diff options
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 13 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 6 |
2 files changed, 17 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 2ad73960a0..6f0da7879e 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -711,6 +711,14 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, i instance_data.lightmap_uv_scale[2] = inst->lightmap_uv_scale.size.x; instance_data.lightmap_uv_scale[3] = inst->lightmap_uv_scale.size.y; +#ifdef REAL_T_IS_DOUBLE + // Split the origin into two components, the float approximation and the missing precision + // In the shader we will combine these back together to restore the lost precision. + RendererRD::MaterialStorage::split_double(inst->transform.origin.x, &instance_data.transform[12], &instance_data.transform[3]); + RendererRD::MaterialStorage::split_double(inst->transform.origin.y, &instance_data.transform[13], &instance_data.transform[7]); + RendererRD::MaterialStorage::split_double(inst->transform.origin.z, &instance_data.transform[14], &instance_data.transform[11]); +#endif + bool cant_repeat = instance_data.flags & INSTANCE_DATA_FLAG_MULTIMESH || inst->mesh_instance.is_valid(); if (prev_surface != nullptr && !cant_repeat && prev_surface->sort.sort_key1 == surface->sort.sort_key1 && prev_surface->sort.sort_key2 == surface->sort.sort_key2 && repeats < RenderElementInfo::MAX_REPEATS) { @@ -3036,6 +3044,11 @@ RenderForwardClustered::RenderForwardClustered() { { defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n"; } +#ifdef REAL_T_IS_DOUBLE + { + defines += "\n#define USE_DOUBLE_PRECISION \n"; + } +#endif scene_shader.init(defines); } diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 75ccf1add5..1987577464 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -621,10 +621,10 @@ void SceneShaderForwardClustered::init(const String p_defines) { //shader compiler ShaderCompiler::DefaultIdentifierActions actions; - actions.renames["MODEL_MATRIX"] = "model_matrix"; + actions.renames["MODEL_MATRIX"] = "read_model_matrix"; actions.renames["MODEL_NORMAL_MATRIX"] = "model_normal_matrix"; actions.renames["VIEW_MATRIX"] = "scene_data.view_matrix"; - actions.renames["INV_VIEW_MATRIX"] = "scene_data.inv_view_matrix"; + actions.renames["INV_VIEW_MATRIX"] = "inv_view_matrix"; actions.renames["PROJECTION_MATRIX"] = "projection_matrix"; actions.renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix"; actions.renames["MODELVIEW_MATRIX"] = "modelview"; @@ -757,6 +757,8 @@ void SceneShaderForwardClustered::init(const String p_defines) { actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n"; actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n"; + actions.usage_defines["MODEL_MATRIX"] = "#define MODEL_MATRIX_USED\n"; + actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; actions.render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; |