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-rw-r--r--servers/rendering/renderer_rd/shader_rd.h21
1 files changed, 8 insertions, 13 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index 529328f0ed..40b10808c2 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,16 +35,11 @@
#include "core/string/string_builder.h"
#include "core/templates/hash_map.h"
#include "core/templates/local_vector.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "core/variant/variant.h"
#include "servers/rendering_server.h"
-#include <stdio.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ShaderRD {
//versions
CharString general_defines;
@@ -56,7 +51,7 @@ class ShaderRD {
CharString vertex_globals;
CharString compute_globals;
CharString fragment_globals;
- Map<StringName, CharString> code_sections;
+ HashMap<StringName, CharString> code_sections;
Vector<CharString> custom_defines;
Vector<uint8_t> *variant_data = nullptr;
@@ -134,14 +129,14 @@ protected:
public:
RID version_create();
- void version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines);
- void version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines);
+ void version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines);
+ void version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines);
_FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) {
ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
ERR_FAIL_COND_V(!variants_enabled[p_variant], RID());
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
ERR_FAIL_COND_V(!version, RID());
if (version->dirty) {
@@ -173,4 +168,4 @@ public:
virtual ~ShaderRD();
};
-#endif
+#endif // SHADER_RD_H