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-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp3
-rw-r--r--servers/rendering/renderer_rd/environment/sky.h31
2 files changed, 20 insertions, 14 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 1d6b158d65..671fa14900 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -1319,6 +1319,9 @@ void SkyRD::setup(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_ligh
sky_scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
sky_scene_state.ubo.fog_sun_scatter = RendererSceneRenderRD::get_singleton()->environment_get_fog_sun_scatter(p_env);
+ sky_scene_state.ubo.fog_sky_affect = RendererSceneRenderRD::get_singleton()->environment_get_fog_sky_affect(p_env);
+ sky_scene_state.ubo.volumetric_fog_sky_affect = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_sky_affect(p_env);
+
RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo);
}
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h
index 080165c112..3534e9b571 100644
--- a/servers/rendering/renderer_rd/environment/sky.h
+++ b/servers/rendering/renderer_rd/environment/sky.h
@@ -148,20 +148,23 @@ private:
public:
struct SkySceneState {
struct UBO {
- uint32_t volumetric_fog_enabled;
- float volumetric_fog_inv_length;
- float volumetric_fog_detail_spread;
-
- float fog_aerial_perspective;
-
- float fog_light_color[3];
- float fog_sun_scatter;
-
- uint32_t fog_enabled;
- float fog_density;
-
- float z_far;
- uint32_t directional_light_count;
+ uint32_t volumetric_fog_enabled; // 4 - 4
+ float volumetric_fog_inv_length; // 4 - 8
+ float volumetric_fog_detail_spread; // 4 - 12
+ float volumetric_fog_sky_affect; // 4 - 16
+
+ uint32_t fog_enabled; // 4 - 20
+ float fog_sky_affect; // 4 - 24
+ float fog_density; // 4 - 28
+ float fog_sun_scatter; // 4 - 32
+
+ float fog_light_color[3]; // 12 - 44
+ float fog_aerial_perspective; // 4 - 48
+
+ float z_far; // 4 - 52
+ uint32_t directional_light_count; // 4 - 56
+ uint32_t pad1; // 4 - 60
+ uint32_t pad2; // 4 - 64
};
UBO ubo;