diff options
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 4 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 0911ee595f..75ccf1add5 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -375,7 +375,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { valid = true; } -void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) { +void SceneShaderForwardClustered::ShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) { if (!p_texture.is_valid()) { if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) { default_texture_params[p_name].erase(p_index); @@ -448,7 +448,7 @@ void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<Rende } } -bool SceneShaderForwardClustered::ShaderData::is_param_texture(const StringName &p_param) const { +bool SceneShaderForwardClustered::ShaderData::is_parameter_texture(const StringName &p_param) const { if (!uniforms.has(p_param)) { return false; } diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index d6b526fa4a..c2f56eb164 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -182,11 +182,11 @@ public: virtual void set_code(const String &p_Code); virtual void set_path_hint(const String &p_path); - virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); + virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index); virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; - virtual bool is_param_texture(const StringName &p_param) const; + virtual bool is_parameter_texture(const StringName &p_param) const; virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; |