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-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp709
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diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
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+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -0,0 +1,709 @@
+/*************************************************************************/
+/* shader_rd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shader_rd.h"
+
+#include "core/io/compression.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
+#include "renderer_compositor_rd.h"
+#include "servers/rendering/rendering_device.h"
+#include "thirdparty/misc/smolv.h"
+
+void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
+ Vector<String> lines = String(p_code).split("\n");
+
+ String text;
+
+ for (int i = 0; i < lines.size(); i++) {
+ String l = lines[i];
+ bool push_chunk = false;
+
+ StageTemplate::Chunk chunk;
+
+ if (l.begins_with("#VERSION_DEFINES")) {
+ chunk.type = StageTemplate::Chunk::TYPE_VERSION_DEFINES;
+ push_chunk = true;
+ } else if (l.begins_with("#GLOBALS")) {
+ switch (p_stage_type) {
+ case STAGE_TYPE_VERTEX:
+ chunk.type = StageTemplate::Chunk::TYPE_VERTEX_GLOBALS;
+ break;
+ case STAGE_TYPE_FRAGMENT:
+ chunk.type = StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS;
+ break;
+ case STAGE_TYPE_COMPUTE:
+ chunk.type = StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS;
+ break;
+ default: {
+ }
+ }
+
+ push_chunk = true;
+ } else if (l.begins_with("#MATERIAL_UNIFORMS")) {
+ chunk.type = StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS;
+ push_chunk = true;
+ } else if (l.begins_with("#CODE")) {
+ chunk.type = StageTemplate::Chunk::TYPE_CODE;
+ push_chunk = true;
+ chunk.code = l.replace_first("#CODE", String()).replace(":", "").strip_edges().to_upper();
+ } else {
+ text += l + "\n";
+ }
+
+ if (push_chunk) {
+ if (!text.is_empty()) {
+ StageTemplate::Chunk text_chunk;
+ text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
+ text_chunk.text = text.utf8();
+ stage_templates[p_stage_type].chunks.push_back(text_chunk);
+ text = String();
+ }
+ stage_templates[p_stage_type].chunks.push_back(chunk);
+ }
+ }
+
+ if (!text.is_empty()) {
+ StageTemplate::Chunk text_chunk;
+ text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
+ text_chunk.text = text.utf8();
+ stage_templates[p_stage_type].chunks.push_back(text_chunk);
+ text = String();
+ }
+}
+
+void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) {
+ name = p_name;
+
+ if (p_compute_code) {
+ _add_stage(p_compute_code, STAGE_TYPE_COMPUTE);
+ is_compute = true;
+ } else {
+ is_compute = false;
+ if (p_vertex_code) {
+ _add_stage(p_vertex_code, STAGE_TYPE_VERTEX);
+ }
+ if (p_fragment_code) {
+ _add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT);
+ }
+ }
+
+ StringBuilder tohash;
+ tohash.append("[SpirvCacheKey]");
+ tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key());
+ tohash.append("[BinaryCacheKey]");
+ tohash.append(RenderingDevice::get_singleton()->shader_get_binary_cache_key());
+ tohash.append("[Vertex]");
+ tohash.append(p_vertex_code ? p_vertex_code : "");
+ tohash.append("[Fragment]");
+ tohash.append(p_fragment_code ? p_fragment_code : "");
+ tohash.append("[Compute]");
+ tohash.append(p_compute_code ? p_compute_code : "");
+
+ base_sha256 = tohash.as_string().sha256_text();
+}
+
+RID ShaderRD::version_create() {
+ //initialize() was never called
+ ERR_FAIL_COND_V(variant_defines.size() == 0, RID());
+
+ Version version;
+ version.dirty = true;
+ version.valid = false;
+ version.initialize_needed = true;
+ version.variants = nullptr;
+ return version_owner.make_rid(version);
+}
+
+void ShaderRD::_clear_version(Version *p_version) {
+ //clear versions if they exist
+ if (p_version->variants) {
+ for (int i = 0; i < variant_defines.size(); i++) {
+ if (variants_enabled[i]) {
+ RD::get_singleton()->free(p_version->variants[i]);
+ }
+ }
+
+ memdelete_arr(p_version->variants);
+ if (p_version->variant_data) {
+ memdelete_arr(p_version->variant_data);
+ }
+ p_version->variants = nullptr;
+ }
+}
+
+void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template) {
+ for (uint32_t i = 0; i < p_template.chunks.size(); i++) {
+ const StageTemplate::Chunk &chunk = p_template.chunks[i];
+ switch (chunk.type) {
+ case StageTemplate::Chunk::TYPE_VERSION_DEFINES: {
+ builder.append("\n"); //make sure defines begin at newline
+ builder.append(general_defines.get_data());
+ builder.append(variant_defines[p_variant].get_data());
+ for (int j = 0; j < p_version->custom_defines.size(); j++) {
+ builder.append(p_version->custom_defines[j].get_data());
+ }
+ builder.append("\n"); //make sure defines begin at newline
+ if (p_version->uniforms.size()) {
+ builder.append("#define MATERIAL_UNIFORMS_USED\n");
+ }
+ for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
+ builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
+ }
+#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
+ builder.append("#define MOLTENVK_USED\n");
+#endif
+ builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n");
+ } break;
+ case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
+ builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
+ } break;
+ case StageTemplate::Chunk::TYPE_VERTEX_GLOBALS: {
+ builder.append(p_version->vertex_globals.get_data()); // vertex globals
+ } break;
+ case StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS: {
+ builder.append(p_version->fragment_globals.get_data()); // fragment globals
+ } break;
+ case StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS: {
+ builder.append(p_version->compute_globals.get_data()); // compute globals
+ } break;
+ case StageTemplate::Chunk::TYPE_CODE: {
+ if (p_version->code_sections.has(chunk.code)) {
+ builder.append(p_version->code_sections[chunk.code].get_data());
+ }
+ } break;
+ case StageTemplate::Chunk::TYPE_TEXT: {
+ builder.append(chunk.text.get_data());
+ } break;
+ }
+ }
+}
+
+void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
+ if (!variants_enabled[p_variant]) {
+ return; //variant is disabled, return
+ }
+
+ Vector<RD::ShaderStageSPIRVData> stages;
+
+ String error;
+ String current_source;
+ RD::ShaderStage current_stage = RD::SHADER_STAGE_VERTEX;
+ bool build_ok = true;
+
+ if (!is_compute) {
+ //vertex stage
+
+ StringBuilder builder;
+ _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_VERTEX]);
+
+ current_source = builder.as_string();
+ RD::ShaderStageSPIRVData stage;
+ stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
+ if (stage.spir_v.size() == 0) {
+ build_ok = false;
+ } else {
+ stage.shader_stage = RD::SHADER_STAGE_VERTEX;
+ stages.push_back(stage);
+ }
+ }
+
+ if (!is_compute && build_ok) {
+ //fragment stage
+ current_stage = RD::SHADER_STAGE_FRAGMENT;
+
+ StringBuilder builder;
+ _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_FRAGMENT]);
+
+ current_source = builder.as_string();
+ RD::ShaderStageSPIRVData stage;
+ stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
+ if (stage.spir_v.size() == 0) {
+ build_ok = false;
+ } else {
+ stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
+ stages.push_back(stage);
+ }
+ }
+
+ if (is_compute) {
+ //compute stage
+ current_stage = RD::SHADER_STAGE_COMPUTE;
+
+ StringBuilder builder;
+ _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_COMPUTE]);
+
+ current_source = builder.as_string();
+
+ RD::ShaderStageSPIRVData stage;
+ stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
+ if (stage.spir_v.size() == 0) {
+ build_ok = false;
+ } else {
+ stage.shader_stage = RD::SHADER_STAGE_COMPUTE;
+ stages.push_back(stage);
+ }
+ }
+
+ if (!build_ok) {
+ MutexLock lock(variant_set_mutex); //properly print the errors
+ ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(p_variant) + " (" + variant_defines[p_variant].get_data() + ").");
+ ERR_PRINT(error);
+
+#ifdef DEBUG_ENABLED
+ ERR_PRINT("code:\n" + current_source.get_with_code_lines());
+#endif
+ return;
+ }
+
+ Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages, name + ":" + itos(p_variant));
+
+ ERR_FAIL_COND(shader_data.size() == 0);
+
+ RID shader = RD::get_singleton()->shader_create_from_bytecode(shader_data);
+ {
+ MutexLock lock(variant_set_mutex);
+ p_version->variants[p_variant] = shader;
+ p_version->variant_data[p_variant] = shader_data;
+ }
+}
+
+RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) {
+ Version *version = version_owner.get_or_null(p_version);
+ RS::ShaderNativeSourceCode source_code;
+ ERR_FAIL_COND_V(!version, source_code);
+
+ source_code.versions.resize(variant_defines.size());
+
+ for (int i = 0; i < source_code.versions.size(); i++) {
+ if (!is_compute) {
+ //vertex stage
+
+ StringBuilder builder;
+ _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_VERTEX]);
+
+ RS::ShaderNativeSourceCode::Version::Stage stage;
+ stage.name = "vertex";
+ stage.code = builder.as_string();
+
+ source_code.versions.write[i].stages.push_back(stage);
+ }
+
+ if (!is_compute) {
+ //fragment stage
+
+ StringBuilder builder;
+ _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_FRAGMENT]);
+
+ RS::ShaderNativeSourceCode::Version::Stage stage;
+ stage.name = "fragment";
+ stage.code = builder.as_string();
+
+ source_code.versions.write[i].stages.push_back(stage);
+ }
+
+ if (is_compute) {
+ //compute stage
+
+ StringBuilder builder;
+ _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_COMPUTE]);
+
+ RS::ShaderNativeSourceCode::Version::Stage stage;
+ stage.name = "compute";
+ stage.code = builder.as_string();
+
+ source_code.versions.write[i].stages.push_back(stage);
+ }
+ }
+
+ return source_code;
+}
+
+String ShaderRD::_version_get_sha1(Version *p_version) const {
+ StringBuilder hash_build;
+
+ hash_build.append("[uniforms]");
+ hash_build.append(p_version->uniforms.get_data());
+ hash_build.append("[vertex_globals]");
+ hash_build.append(p_version->vertex_globals.get_data());
+ hash_build.append("[fragment_globals]");
+ hash_build.append(p_version->fragment_globals.get_data());
+ hash_build.append("[compute_globals]");
+ hash_build.append(p_version->compute_globals.get_data());
+
+ Vector<StringName> code_sections;
+ for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
+ code_sections.push_back(E.key);
+ }
+ code_sections.sort_custom<StringName::AlphCompare>();
+
+ for (int i = 0; i < code_sections.size(); i++) {
+ hash_build.append(String("[code:") + String(code_sections[i]) + "]");
+ hash_build.append(p_version->code_sections[code_sections[i]].get_data());
+ }
+ for (int i = 0; i < p_version->custom_defines.size(); i++) {
+ hash_build.append("[custom_defines:" + itos(i) + "]");
+ hash_build.append(p_version->custom_defines[i].get_data());
+ }
+
+ return hash_build.as_string().sha1_text();
+}
+
+static const char *shader_file_header = "GDSC";
+static const uint32_t cache_file_version = 2;
+
+bool ShaderRD::_load_from_cache(Version *p_version) {
+ String sha1 = _version_get_sha1(p_version);
+ String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
+
+ Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
+ if (f.is_null()) {
+ return false;
+ }
+
+ char header[5] = { 0, 0, 0, 0, 0 };
+ f->get_buffer((uint8_t *)header, 4);
+ ERR_FAIL_COND_V(header != String(shader_file_header), false);
+
+ uint32_t file_version = f->get_32();
+ if (file_version != cache_file_version) {
+ return false; // wrong version
+ }
+
+ uint32_t variant_count = f->get_32();
+
+ ERR_FAIL_COND_V(variant_count != (uint32_t)variant_defines.size(), false); //should not happen but check
+
+ for (uint32_t i = 0; i < variant_count; i++) {
+ uint32_t variant_size = f->get_32();
+ ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[i], false);
+ if (!variants_enabled[i]) {
+ continue;
+ }
+ Vector<uint8_t> variant_bytes;
+ variant_bytes.resize(variant_size);
+
+ uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size);
+
+ ERR_FAIL_COND_V(br != variant_size, false);
+
+ p_version->variant_data[i] = variant_bytes;
+ }
+
+ for (uint32_t i = 0; i < variant_count; i++) {
+ if (!variants_enabled[i]) {
+ MutexLock lock(variant_set_mutex);
+ p_version->variants[i] = RID();
+ continue;
+ }
+ RID shader = RD::get_singleton()->shader_create_from_bytecode(p_version->variant_data[i]);
+ if (shader.is_null()) {
+ for (uint32_t j = 0; j < i; j++) {
+ RD::get_singleton()->free(p_version->variants[i]);
+ }
+ ERR_FAIL_COND_V(shader.is_null(), false);
+ }
+ {
+ MutexLock lock(variant_set_mutex);
+ p_version->variants[i] = shader;
+ }
+ }
+
+ memdelete_arr(p_version->variant_data); //clear stages
+ p_version->variant_data = nullptr;
+ p_version->valid = true;
+ return true;
+}
+
+void ShaderRD::_save_to_cache(Version *p_version) {
+ String sha1 = _version_get_sha1(p_version);
+ String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
+
+ Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
+ ERR_FAIL_COND(f.is_null());
+ f->store_buffer((const uint8_t *)shader_file_header, 4);
+ f->store_32(cache_file_version); //file version
+ uint32_t variant_count = variant_defines.size();
+ f->store_32(variant_count); //variant count
+
+ for (uint32_t i = 0; i < variant_count; i++) {
+ f->store_32(p_version->variant_data[i].size()); //stage count
+ f->store_buffer(p_version->variant_data[i].ptr(), p_version->variant_data[i].size());
+ }
+}
+
+void ShaderRD::_compile_version(Version *p_version) {
+ _clear_version(p_version);
+
+ p_version->valid = false;
+ p_version->dirty = false;
+
+ p_version->variants = memnew_arr(RID, variant_defines.size());
+ typedef Vector<uint8_t> ShaderStageData;
+ p_version->variant_data = memnew_arr(ShaderStageData, variant_defines.size());
+
+ if (shader_cache_dir_valid) {
+ if (_load_from_cache(p_version)) {
+ return;
+ }
+ }
+
+#if 1
+
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &ShaderRD::_compile_variant, p_version, variant_defines.size(), -1, true, SNAME("ShaderCompilation"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
+
+#else
+ for (int i = 0; i < variant_defines.size(); i++) {
+ _compile_variant(i, p_version);
+ }
+#endif
+
+ bool all_valid = true;
+ for (int i = 0; i < variant_defines.size(); i++) {
+ if (!variants_enabled[i]) {
+ continue; //disabled
+ }
+ if (p_version->variants[i].is_null()) {
+ all_valid = false;
+ break;
+ }
+ }
+
+ if (!all_valid) {
+ //clear versions if they exist
+ for (int i = 0; i < variant_defines.size(); i++) {
+ if (!variants_enabled[i]) {
+ continue; //disabled
+ }
+ if (!p_version->variants[i].is_null()) {
+ RD::get_singleton()->free(p_version->variants[i]);
+ }
+ }
+ memdelete_arr(p_version->variants);
+ if (p_version->variant_data) {
+ memdelete_arr(p_version->variant_data);
+ }
+ p_version->variants = nullptr;
+ p_version->variant_data = nullptr;
+ return;
+ } else if (shader_cache_dir_valid) {
+ //save shader cache
+ _save_to_cache(p_version);
+ }
+
+ memdelete_arr(p_version->variant_data); //clear stages
+ p_version->variant_data = nullptr;
+
+ p_version->valid = true;
+}
+
+void ShaderRD::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
+ ERR_FAIL_COND(is_compute);
+
+ Version *version = version_owner.get_or_null(p_version);
+ ERR_FAIL_COND(!version);
+ version->vertex_globals = p_vertex_globals.utf8();
+ version->fragment_globals = p_fragment_globals.utf8();
+ version->uniforms = p_uniforms.utf8();
+ version->code_sections.clear();
+ for (const KeyValue<String, String> &E : p_code) {
+ version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
+ }
+
+ version->custom_defines.clear();
+ for (int i = 0; i < p_custom_defines.size(); i++) {
+ version->custom_defines.push_back(p_custom_defines[i].utf8());
+ }
+
+ version->dirty = true;
+ if (version->initialize_needed) {
+ _compile_version(version);
+ version->initialize_needed = false;
+ }
+}
+
+void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
+ ERR_FAIL_COND(!is_compute);
+
+ Version *version = version_owner.get_or_null(p_version);
+ ERR_FAIL_COND(!version);
+
+ version->compute_globals = p_compute_globals.utf8();
+ version->uniforms = p_uniforms.utf8();
+
+ version->code_sections.clear();
+ for (const KeyValue<String, String> &E : p_code) {
+ version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
+ }
+
+ version->custom_defines.clear();
+ for (int i = 0; i < p_custom_defines.size(); i++) {
+ version->custom_defines.push_back(p_custom_defines[i].utf8());
+ }
+
+ version->dirty = true;
+ if (version->initialize_needed) {
+ _compile_version(version);
+ version->initialize_needed = false;
+ }
+}
+
+bool ShaderRD::version_is_valid(RID p_version) {
+ Version *version = version_owner.get_or_null(p_version);
+ ERR_FAIL_COND_V(!version, false);
+
+ if (version->dirty) {
+ _compile_version(version);
+ }
+
+ return version->valid;
+}
+
+bool ShaderRD::version_free(RID p_version) {
+ if (version_owner.owns(p_version)) {
+ Version *version = version_owner.get_or_null(p_version);
+ _clear_version(version);
+ version_owner.free(p_version);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void ShaderRD::set_variant_enabled(int p_variant, bool p_enabled) {
+ ERR_FAIL_COND(version_owner.get_rid_count() > 0); //versions exist
+ ERR_FAIL_INDEX(p_variant, variants_enabled.size());
+ variants_enabled.write[p_variant] = p_enabled;
+}
+
+bool ShaderRD::is_variant_enabled(int p_variant) const {
+ ERR_FAIL_INDEX_V(p_variant, variants_enabled.size(), false);
+ return variants_enabled[p_variant];
+}
+
+bool ShaderRD::shader_cache_cleanup_on_start = false;
+
+ShaderRD::ShaderRD() {
+ // Do not feel forced to use this, in most cases it makes little to no difference.
+ bool use_32_threads = false;
+ if (RD::get_singleton()->get_device_vendor_name() == "NVIDIA") {
+ use_32_threads = true;
+ }
+ String base_compute_define_text;
+ if (use_32_threads) {
+ base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 32\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 4\n";
+ } else {
+ base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 64\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 8\n";
+ }
+
+ base_compute_defines = base_compute_define_text.ascii();
+}
+
+void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) {
+ ERR_FAIL_COND(variant_defines.size());
+ ERR_FAIL_COND(p_variant_defines.size() == 0);
+
+ general_defines = p_general_defines.utf8();
+
+ for (int i = 0; i < p_variant_defines.size(); i++) {
+ variant_defines.push_back(p_variant_defines[i].utf8());
+ variants_enabled.push_back(true);
+ }
+
+ if (!shader_cache_dir.is_empty()) {
+ StringBuilder hash_build;
+
+ hash_build.append("[base_hash]");
+ hash_build.append(base_sha256);
+ hash_build.append("[general_defines]");
+ hash_build.append(general_defines.get_data());
+ for (int i = 0; i < variant_defines.size(); i++) {
+ hash_build.append("[variant_defines:" + itos(i) + "]");
+ hash_build.append(variant_defines[i].get_data());
+ }
+
+ base_sha256 = hash_build.as_string().sha256_text();
+
+ Ref<DirAccess> d = DirAccess::open(shader_cache_dir);
+ ERR_FAIL_COND(d.is_null());
+ if (d->change_dir(name) != OK) {
+ Error err = d->make_dir(name);
+ ERR_FAIL_COND(err != OK);
+ d->change_dir(name);
+ }
+
+ //erase other versions?
+ if (shader_cache_cleanup_on_start) {
+ }
+ //
+ if (d->change_dir(base_sha256) != OK) {
+ Error err = d->make_dir(base_sha256);
+ ERR_FAIL_COND(err != OK);
+ }
+ shader_cache_dir_valid = true;
+
+ print_verbose("Shader '" + name + "' SHA256: " + base_sha256);
+ }
+}
+
+void ShaderRD::set_shader_cache_dir(const String &p_dir) {
+ shader_cache_dir = p_dir;
+}
+
+void ShaderRD::set_shader_cache_save_compressed(bool p_enable) {
+ shader_cache_save_compressed = p_enable;
+}
+
+void ShaderRD::set_shader_cache_save_compressed_zstd(bool p_enable) {
+ shader_cache_save_compressed_zstd = p_enable;
+}
+
+void ShaderRD::set_shader_cache_save_debug(bool p_enable) {
+ shader_cache_save_debug = p_enable;
+}
+
+String ShaderRD::shader_cache_dir;
+bool ShaderRD::shader_cache_save_compressed = true;
+bool ShaderRD::shader_cache_save_compressed_zstd = true;
+bool ShaderRD::shader_cache_save_debug = true;
+
+ShaderRD::~ShaderRD() {
+ List<RID> remaining;
+ version_owner.get_owned_list(&remaining);
+ if (remaining.size()) {
+ ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed");
+ while (remaining.size()) {
+ version_free(remaining.front()->get());
+ remaining.pop_front();
+ }
+ }
+}