diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_gi_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_gi_rd.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index df20011b23..59f5f374d1 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -48,7 +48,8 @@ #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" -// Forward declare RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound +// Forward declare RenderDataRD and RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound +struct RenderDataRD; class RendererSceneRenderRD; class RendererSceneGIRD { @@ -529,7 +530,7 @@ public: void debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture); void debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform); - void pre_process_gi(const Transform &p_transform, RendererSceneRenderRD *p_scene_render); + void pre_process_gi(const Transform &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render); void render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render); void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render); }; |