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diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
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+/*************************************************************************/
+/* shader_rd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shader_rd.h"
+
+#include "core/string/string_builder.h"
+#include "renderer_compositor_rd.h"
+#include "servers/rendering/rendering_device.h"
+
+void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) {
+ name = p_name;
+ //split vertex and shader code (thank you, shader compiler programmers from you know what company).
+ if (p_vertex_code) {
+ String defines_tag = "\nVERSION_DEFINES";
+ String globals_tag = "\nVERTEX_SHADER_GLOBALS";
+ String material_tag = "\nMATERIAL_UNIFORMS";
+ String code_tag = "\nVERTEX_SHADER_CODE";
+ String code = p_vertex_code;
+
+ int cpos = code.find(defines_tag);
+ if (cpos != -1) {
+ vertex_codev = code.substr(0, cpos).ascii();
+ code = code.substr(cpos + defines_tag.length(), code.length());
+ }
+
+ cpos = code.find(material_tag);
+
+ if (cpos == -1) {
+ vertex_code0 = code.ascii();
+ } else {
+ vertex_code0 = code.substr(0, cpos).ascii();
+ code = code.substr(cpos + material_tag.length(), code.length());
+
+ cpos = code.find(globals_tag);
+
+ if (cpos == -1) {
+ vertex_code1 = code.ascii();
+ } else {
+ vertex_code1 = code.substr(0, cpos).ascii();
+ String code2 = code.substr(cpos + globals_tag.length(), code.length());
+
+ cpos = code2.find(code_tag);
+ if (cpos == -1) {
+ vertex_code2 = code2.ascii();
+ } else {
+ vertex_code2 = code2.substr(0, cpos).ascii();
+ vertex_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii();
+ }
+ }
+ }
+ }
+
+ if (p_fragment_code) {
+ String defines_tag = "\nVERSION_DEFINES";
+ String globals_tag = "\nFRAGMENT_SHADER_GLOBALS";
+ String material_tag = "\nMATERIAL_UNIFORMS";
+ String code_tag = "\nFRAGMENT_SHADER_CODE";
+ String light_code_tag = "\nLIGHT_SHADER_CODE";
+ String code = p_fragment_code;
+
+ int cpos = code.find(defines_tag);
+ if (cpos != -1) {
+ fragment_codev = code.substr(0, cpos).ascii();
+ code = code.substr(cpos + defines_tag.length(), code.length());
+ }
+
+ cpos = code.find(material_tag);
+ if (cpos == -1) {
+ fragment_code0 = code.ascii();
+ } else {
+ fragment_code0 = code.substr(0, cpos).ascii();
+ //print_line("CODE0:\n"+String(fragment_code0.get_data()));
+ code = code.substr(cpos + material_tag.length(), code.length());
+ cpos = code.find(globals_tag);
+
+ if (cpos == -1) {
+ fragment_code1 = code.ascii();
+ } else {
+ fragment_code1 = code.substr(0, cpos).ascii();
+ //print_line("CODE1:\n"+String(fragment_code1.get_data()));
+
+ String code2 = code.substr(cpos + globals_tag.length(), code.length());
+ cpos = code2.find(light_code_tag);
+
+ if (cpos == -1) {
+ fragment_code2 = code2.ascii();
+ } else {
+ fragment_code2 = code2.substr(0, cpos).ascii();
+ //print_line("CODE2:\n"+String(fragment_code2.get_data()));
+
+ String code3 = code2.substr(cpos + light_code_tag.length(), code2.length());
+
+ cpos = code3.find(code_tag);
+ if (cpos == -1) {
+ fragment_code3 = code3.ascii();
+ } else {
+ fragment_code3 = code3.substr(0, cpos).ascii();
+ //print_line("CODE3:\n"+String(fragment_code3.get_data()));
+ fragment_code4 = code3.substr(cpos + code_tag.length(), code3.length()).ascii();
+ //print_line("CODE4:\n"+String(fragment_code4.get_data()));
+ }
+ }
+ }
+ }
+ }
+
+ if (p_compute_code) {
+ is_compute = true;
+
+ String defines_tag = "\nVERSION_DEFINES";
+ String globals_tag = "\nCOMPUTE_SHADER_GLOBALS";
+ String material_tag = "\nMATERIAL_UNIFORMS";
+ String code_tag = "\nCOMPUTE_SHADER_CODE";
+ String code = p_compute_code;
+
+ int cpos = code.find(defines_tag);
+ if (cpos != -1) {
+ compute_codev = code.substr(0, cpos).ascii();
+ code = code.substr(cpos + defines_tag.length(), code.length());
+ }
+
+ cpos = code.find(material_tag);
+
+ if (cpos == -1) {
+ compute_code0 = code.ascii();
+ } else {
+ compute_code0 = code.substr(0, cpos).ascii();
+ code = code.substr(cpos + material_tag.length(), code.length());
+
+ cpos = code.find(globals_tag);
+
+ if (cpos == -1) {
+ compute_code1 = code.ascii();
+ } else {
+ compute_code1 = code.substr(0, cpos).ascii();
+ String code2 = code.substr(cpos + globals_tag.length(), code.length());
+
+ cpos = code2.find(code_tag);
+ if (cpos == -1) {
+ compute_code2 = code2.ascii();
+ } else {
+ compute_code2 = code2.substr(0, cpos).ascii();
+ compute_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii();
+ }
+ }
+ }
+ }
+}
+
+RID ShaderRD::version_create() {
+ //initialize() was never called
+ ERR_FAIL_COND_V(variant_defines.size() == 0, RID());
+
+ Version version;
+ version.dirty = true;
+ version.valid = false;
+ version.initialize_needed = true;
+ version.variants = nullptr;
+ return version_owner.make_rid(version);
+}
+
+void ShaderRD::_clear_version(Version *p_version) {
+ //clear versions if they exist
+ if (p_version->variants) {
+ for (int i = 0; i < variant_defines.size(); i++) {
+ RD::get_singleton()->free(p_version->variants[i]);
+ }
+
+ memdelete_arr(p_version->variants);
+ p_version->variants = nullptr;
+ }
+}
+
+void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
+ if (!variants_enabled[p_variant]) {
+ return; //variant is disabled, return
+ }
+
+ Vector<RD::ShaderStageData> stages;
+
+ String error;
+ String current_source;
+ RD::ShaderStage current_stage = RD::SHADER_STAGE_VERTEX;
+ bool build_ok = true;
+
+ if (!is_compute) {
+ //vertex stage
+
+ StringBuilder builder;
+
+ builder.append(vertex_codev.get_data()); // version info (if exists)
+ builder.append("\n"); //make sure defines begin at newline
+ builder.append(general_defines.get_data());
+ builder.append(variant_defines[p_variant].get_data());
+
+ for (int j = 0; j < p_version->custom_defines.size(); j++) {
+ builder.append(p_version->custom_defines[j].get_data());
+ }
+
+ builder.append(vertex_code0.get_data()); //first part of vertex
+
+ builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
+
+ builder.append(vertex_code1.get_data()); //second part of vertex
+
+ builder.append(p_version->vertex_globals.get_data()); // vertex globals
+
+ builder.append(vertex_code2.get_data()); //third part of vertex
+
+ builder.append(p_version->vertex_code.get_data()); // code
+
+ builder.append(vertex_code3.get_data()); //fourth of vertex
+
+ current_source = builder.as_string();
+ RD::ShaderStageData stage;
+ stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
+ if (stage.spir_v.size() == 0) {
+ build_ok = false;
+ } else {
+ stage.shader_stage = RD::SHADER_STAGE_VERTEX;
+ stages.push_back(stage);
+ }
+ }
+
+ if (!is_compute && build_ok) {
+ //fragment stage
+ current_stage = RD::SHADER_STAGE_FRAGMENT;
+
+ StringBuilder builder;
+
+ builder.append(fragment_codev.get_data()); // version info (if exists)
+ builder.append("\n"); //make sure defines begin at newline
+
+ builder.append(general_defines.get_data());
+ builder.append(variant_defines[p_variant].get_data());
+ for (int j = 0; j < p_version->custom_defines.size(); j++) {
+ builder.append(p_version->custom_defines[j].get_data());
+ }
+
+ builder.append(fragment_code0.get_data()); //first part of fragment
+
+ builder.append(p_version->uniforms.get_data()); //uniforms (same for fragment and fragment)
+
+ builder.append(fragment_code1.get_data()); //first part of fragment
+
+ builder.append(p_version->fragment_globals.get_data()); // fragment globals
+
+ builder.append(fragment_code2.get_data()); //third part of fragment
+
+ builder.append(p_version->fragment_light.get_data()); // fragment light
+
+ builder.append(fragment_code3.get_data()); //fourth part of fragment
+
+ builder.append(p_version->fragment_code.get_data()); // fragment code
+
+ builder.append(fragment_code4.get_data()); //fourth part of fragment
+
+ current_source = builder.as_string();
+ RD::ShaderStageData stage;
+ stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
+ if (stage.spir_v.size() == 0) {
+ build_ok = false;
+ } else {
+ stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
+ stages.push_back(stage);
+ }
+ }
+
+ if (is_compute) {
+ //compute stage
+ current_stage = RD::SHADER_STAGE_COMPUTE;
+
+ StringBuilder builder;
+
+ builder.append(compute_codev.get_data()); // version info (if exists)
+ builder.append("\n"); //make sure defines begin at newline
+ builder.append(general_defines.get_data());
+ builder.append(variant_defines[p_variant].get_data());
+
+ for (int j = 0; j < p_version->custom_defines.size(); j++) {
+ builder.append(p_version->custom_defines[j].get_data());
+ }
+
+ builder.append(compute_code0.get_data()); //first part of compute
+
+ builder.append(p_version->uniforms.get_data()); //uniforms (same for compute and fragment)
+
+ builder.append(compute_code1.get_data()); //second part of compute
+
+ builder.append(p_version->compute_globals.get_data()); // compute globals
+
+ builder.append(compute_code2.get_data()); //third part of compute
+
+ builder.append(p_version->compute_code.get_data()); // code
+
+ builder.append(compute_code3.get_data()); //fourth of compute
+
+ current_source = builder.as_string();
+ RD::ShaderStageData stage;
+ stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
+ if (stage.spir_v.size() == 0) {
+ build_ok = false;
+ } else {
+ stage.shader_stage = RD::SHADER_STAGE_COMPUTE;
+ stages.push_back(stage);
+ }
+ }
+
+ if (!build_ok) {
+ MutexLock lock(variant_set_mutex); //properly print the errors
+ ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(p_variant) + " (" + variant_defines[p_variant].get_data() + ").");
+ ERR_PRINT(error);
+
+#ifdef DEBUG_ENABLED
+ ERR_PRINT("code:\n" + current_source.get_with_code_lines());
+#endif
+ return;
+ }
+
+ RID shader = RD::get_singleton()->shader_create(stages);
+ {
+ MutexLock lock(variant_set_mutex);
+ p_version->variants[p_variant] = shader;
+ }
+}
+
+void ShaderRD::_compile_version(Version *p_version) {
+ _clear_version(p_version);
+
+ p_version->valid = false;
+ p_version->dirty = false;
+
+ p_version->variants = memnew_arr(RID, variant_defines.size());
+#if 1
+
+ RendererCompositorRD::thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version);
+#else
+ for (int i = 0; i < variant_defines.size(); i++) {
+ _compile_variant(i, p_version);
+ }
+#endif
+
+ bool all_valid = true;
+ for (int i = 0; i < variant_defines.size(); i++) {
+ if (!variants_enabled[i]) {
+ continue; //disabled
+ }
+ if (p_version->variants[i].is_null()) {
+ all_valid = false;
+ break;
+ }
+ }
+
+ if (!all_valid) {
+ //clear versions if they exist
+ for (int i = 0; i < variant_defines.size(); i++) {
+ if (!variants_enabled[i]) {
+ continue; //disabled
+ }
+ if (!p_version->variants[i].is_null()) {
+ RD::get_singleton()->free(p_version->variants[i]);
+ }
+ }
+ memdelete_arr(p_version->variants);
+ p_version->variants = nullptr;
+ return;
+ }
+
+ p_version->valid = true;
+}
+
+void ShaderRD::version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines) {
+ ERR_FAIL_COND(is_compute);
+
+ Version *version = version_owner.getornull(p_version);
+ ERR_FAIL_COND(!version);
+ version->vertex_globals = p_vertex_globals.utf8();
+ version->vertex_code = p_vertex_code.utf8();
+ version->fragment_light = p_fragment_light.utf8();
+ version->fragment_globals = p_fragment_globals.utf8();
+ version->fragment_code = p_fragment_code.utf8();
+ version->uniforms = p_uniforms.utf8();
+
+ version->custom_defines.clear();
+ for (int i = 0; i < p_custom_defines.size(); i++) {
+ version->custom_defines.push_back(p_custom_defines[i].utf8());
+ }
+
+ version->dirty = true;
+ if (version->initialize_needed) {
+ _compile_version(version);
+ version->initialize_needed = false;
+ }
+}
+
+void ShaderRD::version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines) {
+ ERR_FAIL_COND(!is_compute);
+
+ Version *version = version_owner.getornull(p_version);
+ ERR_FAIL_COND(!version);
+ version->compute_globals = p_compute_globals.utf8();
+ version->compute_code = p_compute_code.utf8();
+ version->uniforms = p_uniforms.utf8();
+
+ version->custom_defines.clear();
+ for (int i = 0; i < p_custom_defines.size(); i++) {
+ version->custom_defines.push_back(p_custom_defines[i].utf8());
+ }
+
+ version->dirty = true;
+ if (version->initialize_needed) {
+ _compile_version(version);
+ version->initialize_needed = false;
+ }
+}
+
+bool ShaderRD::version_is_valid(RID p_version) {
+ Version *version = version_owner.getornull(p_version);
+ ERR_FAIL_COND_V(!version, false);
+
+ if (version->dirty) {
+ _compile_version(version);
+ }
+
+ return version->valid;
+}
+
+bool ShaderRD::version_free(RID p_version) {
+ if (version_owner.owns(p_version)) {
+ Version *version = version_owner.getornull(p_version);
+ _clear_version(version);
+ version_owner.free(p_version);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void ShaderRD::set_variant_enabled(int p_variant, bool p_enabled) {
+ ERR_FAIL_COND(version_owner.get_rid_count() > 0); //versions exist
+ ERR_FAIL_INDEX(p_variant, variants_enabled.size());
+ variants_enabled.write[p_variant] = p_enabled;
+}
+
+bool ShaderRD::is_variant_enabled(int p_variant) const {
+ ERR_FAIL_INDEX_V(p_variant, variants_enabled.size(), false);
+ return variants_enabled[p_variant];
+}
+
+void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) {
+ ERR_FAIL_COND(variant_defines.size());
+ ERR_FAIL_COND(p_variant_defines.size() == 0);
+
+ general_defines = p_general_defines.utf8();
+
+ for (int i = 0; i < p_variant_defines.size(); i++) {
+ variant_defines.push_back(p_variant_defines[i].utf8());
+ variants_enabled.push_back(true);
+ }
+}
+
+ShaderRD::~ShaderRD() {
+ List<RID> remaining;
+ version_owner.get_owned_list(&remaining);
+ if (remaining.size()) {
+ ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed");
+ while (remaining.size()) {
+ version_free(remaining.front()->get());
+ remaining.pop_front();
+ }
+ }
+}