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Diffstat (limited to 'servers/rendering/renderer_rd/shader_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index fdfecf2d2c..c9b6d09d4c 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -177,7 +177,7 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
}
-#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
builder.append("#define MOLTENVK_USED\n");
#endif
} break;
@@ -476,7 +476,9 @@ void ShaderRD::_compile_version(Version *p_version) {
#if 1
- RendererThreadPool::singleton->thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version);
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &ShaderRD::_compile_variant, p_version, variant_defines.size(), -1, true, SNAME("ShaderCompilation"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
+
#else
for (int i = 0; i < variant_defines.size(); i++) {
_compile_variant(i, p_version);
@@ -522,7 +524,7 @@ void ShaderRD::_compile_version(Version *p_version) {
p_version->valid = true;
}
-void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
+void ShaderRD::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(is_compute);
Version *version = version_owner.get_or_null(p_version);
@@ -547,7 +549,7 @@ void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code
}
}
-void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
+void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(!is_compute);
Version *version = version_owner.get_or_null(p_version);