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-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h68
1 files changed, 55 insertions, 13 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index baa0144d43..0b27a122bf 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -129,12 +129,15 @@ protected:
void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection);
void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive);
void _process_sss(RID p_render_buffers, const CameraMatrix &p_camera);
+ void _process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection, const Transform3D &p_transform);
+ void _copy_framebuffer_to_ssil(RID p_render_buffers);
+ void _ensure_ss_effects(RID p_render_buffers, bool p_using_ssil);
bool _needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi);
void _post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi);
void _pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi);
- void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer);
+ void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer);
void _render_buffers_copy_screen_texture(const RenderDataRD *p_render_data);
void _render_buffers_copy_depth_texture(const RenderDataRD *p_render_data);
@@ -415,6 +418,14 @@ private:
float ssao_fadeout_from = 50.0;
float ssao_fadeout_to = 300.0;
+ RS::EnvironmentSSILQuality ssil_quality = RS::ENV_SSIL_QUALITY_MEDIUM;
+ bool ssil_half_size = false;
+ bool ssil_using_half_size = false;
+ float ssil_adaptive_target = 0.5;
+ int ssil_blur_passes = 4;
+ float ssil_fadeout_from = 50.0;
+ float ssil_fadeout_to = 300.0;
+
bool glow_bicubic_upscale = false;
bool glow_high_quality = false;
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGNESS_QUALITY_LOW;
@@ -517,20 +528,47 @@ private:
RID current_fb;
} luminance;
- struct SSAO {
- RID depth;
- Vector<RID> depth_slices;
- RID ao_deinterleaved;
- Vector<RID> ao_deinterleaved_slices;
- RID ao_pong;
- Vector<RID> ao_pong_slices;
- RID ao_final;
- RID importance_map[2];
+ struct SSEffects {
+ RID linear_depth;
+ Vector<RID> linear_depth_slices;
RID downsample_uniform_set;
- RID gather_uniform_set;
- RID importance_map_uniform_set;
- } ssao;
+
+ RID last_frame;
+ Vector<RID> last_frame_slices;
+
+ CameraMatrix last_frame_projection;
+ Transform3D last_frame_transform;
+
+ struct SSAO {
+ RID ao_deinterleaved;
+ Vector<RID> ao_deinterleaved_slices;
+ RID ao_pong;
+ Vector<RID> ao_pong_slices;
+ RID ao_final;
+ RID importance_map[2];
+ RID depth_texture_view;
+
+ RID gather_uniform_set;
+ RID importance_map_uniform_set;
+ } ssao;
+
+ struct SSIL {
+ RID ssil_final;
+ RID deinterleaved;
+ Vector<RID> deinterleaved_slices;
+ RID pong;
+ Vector<RID> pong_slices;
+ RID edges;
+ Vector<RID> edges_slices;
+ RID importance_map[2];
+ RID depth_texture_view;
+
+ RID gather_uniform_set;
+ RID importance_map_uniform_set;
+ RID projection_uniform_set;
+ } ssil;
+ } ss_effects;
struct SSR {
RID normal_scaled;
@@ -1039,9 +1077,12 @@ public:
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override;
virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override;
virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
+ virtual void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override;
+ virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
bool environment_is_ssao_enabled(RID p_env) const;
float environment_get_ssao_ao_affect(RID p_env) const;
float environment_get_ssao_light_affect(RID p_env) const;
+ bool environment_is_ssil_enabled(RID p_env) const;
bool environment_is_ssr_enabled(RID p_env) const;
bool environment_is_sdfgi_enabled(RID p_env) const;
@@ -1337,6 +1378,7 @@ public:
RID render_buffers_get_depth_texture(RID p_render_buffers);
RID render_buffers_get_ao_texture(RID p_render_buffers);
+ RID render_buffers_get_ssil_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
RID render_buffers_get_back_depth_texture(RID p_render_buffers);
RID render_buffers_get_voxel_gi_buffer(RID p_render_buffers);