diff options
Diffstat (limited to 'servers/rendering/renderer_rd/environment')
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index 3275aea13c..6361b9b18f 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -3710,7 +3710,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, // Now compute the contents of our buffers. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true); - // Render each eye seperately. + // Render each eye separately. // We need to look into whether we can make our compute shader use Multiview but not sure that works or makes a difference.. // setup our push constant diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h index ac41ad20e1..e90e01196d 100644 --- a/servers/rendering/renderer_rd/environment/gi.h +++ b/servers/rendering/renderer_rd/environment/gi.h @@ -756,7 +756,7 @@ public: SHADER_SPECIALIZATION_HALF_RES = 1 << 0, SHADER_SPECIALIZATION_USE_FULL_PROJECTION_MATRIX = 1 << 1, SHADER_SPECIALIZATION_USE_VRS = 1 << 2, - SHADER_SPECIALIZATION_VARIATIONS = 0x07, + SHADER_SPECIALIZATION_VARIATIONS = 8, }; RID default_voxel_gi_buffer; |