/rendering/renderer_rd/shader_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/shader_rd.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h new file mode 100644 index 0000000000..05e07d3cf3 --- /dev/null +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -0,0 +1,140 @@ +/*************************************************************************/ +/* shader_rd.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SHADER_RD_H +#define SHADER_RD_H + +#include "core/os/mutex.h" +#include "core/templates/hash_map.h" +#include "core/templates/map.h" +#include "core/templates/rid_owner.h" +#include "core/variant/variant.h" + +#include <stdio.h> +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +class ShaderRD { + //versions + CharString general_defines; + Vector<CharString> variant_defines; + Vector<bool> variants_enabled; + + struct Version { + CharString uniforms; + CharString vertex_globals; + CharString vertex_code; + CharString compute_globals; + CharString compute_code; + CharString fragment_light; + CharString fragment_globals; + CharString fragment_code; + Vector<CharString> custom_defines; + + RID *variants; //same size as version defines + + bool valid; + bool dirty; + bool initialize_needed; + }; + + Mutex variant_set_mutex; + + void _compile_variant(uint32_t p_variant, Version *p_version); + + void _clear_version(Version *p_version); + void _compile_version(Version *p_version); + + RID_Owner<Version> version_owner; + + CharString fragment_codev; //for version and extensions + CharString fragment_code0; + CharString fragment_code1; + CharString fragment_code2; + CharString fragment_code3; + CharString fragment_code4; + + CharString vertex_codev; //for version and extensions + CharString vertex_code0; + CharString vertex_code1; + CharString vertex_code2; + CharString vertex_code3; + + bool is_compute = false; + + CharString compute_codev; //for version and extensions + CharString compute_code0; + CharString compute_code1; + CharString compute_code2; + CharString compute_code3; + + const char *name; + +protected: + ShaderRD() {} + void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name); + +public: + RID version_create(); + + void version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines); + void version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines); + + _FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) { + ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID()); + ERR_FAIL_COND_V(!variants_enabled[p_variant], RID()); + + Version *version = version_owner.getornull(p_version); + ERR_FAIL_COND_V(!version, RID()); + + if (version->dirty) { + _compile_version(version); + } + + if (!version->valid) { + return RID(); + } + + return version->variants[p_variant]; + } + + bool version_is_valid(RID p_version); + + bool version_free(RID p_version); + + void set_variant_enabled(int p_variant, bool p_enabled); + bool is_variant_enabled(int p_variant) const; + + void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = ""); + virtual ~ShaderRD(); +}; + +#endif |