diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 403 |
1 files changed, 330 insertions, 73 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 12e5b71df1..1297f49724 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -427,6 +427,26 @@ void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQual ssao_fadeout_to = p_fadeout_to; } +void RendererSceneRenderRD::environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) { + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + + env->ssil_enabled = p_enable; + env->ssil_radius = p_radius; + env->ssil_intensity = p_intensity; + env->ssil_sharpness = p_sharpness; + env->ssil_normal_rejection = p_normal_rejection; +} + +void RendererSceneRenderRD::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { + ssil_quality = p_quality; + ssil_half_size = p_half_size; + ssil_adaptive_target = p_adaptive_target; + ssil_blur_passes = p_blur_passes; + ssil_fadeout_from = p_fadeout_from; + ssil_fadeout_to = p_fadeout_to; +} + bool RendererSceneRenderRD::environment_is_ssao_enabled(RID p_env) const { RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, false); @@ -445,6 +465,12 @@ float RendererSceneRenderRD::environment_get_ssao_light_affect(RID p_env) const return env->ssao_direct_light_affect; } +bool RendererSceneRenderRD::environment_is_ssil_enabled(RID p_env) const { + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, false); + return env->ssil_enabled; +} + bool RendererSceneRenderRD::environment_is_ssr_enabled(RID p_env) const { RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, false); @@ -1798,24 +1824,51 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) { rb->luminance.current = RID(); } - if (rb->ssao.depth.is_valid()) { - RD::get_singleton()->free(rb->ssao.depth); - RD::get_singleton()->free(rb->ssao.ao_deinterleaved); - RD::get_singleton()->free(rb->ssao.ao_pong); - RD::get_singleton()->free(rb->ssao.ao_final); + if (rb->ss_effects.linear_depth.is_valid()) { + RD::get_singleton()->free(rb->ss_effects.linear_depth); + rb->ss_effects.linear_depth = RID(); + rb->ss_effects.linear_depth_slices.clear(); + } + + if (rb->ss_effects.ssao.ao_final.is_valid()) { + RD::get_singleton()->free(rb->ss_effects.ssao.ao_deinterleaved); + RD::get_singleton()->free(rb->ss_effects.ssao.ao_pong); + RD::get_singleton()->free(rb->ss_effects.ssao.ao_final); + + RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[0]); + RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[1]); + + rb->ss_effects.ssao.ao_deinterleaved = RID(); + rb->ss_effects.ssao.ao_pong = RID(); + rb->ss_effects.ssao.ao_final = RID(); + rb->ss_effects.ssao.importance_map[0] = RID(); + rb->ss_effects.ssao.importance_map[1] = RID(); + + rb->ss_effects.ssao.ao_deinterleaved_slices.clear(); + rb->ss_effects.ssao.ao_pong_slices.clear(); + } + + if (rb->ss_effects.ssil.ssil_final.is_valid()) { + RD::get_singleton()->free(rb->ss_effects.ssil.ssil_final); + RD::get_singleton()->free(rb->ss_effects.ssil.deinterleaved); + RD::get_singleton()->free(rb->ss_effects.ssil.pong); + RD::get_singleton()->free(rb->ss_effects.ssil.edges); + RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[0]); + RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[1]); - RD::get_singleton()->free(rb->ssao.importance_map[0]); - RD::get_singleton()->free(rb->ssao.importance_map[1]); + rb->ss_effects.ssil.ssil_final = RID(); + rb->ss_effects.ssil.deinterleaved = RID(); + rb->ss_effects.ssil.pong = RID(); + rb->ss_effects.ssil.edges = RID(); + rb->ss_effects.ssil.deinterleaved_slices.clear(); + rb->ss_effects.ssil.pong_slices.clear(); + rb->ss_effects.ssil.edges_slices.clear(); + rb->ss_effects.ssil.importance_map[0] = RID(); + rb->ss_effects.ssil.importance_map[1] = RID(); - rb->ssao.depth = RID(); - rb->ssao.ao_deinterleaved = RID(); - rb->ssao.ao_pong = RID(); - rb->ssao.ao_final = RID(); - rb->ssao.importance_map[0] = RID(); - rb->ssao.importance_map[1] = RID(); - rb->ssao.depth_slices.clear(); - rb->ssao.ao_deinterleaved_slices.clear(); - rb->ssao.ao_pong_slices.clear(); + RD::get_singleton()->free(rb->ss_effects.last_frame); + rb->ss_effects.last_frame = RID(); + rb->ss_effects.last_frame_slices.clear(); } if (rb->ssr.blur_radius[0].is_valid()) { @@ -1919,24 +1972,21 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen RENDER_TIMESTAMP("Process SSAO"); - if (rb->ssao.ao_final.is_valid() && ssao_using_half_size != ssao_half_size) { - RD::get_singleton()->free(rb->ssao.depth); - RD::get_singleton()->free(rb->ssao.ao_deinterleaved); - RD::get_singleton()->free(rb->ssao.ao_pong); - RD::get_singleton()->free(rb->ssao.ao_final); + if (rb->ss_effects.ssao.ao_final.is_valid() && ssao_using_half_size != ssao_half_size) { + RD::get_singleton()->free(rb->ss_effects.ssao.ao_deinterleaved); + RD::get_singleton()->free(rb->ss_effects.ssao.ao_pong); + RD::get_singleton()->free(rb->ss_effects.ssao.ao_final); - RD::get_singleton()->free(rb->ssao.importance_map[0]); - RD::get_singleton()->free(rb->ssao.importance_map[1]); + RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[0]); + RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[1]); - rb->ssao.depth = RID(); - rb->ssao.ao_deinterleaved = RID(); - rb->ssao.ao_pong = RID(); - rb->ssao.ao_final = RID(); - rb->ssao.importance_map[0] = RID(); - rb->ssao.importance_map[1] = RID(); - rb->ssao.depth_slices.clear(); - rb->ssao.ao_deinterleaved_slices.clear(); - rb->ssao.ao_pong_slices.clear(); + rb->ss_effects.ssao.ao_deinterleaved = RID(); + rb->ss_effects.ssao.ao_pong = RID(); + rb->ss_effects.ssao.ao_final = RID(); + rb->ss_effects.ssao.importance_map[0] = RID(); + rb->ss_effects.ssao.importance_map[1] = RID(); + rb->ss_effects.ssao.ao_deinterleaved_slices.clear(); + rb->ss_effects.ssao.ao_pong_slices.clear(); } int buffer_width; @@ -1955,27 +2005,10 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen half_height = (rb->internal_height + 3) / 4; } bool uniform_sets_are_invalid = false; - if (rb->ssao.depth.is_null()) { - //allocate depth slices - + if (rb->ss_effects.ssao.ao_deinterleaved.is_null()) { { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16_SFLOAT; - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = buffer_width; - tf.height = buffer_height; - tf.mipmaps = 4; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.depth, "SSAO Depth"); - for (uint32_t i = 0; i < tf.mipmaps; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.depth, 0, i, RD::TEXTURE_SLICE_2D_ARRAY); - rb->ssao.depth_slices.push_back(slice); - RD::get_singleton()->set_resource_name(rb->ssao.depth_slices[i], "SSAO Depth Mip " + itos(i) + " "); - } + rb->ss_effects.ssao.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, ssao_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); } - { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8_UNORM; @@ -1984,12 +2017,12 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen tf.height = buffer_height; tf.array_layers = 4; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.ao_deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved, "SSAO De-interleaved Array"); + rb->ss_effects.ssao.ao_deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_deinterleaved, "SSAO De-interleaved Array"); for (uint32_t i = 0; i < 4; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_deinterleaved, i, 0); - rb->ssao.ao_deinterleaved_slices.push_back(slice); - RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " "); + RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssao.ao_deinterleaved, i, 0); + rb->ss_effects.ssao.ao_deinterleaved_slices.push_back(slice); + RD::get_singleton()->set_resource_name(slice, "SSAO De-interleaved Array Layer " + itos(i) + " "); } } @@ -2001,12 +2034,12 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen tf.height = buffer_height; tf.array_layers = 4; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.ao_pong = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.ao_pong, "SSAO De-interleaved Array Pong"); + rb->ss_effects.ssao.ao_pong = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_pong, "SSAO De-interleaved Array Pong"); for (uint32_t i = 0; i < 4; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_pong, i, 0); - rb->ssao.ao_pong_slices.push_back(slice); - RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " Pong"); + RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssao.ao_pong, i, 0); + rb->ss_effects.ssao.ao_pong_slices.push_back(slice); + RD::get_singleton()->set_resource_name(slice, "SSAO De-interleaved Array Layer " + itos(i) + " Pong"); } } @@ -2016,10 +2049,10 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen tf.width = half_width; tf.height = half_height; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.importance_map[0], "SSAO Importance Map"); - rb->ssao.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.importance_map[1], "SSAO Importance Map Pong"); + rb->ss_effects.ssao.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.importance_map[0], "SSAO Importance Map"); + rb->ss_effects.ssao.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.importance_map[1], "SSAO Importance Map Pong"); } { RD::TextureFormat tf; @@ -2027,8 +2060,8 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen tf.width = rb->internal_width; tf.height = rb->internal_height; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.ao_final, "SSAO Final"); + rb->ss_effects.ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_final, "SSAO Final"); } ssao_using_half_size = ssao_half_size; uniform_sets_are_invalid = true; @@ -2052,7 +2085,187 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen settings.half_screen_size = Size2i(buffer_width, buffer_height); settings.quarter_screen_size = Size2i(half_width, half_height); - storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ssao.downsample_uniform_set, rb->ssao.gather_uniform_set, rb->ssao.importance_map_uniform_set); + storage->get_effects()->generate_ssao(p_normal_buffer, rb->ss_effects.ssao.depth_texture_view, rb->ss_effects.ssao.ao_deinterleaved, rb->ss_effects.ssao.ao_deinterleaved_slices, rb->ss_effects.ssao.ao_pong, rb->ss_effects.ssao.ao_pong_slices, rb->ss_effects.ssao.ao_final, rb->ss_effects.ssao.importance_map[0], rb->ss_effects.ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssao.gather_uniform_set, rb->ss_effects.ssao.importance_map_uniform_set); +} + +void RendererSceneRenderRD::_process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection, const Transform3D &p_transform) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); + ERR_FAIL_COND(!rb); + + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment); + ERR_FAIL_COND(!env); + + RENDER_TIMESTAMP("Process SSIL"); + + if (rb->ss_effects.ssil.ssil_final.is_valid() && ssil_using_half_size != ssil_half_size) { + RD::get_singleton()->free(rb->ss_effects.ssil.ssil_final); + RD::get_singleton()->free(rb->ss_effects.ssil.deinterleaved); + RD::get_singleton()->free(rb->ss_effects.ssil.pong); + RD::get_singleton()->free(rb->ss_effects.ssil.edges); + RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[0]); + RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[1]); + + rb->ss_effects.ssil.ssil_final = RID(); + rb->ss_effects.ssil.deinterleaved = RID(); + rb->ss_effects.ssil.pong = RID(); + rb->ss_effects.ssil.edges = RID(); + rb->ss_effects.ssil.deinterleaved_slices.clear(); + rb->ss_effects.ssil.pong_slices.clear(); + rb->ss_effects.ssil.edges_slices.clear(); + rb->ss_effects.ssil.importance_map[0] = RID(); + rb->ss_effects.ssil.importance_map[1] = RID(); + } + + int buffer_width; + int buffer_height; + int half_width; + int half_height; + if (ssil_half_size) { + buffer_width = (rb->width + 3) / 4; + buffer_height = (rb->height + 3) / 4; + half_width = (rb->width + 7) / 8; + half_height = (rb->height + 7) / 8; + } else { + buffer_width = (rb->width + 1) / 2; + buffer_height = (rb->height + 1) / 2; + half_width = (rb->width + 3) / 4; + half_height = (rb->height + 3) / 4; + } + bool uniform_sets_are_invalid = false; + if (rb->ss_effects.ssil.ssil_final.is_null()) { + { + rb->ss_effects.ssil.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, ssil_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); + } + { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + tf.width = rb->width; + tf.height = rb->height; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + rb->ss_effects.ssil.ssil_final = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.ssil_final, "SSIL texture"); + RD::get_singleton()->texture_clear(rb->ss_effects.ssil.ssil_final, Color(0, 0, 0, 0), 0, 1, 0, 1); + if (rb->ss_effects.last_frame.is_null()) { + tf.mipmaps = 6; + rb->ss_effects.last_frame = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.last_frame, "Last Frame Radiance"); + RD::get_singleton()->texture_clear(rb->ss_effects.last_frame, Color(0, 0, 0, 0), 0, tf.mipmaps, 0, 1); + for (uint32_t i = 0; i < 6; i++) { + RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.last_frame, 0, i); + rb->ss_effects.last_frame_slices.push_back(slice); + RD::get_singleton()->set_resource_name(slice, "Last Frame Radiance Mip " + itos(i) + " "); + } + } + } + { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + tf.width = buffer_width; + tf.height = buffer_height; + tf.array_layers = 4; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + rb->ss_effects.ssil.deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.deinterleaved, "SSIL deinterleaved buffer"); + for (uint32_t i = 0; i < 4; i++) { + RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.deinterleaved, i, 0); + rb->ss_effects.ssil.deinterleaved_slices.push_back(slice); + RD::get_singleton()->set_resource_name(slice, "SSIL deinterleaved buffer array " + itos(i) + " "); + } + } + + { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + tf.width = buffer_width; + tf.height = buffer_height; + tf.array_layers = 4; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + rb->ss_effects.ssil.pong = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.pong, "SSIL deinterleaved pong buffer"); + for (uint32_t i = 0; i < 4; i++) { + RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.pong, i, 0); + rb->ss_effects.ssil.pong_slices.push_back(slice); + RD::get_singleton()->set_resource_name(slice, "SSIL deinterleaved buffer pong array " + itos(i) + " "); + } + } + + { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R8_UNORM; + tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + tf.width = buffer_width; + tf.height = buffer_height; + tf.array_layers = 4; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + rb->ss_effects.ssil.edges = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.edges, "SSIL edges buffer"); + for (uint32_t i = 0; i < 4; i++) { + RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.edges, i, 0); + rb->ss_effects.ssil.edges_slices.push_back(slice); + RD::get_singleton()->set_resource_name(slice, "SSIL edges buffer slice " + itos(i) + " "); + } + } + + { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R8_UNORM; + tf.width = half_width; + tf.height = half_height; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + rb->ss_effects.ssil.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.importance_map[0], "SSIL Importance Map"); + rb->ss_effects.ssil.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.importance_map[1], "SSIL Importance Map Pong"); + } + uniform_sets_are_invalid = true; + ssil_using_half_size = ssil_half_size; + } + + EffectsRD::SSILSettings settings; + settings.radius = env->ssil_radius; + settings.intensity = env->ssil_intensity; + settings.sharpness = env->ssil_sharpness; + settings.normal_rejection = env->ssil_normal_rejection; + + settings.quality = ssil_quality; + settings.half_size = ssil_half_size; + settings.adaptive_target = ssil_adaptive_target; + settings.blur_passes = ssil_blur_passes; + settings.fadeout_from = ssil_fadeout_from; + settings.fadeout_to = ssil_fadeout_to; + settings.full_screen_size = Size2i(rb->width, rb->height); + settings.half_screen_size = Size2i(buffer_width, buffer_height); + settings.quarter_screen_size = Size2i(half_width, half_height); + + CameraMatrix correction; + correction.set_depth_correction(true); + CameraMatrix projection = correction * p_projection; + Transform3D transform = p_transform; + transform.set_origin(Vector3(0.0, 0.0, 0.0)); + CameraMatrix last_frame_projection = rb->ss_effects.last_frame_projection * CameraMatrix(rb->ss_effects.last_frame_transform.affine_inverse()) * CameraMatrix(transform) * projection.inverse(); + + storage->get_effects()->screen_space_indirect_lighting(rb->ss_effects.last_frame, rb->ss_effects.ssil.ssil_final, p_normal_buffer, rb->ss_effects.ssil.depth_texture_view, rb->ss_effects.ssil.deinterleaved, rb->ss_effects.ssil.deinterleaved_slices, rb->ss_effects.ssil.pong, rb->ss_effects.ssil.pong_slices, rb->ss_effects.ssil.importance_map[0], rb->ss_effects.ssil.importance_map[1], rb->ss_effects.ssil.edges, rb->ss_effects.ssil.edges_slices, p_projection, last_frame_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssil.gather_uniform_set, rb->ss_effects.ssil.importance_map_uniform_set, rb->ss_effects.ssil.projection_uniform_set); + rb->ss_effects.last_frame_projection = projection; + rb->ss_effects.last_frame_transform = transform; +} + +void RendererSceneRenderRD::_copy_framebuffer_to_ssil(RID p_render_buffers) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); + ERR_FAIL_COND(!rb); + + if (rb->ss_effects.last_frame.is_valid()) { + storage->get_effects()->copy_to_rect(rb->texture, rb->ss_effects.last_frame, Rect2i(0, 0, rb->width, rb->height)); + + int width = rb->width; + int height = rb->height; + for (int i = 0; i < rb->ss_effects.last_frame_slices.size() - 1; i++) { + width = MAX(1, width >> 1); + height = MAX(1, height >> 1); + storage->get_effects()->make_mipmap(rb->ss_effects.last_frame_slices[i], rb->ss_effects.last_frame_slices[i + 1], Size2i(width, height)); + } + } } void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) { @@ -2427,10 +2640,14 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID } } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ssao.ao_final.is_valid()) { + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ss_effects.ssao.ao_final.is_valid()) { Size2 rtsize = storage->render_target_get_size(rb->render_target); - RID ao_buf = rb->ssao.ao_final; - effects->copy_to_fb_rect(ao_buf, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); + effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); + } + + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb->ss_effects.ssil.ssil_final.is_valid()) { + Size2 rtsize = storage->render_target_get_size(rb->render_target); + effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) { @@ -2494,7 +2711,13 @@ RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) { RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); - return rb->ssao.ao_final; + return rb->ss_effects.ssao.ao_final; +} +RID RendererSceneRenderRD::render_buffers_get_ssil_texture(RID p_render_buffers) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); + ERR_FAIL_COND_V(!rb, RID()); + + return rb->ss_effects.ssil.ssil_final; } RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) { @@ -4528,7 +4751,7 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo } } -void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) { +void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) { // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time if (p_render_data->render_buffers.is_valid() && p_use_gi) { @@ -4615,9 +4838,40 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool } if (p_render_data->render_buffers.is_valid()) { + if (p_use_ssao || p_use_ssil) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); + ERR_FAIL_COND(!rb); + + bool invalidate_uniform_set = false; + if (rb->ss_effects.linear_depth.is_null()) { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R16_SFLOAT; + tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + tf.width = (rb->width + 1) / 2; + tf.height = (rb->height + 1) / 2; + tf.mipmaps = 5; + tf.array_layers = 4; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + rb->ss_effects.linear_depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.linear_depth, "SS Effects Depth"); + for (uint32_t i = 0; i < tf.mipmaps; i++) { + RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, i, 1, RD::TEXTURE_SLICE_2D_ARRAY); + rb->ss_effects.linear_depth_slices.push_back(slice); + RD::get_singleton()->set_resource_name(slice, "SS Effects Depth Mip " + itos(i) + " "); + } + invalidate_uniform_set = true; + } + + storage->get_effects()->downsample_depth(rb->depth_texture, rb->ss_effects.linear_depth_slices, ssao_quality, ssil_quality, invalidate_uniform_set, ssao_half_size, ssil_half_size, Size2i(rb->width, rb->height), p_render_data->cam_projection); + } + if (p_use_ssao) { _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_buffer, p_render_data->cam_projection); } + + if (p_use_ssil) { + _process_ssil(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_buffer, p_render_data->cam_projection, p_render_data->cam_transform); + } } //full barrier here, we need raster, transfer and compute and it depends from the previous work @@ -5499,6 +5753,9 @@ void fog() { sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality"))); sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale"); sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale"); + + environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to")); + directional_penumbra_shadow_kernel = memnew_arr(float, 128); directional_soft_shadow_kernel = memnew_arr(float, 128); penumbra_shadow_kernel = memnew_arr(float, 128); |