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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
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Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 3f3b087edb..9e798e8b6d 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2388,6 +2388,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
bool can_use_storage = _render_buffers_can_be_storage();
if (can_use_effects && camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0) {
+ RENDER_TIMESTAMP("Depth of Field");
RD::get_singleton()->draw_command_begin_label("DOF");
if (rb->blur[0].texture.is_null()) {
_allocate_blur_textures(rb);
@@ -2440,6 +2441,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
if (can_use_effects && env && env->auto_exposure) {
+ RENDER_TIMESTAMP("Auto exposure");
RD::get_singleton()->draw_command_begin_label("Auto exposure");
if (rb->luminance.current.is_null()) {
_allocate_luminance_textures(rb);
@@ -2467,6 +2469,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
int max_glow_level = -1;
if (can_use_effects && env && env->glow_enabled) {
+ RENDER_TIMESTAMP("Glow");
RD::get_singleton()->draw_command_begin_label("Gaussian Glow");
/* see that blur textures are allocated */
@@ -2515,6 +2518,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
{
+ RENDER_TIMESTAMP("Tonemap");
RD::get_singleton()->draw_command_begin_label("Tonemap");
RendererRD::ToneMapper::TonemapSettings tonemap;
@@ -5170,7 +5174,6 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
if (p_render_buffers.is_valid()) {
/*
_debug_draw_cluster(p_render_buffers);
- RENDER_TIMESTAMP("Tonemap");
_render_buffers_post_process_and_tonemap(&render_data);
*/