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-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h767
1 files changed, 50 insertions, 717 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 82dc2fd09f..2312603829 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -38,19 +38,21 @@
#include "servers/rendering/renderer_rd/effects/bokeh_dof.h"
#include "servers/rendering/renderer_rd/effects/copy_effects.h"
#include "servers/rendering/renderer_rd/effects/fsr.h"
-#include "servers/rendering/renderer_rd/effects/ss_effects.h"
#include "servers/rendering/renderer_rd/effects/tone_mapper.h"
#include "servers/rendering/renderer_rd/effects/vrs.h"
#include "servers/rendering/renderer_rd/environment/fog.h"
#include "servers/rendering/renderer_rd/environment/gi.h"
#include "servers/rendering/renderer_rd/environment/sky.h"
#include "servers/rendering/renderer_rd/framebuffer_cache_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_method.h"
+// For RenderDataRD, possibly inherited from RefCounted and add proper getters for our implementation classes
+
struct RenderDataRD {
Ref<RenderSceneBuffersRD> render_buffers;
RenderSceneDataRD *scene_data;
@@ -65,6 +67,7 @@ struct RenderDataRD {
RID environment;
RID camera_attributes;
RID shadow_atlas;
+ RID occluder_debug_tex;
RID reflection_atlas;
RID reflection_probe;
int reflection_probe_pass = 0;
@@ -77,6 +80,21 @@ struct RenderDataRD {
bool directional_light_soft_shadows = false;
RenderingMethod::RenderInfo *render_info = nullptr;
+
+ /* Shadow data */
+ const RendererSceneRender::RenderShadowData *render_shadows = nullptr;
+ int render_shadow_count = 0;
+
+ LocalVector<int> cube_shadows;
+ LocalVector<int> shadows;
+ LocalVector<int> directional_shadows;
+
+ /* GI info */
+ const RendererSceneRender::RenderSDFGIData *render_sdfgi_regions = nullptr;
+ int render_sdfgi_region_count = 0;
+ const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr;
+
+ uint32_t voxel_gi_count = 0;
};
class RendererSceneRenderRD : public RendererSceneRender {
@@ -84,6 +102,7 @@ class RendererSceneRenderRD : public RendererSceneRender {
friend RendererRD::GI;
protected:
+ RendererRD::ForwardIDStorage *forward_id_storage = nullptr;
RendererRD::BokehDOF *bokeh_dof = nullptr;
RendererRD::CopyEffects *copy_effects = nullptr;
RendererRD::ToneMapper *tone_mapper = nullptr;
@@ -92,18 +111,23 @@ protected:
double time = 0.0;
double time_step = 0.0;
- virtual void setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) = 0;
+ /* ENVIRONMENT */
- void _setup_lights(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows);
- void _setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform);
- void _setup_reflections(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment);
+ bool glow_bicubic_upscale = false;
+ bool glow_high_quality = false;
- virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0;
+ bool use_physical_light_units = false;
+
+ ////////////////////////////////
+
+ virtual RendererRD::ForwardIDStorage *create_forward_id_storage() { return memnew(RendererRD::ForwardIDStorage); };
- virtual void _render_shadow_begin() = 0;
- virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr) = 0;
- virtual void _render_shadow_process() = 0;
- virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0;
+ void _update_vrs(Ref<RenderSceneBuffersRD> p_render_buffers);
+
+ virtual void setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) = 0;
+
+ virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0;
+ virtual void _render_buffers_debug_draw(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer);
virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region, float p_exposure_normalization) = 0;
virtual void _render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
@@ -111,25 +135,14 @@ protected:
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) = 0;
void _debug_sdfgi_probes(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_framebuffer, uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth);
- void _debug_draw_cluster(Ref<RenderSceneBuffersRD> p_render_buffers);
- virtual void _base_uniforms_changed() = 0;
virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) = 0;
virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) = 0;
- void _process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection);
- void _process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive);
- void _process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera);
- void _process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform);
-
- void _copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers);
-
bool _needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi);
void _post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi);
void _pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi);
- void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer);
-
void _render_buffers_copy_screen_texture(const RenderDataRD *p_render_data);
void _render_buffers_copy_depth_texture(const RenderDataRD *p_render_data);
void _render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data);
@@ -140,26 +153,8 @@ protected:
PagedArrayPool<RenderGeometryInstance *> cull_argument_pool;
PagedArray<RenderGeometryInstance *> cull_argument; //need this to exist
- RendererRD::SSEffects *ss_effects = nullptr;
- RendererRD::GI gi;
RendererRD::SkyRD sky;
-
- //used for mobile renderer mostly
-
- typedef int32_t ForwardID;
-
- enum ForwardIDType {
- FORWARD_ID_TYPE_OMNI_LIGHT,
- FORWARD_ID_TYPE_SPOT_LIGHT,
- FORWARD_ID_TYPE_REFLECTION_PROBE,
- FORWARD_ID_TYPE_DECAL,
- FORWARD_ID_MAX,
- };
-
- virtual ForwardID _allocate_forward_id(ForwardIDType p_type) { return -1; }
- virtual void _free_forward_id(ForwardIDType p_type, ForwardID p_id) {}
- virtual void _map_forward_id(ForwardIDType p_type, ForwardID p_id, uint32_t p_index) {}
- virtual bool _uses_forward_ids() const { return false; }
+ RendererRD::GI gi;
virtual void _update_shader_quality_settings() {}
@@ -167,125 +162,7 @@ private:
RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
static RendererSceneRenderRD *singleton;
- /* REFLECTION ATLAS */
-
- struct ReflectionAtlas {
- int count = 0;
- int size = 0;
-
- RID reflection;
- RID depth_buffer;
- RID depth_fb;
-
- struct Reflection {
- RID owner;
- RendererRD::SkyRD::ReflectionData data;
- RID fbs[6];
- };
-
- Vector<Reflection> reflections;
-
- ClusterBuilderRD *cluster_builder = nullptr;
- };
-
- mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner;
-
- /* REFLECTION PROBE INSTANCE */
-
- struct ReflectionProbeInstance {
- RID probe;
- int atlas_index = -1;
- RID atlas;
-
- bool dirty = true;
- bool rendering = false;
- int processing_layer = 1;
- int processing_side = 0;
-
- uint32_t render_step = 0;
- uint64_t last_pass = 0;
- uint32_t cull_mask = 0;
-
- ForwardID forward_id = -1;
-
- Transform3D transform;
- };
-
- mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
-
- /* DECAL INSTANCE */
-
- struct DecalInstance {
- RID decal;
- Transform3D transform;
- uint32_t cull_mask = 0;
- ForwardID forward_id = -1;
- };
-
- mutable RID_Owner<DecalInstance> decal_instance_owner;
-
- /* LIGHTMAP INSTANCE */
-
- struct LightmapInstance {
- RID lightmap;
- Transform3D transform;
- };
-
- mutable RID_Owner<LightmapInstance> lightmap_instance_owner;
-
- /* SHADOW ATLAS */
-
- struct ShadowShrinkStage {
- RID texture;
- RID filter_texture;
- uint32_t size = 0;
- };
-
- struct ShadowAtlas {
- enum {
- QUADRANT_SHIFT = 27,
- OMNI_LIGHT_FLAG = 1 << 26,
- SHADOW_INDEX_MASK = OMNI_LIGHT_FLAG - 1,
- SHADOW_INVALID = 0xFFFFFFFF
- };
-
- struct Quadrant {
- uint32_t subdivision = 0;
-
- struct Shadow {
- RID owner;
- uint64_t version = 0;
- uint64_t fog_version = 0; // used for fog
- uint64_t alloc_tick = 0;
-
- Shadow() {}
- };
-
- Vector<Shadow> shadows;
-
- Quadrant() {}
- } quadrants[4];
-
- int size_order[4] = { 0, 1, 2, 3 };
- uint32_t smallest_subdiv = 0;
-
- int size = 0;
- bool use_16_bits = true;
-
- RID depth;
- RID fb; //for copying
-
- HashMap<RID, uint32_t> shadow_owners;
- };
-
- RID_Owner<ShadowAtlas> shadow_atlas_owner;
-
- void _update_shadow_atlas(ShadowAtlas *shadow_atlas);
-
- void _shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx);
- bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
- bool _shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
-
+ /* Shadow atlas */
RS::ShadowQuality shadows_quality = RS::SHADOW_QUALITY_MAX; //So it always updates when first set
RS::ShadowQuality directional_shadow_quality = RS::SHADOW_QUALITY_MAX;
float shadows_quality_radius = 1.0;
@@ -302,299 +179,36 @@ private:
RS::DecalFilter decals_filter = RS::DECAL_FILTER_LINEAR_MIPMAPS;
RS::LightProjectorFilter light_projectors_filter = RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS;
- /* DIRECTIONAL SHADOW */
-
- struct DirectionalShadow {
- RID depth;
- RID fb; //when renderign direct
-
- int light_count = 0;
- int size = 0;
- bool use_16_bits = true;
- int current_light = 0;
- } directional_shadow;
-
- void _update_directional_shadow_atlas();
-
- /* SHADOW CUBEMAPS */
-
- struct ShadowCubemap {
- RID cubemap;
- RID side_fb[6];
- };
-
- HashMap<int, ShadowCubemap> shadow_cubemaps;
- ShadowCubemap *_get_shadow_cubemap(int p_size);
-
- void _create_shadow_cubemaps();
-
- /* LIGHT INSTANCE */
-
- struct LightInstance {
- struct ShadowTransform {
- Projection camera;
- Transform3D transform;
- float farplane;
- float split;
- float bias_scale;
- float shadow_texel_size;
- float range_begin;
- Rect2 atlas_rect;
- Vector2 uv_scale;
- };
-
- RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
-
- ShadowTransform shadow_transform[6];
-
- AABB aabb;
- RID self;
- RID light;
- Transform3D transform;
-
- Vector3 light_vector;
- Vector3 spot_vector;
- float linear_att = 0.0;
-
- uint64_t shadow_pass = 0;
- uint64_t last_scene_pass = 0;
- uint64_t last_scene_shadow_pass = 0;
- uint64_t last_pass = 0;
- uint32_t cull_mask = 0;
- uint32_t light_directional_index = 0;
-
- Rect2 directional_rect;
-
- HashSet<RID> shadow_atlases; //shadow atlases where this light is registered
-
- ForwardID forward_id = -1;
-
- LightInstance() {}
- };
-
- mutable RID_Owner<LightInstance> light_instance_owner;
-
- /* ENVIRONMENT */
-
- RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
- bool ssao_half_size = false;
- float ssao_adaptive_target = 0.5;
- int ssao_blur_passes = 2;
- float ssao_fadeout_from = 50.0;
- float ssao_fadeout_to = 300.0;
-
- RS::EnvironmentSSILQuality ssil_quality = RS::ENV_SSIL_QUALITY_MEDIUM;
- bool ssil_half_size = false;
- bool ssil_using_half_size = false;
- float ssil_adaptive_target = 0.5;
- int ssil_blur_passes = 4;
- float ssil_fadeout_from = 50.0;
- float ssil_fadeout_to = 300.0;
-
- bool glow_bicubic_upscale = false;
- bool glow_high_quality = false;
- RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW;
-
- RS::SubSurfaceScatteringQuality sss_quality = RS::SUB_SURFACE_SCATTERING_QUALITY_MEDIUM;
- float sss_scale = 0.05;
- float sss_depth_scale = 0.01;
-
- bool use_physical_light_units = false;
-
- /* Cluster builder */
-
- ClusterBuilderSharedDataRD cluster_builder_shared;
- ClusterBuilderRD *current_cluster_builder = nullptr;
-
/* RENDER BUFFERS */
+ // TODO move into effects/luminance.h/cpp
void _allocate_luminance_textures(Ref<RenderSceneBuffersRD> rb);
- void _render_buffers_debug_draw(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer);
-
/* GI */
bool screen_space_roughness_limiter = false;
float screen_space_roughness_limiter_amount = 0.25;
float screen_space_roughness_limiter_limit = 0.18;
- /* Cluster */
-
- struct Cluster {
- /* Scene State UBO */
-
- // !BAS! Most data here is not just used by our clustering logic but also by other lighting implementations. Maybe rename this struct to something more appropriate
-
- enum {
- REFLECTION_AMBIENT_DISABLED = 0,
- REFLECTION_AMBIENT_ENVIRONMENT = 1,
- REFLECTION_AMBIENT_COLOR = 2,
- };
-
- struct ReflectionData {
- float box_extents[3];
- float index;
- float box_offset[3];
- uint32_t mask;
- float ambient[3]; // ambient color,
- float intensity;
- uint32_t exterior;
- uint32_t box_project;
- uint32_t ambient_mode;
- float exposure_normalization;
- float local_matrix[16]; // up to here for spot and omni, rest is for directional
- };
-
- struct LightData {
- float position[3];
- float inv_radius;
- float direction[3]; // in omni, x and y are used for dual paraboloid offset
- float size;
-
- float color[3];
- float attenuation;
-
- float inv_spot_attenuation;
- float cos_spot_angle;
- float specular_amount;
- float shadow_opacity;
-
- float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv
- float shadow_matrix[16];
- float shadow_bias;
- float shadow_normal_bias;
- float transmittance_bias;
- float soft_shadow_size;
- float soft_shadow_scale;
- uint32_t mask;
- float volumetric_fog_energy;
- uint32_t bake_mode;
- float projector_rect[4];
- };
-
- struct DirectionalLightData {
- float direction[3];
- float energy;
- float color[3];
- float size;
- float specular;
- uint32_t mask;
- float softshadow_angle;
- float soft_shadow_scale;
- uint32_t blend_splits;
- float shadow_opacity;
- float fade_from;
- float fade_to;
- uint32_t pad[2];
- uint32_t bake_mode;
- float volumetric_fog_energy;
- float shadow_bias[4];
- float shadow_normal_bias[4];
- float shadow_transmittance_bias[4];
- float shadow_z_range[4];
- float shadow_range_begin[4];
- float shadow_split_offsets[4];
- float shadow_matrices[4][16];
- float uv_scale1[2];
- float uv_scale2[2];
- float uv_scale3[2];
- float uv_scale4[2];
- };
-
- struct DecalData {
- float xform[16];
- float inv_extents[3];
- float albedo_mix;
- float albedo_rect[4];
- float normal_rect[4];
- float orm_rect[4];
- float emission_rect[4];
- float modulate[4];
- float emission_energy;
- uint32_t mask;
- float upper_fade;
- float lower_fade;
- float normal_xform[12];
- float normal[3];
- float normal_fade;
- };
-
- template <class T>
- struct InstanceSort {
- float depth;
- T *instance = nullptr;
- bool operator<(const InstanceSort &p_sort) const {
- return depth < p_sort.depth;
- }
- };
-
- ReflectionData *reflections = nullptr;
- InstanceSort<ReflectionProbeInstance> *reflection_sort;
- uint32_t max_reflections;
- RID reflection_buffer;
- uint32_t max_reflection_probes_per_instance;
- uint32_t reflection_count = 0;
-
- DecalData *decals = nullptr;
- InstanceSort<DecalInstance> *decal_sort;
- uint32_t max_decals;
- RID decal_buffer;
- uint32_t decal_count;
-
- LightData *omni_lights = nullptr;
- LightData *spot_lights = nullptr;
-
- InstanceSort<LightInstance> *omni_light_sort;
- InstanceSort<LightInstance> *spot_light_sort;
- uint32_t max_lights;
- RID omni_light_buffer;
- RID spot_light_buffer;
- uint32_t omni_light_count = 0;
- uint32_t spot_light_count = 0;
-
- DirectionalLightData *directional_lights = nullptr;
- uint32_t max_directional_lights;
- RID directional_light_buffer;
-
- } cluster;
-
- struct RenderState {
- const RendererSceneRender::RenderShadowData *render_shadows = nullptr;
- int render_shadow_count = 0;
- const RendererSceneRender::RenderSDFGIData *render_sdfgi_regions = nullptr;
- int render_sdfgi_region_count = 0;
- const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr;
-
- uint32_t voxel_gi_count = 0;
-
- LocalVector<int> cube_shadows;
- LocalVector<int> shadows;
- LocalVector<int> directional_shadows;
-
- bool depth_prepass_used; // this does not seem used anywhere...
- } render_state;
-
- RID shadow_sampler;
+ /* Light data */
uint64_t scene_pass = 0;
- uint64_t shadow_atlas_realloc_tolerance_msec = 500;
uint32_t max_cluster_elements = 512;
- void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RenderingMethod::RenderInfo *p_render_info = nullptr);
-
/* Volumetric Fog */
uint32_t volumetric_fog_size = 128;
uint32_t volumetric_fog_depth = 128;
bool volumetric_fog_filter_active = true;
- void _update_volumetric_fog(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes);
-
public:
static RendererSceneRenderRD *get_singleton() { return singleton; }
- /* Cluster builder */
- ClusterBuilderSharedDataRD *get_cluster_builder_shared() { return &cluster_builder_shared; }
+ /* LIGHTING */
+
+ virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents){};
+ virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture){};
+ virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents){};
/* GI */
@@ -604,42 +218,6 @@ public:
RendererRD::SkyRD *get_sky() { return &sky; }
- /* SHADOW ATLAS API */
-
- virtual RID shadow_atlas_create() override;
- virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
- virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
- virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override;
- _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
- ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!atlas, false);
- return atlas->shadow_owners.has(p_light_intance);
- }
-
- _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) {
- ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!atlas, RID());
- return atlas->depth;
- }
-
- _FORCE_INLINE_ Size2i shadow_atlas_get_size(RID p_atlas) {
- ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!atlas, Size2i());
- return Size2(atlas->size, atlas->size);
- }
-
- virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
- virtual int get_directional_light_shadow_size(RID p_light_intance) override;
- virtual void set_directional_shadow_count(int p_count) override;
-
- _FORCE_INLINE_ RID directional_shadow_get_texture() {
- return directional_shadow.depth;
- }
-
- _FORCE_INLINE_ Size2i directional_shadow_get_size() {
- return Size2i(directional_shadow.size, directional_shadow.size);
- }
-
/* SDFGI UPDATE */
virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
@@ -666,266 +244,32 @@ public:
virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override;
virtual void environment_set_volumetric_fog_filter_active(bool p_enable) override;
- virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
-
- virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
-
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override;
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override;
virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override;
- virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override;
- RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const;
-
virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override;
_FORCE_INLINE_ bool is_using_physical_light_units() {
return use_physical_light_units;
}
- /* LIGHT INSTANCE API */
-
- virtual RID light_instance_create(RID p_light) override;
- virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
- virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
- virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
- virtual void light_instance_mark_visible(RID p_light_instance) override;
-
- _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->light;
- }
-
- _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->transform;
- }
-
- _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- uint32_t key = shadow_atlas->shadow_owners[li->self];
-
- uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
- uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK;
-
- ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2());
-
- uint32_t atlas_size = shadow_atlas->size;
- uint32_t quadrant_size = atlas_size >> 1;
-
- uint32_t x = (quadrant & 1) * quadrant_size;
- uint32_t y = (quadrant >> 1) * quadrant_size;
-
- uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
- x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
- y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
-
- if (key & ShadowAtlas::OMNI_LIGHT_FLAG) {
- if (((shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision) == 0) {
- r_omni_offset.x = 1 - int(shadow_atlas->quadrants[quadrant].subdivision);
- r_omni_offset.y = 1;
- } else {
- r_omni_offset.x = 1;
- r_omni_offset.y = 0;
- }
- }
-
- uint32_t width = shadow_size;
- uint32_t height = shadow_size;
-
- return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size));
- }
-
- _FORCE_INLINE_ Projection light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].camera;
- }
-
- _FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) {
-#ifdef DEBUG_ENABLED
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0);
-#endif
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
- ERR_FAIL_COND_V(!shadow_atlas, 0);
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0);
-#endif
- uint32_t key = shadow_atlas->shadow_owners[p_light_instance];
-
- uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
-
- uint32_t quadrant_size = shadow_atlas->size >> 1;
-
- uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
-
- return float(1.0) / shadow_size;
- }
-
- _FORCE_INLINE_ Transform3D
- light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].transform;
- }
- _FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].bias_scale;
- }
- _FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].farplane;
- }
- _FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].range_begin;
- }
-
- _FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].uv_scale;
- }
-
- _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].atlas_rect;
- }
-
- _FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].split;
- }
-
- _FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].shadow_texel_size;
- }
-
- _FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- li->last_pass = p_pass;
- }
-
- _FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->last_pass;
- }
-
- _FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->forward_id;
- }
+ /* REFLECTION PROBE */
- _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->light_type;
- }
+ virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth);
/* FOG VOLUMES */
+ uint32_t get_volumetric_fog_size() const { return volumetric_fog_size; }
+ uint32_t get_volumetric_fog_depth() const { return volumetric_fog_depth; }
+ bool get_volumetric_fog_filter_active() const { return volumetric_fog_filter_active; }
+
virtual RID fog_volume_instance_create(RID p_fog_volume) override;
virtual void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override;
virtual void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override;
virtual RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override;
virtual Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override;
- virtual RID reflection_atlas_create() override;
- virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
- virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;
-
- _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas);
- ERR_FAIL_COND_V(!atlas, RID());
- return atlas->reflection;
- }
-
- virtual RID reflection_probe_instance_create(RID p_probe) override;
- virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
- virtual void reflection_probe_release_atlas_index(RID p_instance) override;
- virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
- virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
- virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
- virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth);
- virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
-
- uint32_t reflection_probe_instance_get_resolution(RID p_instance);
- RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index);
- RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index);
-
- _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, RID());
-
- return rpi->probe;
- }
-
- _FORCE_INLINE_ ForwardID reflection_probe_instance_get_forward_id(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, 0);
-
- return rpi->forward_id;
- }
-
- _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND(!rpi);
- rpi->last_pass = p_render_pass;
- }
-
- _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, 0);
-
- return rpi->last_pass;
- }
-
- _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, Transform3D());
-
- return rpi->transform;
- }
-
- _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, -1);
-
- return rpi->atlas_index;
- }
-
- virtual RID decal_instance_create(RID p_decal) override;
- virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
-
- _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const {
- DecalInstance *decal = decal_instance_owner.get_or_null(p_decal);
- return decal->decal;
- }
-
- _FORCE_INLINE_ ForwardID decal_instance_get_forward_id(RID p_decal) const {
- DecalInstance *decal = decal_instance_owner.get_or_null(p_decal);
- return decal->forward_id;
- }
-
- _FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal) const {
- DecalInstance *decal = decal_instance_owner.get_or_null(p_decal);
- return decal->transform;
- }
-
- virtual RID lightmap_instance_create(RID p_lightmap) override;
- virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
- _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) {
- return lightmap_instance_owner.get_or_null(p_lightmap_instance) != nullptr;
- }
-
- _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) {
- LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
- return li->lightmap;
- }
- _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) {
- LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
- return li->transform;
- }
-
/* gi light probes */
virtual RID voxel_gi_instance_create(RID p_base) override;
@@ -944,6 +288,7 @@ public:
RID render_buffers_get_default_voxel_gi_buffer();
+ virtual void base_uniforms_changed() = 0;
virtual void update_uniform_sets(){};
virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override;
@@ -964,10 +309,6 @@ public:
virtual float screen_space_roughness_limiter_get_amount() const;
virtual float screen_space_roughness_limiter_get_limit() const;
- virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override;
- RS::SubSurfaceScatteringQuality sub_surface_scattering_get_quality() const;
- virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override;
-
virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
@@ -1036,18 +377,10 @@ public:
virtual void set_time(double p_time, double p_step) override;
- RID get_reflection_probe_buffer();
- RID get_omni_light_buffer();
- RID get_spot_light_buffer();
- RID get_directional_light_buffer();
- RID get_decal_buffer();
- int get_max_directional_lights() const;
-
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override;
virtual bool is_vrs_supported() const;
virtual bool is_dynamic_gi_supported() const;
- virtual bool is_clustered_enabled() const;
virtual bool is_volumetric_supported() const;
virtual uint32_t get_max_elements() const;