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Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index acda68abb7..fa66ed85a9 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2591,6 +2591,8 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view");
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+
+ // Should we add an overrule per viewport?
rb->width = p_width;
rb->height = p_height;
rb->render_target = p_render_target;
@@ -2637,8 +2639,8 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
}
- tf.width = p_width;
- tf.height = p_height;
+ tf.width = rb->width;
+ tf.height = rb->height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
tf.array_layers = rb->view_count; // create a layer for every view
@@ -2660,10 +2662,10 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
}
RID target_texture = storage->render_target_get_rd_texture(rb->render_target);
- rb->data->configure(rb->texture, rb->depth_texture, target_texture, p_width, p_height, p_msaa, p_view_count);
+ rb->data->configure(rb->texture, rb->depth_texture, target_texture, rb->width, rb->height, p_msaa, p_view_count);
if (is_clustered_enabled()) {
- rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture);
+ rb->cluster_builder->setup(Size2i(rb->width, rb->height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture);
}
}