summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp48
1 files changed, 26 insertions, 22 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 8c8532d367..fa0c956c64 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -109,6 +109,8 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
// This dramatically reduces the amount of pipeline objects
// that need to be created for these formats.
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
uint32_t vertex_count = p_points.size();
uint32_t stride = 2; //vertices always repeat
if ((uint32_t)p_colors.size() == vertex_count || p_colors.size() == 1) {
@@ -191,7 +193,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[1] = vd;
- buffers.write[1] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_COLOR);
+ buffers.write[1] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_COLOR);
}
//uvs
@@ -219,7 +221,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[2] = vd;
- buffers.write[2] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_TEX_UV);
+ buffers.write[2] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_TEX_UV);
}
//bones
@@ -252,7 +254,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[3] = vd;
- buffers.write[3] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_BONES);
+ buffers.write[3] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_BONES);
}
//weights
@@ -285,7 +287,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[4] = vd;
- buffers.write[4] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_WEIGHTS);
+ buffers.write[4] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_WEIGHTS);
}
//check that everything is as it should be
@@ -399,6 +401,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants) {
//create an empty push constant
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
RS::CanvasItemTextureFilter current_filter = default_filter;
RS::CanvasItemTextureRepeat current_repeat = default_repeat;
@@ -753,26 +756,26 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
} else if (c->type == Item::Command::TYPE_MULTIMESH) {
const Item::CommandMultiMesh *mm = static_cast<const Item::CommandMultiMesh *>(c);
RID multimesh = mm->multimesh;
- mesh = storage->multimesh_get_mesh(multimesh);
+ mesh = mesh_storage->multimesh_get_mesh(multimesh);
texture = mm->texture;
- if (storage->multimesh_get_transform_format(multimesh) != RS::MULTIMESH_TRANSFORM_2D) {
+ if (mesh_storage->multimesh_get_transform_format(multimesh) != RS::MULTIMESH_TRANSFORM_2D) {
break;
}
- instance_count = storage->multimesh_get_instances_to_draw(multimesh);
+ instance_count = mesh_storage->multimesh_get_instances_to_draw(multimesh);
if (instance_count == 0) {
break;
}
- RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
+ RID uniform_set = mesh_storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
push_constant.flags |= 1; //multimesh, trails disabled
- if (storage->multimesh_uses_colors(multimesh)) {
+ if (mesh_storage->multimesh_uses_colors(multimesh)) {
push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS;
}
- if (storage->multimesh_uses_custom_data(multimesh)) {
+ if (mesh_storage->multimesh_uses_custom_data(multimesh)) {
push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
}
} else if (c->type == Item::Command::TYPE_PARTICLES) {
@@ -837,7 +840,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
_bind_canvas_texture(p_draw_list, texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size);
- uint32_t surf_count = storage->mesh_get_surface_count(mesh);
+ uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
static const PipelineVariant variant[RS::PRIMITIVE_MAX] = { PIPELINE_VARIANT_ATTRIBUTE_POINTS, PIPELINE_VARIANT_ATTRIBUTE_LINES, PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP };
push_constant.modulation[0] = base_color.r * modulate.r;
@@ -852,9 +855,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
}
for (uint32_t j = 0; j < surf_count; j++) {
- void *surface = storage->mesh_get_surface(mesh, j);
+ void *surface = mesh_storage->mesh_get_surface(mesh, j);
- RS::PrimitiveType primitive = storage->mesh_surface_get_primitive(surface);
+ RS::PrimitiveType primitive = mesh_storage->mesh_surface_get_primitive(surface);
ERR_CONTINUE(primitive < 0 || primitive >= RS::PRIMITIVE_MAX);
uint32_t input_mask = pipeline_variants->variants[light_mode][variant[primitive]].get_vertex_input_mask();
@@ -863,15 +866,15 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
RD::VertexFormatID vertex_format = RD::INVALID_FORMAT_ID;
if (mesh_instance.is_valid()) {
- storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, vertex_array, vertex_format);
+ mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, vertex_array, vertex_format);
} else {
- storage->mesh_surface_get_vertex_arrays_and_format(surface, input_mask, vertex_array, vertex_format);
+ mesh_storage->mesh_surface_get_vertex_arrays_and_format(surface, input_mask, vertex_array, vertex_format);
}
RID pipeline = pipeline_variants->variants[light_mode][variant[primitive]].get_render_pipeline(vertex_format, p_framebuffer_format);
RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
- RID index_array = storage->mesh_surface_get_index_array(surface, 0);
+ RID index_array = mesh_storage->mesh_surface_get_index_array(surface, 0);
if (index_array.is_valid()) {
RD::get_singleton()->draw_list_bind_index_array(p_draw_list, index_array);
@@ -1134,6 +1137,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
r_sdf_used = false;
int item_count = 0;
@@ -1395,7 +1399,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (c->type == Item::Command::TYPE_MESH) {
const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c);
if (cm->mesh_instance.is_valid()) {
- storage->mesh_instance_check_for_update(cm->mesh_instance);
+ mesh_storage->mesh_instance_check_for_update(cm->mesh_instance);
update_skeletons = true;
}
}
@@ -1407,7 +1411,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (canvas_group_owner == nullptr) {
//Canvas group begins here, render until before this item
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
@@ -1430,7 +1434,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (ci == canvas_group_owner) {
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
@@ -1447,7 +1451,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (backbuffer_copy) {
//render anything pending, including clearing if no items
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
@@ -1463,7 +1467,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (!ci->next || item_count == MAX_RENDER_ITEMS - 1) {
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
@@ -2579,7 +2583,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.append_id(storage->get_default_rd_storage_buffer());
+ u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer());
uniforms.push_back(u);
}