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-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp93
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h10
2 files changed, 103 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 0cfe639480..1af52865a7 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -3292,6 +3292,99 @@ void RenderForwardClustered::sub_surface_scattering_set_scale(float p_scale, flo
RenderForwardClustered *RenderForwardClustered::singleton = nullptr;
+void RenderForwardClustered::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND(rb.is_null());
+ Ref<RendererRD::GI::SDFGI> sdfgi;
+ if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ }
+
+ bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment);
+
+ if (!needs_sdfgi) {
+ if (sdfgi.is_valid()) {
+ // delete it
+ sdfgi.unref();
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ }
+ return;
+ }
+
+ static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
+ uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
+
+ if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) {
+ //configuration changed, erase
+ sdfgi.unref();
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ }
+
+ if (sdfgi.is_null()) {
+ // re-create
+ sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size);
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ } else {
+ //check for updates
+ sdfgi->update(p_environment, p_world_position);
+ }
+}
+
+int RenderForwardClustered::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const {
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), 0);
+
+ if (!rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ return 0;
+ }
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+
+ int dirty_count = 0;
+ for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
+ const RendererRD::GI::SDFGI::Cascade &c = sdfgi->cascades[i];
+
+ if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) {
+ dirty_count++;
+ } else {
+ for (int j = 0; j < 3; j++) {
+ if (c.dirty_regions[j] != 0) {
+ dirty_count++;
+ }
+ }
+ }
+ }
+
+ return dirty_count;
+}
+
+AABB RenderForwardClustered::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
+ AABB bounds;
+ Vector3i from;
+ Vector3i size;
+
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), AABB());
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ ERR_FAIL_COND_V(sdfgi.is_null(), AABB());
+
+ int c = sdfgi->get_pending_region_data(p_region, from, size, bounds);
+ ERR_FAIL_COND_V(c == -1, AABB());
+ return bounds;
+}
+
+uint32_t RenderForwardClustered::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
+ AABB bounds;
+ Vector3i from;
+ Vector3i size;
+
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), -1);
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ ERR_FAIL_COND_V(sdfgi.is_null(), -1);
+
+ return sdfgi->get_pending_region_data(p_region, from, size, bounds);
+}
+
void RenderForwardClustered::GeometryInstanceForwardClustered::_mark_dirty() {
if (dirty_list_element.in_list()) {
return;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index a5e8bb76d9..3399382b56 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -650,6 +650,16 @@ public:
_update_render_base_uniform_set();
}
+ /* SDFGI UPDATE */
+
+ virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
+ virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override;
+ virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
+ virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
+ RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
+
+ /* GEOMETRY INSTANCE */
+
virtual RenderGeometryInstance *geometry_instance_create(RID p_base) override;
virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;