diff options
Diffstat (limited to 'servers/rendering/renderer_rd/environment')
| -rw-r--r-- | servers/rendering/renderer_rd/environment/gi.cpp | 14 | ||||
| -rw-r--r-- | servers/rendering/renderer_rd/environment/sky.cpp | 27 |
2 files changed, 24 insertions, 17 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index a52716cd78..08133bf8d6 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -540,9 +540,7 @@ void GI::SDFGI::create(RID p_env, const Vector3 &p_world_position, uint32_t p_re occlusion_texture = RD::get_singleton()->texture_create_shared(tv, occlusion_data); } - for (uint32_t i = 0; i < cascades.size(); i++) { - SDFGI::Cascade &cascade = cascades[i]; - + for (SDFGI::Cascade &cascade : cascades) { /* 3D Textures */ cascade.sdf_tex = RD::get_singleton()->texture_create(tf_sdf, RD::TextureView()); @@ -743,9 +741,7 @@ void GI::SDFGI::create(RID p_env, const Vector3 &p_world_position, uint32_t p_re } //direct light - for (uint32_t i = 0; i < cascades.size(); i++) { - SDFGI::Cascade &cascade = cascades[i]; - + for (SDFGI::Cascade &cascade : cascades) { Vector<RD::Uniform> uniforms; { RD::Uniform u; @@ -1134,8 +1130,7 @@ void GI::SDFGI::free_data() { } GI::SDFGI::~SDFGI() { - for (uint32_t i = 0; i < cascades.size(); i++) { - const SDFGI::Cascade &c = cascades[i]; + for (const SDFGI::Cascade &c : cascades) { RD::get_singleton()->free(c.light_data); RD::get_singleton()->free(c.light_aniso_0_tex); RD::get_singleton()->free(c.light_aniso_1_tex); @@ -1198,8 +1193,7 @@ void GI::SDFGI::update(RID p_env, const Vector3 &p_world_position) { int32_t drag_margin = (cascade_size / SDFGI::PROBE_DIVISOR) / 2; - for (uint32_t i = 0; i < cascades.size(); i++) { - SDFGI::Cascade &cascade = cascades[i]; + for (SDFGI::Cascade &cascade : cascades) { cascade.dirty_regions = Vector3i(); Vector3 probe_half_size = Vector3(1, 1, 1) * cascade.cell_size * float(cascade_size / SDFGI::PROBE_DIVISOR) * 0.5; diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 7e02f98ce9..7fff349b3c 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -347,7 +347,10 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo tf.texture_type = RD::TEXTURE_TYPE_CUBE; tf.array_layers = 6; tf.mipmaps = p_low_quality ? 7 : mipmaps - 1; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; + if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { + tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; + } downsampled_radiance_cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView()); RD::get_singleton()->set_resource_name(downsampled_radiance_cubemap, "downsampled radiance cubemap"); @@ -571,7 +574,7 @@ RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shade u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; // half res if (p_version >= SKY_TEXTURE_SET_CUBEMAP) { - if (reflection.layers[0].views[1].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) { + if (reflection.layers.size() && reflection.layers[0].views.size() >= 2 && reflection.layers[0].views[1].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) { u.append_id(reflection.layers[0].views[1]); } else { u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); @@ -591,7 +594,7 @@ RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shade u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; // quarter res if (p_version >= SKY_TEXTURE_SET_CUBEMAP) { - if (reflection.layers[0].views[2].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) { + if (reflection.layers.size() && reflection.layers[0].views.size() >= 3 && reflection.layers[0].views[2].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) { u.append_id(reflection.layers[0].views[2]); } else { u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); @@ -1320,7 +1323,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, // Note, we ignore environment_get_sky_orientation here as this is applied when we do our lookup in our scene shader. - if (shader_data->uses_quarter_res) { + if (shader_data->uses_quarter_res && roughness_layers >= 3) { RD::get_singleton()->draw_command_begin_label("Render Sky to Quarter Res Cubemap"); PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES]; @@ -1337,9 +1340,11 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RD::get_singleton()->draw_list_end(); } RD::get_singleton()->draw_command_end_label(); + } else if (shader_data->uses_quarter_res && roughness_layers < 3) { + ERR_PRINT_ED("Cannot use quarter res buffer in sky shader when roughness layers is less than 3. Please increase rendering/reflections/sky_reflections/roughness_layers."); } - if (shader_data->uses_half_res) { + if (shader_data->uses_half_res && roughness_layers >= 2) { RD::get_singleton()->draw_command_begin_label("Render Sky to Half Res Cubemap"); PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_HALF_RES]; @@ -1356,6 +1361,8 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RD::get_singleton()->draw_list_end(); } RD::get_singleton()->draw_command_end_label(); + } else if (shader_data->uses_half_res && roughness_layers < 2) { + ERR_PRINT_ED("Cannot use half res buffer in sky shader when roughness layers is less than 2. Please increase rendering/reflections/sky_reflections/roughness_layers."); } RD::DrawListID cubemap_draw_list; @@ -1627,7 +1634,10 @@ void SkyRD::update_dirty_skys() { tf.mipmaps = mipmaps; tf.width = w; tf.height = h; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; + if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { + tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; + } sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView()); @@ -1642,7 +1652,10 @@ void SkyRD::update_dirty_skys() { tf.mipmaps = MIN(mipmaps, layers); tf.width = w; tf.height = h; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; + if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { + tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; + } sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView()); |