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path: root/servers/rendering/renderer_rd/renderer_storage_rd.cpp
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Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 04acc871b4..fd26efa1fb 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -2652,7 +2652,17 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
//regular uniform
uint32_t offset = p_uniform_offsets[E.value.order];
#ifdef DEBUG_ENABLED
- uint32_t size = ShaderLanguage::get_type_size(E.value.type);
+ uint32_t size = 0U;
+ // The following code enforces a 16-byte alignment of uniform arrays.
+ if (E.value.array_size > 0) {
+ size = ShaderLanguage::get_type_size(E.value.type) * E.value.array_size;
+ int m = (16 * E.value.array_size);
+ if ((size % m) != 0U) {
+ size += m - (size % m);
+ }
+ } else {
+ size = ShaderLanguage::get_type_size(E.value.type);
+ }
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
uint8_t *data = &p_buffer[offset];