diff options
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 93 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h | 10 |
2 files changed, 103 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 0cfe639480..1af52865a7 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -3292,6 +3292,99 @@ void RenderForwardClustered::sub_surface_scattering_set_scale(float p_scale, flo RenderForwardClustered *RenderForwardClustered::singleton = nullptr; +void RenderForwardClustered::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) { + Ref<RenderSceneBuffersRD> rb = p_render_buffers; + ERR_FAIL_COND(rb.is_null()); + Ref<RendererRD::GI::SDFGI> sdfgi; + if (rb->has_custom_data(RB_SCOPE_SDFGI)) { + sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); + } + + bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment); + + if (!needs_sdfgi) { + if (sdfgi.is_valid()) { + // delete it + sdfgi.unref(); + rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi); + } + return; + } + + static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 }; + uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge]; + + if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) { + //configuration changed, erase + sdfgi.unref(); + rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi); + } + + if (sdfgi.is_null()) { + // re-create + sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size); + rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi); + } else { + //check for updates + sdfgi->update(p_environment, p_world_position); + } +} + +int RenderForwardClustered::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const { + Ref<RenderSceneBuffersRD> rb = p_render_buffers; + ERR_FAIL_COND_V(rb.is_null(), 0); + + if (!rb->has_custom_data(RB_SCOPE_SDFGI)) { + return 0; + } + Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); + + int dirty_count = 0; + for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) { + const RendererRD::GI::SDFGI::Cascade &c = sdfgi->cascades[i]; + + if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) { + dirty_count++; + } else { + for (int j = 0; j < 3; j++) { + if (c.dirty_regions[j] != 0) { + dirty_count++; + } + } + } + } + + return dirty_count; +} + +AABB RenderForwardClustered::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const { + AABB bounds; + Vector3i from; + Vector3i size; + + Ref<RenderSceneBuffersRD> rb = p_render_buffers; + ERR_FAIL_COND_V(rb.is_null(), AABB()); + Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); + ERR_FAIL_COND_V(sdfgi.is_null(), AABB()); + + int c = sdfgi->get_pending_region_data(p_region, from, size, bounds); + ERR_FAIL_COND_V(c == -1, AABB()); + return bounds; +} + +uint32_t RenderForwardClustered::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const { + AABB bounds; + Vector3i from; + Vector3i size; + + Ref<RenderSceneBuffersRD> rb = p_render_buffers; + ERR_FAIL_COND_V(rb.is_null(), -1); + Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); + ERR_FAIL_COND_V(sdfgi.is_null(), -1); + + return sdfgi->get_pending_region_data(p_region, from, size, bounds); +} + void RenderForwardClustered::GeometryInstanceForwardClustered::_mark_dirty() { if (dirty_list_element.in_list()) { return; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index a5e8bb76d9..3399382b56 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -650,6 +650,16 @@ public: _update_render_base_uniform_set(); } + /* SDFGI UPDATE */ + + virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override; + virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override; + virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override; + virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override; + RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; } + + /* GEOMETRY INSTANCE */ + virtual RenderGeometryInstance *geometry_instance_create(RID p_base) override; virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override; |