diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.h | 767 |
1 files changed, 50 insertions, 717 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 82dc2fd09f..2312603829 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -38,19 +38,21 @@ #include "servers/rendering/renderer_rd/effects/bokeh_dof.h" #include "servers/rendering/renderer_rd/effects/copy_effects.h" #include "servers/rendering/renderer_rd/effects/fsr.h" -#include "servers/rendering/renderer_rd/effects/ss_effects.h" #include "servers/rendering/renderer_rd/effects/tone_mapper.h" #include "servers/rendering/renderer_rd/effects/vrs.h" #include "servers/rendering/renderer_rd/environment/fog.h" #include "servers/rendering/renderer_rd/environment/gi.h" #include "servers/rendering/renderer_rd/environment/sky.h" #include "servers/rendering/renderer_rd/framebuffer_cache_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/light_storage.h" #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h" #include "servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_method.h" +// For RenderDataRD, possibly inherited from RefCounted and add proper getters for our implementation classes + struct RenderDataRD { Ref<RenderSceneBuffersRD> render_buffers; RenderSceneDataRD *scene_data; @@ -65,6 +67,7 @@ struct RenderDataRD { RID environment; RID camera_attributes; RID shadow_atlas; + RID occluder_debug_tex; RID reflection_atlas; RID reflection_probe; int reflection_probe_pass = 0; @@ -77,6 +80,21 @@ struct RenderDataRD { bool directional_light_soft_shadows = false; RenderingMethod::RenderInfo *render_info = nullptr; + + /* Shadow data */ + const RendererSceneRender::RenderShadowData *render_shadows = nullptr; + int render_shadow_count = 0; + + LocalVector<int> cube_shadows; + LocalVector<int> shadows; + LocalVector<int> directional_shadows; + + /* GI info */ + const RendererSceneRender::RenderSDFGIData *render_sdfgi_regions = nullptr; + int render_sdfgi_region_count = 0; + const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr; + + uint32_t voxel_gi_count = 0; }; class RendererSceneRenderRD : public RendererSceneRender { @@ -84,6 +102,7 @@ class RendererSceneRenderRD : public RendererSceneRender { friend RendererRD::GI; protected: + RendererRD::ForwardIDStorage *forward_id_storage = nullptr; RendererRD::BokehDOF *bokeh_dof = nullptr; RendererRD::CopyEffects *copy_effects = nullptr; RendererRD::ToneMapper *tone_mapper = nullptr; @@ -92,18 +111,23 @@ protected: double time = 0.0; double time_step = 0.0; - virtual void setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) = 0; + /* ENVIRONMENT */ - void _setup_lights(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows); - void _setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform); - void _setup_reflections(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment); + bool glow_bicubic_upscale = false; + bool glow_high_quality = false; - virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0; + bool use_physical_light_units = false; + + //////////////////////////////// + + virtual RendererRD::ForwardIDStorage *create_forward_id_storage() { return memnew(RendererRD::ForwardIDStorage); }; - virtual void _render_shadow_begin() = 0; - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr) = 0; - virtual void _render_shadow_process() = 0; - virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0; + void _update_vrs(Ref<RenderSceneBuffersRD> p_render_buffers); + + virtual void setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) = 0; + + virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0; + virtual void _render_buffers_debug_draw(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region, float p_exposure_normalization) = 0; virtual void _render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; @@ -111,25 +135,14 @@ protected: virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) = 0; void _debug_sdfgi_probes(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_framebuffer, uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth); - void _debug_draw_cluster(Ref<RenderSceneBuffersRD> p_render_buffers); - virtual void _base_uniforms_changed() = 0; virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) = 0; virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) = 0; - void _process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection); - void _process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive); - void _process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera); - void _process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform); - - void _copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers); - bool _needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi); void _post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi); void _pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi); - void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer); - void _render_buffers_copy_screen_texture(const RenderDataRD *p_render_data); void _render_buffers_copy_depth_texture(const RenderDataRD *p_render_data); void _render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data); @@ -140,26 +153,8 @@ protected: PagedArrayPool<RenderGeometryInstance *> cull_argument_pool; PagedArray<RenderGeometryInstance *> cull_argument; //need this to exist - RendererRD::SSEffects *ss_effects = nullptr; - RendererRD::GI gi; RendererRD::SkyRD sky; - - //used for mobile renderer mostly - - typedef int32_t ForwardID; - - enum ForwardIDType { - FORWARD_ID_TYPE_OMNI_LIGHT, - FORWARD_ID_TYPE_SPOT_LIGHT, - FORWARD_ID_TYPE_REFLECTION_PROBE, - FORWARD_ID_TYPE_DECAL, - FORWARD_ID_MAX, - }; - - virtual ForwardID _allocate_forward_id(ForwardIDType p_type) { return -1; } - virtual void _free_forward_id(ForwardIDType p_type, ForwardID p_id) {} - virtual void _map_forward_id(ForwardIDType p_type, ForwardID p_id, uint32_t p_index) {} - virtual bool _uses_forward_ids() const { return false; } + RendererRD::GI gi; virtual void _update_shader_quality_settings() {} @@ -167,125 +162,7 @@ private: RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; static RendererSceneRenderRD *singleton; - /* REFLECTION ATLAS */ - - struct ReflectionAtlas { - int count = 0; - int size = 0; - - RID reflection; - RID depth_buffer; - RID depth_fb; - - struct Reflection { - RID owner; - RendererRD::SkyRD::ReflectionData data; - RID fbs[6]; - }; - - Vector<Reflection> reflections; - - ClusterBuilderRD *cluster_builder = nullptr; - }; - - mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner; - - /* REFLECTION PROBE INSTANCE */ - - struct ReflectionProbeInstance { - RID probe; - int atlas_index = -1; - RID atlas; - - bool dirty = true; - bool rendering = false; - int processing_layer = 1; - int processing_side = 0; - - uint32_t render_step = 0; - uint64_t last_pass = 0; - uint32_t cull_mask = 0; - - ForwardID forward_id = -1; - - Transform3D transform; - }; - - mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; - - /* DECAL INSTANCE */ - - struct DecalInstance { - RID decal; - Transform3D transform; - uint32_t cull_mask = 0; - ForwardID forward_id = -1; - }; - - mutable RID_Owner<DecalInstance> decal_instance_owner; - - /* LIGHTMAP INSTANCE */ - - struct LightmapInstance { - RID lightmap; - Transform3D transform; - }; - - mutable RID_Owner<LightmapInstance> lightmap_instance_owner; - - /* SHADOW ATLAS */ - - struct ShadowShrinkStage { - RID texture; - RID filter_texture; - uint32_t size = 0; - }; - - struct ShadowAtlas { - enum { - QUADRANT_SHIFT = 27, - OMNI_LIGHT_FLAG = 1 << 26, - SHADOW_INDEX_MASK = OMNI_LIGHT_FLAG - 1, - SHADOW_INVALID = 0xFFFFFFFF - }; - - struct Quadrant { - uint32_t subdivision = 0; - - struct Shadow { - RID owner; - uint64_t version = 0; - uint64_t fog_version = 0; // used for fog - uint64_t alloc_tick = 0; - - Shadow() {} - }; - - Vector<Shadow> shadows; - - Quadrant() {} - } quadrants[4]; - - int size_order[4] = { 0, 1, 2, 3 }; - uint32_t smallest_subdiv = 0; - - int size = 0; - bool use_16_bits = true; - - RID depth; - RID fb; //for copying - - HashMap<RID, uint32_t> shadow_owners; - }; - - RID_Owner<ShadowAtlas> shadow_atlas_owner; - - void _update_shadow_atlas(ShadowAtlas *shadow_atlas); - - void _shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx); - bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); - bool _shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); - + /* Shadow atlas */ RS::ShadowQuality shadows_quality = RS::SHADOW_QUALITY_MAX; //So it always updates when first set RS::ShadowQuality directional_shadow_quality = RS::SHADOW_QUALITY_MAX; float shadows_quality_radius = 1.0; @@ -302,299 +179,36 @@ private: RS::DecalFilter decals_filter = RS::DECAL_FILTER_LINEAR_MIPMAPS; RS::LightProjectorFilter light_projectors_filter = RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS; - /* DIRECTIONAL SHADOW */ - - struct DirectionalShadow { - RID depth; - RID fb; //when renderign direct - - int light_count = 0; - int size = 0; - bool use_16_bits = true; - int current_light = 0; - } directional_shadow; - - void _update_directional_shadow_atlas(); - - /* SHADOW CUBEMAPS */ - - struct ShadowCubemap { - RID cubemap; - RID side_fb[6]; - }; - - HashMap<int, ShadowCubemap> shadow_cubemaps; - ShadowCubemap *_get_shadow_cubemap(int p_size); - - void _create_shadow_cubemaps(); - - /* LIGHT INSTANCE */ - - struct LightInstance { - struct ShadowTransform { - Projection camera; - Transform3D transform; - float farplane; - float split; - float bias_scale; - float shadow_texel_size; - float range_begin; - Rect2 atlas_rect; - Vector2 uv_scale; - }; - - RS::LightType light_type = RS::LIGHT_DIRECTIONAL; - - ShadowTransform shadow_transform[6]; - - AABB aabb; - RID self; - RID light; - Transform3D transform; - - Vector3 light_vector; - Vector3 spot_vector; - float linear_att = 0.0; - - uint64_t shadow_pass = 0; - uint64_t last_scene_pass = 0; - uint64_t last_scene_shadow_pass = 0; - uint64_t last_pass = 0; - uint32_t cull_mask = 0; - uint32_t light_directional_index = 0; - - Rect2 directional_rect; - - HashSet<RID> shadow_atlases; //shadow atlases where this light is registered - - ForwardID forward_id = -1; - - LightInstance() {} - }; - - mutable RID_Owner<LightInstance> light_instance_owner; - - /* ENVIRONMENT */ - - RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; - bool ssao_half_size = false; - float ssao_adaptive_target = 0.5; - int ssao_blur_passes = 2; - float ssao_fadeout_from = 50.0; - float ssao_fadeout_to = 300.0; - - RS::EnvironmentSSILQuality ssil_quality = RS::ENV_SSIL_QUALITY_MEDIUM; - bool ssil_half_size = false; - bool ssil_using_half_size = false; - float ssil_adaptive_target = 0.5; - int ssil_blur_passes = 4; - float ssil_fadeout_from = 50.0; - float ssil_fadeout_to = 300.0; - - bool glow_bicubic_upscale = false; - bool glow_high_quality = false; - RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW; - - RS::SubSurfaceScatteringQuality sss_quality = RS::SUB_SURFACE_SCATTERING_QUALITY_MEDIUM; - float sss_scale = 0.05; - float sss_depth_scale = 0.01; - - bool use_physical_light_units = false; - - /* Cluster builder */ - - ClusterBuilderSharedDataRD cluster_builder_shared; - ClusterBuilderRD *current_cluster_builder = nullptr; - /* RENDER BUFFERS */ + // TODO move into effects/luminance.h/cpp void _allocate_luminance_textures(Ref<RenderSceneBuffersRD> rb); - void _render_buffers_debug_draw(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); - /* GI */ bool screen_space_roughness_limiter = false; float screen_space_roughness_limiter_amount = 0.25; float screen_space_roughness_limiter_limit = 0.18; - /* Cluster */ - - struct Cluster { - /* Scene State UBO */ - - // !BAS! Most data here is not just used by our clustering logic but also by other lighting implementations. Maybe rename this struct to something more appropriate - - enum { - REFLECTION_AMBIENT_DISABLED = 0, - REFLECTION_AMBIENT_ENVIRONMENT = 1, - REFLECTION_AMBIENT_COLOR = 2, - }; - - struct ReflectionData { - float box_extents[3]; - float index; - float box_offset[3]; - uint32_t mask; - float ambient[3]; // ambient color, - float intensity; - uint32_t exterior; - uint32_t box_project; - uint32_t ambient_mode; - float exposure_normalization; - float local_matrix[16]; // up to here for spot and omni, rest is for directional - }; - - struct LightData { - float position[3]; - float inv_radius; - float direction[3]; // in omni, x and y are used for dual paraboloid offset - float size; - - float color[3]; - float attenuation; - - float inv_spot_attenuation; - float cos_spot_angle; - float specular_amount; - float shadow_opacity; - - float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv - float shadow_matrix[16]; - float shadow_bias; - float shadow_normal_bias; - float transmittance_bias; - float soft_shadow_size; - float soft_shadow_scale; - uint32_t mask; - float volumetric_fog_energy; - uint32_t bake_mode; - float projector_rect[4]; - }; - - struct DirectionalLightData { - float direction[3]; - float energy; - float color[3]; - float size; - float specular; - uint32_t mask; - float softshadow_angle; - float soft_shadow_scale; - uint32_t blend_splits; - float shadow_opacity; - float fade_from; - float fade_to; - uint32_t pad[2]; - uint32_t bake_mode; - float volumetric_fog_energy; - float shadow_bias[4]; - float shadow_normal_bias[4]; - float shadow_transmittance_bias[4]; - float shadow_z_range[4]; - float shadow_range_begin[4]; - float shadow_split_offsets[4]; - float shadow_matrices[4][16]; - float uv_scale1[2]; - float uv_scale2[2]; - float uv_scale3[2]; - float uv_scale4[2]; - }; - - struct DecalData { - float xform[16]; - float inv_extents[3]; - float albedo_mix; - float albedo_rect[4]; - float normal_rect[4]; - float orm_rect[4]; - float emission_rect[4]; - float modulate[4]; - float emission_energy; - uint32_t mask; - float upper_fade; - float lower_fade; - float normal_xform[12]; - float normal[3]; - float normal_fade; - }; - - template <class T> - struct InstanceSort { - float depth; - T *instance = nullptr; - bool operator<(const InstanceSort &p_sort) const { - return depth < p_sort.depth; - } - }; - - ReflectionData *reflections = nullptr; - InstanceSort<ReflectionProbeInstance> *reflection_sort; - uint32_t max_reflections; - RID reflection_buffer; - uint32_t max_reflection_probes_per_instance; - uint32_t reflection_count = 0; - - DecalData *decals = nullptr; - InstanceSort<DecalInstance> *decal_sort; - uint32_t max_decals; - RID decal_buffer; - uint32_t decal_count; - - LightData *omni_lights = nullptr; - LightData *spot_lights = nullptr; - - InstanceSort<LightInstance> *omni_light_sort; - InstanceSort<LightInstance> *spot_light_sort; - uint32_t max_lights; - RID omni_light_buffer; - RID spot_light_buffer; - uint32_t omni_light_count = 0; - uint32_t spot_light_count = 0; - - DirectionalLightData *directional_lights = nullptr; - uint32_t max_directional_lights; - RID directional_light_buffer; - - } cluster; - - struct RenderState { - const RendererSceneRender::RenderShadowData *render_shadows = nullptr; - int render_shadow_count = 0; - const RendererSceneRender::RenderSDFGIData *render_sdfgi_regions = nullptr; - int render_sdfgi_region_count = 0; - const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr; - - uint32_t voxel_gi_count = 0; - - LocalVector<int> cube_shadows; - LocalVector<int> shadows; - LocalVector<int> directional_shadows; - - bool depth_prepass_used; // this does not seem used anywhere... - } render_state; - - RID shadow_sampler; + /* Light data */ uint64_t scene_pass = 0; - uint64_t shadow_atlas_realloc_tolerance_msec = 500; uint32_t max_cluster_elements = 512; - void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RenderingMethod::RenderInfo *p_render_info = nullptr); - /* Volumetric Fog */ uint32_t volumetric_fog_size = 128; uint32_t volumetric_fog_depth = 128; bool volumetric_fog_filter_active = true; - void _update_volumetric_fog(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes); - public: static RendererSceneRenderRD *get_singleton() { return singleton; } - /* Cluster builder */ - ClusterBuilderSharedDataRD *get_cluster_builder_shared() { return &cluster_builder_shared; } + /* LIGHTING */ + + virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents){}; + virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture){}; + virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents){}; /* GI */ @@ -604,42 +218,6 @@ public: RendererRD::SkyRD *get_sky() { return &sky; } - /* SHADOW ATLAS API */ - - virtual RID shadow_atlas_create() override; - virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override; - virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; - virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override; - _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) { - ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, false); - return atlas->shadow_owners.has(p_light_intance); - } - - _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) { - ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->depth; - } - - _FORCE_INLINE_ Size2i shadow_atlas_get_size(RID p_atlas) { - ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, Size2i()); - return Size2(atlas->size, atlas->size); - } - - virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override; - virtual int get_directional_light_shadow_size(RID p_light_intance) override; - virtual void set_directional_shadow_count(int p_count) override; - - _FORCE_INLINE_ RID directional_shadow_get_texture() { - return directional_shadow.depth; - } - - _FORCE_INLINE_ Size2i directional_shadow_get_size() { - return Size2i(directional_shadow.size, directional_shadow.size); - } - /* SDFGI UPDATE */ virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override; @@ -666,266 +244,32 @@ public: virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override; virtual void environment_set_volumetric_fog_filter_active(bool p_enable) override; - virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; - - virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; - virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override; virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override; virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override; - virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override; - RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const; - virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override; _FORCE_INLINE_ bool is_using_physical_light_units() { return use_physical_light_units; } - /* LIGHT INSTANCE API */ - - virtual RID light_instance_create(RID p_light) override; - virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; - virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; - virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; - virtual void light_instance_mark_visible(RID p_light_instance) override; - - _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->light; - } - - _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->transform; - } - - _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - uint32_t key = shadow_atlas->shadow_owners[li->self]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; - - ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2()); - - uint32_t atlas_size = shadow_atlas->size; - uint32_t quadrant_size = atlas_size >> 1; - - uint32_t x = (quadrant & 1) * quadrant_size; - uint32_t y = (quadrant >> 1) * quadrant_size; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - - if (key & ShadowAtlas::OMNI_LIGHT_FLAG) { - if (((shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision) == 0) { - r_omni_offset.x = 1 - int(shadow_atlas->quadrants[quadrant].subdivision); - r_omni_offset.y = 1; - } else { - r_omni_offset.x = 1; - r_omni_offset.y = 0; - } - } - - uint32_t width = shadow_size; - uint32_t height = shadow_size; - - return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size)); - } - - _FORCE_INLINE_ Projection light_instance_get_shadow_camera(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].camera; - } - - _FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) { -#ifdef DEBUG_ENABLED - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0); -#endif - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - ERR_FAIL_COND_V(!shadow_atlas, 0); -#ifdef DEBUG_ENABLED - ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0); -#endif - uint32_t key = shadow_atlas->shadow_owners[p_light_instance]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - - uint32_t quadrant_size = shadow_atlas->size >> 1; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - - return float(1.0) / shadow_size; - } - - _FORCE_INLINE_ Transform3D - light_instance_get_shadow_transform(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].transform; - } - _FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].bias_scale; - } - _FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].farplane; - } - _FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].range_begin; - } - - _FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].uv_scale; - } - - _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].atlas_rect; - } - - _FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].split; - } - - _FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].shadow_texel_size; - } - - _FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - li->last_pass = p_pass; - } - - _FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->last_pass; - } - - _FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->forward_id; - } + /* REFLECTION PROBE */ - _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->light_type; - } + virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth); /* FOG VOLUMES */ + uint32_t get_volumetric_fog_size() const { return volumetric_fog_size; } + uint32_t get_volumetric_fog_depth() const { return volumetric_fog_depth; } + bool get_volumetric_fog_filter_active() const { return volumetric_fog_filter_active; } + virtual RID fog_volume_instance_create(RID p_fog_volume) override; virtual void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override; virtual void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override; virtual RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override; virtual Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override; - virtual RID reflection_atlas_create() override; - virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override; - virtual int reflection_atlas_get_size(RID p_ref_atlas) const override; - - _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) { - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->reflection; - } - - virtual RID reflection_probe_instance_create(RID p_probe) override; - virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override; - virtual void reflection_probe_release_atlas_index(RID p_instance) override; - virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override; - virtual bool reflection_probe_instance_has_reflection(RID p_instance) override; - virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override; - virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth); - virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override; - - uint32_t reflection_probe_instance_get_resolution(RID p_instance); - RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index); - RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index); - - _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); - - return rpi->probe; - } - - _FORCE_INLINE_ ForwardID reflection_probe_instance_get_forward_id(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, 0); - - return rpi->forward_id; - } - - _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND(!rpi); - rpi->last_pass = p_render_pass; - } - - _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, 0); - - return rpi->last_pass; - } - - _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, Transform3D()); - - return rpi->transform; - } - - _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, -1); - - return rpi->atlas_index; - } - - virtual RID decal_instance_create(RID p_decal) override; - virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override; - - _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const { - DecalInstance *decal = decal_instance_owner.get_or_null(p_decal); - return decal->decal; - } - - _FORCE_INLINE_ ForwardID decal_instance_get_forward_id(RID p_decal) const { - DecalInstance *decal = decal_instance_owner.get_or_null(p_decal); - return decal->forward_id; - } - - _FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal) const { - DecalInstance *decal = decal_instance_owner.get_or_null(p_decal); - return decal->transform; - } - - virtual RID lightmap_instance_create(RID p_lightmap) override; - virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override; - _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) { - return lightmap_instance_owner.get_or_null(p_lightmap_instance) != nullptr; - } - - _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) { - LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance); - return li->lightmap; - } - _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) { - LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance); - return li->transform; - } - /* gi light probes */ virtual RID voxel_gi_instance_create(RID p_base) override; @@ -944,6 +288,7 @@ public: RID render_buffers_get_default_voxel_gi_buffer(); + virtual void base_uniforms_changed() = 0; virtual void update_uniform_sets(){}; virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override; @@ -964,10 +309,6 @@ public: virtual float screen_space_roughness_limiter_get_amount() const; virtual float screen_space_roughness_limiter_get_limit() const; - virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override; - RS::SubSurfaceScatteringQuality sub_surface_scattering_get_quality() const; - virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override; - virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; @@ -1036,18 +377,10 @@ public: virtual void set_time(double p_time, double p_step) override; - RID get_reflection_probe_buffer(); - RID get_omni_light_buffer(); - RID get_spot_light_buffer(); - RID get_directional_light_buffer(); - RID get_decal_buffer(); - int get_max_directional_lights() const; - virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override; virtual bool is_vrs_supported() const; virtual bool is_dynamic_gi_supported() const; - virtual bool is_clustered_enabled() const; virtual bool is_volumetric_supported() const; virtual uint32_t get_max_elements() const; |