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Diffstat (limited to 'servers/rendering/renderer_rd/forward_mobile')
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp27
1 files changed, 18 insertions, 9 deletions
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index a07955d2d1..0ca71080fc 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -758,9 +758,12 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) {
// secondary command buffers need more testing at this time
//multi threaded
- thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
+ thread_draw_lists.resize(WorkerThreadPool::get_singleton()->get_thread_count());
RD::get_singleton()->draw_list_begin_split(framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
- RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RenderForwardMobile::_render_list_thread_function, &render_list_params);
+
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardMobile::_render_list_thread_function, &render_list_params, thread_draw_lists.size(), -1, true, SNAME("ForwardMobileRenderList"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
+
} else {
//single threaded
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
@@ -822,10 +825,12 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) {
// secondary command buffers need more testing at this time
//multi threaded
- thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
+ thread_draw_lists.resize(WorkerThreadPool::get_singleton()->get_thread_count());
RD::get_singleton()->draw_list_switch_to_next_pass_split(thread_draw_lists.size(), thread_draw_lists.ptr());
render_list_params.subpass = RD::get_singleton()->draw_list_get_current_pass();
- RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RenderForwardMobile::_render_list_thread_function, &render_list_params);
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardMobile::_render_list_thread_function, &render_list_params, thread_draw_lists.size(), -1, true, SNAME("ForwardMobileRenderSubpass"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
+
} else {
//single threaded
RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass();
@@ -859,9 +864,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) {
// secondary command buffers need more testing at this time
//multi threaded
- thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
+ thread_draw_lists.resize(WorkerThreadPool::get_singleton()->get_thread_count());
RD::get_singleton()->draw_list_begin_split(framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
- RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RenderForwardMobile::_render_list_thread_function, &render_list_params);
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardMobile::_render_list_thread_function, &render_list_params, thread_draw_lists.size(), -1, true, SNAME("ForwardMobileRenderSubpass"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
+
RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL);
} else {
//single threaded
@@ -1771,7 +1778,7 @@ void RenderForwardMobile::_render_list(RenderingDevice::DrawListID p_draw_list,
void RenderForwardMobile::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) {
uint32_t render_total = p_params->element_count;
- uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
+ uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count();
uint32_t render_from = p_thread * render_total / total_threads;
uint32_t render_to = (p_thread + 1 == total_threads) ? render_total : ((p_thread + 1) * render_total / total_threads);
_render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to);
@@ -1783,9 +1790,11 @@ void RenderForwardMobile::_render_list_with_threads(RenderListParameters *p_para
if ((uint32_t)p_params->element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time
//multi threaded
- thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
+ thread_draw_lists.resize(WorkerThreadPool::get_singleton()->get_thread_count());
RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures);
- RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RenderForwardMobile::_render_list_thread_function, p_params);
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardMobile::_render_list_thread_function, p_params, thread_draw_lists.size(), -1, true, SNAME("ForwardMobileRenderSubpass"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
+
RD::get_singleton()->draw_list_end(p_params->barrier);
} else {
//single threaded