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Diffstat (limited to 'servers/rendering/renderer_rd/shader_compiler_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index 8c4070562e..219a733483 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -760,7 +760,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
if (var_frag_to_light.size() > 0) {
String gcode = "\n\nstruct {\n";
- for (Pair<StringName, SL::ShaderNode::Varying> &E : var_frag_to_light) {
+ for (const Pair<StringName, SL::ShaderNode::Varying> &E : var_frag_to_light) {
gcode += "\t" + _prestr(E.second.precision) + _typestr(E.second.type) + " " + _mkid(E.first);
if (E.second.array_size > 0) {
gcode += "[";
@@ -1394,7 +1394,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) {
ShaderLanguage::get_builtin_funcs(&func_list);
- for (String &E : func_list) {
+ for (const String &E : func_list) {
internal_functions.insert(E);
}
texture_functions.insert("texture");